
Daevonar
Minmatar Starfish Operating Syndicate
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Posted - 2008.11.14 13:01:00 -
[1]
Edited by: Daevonar on 14/11/2008 13:03:46 I'm sorry I just dont really get it. How does your suggestion maker it so that people use more of space?
You are just going to set your destination, choose your warp speed and then wait until you arrive... doing nothing in between. The speeds you are talking about make it impossible to actually see the scenery, or any ships as you will pass too quickly, and even if you d osee them you wont be able to go back to that spot in time. No combat will take place anywhere but where ships stop to do something, i.e stations, belts, planets, moons, gates.
Space is vast, who actualyl wants to travel in all the empty bits?
Seems you are just adding a lot of tedium of travel, for absolutely no benefit. I prefer the current system, it's much more realistic in my opinion (i.e. more how people are likely to travel through space if we ever achieved FTL flight). It may be a pretty well used idea, but thats only because it was a good one to start with.
Your idea of high speed chases is interesting and sounds good. But even at the lower 'n warp' speed you will be travelling too fast to react to what the other person is doing. Unless you have the exact heading they do you will end up, after only a few seconds travel, a very long way away from them. Dae.
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Daevonar
Minmatar Starfish Operating Syndicate
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Posted - 2008.11.15 14:21:00 -
[2]
Some more issues with this...
I'm not sure where you looked to check the distance apart of gates and stations etc, but I regulalrly travel 30-60au to go between them... not much fun with your suggestion.
Also, how on earth do you actually make sure you stop at your destination if you have to manually slow down? You'd be constantly overshooting where you want to be, turning around and doing the same thing again... that or travelling so slowly for the last part of your journey that it'll take forever to reach it. This would just be torturous. Unless of course you add an auto stop option, in which case you just have the current system back again. |