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Thread Statistics | Show CCP posts - 1 post(s) |
Doc Iridium
Amarr Viziam
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Posted - 2008.11.13 09:17:00 -
[1]
The following thread was apparently closed when it was moved from one place to another.
Before players begin thinking that CCP is deliberately stifling their response to a hated change, you may wish to re-open this thread.
http://oldforums.eveonline.com/?a=topic&threadID=920962&page=9 Well, I've said my piece - wait, is that Veldspar over there? Woot! |
Vigaz
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Posted - 2008.11.13 10:05:00 -
[2]
what about a petition to re-open missile nerf thread?
just in case /signed for me
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Lord Windu
Imperiosus Tutela
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Posted - 2008.11.13 10:24:00 -
[3]
Originally by: Vigaz what about a petition to re-open missile nerf thread?
just in case /signed for me
Dude your face, from this day forward you shall be known as Chaos Incarnate the second.
Oh and to the op, thumbs up
Sig coming SoonÖ |
eliminator2
Gallente Fatality. Heretic Nation
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Posted - 2008.11.13 11:08:00 -
[4]
maybe make another one with actually suggestions to fix it like gallente did with the speed nerf (thanx to bellum ofc) we dint moan we gave ideas iv only read moaning so fare so i think CCP are sick and tired of whiners ^^
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Itecles
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Posted - 2008.11.13 11:37:00 -
[5]
/signed - please change this missile nerf back, how it was before the upgrade.
btw: Saw that you fixed Bookmarks in Corporate Hangar Array. Thx for that!
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Shate Def
The Order of Chivalry Nex Eternus
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Posted - 2008.11.13 11:46:00 -
[6]
just live with it now. they will eventually raise the explosion velocity but the ones that get hit hard are the ones employing failtactics. yes u can speedtank missiles, well u can speedtank turrets aswell. so stop sitting just around and spew missiles and actually move ur goddam ship. use support of any kind, be it webs, targetpainters, drones or even corpmates. the nerf affected 1v1, when does it really happen btw? i think the impact on real gang pvp is neglectible, u now have to use different sized vessels in gangs which brings back posessions and stops the all bs gangs. missiles are now inline, point.
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KTOZ
Caldari D00M. Triumvirate.
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Posted - 2008.11.13 12:00:00 -
[7]
/signed
Atleast ppl have rights to tell their opinions ffs.. Your signature exceeds the maximum allowed filesize of 24000 bytes -Kreul Intentions ([email protected]) |
Su27frogfoot
Caldari Coalition of Nations
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Posted - 2008.11.13 12:04:00 -
[8]
/signed
now that I have loged in to EVE for the first time sens expantion I can say I quit EVE good luck to you all, and for Devs do you have any f*****g ide how a missile works in the real world?! They don't do it by explotion they use speed!!!!!
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Ankhesentapemkah
Gallente Aliastra
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Posted - 2008.11.13 12:06:00 -
[9]
Working on it! ---
NEW MOVIE! CSM Campaign Thread |
Mithrandere
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Posted - 2008.11.13 12:58:00 -
[10]
Dude now thats conspiritorail - fight the machine!
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Talaan Stardrifter
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Posted - 2008.11.13 13:12:00 -
[11]
Thread needs an unlock
Missiles need reviewing. Not being able to deal full damage to an unfitted intended ship class (Cruise vs BC, Torp vs BS) is just silly.
Show me any other weapon system that does this.
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UrsaeMajoris
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Posted - 2008.11.13 13:22:00 -
[12]
/signed
To be honest, I'm starting to think all of these "unnerf missiles/nano/webs" should be encompassed into one petition thread to undo Quantum Rise's stat changes to all modules and ships whilst still keeping the new features; certificates, modules, weapon linking, orca etc. Since we can't really have a "unnerf missiles only" type of request considering how CCP botches rebalancing on a large-scale - I say just revert all stuff back to pre-Quantum Rise.
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CCP Navigator
C C P
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Posted - 2008.11.13 13:28:00 -
[13]
Thread must have been closed in error.
It is now reopened.
Navigator Senior Community Representative CCP Hf, [gold]EVE Online
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