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John Duster
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Posted - 2008.11.14 01:02:00 -
[61]
My problem is that cruise missiles dont even hit other bs's for full which WOULD be balanced with other weapons if missiles were instant hit.
Since Missile currently have a huge flight delay they should be able to hit for full damage on SAME SIZED targets.
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Demonic Sentiment
Caldari Dissonance Corp Libertas Fidelitas
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Posted - 2008.11.14 01:51:00 -
[62]
atm.. i can deal with ccp trying to bring missiles inline with missiles.. but if they are bringing them inline let have the same mods
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Rutger Centemus
Gallente The 8th Order
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Posted - 2008.11.14 02:26:00 -
[63]
Originally by: John Duster My problem is that cruise missiles dont even hit other bs's for full which WOULD be balanced with other weapons if missiles were instant hit.
Since Missile currently have a huge flight delay they should be able to hit for full damage on SAME SIZED targets.
Why? Because EFT tells you that the DPS from a turret is higher? *NEWSFLASH!* It's uncommon for turrets to hit for their 'full EFT damage', on the same or 'even' bigger sized ships. Please don't start about wrecking hits - they're compensated by glancing hits and complete misses. Flighttime? Yes, it's an issue, be that particularly in pvp. Tbh, I don't really see the issue for pve, apart from wasting ammo on ships that've already popped. On the other hand, range can be nice. Which is where missiles in general tend to do better damage. I'ld call that a balance of sorts.
The proposed midslot 'ballistic enhancer', or whatever you'ld like to call it, might be a good idea if properly balanced (no pun intended). *** My opinions are my own, and don't necessarily represent those of my corp, it's leadership or it's members. |

Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2008.11.15 18:44:00 -
[64]
Originally by: Rutger Centemus *NEWSFLASH!* It's uncommon for turrets to hit for their 'full EFT damage', on the same or 'even' bigger sized ships. Please don't start about wrecking hits - they're compensated by glancing hits and complete misses.
I use turrets and missiles. Yes turrets have glances and misses, but missiles have damage reduction via defender missiles.
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NoNah
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Posted - 2008.11.15 18:48:00 -
[65]
Originally by: Cpt Branko
Originally by: Sidus Isaacs is a good idea actually.
Only if my gyrostabs give me tracking bonuses, given my tracking in webrange got reduced by 400%, thank you.
Ok. So let me get this straight. You had X tracking prior to the patch. Then it was reduced by 400%. Mkay. So that is X - 4.0 * X. So currently your tracking is -3x? So basically if a ship orbits you at 25% of your tracking, you'd hit every time? But in all other cases miss horribly. Now THAT's an interesting effect. |

Teron D'Amun
Slacker Industries Confederation of Independent Corporations
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Posted - 2008.11.15 18:49:00 -
[66]
since ccp likes to have scripts for everything now they could make some for bcus and other damage mods too, like a script for higher explosion velocity or higher damage or faster travel speed or whatever
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Irida Mershkov
Gallente El Bastardos EVESpace
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Posted - 2008.12.18 17:11:00 -
[67]
Originally by: Abrazzar
Magnetic Field Stabilizer: +Damage and +Optimal Range
Tracking and Damage is better, sorry, it's tracking that is the problem with Hybrids.
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