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Kyunden Galard
|
Posted - 2004.07.06 15:57:00 -
[1]
Right this is my current Moa NPC hunting setup:
Hi slot: 2x 250mm railguns 2x 150mm dual railguns 2x Assault launchers ( can't use heavies yet :( )
Med Slot: 2x named Medium shield booster 1x named Medium shield extender
Low Slot: 2x Overdrive Injectors
Any suggestions to improve this? hirr today, gone tommorow |

Kyunden Galard
|
Posted - 2004.07.06 15:57:00 -
[2]
Right this is my current Moa NPC hunting setup:
Hi slot: 2x 250mm railguns 2x 150mm dual railguns 2x Assault launchers ( can't use heavies yet :( )
Med Slot: 2x named Medium shield booster 1x named Medium shield extender
Low Slot: 2x Overdrive Injectors
Any suggestions to improve this? hirr today, gone tommorow |

Kyunden Galard
Caldari
|
Posted - 2004.07.06 15:57:00 -
[3]
Right this is my current Moa NPC hunting setup:
Hi slot: 2x 250mm railguns 2x 150mm dual railguns 2x Assault launchers ( can't use heavies yet :( )
Med Slot: 2x named Medium shield booster 1x named Medium shield extender
Low Slot: 2x Overdrive Injectors
Any suggestions to improve this?
|

flummox
|
Posted - 2004.07.06 16:36:00 -
[4]
first off, fill out that 4th mid slot and the 2 open low slots...
also, effectively you have 4 small weapons (2 150's, 2 launchers) and 2 medium guns. try putting on some Reactor Contrul Units in those low slots and change at least one of those 150's into a medium turret. or, keep the guns you have and train up for heavy missles. a shield hardner might do some good too. maybe a mag field stab if you can fit it.
i use:
3 x 250mm 1 x 150mm 2 x Heavy Launcher (sometimes swap one out for Assault)
1 x Med Shield Extender 1 x Small Shield Booster 1 x Y-T8 10mn MWD 1 x Shield Hardner of appropriate type
2 x RCU 1 x MFStab 1 x CPU
this is just my quick NPC setup. i could tweak it better, but this has been working well for a while, so i haven't changed it...
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

flummox
|
Posted - 2004.07.06 16:36:00 -
[5]
first off, fill out that 4th mid slot and the 2 open low slots...
also, effectively you have 4 small weapons (2 150's, 2 launchers) and 2 medium guns. try putting on some Reactor Contrul Units in those low slots and change at least one of those 150's into a medium turret. or, keep the guns you have and train up for heavy missles. a shield hardner might do some good too. maybe a mag field stab if you can fit it.
i use:
3 x 250mm 1 x 150mm 2 x Heavy Launcher (sometimes swap one out for Assault)
1 x Med Shield Extender 1 x Small Shield Booster 1 x Y-T8 10mn MWD 1 x Shield Hardner of appropriate type
2 x RCU 1 x MFStab 1 x CPU
this is just my quick NPC setup. i could tweak it better, but this has been working well for a while, so i haven't changed it...
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

flummox
|
Posted - 2004.07.06 16:36:00 -
[6]
first off, fill out that 4th mid slot and the 2 open low slots...
also, effectively you have 4 small weapons (2 150's, 2 launchers) and 2 medium guns. try putting on some Reactor Contrul Units in those low slots and change at least one of those 150's into a medium turret. or, keep the guns you have and train up for heavy missles. a shield hardner might do some good too. maybe a mag field stab if you can fit it.
i use:
3 x 250mm 1 x 150mm 2 x Heavy Launcher (sometimes swap one out for Assault)
1 x Med Shield Extender 1 x Small Shield Booster 1 x Y-T8 10mn MWD 1 x Shield Hardner of appropriate type
2 x RCU 1 x MFStab 1 x CPU
this is just my quick NPC setup. i could tweak it better, but this has been working well for a while, so i haven't changed it...
... bring me my cheese... |

Kurron
|
Posted - 2004.07.06 17:04:00 -
[7]
A small idea: If you can't even use heavies yrt, go back to a frigate.
--------------------------------------------- Deep Space Hauling Inc. When it absolutely, positively, is too boring for you to haul. We move it all! |

Kurron
|
Posted - 2004.07.06 17:04:00 -
[8]
A small idea: If you can't even use heavies yrt, go back to a frigate.
--------------------------------------------- Deep Space Hauling Inc. When it absolutely, positively, is too boring for you to haul. We move it all! |

Kurron
Caldari
|
Posted - 2004.07.06 17:04:00 -
[9]
A small idea: If you can't even use heavies yrt, go back to a frigate.
--------------------------------------------- From there to here, from here to there, funny things are everywhere. |

