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iceyreloaded
Amarr Rage of Inferno
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Posted - 2008.11.16 02:13:00 -
[1]
i have noticed a sharp decline in success with the invention i am running since the introduction of QR. im curious to know how many other budding inventor's are experiencing this aswell.
im barely getting 15% success on jobs with 5/5/5 for ship invention across 2 races. i know that its chance based etc, but still curious to know if anyone else is seeing a downturn.
cheers o7
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.11.16 02:50:00 -
[2]
Did they nerf invention this patch?
+
how many jobs exactly did you run so far before and after QR ?
_
Create a character || Fit a ship || Get some ISK |
Bartom Dekkar
Nebula Rasa Holdings Nebula Rasa
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Posted - 2008.11.16 05:25:00 -
[3]
I think they nerf it after every patch. There are always several threads like this proving it is so. Based on the lack of general outcry, however, I estimate that everyone is so tired of the constant nerfing and formula changing that only about a dozen people (all newbies) are left doing invention.
Oh, wait. if that were true, then the market wouldn't be flooded with T2 products, so I guess there are lots of inventors. I guess they just nerfed it for you.
Sorry, I'm just amazed at the constant recurrence of this type of post. If you pay attention to the forums at all, you would see them pop up and be refuted time and again.
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Mad Crafter
Green Men Incorporated
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Posted - 2008.11.16 06:48:00 -
[4]
Originally by: Akita T Did they nerf invention this patch?
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how many jobs exactly did you run so far before and after QR ?
One of my goals with that thread was to avoid posts like that. Clearly I failed in that part. I'll try harder next patch.
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Polly Prissypantz
Dingleberry Appreciation Society
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Posted - 2008.11.16 08:46:00 -
[5]
Originally by: Mad Crafter
Originally by: Akita T Did they nerf invention this patch?
+
how many jobs exactly did you run so far before and after QR ?
One of my goals with that thread was to avoid posts like that. Clearly I failed in that part. I'll try harder next patch.
The Eve forum rabble aren't the sharpest tools in the shed. |
Ganja Paxil
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Posted - 2008.11.20 17:29:00 -
[6]
We actually received a reply to petition that things had been adjusted. So, it is true, they did tweak something. |
Kazzac Elentria
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Posted - 2008.11.20 17:40:00 -
[7]
Originally by: Ganja Paxil We actually received a reply to petition that things had been adjusted. So, it is true, they did tweak something.
Citation needed |
Ganja Paxil
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Posted - 2008.11.20 18:07:00 -
[8]
I believe rules state that we can't post mails or details from petition messages. In any case, we are awaiting info from them on if they will disclose what changed. |
Erovicious
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Posted - 2008.11.20 22:15:00 -
[9]
I was coming here to post something similar to this. We have three inventors in our corp that run their available lab slots in inventions every day on module inventions, repeating inventions as often as they are able to resubmit them with RL permitting. Between the three of us we go through a minimum of 150 samples (bpc's) a day, usually considerably more (and we're a very small time T2 production group comparatively).
We keep very detailed records of our costs and expenditures to maintain a solid grip on what invention is costing us in Cores. Since QR release, our success rate on the same modules (Nanofiber Internal, Cap Recharger, and Overdrive Injector) has dropped from 47% to 36%. It doesn't take a math genius to figure out what damage an 11% loss in success can mean to the bottom line.
Sorry to all the haters who love to jump on any post about invention post-patch, especially without anything constructive to add, but yes, they definitely did something to invention - at least with those modules in particular.
