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EggChen
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Posted - 2008.11.12 22:02:00 -
[1]
I must say the new gates are pretty. But with the size of them a hic on a gate with bubble up will stop incoming ships but they are now 0 on gate still allowing them to immediately jump. Ships coming through will be out of bubble range to start. This kind of ruins 0.0 gate camps specialy with large mobile bubbles being nerfed in range aswell.
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Nexus Kinnon
Neo Spartans
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Posted - 2008.11.12 22:08:00 -
[2]
use more than one?
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EggChen
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Posted - 2008.11.12 22:10:00 -
[3]
Would take 3-4 hics to cover a gate.
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Dressy
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Posted - 2008.11.12 23:13:00 -
[4]
What its harder to gate camp now? OMG! gratz CCP, job well done.
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Faife
Noctiscion
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Posted - 2008.11.12 23:14:00 -
[5]
Originally by: EggChen Would take 3-4 hics to cover a gate.
the second M in mmorpg stands for "multiplayer" --
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EggChen
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Posted - 2008.11.12 23:25:00 -
[6]
I guess my point is that if you are going to put the manpower into a gate camp the way it is now you better off with 2 intys as tacklers instead of 4 hics and an inty. Whole point for bubble was to do 0.0 gate camps and pos warfare.
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Jei'son Bladesmith
The Storm Knights The Cool Kids Club
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Posted - 2008.11.12 23:29:00 -
[7]
oh teh horrors, we must adapt our tactics to the changing and evolving universe, who'd a thunk it.
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EggChen
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Posted - 2008.11.12 23:44:00 -
[8]
Ok appearently I'm the only 1 who thinks the Hic losing function of its primary role is important. I appologize for wasting your time.
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Precisionist
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Posted - 2008.11.12 23:51:00 -
[9]
I think they are making it most of a role now with requiring more than 1 hic to stop all traffic of 1 gate, makes more sense. And making int's more of a ship to play now.
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Radcjk
Caldari Gladiators of Rage Wildly Inappropriate.
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Posted - 2008.11.13 00:41:00 -
[10]
Originally by: EggChen Ok appearently I'm the only 1 who thinks the Hic losing function of its primary role is important. I appologize for wasting your time.
Wrong.
The primary function of the HIC is to tackle super capitals and have a hope of surviving their mass drones or doomsday weapons.
The bubble they generate and its effects on (old) gates is just a pleasant side effect, and in no way a replacement for fast tackle interceptors and recons.
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Aysia
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Posted - 2008.11.13 04:35:00 -
[11]
If bubble is slightly off gate wont they ships fall inside of that anyway?
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Crellion
Art of War Exalted.
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Posted - 2008.11.13 10:32:00 -
[12]
Originally by: Faife
Originally by: EggChen Would take 3-4 hics to cover a gate.
the second M in mmorpg stands for "multiplayer"
You are funny but crap at EvE,sorryz...
As to the OP... you are right that thiswould change things but we ll have to wait and see whether it was intended.
In the meantime use sensor booster and focused scram for large incoming and passive effect whilemoving 10km in the direction of possible incoming for in system interdiction?
Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |
Osric Wuscfrea
Gallente SniggWaffe
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Posted - 2008.11.13 13:26:00 -
[13]
Originally by: EggChen I guess my point is that if you are going to put the manpower into a gate camp the way it is now you better off with 2 intys as tacklers instead of 4 hics and an inty. Whole point for bubble was to do 0.0 gate camps and pos warfare.
Fine in a war or 0.0, totally useless for lo-sec piracy as gate sentries insta-pop small ships. Best I go measure the warp in sphere size and count the HICs... -- Rgds Mike
Dead-Fish, Deep Sea Daddies...
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Aestetica
Surge.
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Posted - 2008.11.13 17:53:00 -
[14]
Oh please fukk off with your "oh no i must adapt, im such a newb i dont know what to do" taking the ****. U cant just tell everyone to adapt and thats your only answer.
What happenes if gates become 200km i diameter? Would u still say "just adapt" .. sure u can adapt, but does that mean the change automatically makes sense or is a good change? NO!
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Terraform
Gallente Recreation Of The World
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Posted - 2008.11.13 21:02:00 -
[15]
"booohooo it's so hard to gatecamp now, i can't AFK anymore and watch movies while my friends are slaughtering people left and right that passes through the gate!"
