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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

KRYTON7
WALLTREIPERS WALLTREIPERS ALLIANCE
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Posted - 2013.12.09 12:27:00 -
[1] - Quote
hi guys,
I had read tutorials about triexporter and i have a problem with the ship light.
When i try to see the alfa channel with the lights "info" i only can see the channel white (link)
http://prntscr.com/29u493
Regards |

KRYTON7
WALLTREIPERS WALLTREIPERS ALLIANCE
0
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Posted - 2013.12.09 13:20:00 -
[2] - Quote
Thanks!!! |

KRYTON7
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Posted - 2013.12.09 16:53:00 -
[3] - Quote
AzAkiR NaLDa wrote:KRYTON7 wrote:Thanks!!! What map i need for the "Green" texture of my vexor?? I don't find it :( If someone can link me a tutorial or something... http://prntscr.com/29uiqoThanks You need to layer everything and mask it after color correction. What software do you use for your texturing?
I'm using 3d max.
My maps:
https://dl.dropboxusercontent.com/u/15844802/Nueva%20carpeta/diffusse%20map.tga https://dl.dropboxusercontent.com/u/15844802/Nueva%20carpeta/luces.tga https://dl.dropboxusercontent.com/u/15844802/Nueva%20carpeta/normal%20map.tga https://dl.dropboxusercontent.com/u/15844802/Nueva%20carpeta/reflection.tga https://dl.dropboxusercontent.com/u/15844802/Nueva%20carpeta/specular.tga
Thank you for your relpy |

KRYTON7
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Posted - 2013.12.09 17:22:00 -
[4] - Quote
I had send a email with the info. thanks for your help.
:) |

KRYTON7
WALLTREIPERS WALLTREIPERS ALLIANCE
0
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Posted - 2013.12.10 00:08:00 -
[5] - Quote
Hi,
i try with other ship and i think i have a good render. https://dl.dropboxusercontent.com/u/15844802/render.jpg
-+how can i get the t2 diffuse map?
Regards |

KRYTON7
WALLTREIPERS WALLTREIPERS ALLIANCE
0
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Posted - 2013.12.10 19:07:00 -
[6] - Quote
Hi,
yes i have got vray, thanks!!! |

KRYTON7
WALLTREIPERS WALLTREIPERS ALLIANCE
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Posted - 2013.12.11 15:36:00 -
[7] - Quote
Thanks for the vexor AzAkir NalDa I will study the rar 
I have a problem with the 3dsmax scene, i can't open because has been saved in a newer version if 3dmax.
Please, can you save in 2013 3dmax version??
Thanks!! |

KRYTON7
WALLTREIPERS WALLTREIPERS ALLIANCE
0
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Posted - 2013.12.11 20:39:00 -
[8] - Quote
OMG, Really? i was trying to make a vraymaterial only with the 5 layers..... Your material is like a tree   
Thanks!! |

KRYTON7
WALLTREIPERS WALLTREIPERS ALLIANCE
0
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Posted - 2013.12.12 17:05:00 -
[9] - Quote
AzAkiR NaLDa wrote:okay trying out a new material tree, this time including the reflection factors lets see how this turns out. tried it out on a abaddon just because its a awesome looking ship. render will follow soon Using a studio setup right now for some better lighting to show if everything is in order. This means that all the light tracing, prepassing and reflection tracing is taking for ever :P But so far it looks good. after 30 minutes of tracing and prepassing, and another 20 minutes to render it is here :) http://citadel-consortium.com/downloads/abaddon.jpgthe reason why it took so long is that there are over 6 vray lights setup around the studio scene that generate light which bounces of the walls and onto the ship. this was done to provide a better view on the materials and on the reflections
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KRYTON7
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0
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Posted - 2013.12.13 20:27:00 -
[10] - Quote
Hi again AzAkir, I need help with the material, i have problems because has been saved in a newer version of 3dmax, can you export it in 2013 versi+Śn??
Thanks!! |
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KRYTON7
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Posted - 2013.12.13 21:12:00 -
[11] - Quote
Mardante Soliest wrote:KRYTON7 wrote:Hi again AzAkir, I need help with the material, i have problems because has been saved in a newer version of 3dmax, can you export it in 2013 versi+Śn??
Thanks!! She already did, read the above posts.
Hi,
I had read the post but i have problems importing the vexor.mtl please open my render without lights and the material tree:
http://i.imgur.com/JyQz7pf.png
regards |

KRYTON7
WALLTREIPERS WALLTREIPERS ALLIANCE
0
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Posted - 2013.12.18 00:12:00 -
[12] - Quote
AzAkiR NaLDa wrote:a bit on the late side, but better late then never. http://www.citadel-consortium.com/tutorials/eve-to-3ds-max/4-part-1-extracting-and-processing-the-raw-dataThis will be a multi part tutorial on doing the complete conversion. Part 1 extracting and processing the raw data complete. let me know if it was usefull or if i need to change anything to make it a bit better to be understandable. keep in mind english is not my native language but it should be good enough to understand what i am talking about i guess. comments are more then welcome
Thanks for the first part of the tutorial, I am ready for the next part :)
These days i have work with your vray material and....
https://dl.dropboxusercontent.com/u/15844802/Talos%20F%20render.bmp
What do you think about??
Regards. |
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