Persia
|
Posted - 2004.07.07 10:09:00 -
[10]
This is my current Moa setup. Bear in mind that it's used to aid rat hunting in 0.0 space rather than solo in Empire ..
High 4 x Dual 150mm Railguns (loaded with AM) 2 x named Hvy Launchers
Mid- 1 x named Web 1 x named Shield Booster 1 x named Medium Cap Booster 1 x 10MN MWD
Low- 1 x Warp Core Stab. (useful in 0.0 when up against npc ints) 1 x Power Diagnostic Unit 1 x named Medium Armour Repairer (dunno why) 1 x named Tracking Module
I'll probably play with it a bit more, and remove the armour repairer for a damage mod. I did have 250 rails on it initially but removed them. I may go back now and see what they are like.
|

Persia
|
Posted - 2004.07.07 10:09:00 -
[11]
This is my current Moa setup. Bear in mind that it's used to aid rat hunting in 0.0 space rather than solo in Empire ..
High 4 x Dual 150mm Railguns (loaded with AM) 2 x named Hvy Launchers
Mid- 1 x named Web 1 x named Shield Booster 1 x named Medium Cap Booster 1 x 10MN MWD
Low- 1 x Warp Core Stab. (useful in 0.0 when up against npc ints) 1 x Power Diagnostic Unit 1 x named Medium Armour Repairer (dunno why) 1 x named Tracking Module
I'll probably play with it a bit more, and remove the armour repairer for a damage mod. I did have 250 rails on it initially but removed them. I may go back now and see what they are like.
|

Persia
Shinra
|
Posted - 2004.07.07 10:09:00 -
[12]
This is my current Moa setup. Bear in mind that it's used to aid rat hunting in 0.0 space rather than solo in Empire ..
High 4 x Dual 150mm Railguns (loaded with AM) 2 x named Hvy Launchers
Mid- 1 x named Web 1 x named Shield Booster 1 x named Medium Cap Booster 1 x 10MN MWD
Low- 1 x Warp Core Stab. (useful in 0.0 when up against npc ints) 1 x Power Diagnostic Unit 1 x named Medium Armour Repairer (dunno why) 1 x named Tracking Module
I'll probably play with it a bit more, and remove the armour repairer for a damage mod. I did have 250 rails on it initially but removed them. I may go back now and see what they are like.
|

AngelGrinder
|
Posted - 2004.07.07 12:02:00 -
[13]
I had problems with closer range rats (solo in 0,3) so for my high slots i can get almost any range 60k downwards rat, but i still prefer long range, muy setup for high slots is -
1 x 250mm rail 2 x 200mm rail 1 x 720mm named howitzer 2 x havy launcher
works a dream.
|

AngelGrinder
|
Posted - 2004.07.07 12:02:00 -
[14]
I had problems with closer range rats (solo in 0,3) so for my high slots i can get almost any range 60k downwards rat, but i still prefer long range, muy setup for high slots is -
1 x 250mm rail 2 x 200mm rail 1 x 720mm named howitzer 2 x havy launcher
works a dream.
|

AngelGrinder
Caldari
|
Posted - 2004.07.07 12:02:00 -
[15]
I had problems with closer range rats (solo in 0,3) so for my high slots i can get almost any range 60k downwards rat, but i still prefer long range, muy setup for high slots is -
1 x 250mm rail 2 x 200mm rail 1 x 720mm named howitzer 2 x havy launcher
works a dream.
|

FuPhal
|
Posted - 2004.07.07 12:09:00 -
[16]
A small idea: If you can't even use heavies yrt, go back to a frigate
How useful.....
I think thats crap tbh, dont have to use heavies but i also dont see the point in using the assault launchers cos the power reqs are too high IMO for the small rate of fire and capacity boost.
High slots - 3 x Compressed coil rail 250mm rails 1 x 200mm rail gun 2 x Limos normal launchers
Med slots - 1 x named shield booster 1 x named shield extender 1 x EM Shield hardener 1 x Heat shield hardener
Low slots - 1 x Named Magnetic field balancer 1 x Named tracking enhancer 1 x RCU 1 x Named Nanofiber bulkhead thingy for a bit more speed or if im tanking hard stuff i might fit an over drive so i dont lose the structure HPs
The launchers can be used to fire light missiles to take out small frigates if they get too close or can be used to fire defenders against the bigger cruiser rats which spam heavies at u.
|

FuPhal
|
Posted - 2004.07.07 12:09:00 -
[17]
A small idea: If you can't even use heavies yrt, go back to a frigate
How useful.....
I think thats crap tbh, dont have to use heavies but i also dont see the point in using the assault launchers cos the power reqs are too high IMO for the small rate of fire and capacity boost.
High slots - 3 x Compressed coil rail 250mm rails 1 x 200mm rail gun 2 x Limos normal launchers
Med slots - 1 x named shield booster 1 x named shield extender 1 x EM Shield hardener 1 x Heat shield hardener
Low slots - 1 x Named Magnetic field balancer 1 x Named tracking enhancer 1 x RCU 1 x Named Nanofiber bulkhead thingy for a bit more speed or if im tanking hard stuff i might fit an over drive so i dont lose the structure HPs
The launchers can be used to fire light missiles to take out small frigates if they get too close or can be used to fire defenders against the bigger cruiser rats which spam heavies at u.
|

