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AleRiperKilt
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Posted - 2008.12.01 17:59:00 -
[31]
I rolled an invention char with the power of two thing and got enough skills just after patch. Failed on the first 4 inventions and after that failed like 10 of the next 40.
--- "I live in Los Angeles, where driving is non-consensual pvp" - Arric Rohr |

Qual
Gallente Cornexant Research
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Posted - 2008.12.01 18:04:00 -
[32]
Yes, invention is now COMPLETELY pointless. Your results will suck and youtr profits bleed. Please ALL stop inventing. Right now.
...
Fear! Uncertainty! Doubt!
FUD ftw!
Enough said.
Qual out.
"The short version: Qual is right." -Papa Smurf |

Dragonz Fire
The Graduates Morsus Mihi
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Posted - 2008.12.01 20:45:00 -
[33]
CCP continues to remain silent on the subject...
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Bartom Dekkar
Nebula Rasa Holdings Nebula Rasa
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Posted - 2008.12.02 03:02:00 -
[34]
Originally by: Dragonz Fire CCP continues to remain silent on the subject...
That is par for the course. They rarely (never?) discuss the exact formulas used in the game mechanics. All the ones I have seen, whether for production, missile damage, invention, and so forth, have all been deduced by players and shared.
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Elegbara
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Posted - 2008.12.02 09:41:00 -
[35]
I am inventing the same stuff as I was inventing befor QR. I used to have around 50% chance (9-11 successes out of 20 tries, several 20-run batches), now I'm getting something around 35-40% (6-8 successes on the same 20-run batches).
20-runs is because that's the number of BPCs I get from a single copy job. Open your eyes. And Awaken. |

Lord Fitz
Project Amargosa
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Posted - 2008.12.02 11:24:00 -
[36]
Originally by: Dragonz Fire CCP continues to remain silent on the subject...
They only say anything when they make changes. As they did the whole two times that changes were actually made.
The rest of the 'invention was nerfed' crowd of course simply make more money if you believe them.
Quote: I thought CCP tries to stay transparent. But events like these prove otherwise. Very inconsistent and a sure way to lose customers.
There SEVERAL of these threads every single patch, you honestly expect CCP to respond with 'nothing has changed' in every one every time ? Get serious. _____________________________
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LaVista Vista
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Posted - 2008.12.02 11:39:00 -
[37]
Tis true. CCP nerfed invention. Stop doing it, you will lose tons of money on it! Sell all your gear the the lowest buy orders before it becomes even more worthless! Prices will fall together with the sky!     
But seriously, nothing have changed. It's like exploration. It's all chance based.
Unless you do 1000 jobs, then your statistics are worthless.
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Elegbara
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Posted - 2008.12.02 14:12:00 -
[38]
As I said, I did a lot of jobs. Not 1000, but 100 for sure. Open your eyes. And Awaken. |

Max Teranous
Reikoku Band of Brothers
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Posted - 2008.12.02 14:31:00 -
[39]
Since the patch i've done 24 cerb invention jobs and 24 broadsword jobs. I got 20 cerb BPCs and 4 Broadsword BPC's. This obviously means that caldari invention has been massively boosted and minmatar invention has been horribly nerfed. 
Max 
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MoonPriestess
Gallente Legacy Syndicate
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Posted - 2008.12.02 15:27:00 -
[40]
Batch of 102 invention jobs with a succes chance of 45% various modules. It seems it is unchanged before QT.
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Kazzac Elentria
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Posted - 2008.12.02 19:04:00 -
[41]
Originally by: LaVista Vista
Unless you do 1000 jobs, then your statistics are worthless.
Just finished this weeks batch of 300 jobs across all partners and accounts. They roughly match up with expected results minus a few bad runs on a few Gallente items and ships.
.....so you know.. obviously Gallente was nerfed  |