Grow up, find a new strategy, there's a solution for everything, don't wear white at a funeral and cut your toenails regularly to avoid poking holes in your socks.
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Faife
Noctiscion
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Posted - 2008.11.13 21:09:00 -
[16]
Originally by: Aestetica What happenes if gates become 200km i diameter? Would u still say "just adapt" .. sure u can adapt, but does that mean the change automatically makes sense or is a good change? NO!
i love slippery slope arguments
sure "what if gates become 200km in diameter?"
but why stop there? what ships become flowers? what if stations become monkeys? what will you players say then? huh? that will show you!
200 km stations! flowers! giant monkeys! that's what you support by requiring multiple HICs to autokill people entering 0.0! --
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Aestetica
Surge.
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Posted - 2008.11.13 21:33:00 -
[17]
Edited by: Aestetica on 13/11/2008 21:37:00 I agree it was not a great argument i made. Which was sort of my point. If his only response is adapt or die, theres no reason to argue.
Im a low sec pirate and as it were before patch we were already 'nerfed' in multiple ways. e.g Gateguns, going blinky from rr corp mates in gang etc. Im annoyed because the gates (especially on border systems afaik) now require bigger gangs to camp. That will bring down traffic or increase blobbage. I dont want low sec to get as blobby as 0.0 generally is. That is why we chose to stay here.
This gate thing wont make low sec as blobby as 0.0 on its own, but along with a lot of other moves made by some genius in CCP will have an impact that can be felt.
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wide
SniggWaffe
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Posted - 2008.11.14 00:08:00 -
[18]
Originally by: Aestetica Edited by: Aestetica on 13/11/2008 21:37:00 I agree it was not a great argument i made. Which was sort of my point. If his only response is adapt or die, theres no reason to argue.
Im a low sec pirate and as it were before patch we were already 'nerfed' in multiple ways. e.g Gateguns, going blinky from rr corp mates in gang etc. Im annoyed because the gates (especially on border systems afaik) now require bigger gangs to camp. That will bring down traffic or increase blobbage. I dont want low sec to get as blobby as 0.0 generally is. That is why we chose to stay here.
This gate thing wont make low sec as blobby as 0.0 on its own, but along with a lot of other moves made by some genius in CCP will have an impact that can be felt.
I'm right with you on this. If a HIC's role was "just for tackling supercaps" then most HICs would spend most of their time in the hanger. IMO the best use of HICs is pointing on lo-sec gates. If their ability to do this has been nerfed it does seem like another kick in the teeth to eve's lo-sec lurkers. |
Tony Tibbs
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Posted - 2008.11.14 00:30:00 -
[19]
guess im gunna hang up my -10 gloves and buy a hulk and mine in low sec cos its not like i will be gate camped now...
i agree with the point of using more than 1 fixed bubble in 0.0 but that just doesnt happen in low sec lol, perhaps if they made it possible in low sec it wouldnt be so bad, but getting multiple hics on a gate at different warp in points to cover the gate is fine but have you seen how small their dmg is. today is a sad day for small gang piracy.
/tony tibbs realises how much he enjoys carebear tears and goes belt hopping
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Cpt Branko
Surge.
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Posted - 2008.11.14 00:31:00 -
[20]
Originally by: Faife
Originally by: EggChen Would take 3-4 hics to cover a gate.
the second M in mmorpg stands for "multiplayer"
He's not talking about shooting NPCs, covering the multiplayer part already.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
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EggChen
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Posted - 2008.11.14 05:00:00 -
[21]
Edited by: EggChen on 14/11/2008 05:00:35
Originally by: Aysia If bubble is slightly off gate wont they ships fall inside of that anyway?
This would indeed help for any ships already in the system trying to escape. However you would still need 1 hic per gate in system to stop the warp line and does nothing realy to stop ships from entering through the gate you are at. For low sec it does hurt since the smaller tacklers are not capable of withstanding the gate guns and larger ships have poor locking times even script sensor boosted. Not to mention shield tankers would have to give up most of there tank to try to boost res high enough to lock down ships. With the addition of covert op cloaks on blockade runners preventing people from swarming into your 0.0 or low sec has become much more difficult since they are large enough to tote in bc and smaller and you can just cyno in battle ships with a carrier. And if you dont use hics to stop ships then a couple warp stabs and they are free to roam pretty much anywhere.