FuPhal
Caldari
|
Posted - 2004.07.07 12:09:00 -
[18]
A small idea: If you can't even use heavies yrt, go back to a frigate
How useful.....
I think thats crap tbh, dont have to use heavies but i also dont see the point in using the assault launchers cos the power reqs are too high IMO for the small rate of fire and capacity boost.
High slots - 3 x Compressed coil rail 250mm rails 1 x 200mm rail gun 2 x Limos normal launchers
Med slots - 1 x named shield booster 1 x named shield extender 1 x EM Shield hardener 1 x Heat shield hardener
Low slots - 1 x Named Magnetic field balancer 1 x Named tracking enhancer 1 x RCU 1 x Named Nanofiber bulkhead thingy for a bit more speed or if im tanking hard stuff i might fit an over drive so i dont lose the structure HPs
The launchers can be used to fire light missiles to take out small frigates if they get too close or can be used to fire defenders against the bigger cruiser rats which spam heavies at u.
|

Voltex
|
Posted - 2004.07.07 12:53:00 -
[19]
heres mine...
Hi-slots 4x 250mm carbides 2x Advanced Limos Heavys
Med slots Medium Shield Booster 2 480hp Named medium shield extender Ballistic Deflection 1 Named Cap recharcher - 11%
Low slots 3x Power Diags 1x Reactor control
As you can see Cap is very important to me, good setup..wouldn't change it for thw world and over 2100hp sheid! 'Your 250mm Carbide completely misses Guristas Annihilator, Doing 0 damage'
|

Voltex
|
Posted - 2004.07.07 12:53:00 -
[20]
heres mine...
Hi-slots 4x 250mm carbides 2x Advanced Limos Heavys
Med slots Medium Shield Booster 2 480hp Named medium shield extender Ballistic Deflection 1 Named Cap recharcher - 11%
Low slots 3x Power Diags 1x Reactor control
As you can see Cap is very important to me, good setup..wouldn't change it for thw world and over 2100hp sheid! 'Your 250mm Carbide completely misses Guristas Annihilator, Doing 0 damage'
|

Voltex
Generals Of Destruction Syndicate Axiom Empire
|
Posted - 2004.07.07 12:53:00 -
[21]
heres mine...
Hi-slots 4x 250mm carbides 2x Advanced Limos Heavys
Med slots Medium Shield Booster 2 480hp Named medium shield extender Ballistic Deflection 1 Named Cap recharcher - 11%
Low slots 3x Power Diags 1x Reactor control
As you can see Cap is very important to me, good setup..wouldn't change it for thw world and over 2100hp sheid!
|

FuPhal
|
Posted - 2004.07.07 12:59:00 -
[22]
U get over 2100 shield HP from 1 extender? :/
|

FuPhal
|
Posted - 2004.07.07 12:59:00 -
[23]
U get over 2100 shield HP from 1 extender? :/
|

FuPhal
Caldari
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Posted - 2004.07.07 12:59:00 -
[24]
U get over 2100 shield HP from 1 extender? :/
|

Jarjar
|
Posted - 2004.07.07 13:06:00 -
[25]
Originally by: FuPhal U get over 2100 shield HP from 1 extender? :/
Don't miss the 3 power diags. That setup would give 2267 hp with my skills.
|

Jarjar
|
Posted - 2004.07.07 13:06:00 -
[26]
Originally by: FuPhal U get over 2100 shield HP from 1 extender? :/
Don't miss the 3 power diags. That setup would give 2267 hp with my skills.
|

Jarjar
exscape corporation
|
Posted - 2004.07.07 13:06:00 -
[27]
Originally by: FuPhal U get over 2100 shield HP from 1 extender? :/
Don't miss the 3 power diags. That setup would give 2267 hp with my skills.
|

Voltex
|
Posted - 2004.07.07 13:35:00 -
[28]
Yeah i like power diags, very usefull indeed 'Your 250mm Carbide completely misses Guristas Annihilator, Doing 0 damage'
|

Voltex
|
Posted - 2004.07.07 13:35:00 -
[29]
Yeah i like power diags, very usefull indeed 'Your 250mm Carbide completely misses Guristas Annihilator, Doing 0 damage'
|

Voltex
Generals Of Destruction Syndicate Axiom Empire
|
Posted - 2004.07.07 13:35:00 -
[30]
Yeah i like power diags, very usefull indeed
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