
Artelmis
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Posted - 2008.11.12 10:29:00 -
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Edited by: Artelmis on 12/11/2008 10:31:20
Originally by: Oftherocks Guided missiles have been totally nerfed to uselessness.
The explosion velocity on a small missile has gone from 1750 m/sec to 170 m/sec, a decrease of 90.3%. The explosion velocity of heavy missiles has gone from 750 m/sec to 81 m/sec, a decrease of 89.2%. The explosion velocity of cruise missiles has gone from 500 m/sec to 69 m/sec, a decrease of 86.2%. With these changes you don't need any speed mods at all (not even an ab) to speed tank against a missile ship.
the whole explosion nerf would be OK if they KEPT IT IN LINE WITH OVERALL SPEED DECREASES. however, since ships are going around 30% ish slower, and missile blasts are 80% slower... i fail to see any sort of balance. I mean, what do i know, i'm just a caldari pilot with a chip on his shoulder cause his CNR, a ship basically made for missioning, now does significantly less damage to everything, even against ships that are its own ship class... not like this is anything new to this topic mind you...
I would think that heavy missiles would do better versus larger class targets, and the sad part is their blast speed is still slow enough that many NPC BATTLESHIPS can reduce the damage taken as well. And good luck killing spider drones in your Cerberus! damned spider drones still orbit at freakish speeds and without small drones it took me almost 25 volleys with heavy missiles 5 and a full CN fit and a 4.5 second rate of fire whereas they used to only take 10-15 and were still irritating to take out. I've noticed a few other NPC ships that i used to be able to keep up with in my CNR as opposed to now where they're running rings around me.
so. in short. missioning has lost what little pleasure it had and ratting with missiles hasn't really gained any awards from this "expansion" either, and for those of us who relied on our stealth bombers, caracals, and Cerberus's for pvp are basically SOL. thank you CCP for helping me realize all this extra time I've taken training missiles to where i could blow things apart in lvl4's to where they take long enough for me to get burnt out after maybe one or two missions done solo.
of course, we did get that "cool" little certification system... that makes everything better for us because those are actually useful for... umm.. what ARE they useful for apart from a way to say "hey, i'm either not specialized or have so many skillpoints that I've started training things i'll never use" but thats a rant for a less missile-nerf-induced headache day.
edit: afterthought BESIDES! who uses micro warp drives in missions anyways, so how does the missile effectiveness versus micro warp drives help in any way in missions?
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