*Ero*
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Lone Gunman
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Posted - 2008.11.21 00:05:00 -
[10]
I also see marked difference in success rates after each patch but QR has been the worst. Tech 2 cruisers and industrial here and after 100 inventions success rate has been 17.5% was running 30% with my skills since EA. I need 15% just to break even on invention costs so this really sucks. |
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Zombie Kenny
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Posted - 2008.11.21 00:07:00 -
[11]
I just started invention post-QR, I have ran 8 jobs so far (ship) and gotten 6 successes... I know that is statistically insignificant numbers, but seems to be kinda opposite the results your reporting. |
StinkFinger
Caldari State War Academy
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Posted - 2008.11.21 00:10:00 -
[12]
seems to me that they completely nerfed invention..i attempted 48 invention jobs and was successful only 6 times since the patch.....
wtf |
Lady Natacha
Minmatar Water and Power
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Posted - 2008.11.21 00:20:00 -
[13]
Originally by: Ganja Paxil I believe rules state that we can't post mails or details from petition messages. In any case, we are awaiting info from them on if they will disclose what changed.
You are completely free to paraphrase what was said, you are not allowed to cut and paste the exact response.
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FunzzeR
Death of Virtue
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Posted - 2008.11.21 02:46:00 -
[14]
Edited by: FunzzeR on 21/11/2008 02:47:13
Originally by: StinkFinger seems to me that they completely nerfed invention..i attempted 48 invention jobs and was successful only 6 times since the patch.....
wtf
Seems to be that they completely boosted invention.. I got 200 successes out of roughly 320 attempts since the patch
Tbh invention is completely random and dynamic, you will have good runs and bad runs, the trick is to have enough isk to burn through bad runs.
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Bubba1977
Amarr Repo Industries R.E.P.O.
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Posted - 2008.11.21 19:52:00 -
[15]
Edited by: Bubba1977 on 21/11/2008 19:52:59 Funnzer, what u up to man? |
Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2008.11.21 20:52:00 -
[16]
The also the possibility that there is an algorithm that tweaks the success rates so as to maintain a certain liquidity of tech 2 items that gets 'reset' after every patch... LIKE ALL MY DAMN SETTINGS! |
Kazzac Elentria
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Posted - 2008.11.22 03:56:00 -
[17]
Just finished a batch of 300 jobs in the last 3 days. All of them within nominal expectations.
Modules hovering round 50%, ships around 30, and hulks around 35%.
If they have tweaked it.. Im not experiencing it or there is something more dynamic going on. |
Suitonia
Gallente interimo
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Posted - 2008.11.22 04:21:00 -
[18]
I'm seeing the rate as normal
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Lord Fitz
Project Amargosa
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Posted - 2008.11.22 06:11:00 -
[19]
Originally by: Pwett The also the possibility that there is an algorithm that tweaks the success rates so as to maintain a certain liquidity of tech 2 items that gets 'reset' after every patch... LIKE ALL MY DAMN SETTINGS!
There's nothing that tweaks invention, the chance is the same with the same inputs, always.
What tweaks invention is that at a certain point players stop inventing an item because it's not worth it. That's what adjusts supply, not some secret algorithm. _____________________________
░▒▓ ORCAs Available Early and Cheap ▓▒░ |
Hitomi Yuki
Blue Moon Holding LTD
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Posted - 2008.11.22 19:36:00 -
[20]
Personally, I always notice the random number generator tends to be a mean little ***** to my invention right after a patch. I had some terrible success rates day after the patch, like 1 in 8 when I was getting at least 25-40% success rates before.
It seems to be stablizing, I was back up to 30-40% success rates last night, and I was doing a flurry of invention... I'm sure someone said it before (maybe it was a Crumplecorn DesuSig), your failures are probably statistically insignificant in the long run, get a bigger data set.
If after a month of this lots of people are down 10%, then I might want to worry about the stealth nerf. |
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Erovicious
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Posted - 2008.11.26 23:56:00 -
[21]
And the bottom continues to fall out.
We are down now to 28% success. This is hitting ship-invention levels on modules. Repeated invention series are going 2/9 and 2/10 on Cap Rechargers with BETTER skils on those characters than we had pre-patch. I've put in a ticket, simply to ask not for numbers but at least some comment ("Yah, we're jamming it up your *** cuz we can" would be progress at least) because this is getting ludicrous. Not much hope though, since I'm only just now getting response to a ticket I submitted on our POS nearly two months ago.
