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Konpai
Spice Wolf
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Posted - 2008.11.18 07:47:00 -
[31]
This post was really helpful for someone who had somewhat of an understanding of exploration. I would have stumble around in hours of frustration if not for this guide, great job! :) Yeah, sticky for this imho.
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Dom Khavash
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Posted - 2008.11.18 19:06:00 -
[32]
gr8 guide .. sticky pls
Dom
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Orbeon
Rim Collection RC Kraftwerk.
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Posted - 2008.11.20 11:25:00 -
[33]
Edited by: Orbeon on 20/11/2008 11:26:15 bump for a great guide
oh btw for completion: there is a 4th type of "unknown" combat plexes,lets call em Multi-Stage-Plex, they are similar to the escalation sites but have a guaranteed escalation to 1 to 2 more deadspace locations. The Final Stage always has an overseer that can drop Deadspace Loot. For 0.0 Angels this would be "Angel Mineral Aquisition Outpost"(2 Parts) and "Angel Domination Fleet Staging Point"(3 Parts).
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Shtabe
Core Element
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Posted - 2008.11.22 00:32:00 -
[34]
Edited by: Shtabe on 22/11/2008 00:32:01
Originally by: Romandra The initial part of the escalation site - the one that you have to scan out - should be deadspace, but if it does escalate via an expedition, the new site will not be deadspace.
does this mean that you can be easily probed out in expedition as if you were in a safe spot? |

Snardly Pisant
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Posted - 2008.11.22 03:43:00 -
[35]
Awsom, Very comprehensive guide,, my new career is off and running.. Thank you so much..
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Trotula
Caldari School of Applied Knowledge
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Posted - 2008.11.22 19:09:00 -
[36]
Awesome guide Romandra!
You can find like minded exploration people in the channel "Discovery". It's better than the other exploration channel, without the asshattery of Anarchyst banning people for no good reason.
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Jeesa
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Posted - 2008.11.24 15:06:00 -
[37]
Great guide Deserve sticky
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K'uata Sayus
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Posted - 2008.11.25 18:32:00 -
[38]
I really appreciate the effort and time it took to compile this Cliff's Notes Exploration Guide. As I am relatively new to Exploration, all the guides are an invaluable resource.
Many thanks for the insights and wealth of information!
EVERYONE SEEMS NORMAL UNTIL YOU GET TO KNOW THEM. |

4 LOM
United Gamers
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Posted - 2008.11.25 20:45:00 -
[39]
Edited by: 4 LOM on 25/11/2008 20:47:40 Just a quick question how can i see if my probes are overlaping or not?
nvm they shouwed up
Originally by: Twilight Moon of course you have nice hair. That pod goo, is actually VO5 conditioner. 
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Beaty Swollocks
Freelancing Corp
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Posted - 2008.11.25 20:51:00 -
[40]
Wow big guide, added to fav's on my laptop so i can read at work ! Just as i have maxxed out my skills to.
5 star's for you !
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4 LOM
United Gamers
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Posted - 2008.11.25 21:06:00 -
[41]
my first exploration i have droped a multi and found an unknown.
I then droped quests (radar) at all the planets and analysed... i have tried at every single planet and i still dont get a hit? with quests is there a chance of missing even if you are in range? or am i dont something else wrong?
Originally by: Twilight Moon of course you have nice hair. That pod goo, is actually VO5 conditioner. 
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Juyfne
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Posted - 2008.11.25 21:12:00 -
[42]
Originally by: 4 LOM my first exploration i have droped a multi and found an unknown.
I then droped quests (radar) at all the planets and analysed... i have tried at every single planet and i still dont get a hit? with quests is there a chance of missing even if you are in range? or am i dont something else wrong?
Yes, a quest or any probe for that matter except a multispec are NOT 100% accurate. It may take several analysis cycles to get a hit. Also, when there are several planets clumped together, unless you are careful placing your quests you might miss it too.
Another possibility is someone completed the site just as your multispec finished so you got the result then it despawned. A way to check that is to drop another multispec and see if anything is still in the system.
Good luck!
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4 LOM
United Gamers
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Posted - 2008.11.25 21:15:00 -
[43]
Originally by: Juyfne
Originally by: 4 LOM my first exploration i have droped a multi and found an unknown.
I then droped quests (radar) at all the planets and analysed... i have tried at every single planet and i still dont get a hit? with quests is there a chance of missing even if you are in range? or am i dont something else wrong?
Yes, a quest or any probe for that matter except a multispec are NOT 100% accurate. It may take several analysis cycles to get a hit. Also, when there are several planets clumped together, unless you are careful placing your quests you might miss it too.
Another possibility is someone completed the site just as your multispec finished so you got the result then it despawned. A way to check that is to drop another multispec and see if anything is still in the system.
Good luck!
Thanks how many scans should it realistclt take for my quests to pick up anything... i think this is my 4th or 5th scan (using differnt planets in the center of the system each to to try and catch one that is right on the end of one of them)
Originally by: Twilight Moon of course you have nice hair. That pod goo, is actually VO5 conditioner. 
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Gavin DeVries
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Posted - 2008.11.25 22:57:00 -
[44]
Edited by: Gavin DeVries on 25/11/2008 22:57:37
Originally by: 4 LOM
Thanks how many scans should it realistclt take for my quests to pick up anything... i think this is my 4th or 5th scan (using differnt planets in the center of the system each to to try and catch one that is right on the end of one of them)
The worst I have ever had was 39 quest probes used till they expired without finding anything. See, it works like this:
Every site has some base value for the difficulty of picking it up. The probe strength and range from probe to the site combine with that base difficulty to determine a final chance of getting a reading from an analysis cycle. The farther out the site is, the harder it is to pick up. On the extreme edge of the probe range, it would not surprise me at all for the chance to be 1-2% only. I ran the numbers once, if you have a 3% chance of picking it up per analysis cycle, then you still have a 21.8% chance of getting nothing after 50 (!) analysis attempts. I gave up after those 39 and went elsewhere. I'm down to 3 minutes 20 seconds for an analysis cycle, so I spent 4 hours in that system (nine probes out at first, added a 10th after the first set expired) and got 17 analysis attempts per probe (it took between 5 1/2 and just over 6 minutes to lay out all those probes). I went 0 for 68 there. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |

