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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Xenuria
Center Haus Apocalypse Now.
517
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Posted - 2012.06.02 20:26:00 -
[1] - Quote
I am very excited about getting started on this kind of work. I recently downloaded the tools needed and now I just need to save up money to buy Maya.
I do however have a few questions.
Let's say I want to import an exact replica of my current player model in the highest detail possible before I go to work on it and give her all the things CCP neglected to give her. How would I go about doing this?
In terms of rendering and lighting/shaders/etc is there is specific set of settings or configurations that would more or less imitate those of the EVE client itself?
(Purely Hypothetical:) How would I hypothetically put the character or whatever assets I altered back into the game so that they actually work like the un-modified assets? I am not expecting a slider to magically appear that allows me to adjust the size of her newly sculpted genitalia. I am however concerned with clipping or getting exact measurements on the limitations of the pre-existing sliders so that no matter what body shape I choose in the game the stuff I added to her is not effected. (/Purely Hypothetical)
And now for a more complicated question...
Can I add animations to the model that I import with triexporter and fluid physics, you know all that good stuff. Does it come with a skeleton or do I have to build it myself? The Future of GoonSwarm |

Xenuria
Southern Cross Empire Flying Dangerous
546
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Posted - 2012.06.03 17:42:00 -
[2] - Quote
Andares Sol wrote:@Xenuria: I think it will be pretty difficult to export exactly your character, as the final mesh of your character is somehow dynamically created out of a set of standard variants that are merged together. There was a nice posting ages ago, when they introduced the character creator, where it was explained. Can't find the link now though... The best link i could find regarding Character Export was this: [ Eve 2 Unreal UDK - Characters] Mind you now i look at it again there is also an epic posting how to render ships  . Maybe i should read that post as well before asking stupid questions: [ Eve 2 Unreal UDK - Ships] Kind Regards, Andares Sol
That looks exceptionally complicated.... Perhaps I could pay somebody to do this for me. Xenuria Rising |

Xenuria
Southern Cross Empire Flying Dangerous
548
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Posted - 2012.06.24 13:59:00 -
[3] - Quote
As amazing as that unreal udk site is, it does also seem to be outdated. The file names they refer too do not always match what I am encountering and they seem to want to show you how to put everything into unreal.
I want to have everything in Maya 2013.
I don't use gimp and I won't unless I absolutely have too. I have photoshop CS 2, unfortunatly when I open the dds file I do not see any layers. Which means that the layers no longer exist and the tuts are outdated OR I am doing something wrong.
I need to know where to apply the different textures once in MAYA.
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=124664
In the above linked thread I managed to import a life pod into maya and get the bump mapping to work fine. The last file though capsule_o.tga was just a short rectangle of yellow and green.
I have no clue where to apply it.
Xenuria Rising |

Xenuria
Southern Cross Empire Flying Dangerous
548
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Posted - 2012.06.24 19:32:00 -
[4] - Quote
I wish it was more like skyrim...
With skyrim I don't even need to convert the dds files to tga. I just import them directly to maya and use them as the "color" for the default material applied to the mesh. Sure that isnt everything, Their exist several other texture that I need to figure out but at least with skyrim meshes and textures I don't have to jump through hoops to get it to look half decent.
I am seriously considering just paying somebody isk to do all this for me. How much do you think that would cost min-max? Xenuria Rising |

Xenuria
Southern Cross Empire Flying Dangerous
549
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Posted - 2012.06.25 13:18:00 -
[5] - Quote
Maybe I will just pay somebody to make a guide for how to get this to work with photoshop and maya. How much would that cost?
Xenuria Rising |