*sigh*
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Abrazzar
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Posted - 2008.11.27 01:17:00 -
[22]
Directly after the patch I had a couple miserable failures but it has balanced out again. Last row of inventions was 16 successes of 40 attempts or 40%. This is the expected rate for my skills.
-------- Ideas for: Mining
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Elocineax
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Posted - 2008.11.29 15:01:00 -
[23]
I've noted and documented severe downsize of success of invention. Regardless of those I believe to be Naysaying to cast doubts on reality, Invention does not function as before the last patch. I was online ersearching the viability of this being fact when I discovered this thread.
So, you are not off base. There is a sharp decline in success.
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Gankbear
Amarr Gankbears
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Posted - 2008.11.29 16:37:00 -
[24]
if there is a complete reduction in T2 invention rates all that will happen is T2 BPC's and products will rise in line with the increased cost of doing business, if people don't pass on the costs to their customers then all that happens is those with the slimmest margins eventually go out of business or be effectively paying their customers to buy things from them.
-----------------------------
Gankbears Sarcasm hits fail thread for 249 lolcatz causing it to be locked. CCP Mitnal laid the final blow.
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Katie Miner
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Posted - 2008.11.29 18:54:00 -
[25]
I have only done about 80 item inventions after QR patch but first 40 tries had 60% success, later 40 tries about 40%... so I dont see any diff :)
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LadyOfWrath
Caldari One Stop Mining Shop
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Posted - 2008.11.30 07:22:00 -
[26]
I will have to say after hundreds of inventions both pre and post QR I have seen no change in my pass/fail rates. As many have said sometimes you just get into a bad run and hopefully you have enough ISK to burn through it.
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Lord Fitz
Project Amargosa
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Posted - 2008.11.30 07:43:00 -
[27]
I just put on 10 runs, and got 70% success. (without any meta item).
Conclusion would be that they boosted invention. Hugely.
Of course I'm not this stupid. The chances are the same, I was just lucky as everyone who thinks they nerfed it was unlucky. And in many cases they were lucky before the patch and unlucky after and so there appears to be a change when there was none. _____________________________
░▒▓ ORCAs Available Early and Cheap ▓▒░ |
Inquisitor Bizekki
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Posted - 2008.11.30 16:03:00 -
[28]
Originally by: Erovicious
We keep very detailed records of our costs and expenditures to maintain a solid grip on what invention is costing us in Cores. Since QR release, our success rate on the same modules (Nanofiber Internal, Cap Recharger, and Overdrive Injector) has dropped from 47% to 36%. It doesn't take a math genius to figure out what damage an 11% loss in success can mean to the bottom line.
*Ero*
as a complete nub to all this i don't suppose you'd consider posting a (blank) copy of your spreadsheet to eve-files, as i'm really having trouble balancing my results out?
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Dragonz Fire
The Graduates Morsus Mihi
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Posted - 2008.12.01 16:02:00 -
[29]
hmmmm.
it seems a lot of you are missing the point. If you do 20 invention runs, that sample is extremely small and not accurate at ALL. Even 300 invention jobs is not very many if there are 100k invention jobs a day.
To FULLY know the success ratio you must take a much larger sample (in the thousands).
I am sure that only CCP knows the exact success ratio. It would be nice to get someone from CCP to actually state what the hell is going on instead of wild speculation. People can claim all day that the success ratio has increased, decreased, or remained the same, but theres only one way to find out. However it seems that CCP likes to see us flail around in darkness, ranting and telling each other that they're wrong.
I thought CCP tries to stay transparent. But events like these prove otherwise. Very inconsistent and a sure way to lose customers.
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Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2008.12.01 17:02:00 -
[30]
Originally by: Lord Fitz
There's nothing that tweaks invention, the chance is the same with the same inputs, always.
What tweaks invention is that at a certain point players stop inventing an item because it's not worth it. That's what adjusts supply, not some secret algorithm.
Shhh, the forums are more interesting with secret algorithms! _______________ Pwett Founder <Q> QUANT Hegemony
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