4 LOM
United Gamers
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Posted - 2008.11.25 23:02:00 -
[45]
Originally by: Gavin DeVries Edited by: Gavin DeVries on 25/11/2008 22:57:37
Originally by: 4 LOM
Thanks how many scans should it realistclt take for my quests to pick up anything... i think this is my 4th or 5th scan (using differnt planets in the center of the system each to to try and catch one that is right on the end of one of them)
The worst I have ever had was 39 quest probes used till they expired without finding anything. See, it works like this:
Every site has some base value for the difficulty of picking it up. The probe strength and range from probe to the site combine with that base difficulty to determine a final chance of getting a reading from an analysis cycle. The farther out the site is, the harder it is to pick up. On the extreme edge of the probe range, it would not surprise me at all for the chance to be 1-2% only. I ran the numbers once, if you have a 3% chance of picking it up per analysis cycle, then you still have a 21.8% chance of getting nothing after 50 (!) analysis attempts. I gave up after those 39 and went elsewhere. I'm down to 3 minutes 20 seconds for an analysis cycle, so I spent 4 hours in that system (nine probes out at first, added a 10th after the first set expired) and got 17 analysis attempts per probe (it took between 5 1/2 and just over 6 minutes to lay out all those probes). I went 0 for 68 there.
Thanks i eventually found the site.. was a drone site think i will not bother geting my combat ship for those again.
so far exploration is rather time consuming for little rewards... perhaps i need to go out to low sec to make it worth my while, i wanted to try something other then missions but exploration is so far one of the tedious things i ahve ever done.
Originally by: Twilight Moon of course you have nice hair. That pod goo, is actually VO5 conditioner. 
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Gavin DeVries
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Posted - 2008.11.25 23:40:00 -
[46]
It's very tedious, and the rewards vary tremendously. So far, I've strictly done hi-sec exploration. I've found hidden belts that are only worth 3-4 million if you mine everything and have perfect refining rates, and I've found a couple of belts worth over 80 million. I've found combat sites that are worth nothing, and I've found combat sites that were quite valuable. In fact, over the weekend I found two in the same system, each was loaded with Blood Raider cruisers. I got just over 5 million in bounty and about 20 million in loot/salvage total from those two sites, and they took about an hour to run. It's not nearly as good as what grinding level 4 missions can get you, but I'm not to level 4 missions yet either. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |

