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jimera muroaga
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Posted - 2008.11.12 16:20:00 -
[1]
Typical detonation velocities in gases range from 1800 m/s to 3000 m/s. Typical velocities in solid explosives often range beyond 4000 m/s to 10300 m/s. [extraxt from wikipedia]
ok,. i'm not suggesting we use these figures,.. but come on,.. 69 m/s is ridiculous!! this really needs to be looked after and increased...
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whisk
Gallente Quam Singulari Warp to Desktop
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Posted - 2008.11.12 16:21:00 -
[2]
cry me a river, build a bridge and get over it
Adapt or Die
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SSgt Sniper
Gallente MAIDS
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Posted - 2008.11.12 16:24:00 -
[3]
LOLS at people that have to digest unexpected consequences.
:) ------- CEO of Maids. No I didn't pick the name. I've grown rather fond of it though.Poor PR in progress!
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.11.12 16:25:00 -
[4]
RL comparisons ITT
You have been warned -
DesuSigs |

Malcanis
RuffRyders Eradication Alliance
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Posted - 2008.11.12 16:26:00 -
[5]
Amusingly, it was only last week or so that I saw the most recent post about the last torp "nerf".
I predict these new threads will still be popping up next June.
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Anonymous Troll
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Posted - 2008.11.12 16:26:00 -
[6]
MOAR TEARS
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MyOwnSling
Gallente RONA Corporation RONA Alliance
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Posted - 2008.11.12 16:28:00 -
[7]
So do you know how explosion velocity is actually used in the new missile formula? ------------- Stop whining.
Originally by: Puupuu dude... your face...
Originally by: MooKids I have an elite rating in HULL TANKING! That is like saying I can block punches with my face.
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Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2008.11.12 16:40:00 -
[8]
Please don't make God kill all the catgirls...
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Durzel
Caldari
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Posted - 2008.11.12 16:51:00 -
[9]
Originally by: whisk cry me a river, build a bridge and get over it
Awesome, I'm going to reuse that and claim I thought of it. Yarrr! 
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Jhagiti Tyran
Repo Industries R.E.P.O.
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Posted - 2008.11.12 16:52:00 -
[10]
Been using my cerb this morning and everything seems fine and I was rather worried after seeing some of the stats being posted on the game development forum this last few weeks.
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Chaos Incarnate
Faceless Logistics
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Posted - 2008.11.12 17:00:00 -
[11]
Originally by: jimera muroaga Typical detonation velocities in gases range from 1800 m/s to 3000 m/s. Typical velocities in solid explosives often range beyond 4000 m/s to 10300 m/s. [extraxt from wikipedia]
ok,. i'm not suggesting we use these figures,.. but come on,.. 69 m/s is ridiculous!! this really needs to be looked after and increased...
While I was breaking the speed of light in my eternally powered spaceship with an invisible, hungerless, and tireless crew through interplanetary space filled with a viscous fluid not unlike motor oil at a mere 110m/s, I thought - "Jeez, real life isn't at all like internet spaceships, now is it?" _____________________
My opinions plus a tablespoon of water may be substituted for your own. |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.11.12 17:01:00 -
[12]
Originally by: Chaos Incarnate While I was breaking the speed of light [...] at a mere 110m/s, I thought - "Jeez, real life isn't at all like internet spaceships, now is it?"
Not at all it would seem. -
DesuSigs |

Rylet VanDorn
Q3 HOLDING CORP
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Posted - 2008.11.12 17:19:00 -
[13]
The solution to the problem is simple:
QUIT. Don't try to sell your accounts or characters off to someone else to start a new character that won't be woefully gimped. Don't just keep training skills because you have faith that CCP will actually balance things. Just CANCEL YOUR ACCOUNT.
People need to start realizing there are games out there that are actually FUN TO PLAY. The dev teams behind them actually give a damn about the game being fun for their subscribers. The dev & GM teams for those games don't abuse GM powers in order to give themselves advantages, and they don't arbitrarily silence people blowing the whistle on these types of activities.
Seriously... if anything, Eve will always be here. The European Fanbois alone will provide them enough revenue to keep the game going. In that effect, Eve Online is basically just a really popular private server with everyone "donating" monthly to support it. My brother has 5 accounts only because he likes to play the market instead of the actual game, so nerfs don't really affect him much. I suspect more than 50% of Eve's subscription count can be account for by people with 2nd accounts.
Whatever the case... if you really don't like it, hit CCP where it hurts: Their subscriber base / Wallet. Just CANCEL YOUR ACCOUNT. Let the fanbois drink the Kool-aid until they drown in it.
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