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Heikki
Gallente Wreckless Abandon G00DFELLAS
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Posted - 2008.11.14 13:33:00 -
[22]
Originally by: EggChen with the size of them a hic on a gate
Say, does the same old for all gates? Reckon the blog mentioned border (constellation/region) gates getting biggest size.
-Lasse rememberng how 'warp to zero' killed gatecamps as well
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Semkhet
The Priory
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Posted - 2008.11.14 18:41:00 -
[23]
Originally by: Aysia If bubble is slightly off gate wont they ships fall inside of that anyway?
The gate changes affect things in a completely different manner according to the framework: 0.0 or low-sec.
In 0.0, unless CCP has changed the way mobile warp disruptors work, you should be able to place them almost 100 Km BEFORE or AFTER the gate, and they will suck the incoming ship provided the bubble is perfectly aligned with the gate the target warped from.
Bubbles placed AFTER the gate have my preference since there's only one plausible direction your target will attempt to escape while some pilots get really disoriented not understanding what happened to them, and specially more so now that nanos are dead.
It is sad that so many so-called PvP'ers only consider trying to catch opponents while staying glued at a gate in order to jump through and GTFO at the first shadow of a problem. I always had to laugh vs all the peeps complaining against nanos under the pretext that they could engage and disengage at will. What do RR BS gangs ? What do ECM boats ? What do snipers ? Etc...
So in 0.0, just forget about sticking like poo on a gate. Choose systems with few gates, and camp both sides of the most frequented vector. With the speed changes, it's not like a blob jumping in at your gate will manage to cover 80 Km to reach your gang at the bubble before you warp out. The worst that can happen is to loose the bubble. Besides, the sucking area of a bubble has nothing to do with the disruption radius, so you can as well use small ones and compliment them with a HIC. Ditto if a blob jumps in from the other gate and warps to yours. Your other friendly gang has all the time to inform you about the composition of what's coming in, and they either warp to your bubble to join forces or you abandon your cheap small T1 bubble and GTFO.
IMHO, it's a more interesting camping method than typical gate huggin since every pilot with a brain can use BM's or intermediate warp points to avoid getting caught because he can jump in a system without being automatically popped at that stage.
In low sec, it's another matter entirely, you must both point the target and tank the sentries. Since some of the new gate sizes prevent any meaningful disruption coverage using a single ship, the only solution is to spread ships able to point and withstand fire, while being able to fight with equal effectiveness around the gate no matter the distance where the target appears and the type of opponent. The only ship ideally fulfilling the requisites is the Dominix which can be passive tanked up to 150K EHP, triple sensor boosted, fitting 2 drone mods for extended range, 4 hvy neuts to leave the target without cap and fielding a ton of various drones able to cope with different resists and ship sizes. Like that you don't need to even move the ships. All you need is to point the target with at least one Domi. Besides, sentries damage is function of the number of ships in your gang due to sentries cycling. Alternatively a fast ship to bump your target until the closest Domi gets a lock could come handy. But nevertheless, a triple-SBII-scan script boosted Domi has a scan res of 400mm, which is better than HAC's.
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GulletSplitter
Minmatar Maasai Tribal Products Independent Faction
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Posted - 2008.11.14 19:15:00 -
[24]
Originally by: Aysia If bubble is slightly off gate wont they ships fall inside of that anyway?
Winner! Winner! Free chicken dinner! |
Ruri Dant
Onorata Societa
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Posted - 2008.11.15 02:18:00 -
[25]
i dont know if you guys have noticed that HICs now turn remote repping off, at least i'm sure i read it in the patch notes
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geomatica
Infusion. G00DFELLAS
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Posted - 2008.11.16 07:53:00 -
[26]
Originally by: Ruri Dant i dont know if you guys have noticed that HICs now turn remote repping off, at least i'm sure i read it in the patch notes
Pretty sure its always been that way, or was intended. It's in the descriptions iirc.
Sig Coming Soon(TM)
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techzer0
IDLE GUNS IDLE EMPIRE
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Posted - 2008.11.16 08:41:00 -
[27]
Originally by: Nexus Kinnon use more than one?
We had one of each race this morning... it was beautiful
I honestly haven't seen the new gates because my client was throwing a C++ exception of some sort with premium graphics enabled |
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