Xenuria
Southern Cross Empire Flying Dangerous
553
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Posted - 2012.06.26 02:59:00 -
[6] - Quote
Jesus Tap-dancing Christ, this thread and the people in it are going to give me an aneurism. 
Who gives a **** if it no longer works with blender. Blender is a inferior software and isn't even the software eve was made and continues to be made in.
[Spoiler]EVE was made with autodesk software![/Spoiler]
The simple fact that nobody has stepped forward to do anything and everybody just continues to complain is driving me mad.
Let me tell you a story.
A long time ago when the XBOX360 first came out and people were playing Dead or Alive Extreme Beach VollyBall, I made a post on some popular forum somewhere and ask if anybody had hacked the game or the console yet.
Some cocky dipshit made a long ass post about how it wasent possible. You know what I did?
That week I made a nude mod for DOAXBV where they had big flopping dicks attached to their forheads, tied the animation bone to their arms so the dicks always flopped around.
Never heard from that ignorant **** again. But then woulda you know people complained about what I did.
DON'T BE THAT GUY
The guy who sits back and waits for OTHERS to do **** for you.
Open up the .black files in notepage+ and figure it out.
God... Xenuria Rising |

Xenuria
Southern Cross Empire Flying Dangerous
553
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Posted - 2012.06.27 19:23:00 -
[7] - Quote
Am I missing something here?
Why don't you just get this sort of information from the client. Log in to here with a specific ship on screen. Disconnect from internet so you aren't violating any policies. Open a memory viewer/editor like cheat engine and then hunt down the part of memory making use of the file. You can pretty much figure out how to read any file the game uses that way. Is it fast? No...
Does it work? YES
Xenuria Rising |

Xenuria
Southern Cross Empire Flying Dangerous
561
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Posted - 2012.06.27 23:35:00 -
[8] - Quote
Akori Mitsumoto wrote:Xenuria wrote:Am I missing something here?
Why don't you just get this sort of information from the client. Log in to here with a specific ship on screen. Disconnect from internet so you aren't violating any policies. Open a memory viewer/editor like cheat engine and then hunt down the part of memory making use of the file. You can pretty much figure out how to read any file the game uses that way. Is it fast? No...
Does it work? YES
Go for it, Xenuria. When you're done, why don't you package up your extraction tool so that others can benefit from your work?
When somebody approaches you on the beech and tells you that you don't have to dig with your hands, that you can use a shovel; it's not your place to tell that person to build your sand castle for you.
You don't need an extraction tool. I don't know any scripting languages and I have always been able to intuitively figure out how things worked by process of elimination.
Honestly, I am not sure if everybody in this thread is trolling or just some powwow of rejects from the wrong end of the bell curve. Screw this man...
I am done, I am just going to ask CCP directly. If nobody is able to help me than I will have to just do the work myself. Sitting there for hrs on end combing through lines and lines of a language I barely understand, I will eventually find out how the game client talks to the file and if I listen long enough I will be able to understand what they are saying. Xenuria Rising |

Xenuria
Marcabian 5th Invasion Fleet
588
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Posted - 2012.08.06 18:14:00 -
[9] - Quote
Wild Rho wrote:Akori Mitsumoto wrote:Here is a mostly-working blender importer for .black files. Many thanks to Selvin for the work he's done on the .net parser, it was invaluable. If anyone has feedback on the specular or mirror values and how they map from the .black files, I'd love to hear. Download from EVE-Files Tried using the script in Blender 2.59 and 2.63a and in both versions it installed the script but would not allow me to enable it.
Facepalm... 
STOP USING BLENDER! Blender is what people use when they are trying to be hip and underground. I repeat using blender will not give you Indy Cred. It will just make people like me frustrated with your stubborn "buck the system" mentality.
If anybody has a working method of extracting WIS models/Textures into MAYA eve mail me and I will pay you for the information. Xenuria CSM 8 |

Xenuria
Marcabian 5th Invasion Fleet
588
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Posted - 2012.08.07 02:56:00 -
[10] - Quote
Akori Mitsumoto wrote:OK, I know it's off topic but can anyone tell me how to /ignore someone in these forums? Click under the name and hit hide posts. Also you are not helping anybody by perpetuating this ignorance.
The problem remains people are trying to build a sandcastle with plastic trowels. I am trying to encourage people to use more sophisticated tools and for that I am being ostracized. Xenuria CSM 8 |
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