Ghoest
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Posted - 2008.12.02 21:05:00 -
[42]
Since QR I personally have had a much worse success average than I had over time before QR.
But statistically its not significant. I dont invent enough to have any idea if its random chance or a change.
If you think corp is different than a guild or clan you have some insecurity issues.
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Lord Fitz
Project Amargosa
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Posted - 2008.12.03 04:47:00 -
[43]
Originally by: Elegbara As I said, I did a lot of jobs. Not 1000, but 100 for sure.
Statistically, 100 is not a lot. _____________________________
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Elisa Day
Shade. Penumbra Alliance
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Posted - 2008.12.03 05:40:00 -
[44]
Originally by: Kazzac Elentria
Originally by: LaVista Vista
Unless you do 1000 jobs, then your statistics are worthless.
Just finished this weeks batch of 300 jobs across all partners and accounts. They roughly match up with expected results minus a few bad runs on a few Gallente items and ships.
.....so you know.. obviously Gallente was nerfed 
The many hundreds of jobs I've done post-QR have all been as expected or above average as well.
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Bartom Dekkar
Nebula Rasa Holdings Nebula Rasa
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Posted - 2008.12.05 02:10:00 -
[45]
Originally by: Erovicious I was coming here to post something similar to this. We have three inventors in our corp that run their available lab slots in inventions every day on module inventions, repeating inventions as often as they are able to resubmit them with RL permitting. Between the three of us we go through a minimum of 150 samples (bpc's) a day, usually considerably more (and we're a very small time T2 production group comparatively).
We keep very detailed records of our costs and expenditures to maintain a solid grip on what invention is costing us in Cores. Since QR release, our success rate on the same modules (Nanofiber Internal, Cap Recharger, and Overdrive Injector) has dropped from 47% to 36%. It doesn't take a math genius to figure out what damage an 11% loss in success can mean to the bottom line.
Sorry to all the haters who love to jump on any post about invention post-patch, especially without anything constructive to add, but yes, they definitely did something to invention - at least with those modules in particular.
*Ero*
Any update on this? Are you still sure they did something to invention? It seems that most folks are seeing the same success rates.
I guess I'm one of the "haters" as you call it, but I think calling FUD on misinformed whiners is definitely constructive. If you had actually published some of your detailed records and they showed a statistically significant difference then perhaps folks would take you seriously.
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Issabella
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.12.05 03:46:00 -
[46]
I am speculating that Minmatar is affected. I averaged 5-7 successes per 10 on 220mm Vulcan AutoCannons. I just went through 24 maxed out, max run BPCs. I had 2 successes. I failed all 5 times I used decryptors. Previously, I failed 1-2 out of 10 attempts with decryptors.
No, this is not a sufficient sample to make statistically significant deductions. This is purely anecdotal evidence.
Why doesn't everyone who does a lot of invention create their own spreadsheet and show each job, relevant skill levels, BPC characteristics, date, time, race, and success? If we all do it and combine them, THOSE are statistically significant results. I doubt CCP is compiling these statistics, and they are not going to share them with us if they are.
Perhaps we can show them a flaw in the formula they do not realize exists? Perhaps there is no flaw? Let's find out. If you don't have a spreadsheet program, Google Docs has one for free that is completely web-based.
By the way, anyone got a tin foil hat? ___________________________________
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Vic Vicious
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Posted - 2008.12.05 06:24:00 -
[47]
Edited by: Vic Vicious on 05/12/2008 06:25:01 I agree with the 'nerfers': Something has changed dramatically. My success rate in Minmatar T2 Cruiser Invention has dropped to about 1/3rd, compared to The Days Before The Patch.
It was pretty levelled before, so I wonder if they had some kind of algorithm that gave you an extra success bonus, if the invention before failed (and vice versa), which would effectively reduce a 'streak of (bad) luck' effect. If ever there was such a thing, that has clearly gone.
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Copying Machine
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Posted - 2008.12.05 10:47:00 -
[48]
Me too! Me too! I wanna cry too! I've done, like, 200 invention jobs since the patch, 180 of them are totally like they were before, but out of 20 jobs on one race ship with 17 percent success rate I've got zero successes! That ship's success invention chances are NERFED! Either that, or there is some mysterious formula that stops me from inventing it, probably based on number of letters in my in-game name! Or may be THEY want to get me.......
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Lord Fitz
Project Amargosa
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Posted - 2008.12.06 09:05:00 -
[49]
Originally by: Issabella Edited by: Issabella on 05/12/2008 04:40:09 I, too, have my own anecdotal evidence of how my Caldari inventions suddenly started working and my Minmatar ones stopped.
So....I made a form. Feel free to use it. The more data I can collect, the more statistically significant the results become. Please do not abuse this. If you think it's stupid, then let the rest of us just be stupid.
Please use the official Eve name of the item. You don't have to put Tech 1 or Tech 2.
http://spreadsheets.google.com/viewform?key=pzLCALGgsligPRhBc_iZAFw
The data won't be any good because you're not collecting WHICH decryptor was used, which affects success rate more than anything else so.....
Also, I'm not entirely sure what you would hope to actually achieve, even contrary to every time they actually HAVE changed invention, CCP didn't tell us. (Their success rate for telling us so far has been 100%). What would you get out of it ?
The only thing I can see of benefit is telling people the success was reduced to make people stop inventing to increase profits. ;)
So yes.
Invention success is now 0%, everyone stop you're wasting money  _____________________________
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