Williamat Centaurus
Gallente
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Posted - 2008.11.26 02:11:00 -
[47]
Awesome guide!!! Thank you so much!
I have one question.... are Exploration sites ALWAYS within 4AU of a planet? Is there no chance of one appearing wherever it feels like in a system?
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Jeesa
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Posted - 2008.11.26 21:24:00 -
[48]
Yes, they are no more then 4AU from the planet. If you drop quest probe on a planet it will cover perfectly the possible site area.
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Zibyist
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Posted - 2008.12.02 18:48:00 -
[49]
i am thinking of starting doing some exploring. Is it worth it doing it in high-sec with a frigate? My current skill set is: http://ineve.net/skills/character.php?charID=MTk1ODgzOTcwOA%3D%3D. Of course i still nedd to train skills for probes.
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Strom Nekth
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Posted - 2008.12.03 01:17:00 -
[50]
Originally by: Zibyist i am thinking of starting doing some exploring. Is it worth it doing it in high-sec with a frigate? My current skill set is: http://ineve.net/skills/character.php?charID=MTk1ODgzOTcwOA%3D%3D. Of course i still nedd to train skills for probes.
I couldn't load your profile but, assuming that you're pretty much a noob), I'd recommend leveling up your ship flying skills first.
If you go the exploration rout then you'll want to train up at least hacking 1 (probably a couple of weeks), salvaging 3 (a week), astrometrics 4 (a week), triangulation 2, pinpointing 2, the one that reduces probing time 2 (a week). Then you'd better have thirty million (minimum, up to 100 million if you get the sister's probe launcher and a covert ops frigate) or so that you don't mind dropping on ships, probe launchers and probes.
Then you'll want to get racial frigate 5 (2 weeks), covert cops 3+ (half week), pinpointing 4, triangulation 4, probing time 4 (couple of weeks), better hacking, analyzing (couple of weeks)...
Some of the easier exploration complexes you can complete in a not very well fitted frigate however these complexes rarely pay for the probes used to find them.
The harder complexes, often with better loot (but it's all very random) tend to be in lower security space (0.5/0.6) space and have a difficulty closer to that of a level 3 combat mission. If you get an escalation then that can be level 4 mission toughness.
All that said, it's common to pull a couple of $10million items out of a radar site and you have the chance of scoring, say, a 90 million implant.
Again, I don't know you skills/experience level, but if I was you I'd train for a larger ship type (cruiser, if not BC/BS) and get a decent wallet going running missions before dipping into exploration. However if you're really bored of missioning (like I was) then you can jump into exploration earlier but be prepared to devote a lot of training time to it during which your combat potency wont increase very much.
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Zibyist
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Posted - 2008.12.03 16:09:00 -
[51]
Edited by: Zibyist on 03/12/2008 16:09:20 I am currently using a cruiser. I would of course use a frigate for the exploration as it would take something like 32 days to train for covert ops. I am bored of running missions which is why I'm considering this.
nulledited for spelling |

Gavin DeVries
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Posted - 2008.12.03 16:27:00 -
[52]
You should still use a frigate for exploration. Time is the reason. Exploration probes have long analysis times: 10 minutes base for the Scan Probe Launcher I. The multispectral probe doesn't last 10 minutes, so you must have something to reduce the cycle time just to be able to finish an analysis before the probe expires. All the races have one frigate that gives a 5% reduction in cycle time per level of frigate skill. This is the Heron for Caldari, Probe for Minmatar, and Magnate for Amarr. I don't know the Gallente one, but it's there. Since you have your frigate skill at 4 already just to be flying a cruiser, using the astrometrics frigate will give you at least a 20% reduction.
Oh, the Sisters Scan Probe Launcher is a base 7 minutes 30 seconds analysis time. It is worth every penny of the 40-45 million it'll cost buying one through contracts if you're serious about exploring. I got mine for 41 million, and don't regret it at all. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |

Zibyist
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Posted - 2008.12.03 17:10:00 -
[53]
Try this link ineve skills |

Strom Nekth
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Posted - 2008.12.04 02:18:00 -
[54]
Originally by: Zibyist Try this link ineve skills
If I was you I would invest in the advanced learning skills as soon as possible, you get a decent return on investment up to about level 3.
I'd also recommend running level 2 (you can probably do some of the easier level 3) missions and getting +3 implants as well.
As you've already got salvaging 4, it shouldn't take you long to train for analyzers and then you can get the full benefit of magnetometric (archeology) sites. Those aren't very good, btw, but they do get you extra salvage.
If you get astrometrics up to 4 and fly an Imicus then you should be ready to start scanning. You can do it with a regular probe launcher but you're probably better off if you grind a Sisters of Eve launcher (check out their agents, they should have a decent level 2 agent in high-sec space).
Whilst you're scanning you can train up a couple of levels of Astrometric Pinpointing, Triangulation and Signal Acquisition.
Then if you like exploration you can train up hacking and increase your pinpointing, triangulation and, especially, signal acquisition skills to 4.
Then look into getting Gallente frigate 5 and covert ops 3 so you can fly a Helios for reduced scan times.
The tech 1 Gallente astrometrics frigate is the Imicus, that's what you should look to fly initially.
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Diamaht Nevain
Gallente Avatar Union
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Posted - 2008.12.05 08:05:00 -
[55]
Sticky please, and thank you 
This is the best guide I've seen on any site
=============================== Two words: Internet Spaceships |

Rilwar
BlackStar Industrial
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Posted - 2008.12.06 17:01:00 -
[56]
Edited by: Rilwar on 06/12/2008 17:01:05
Originally by: Strom Nekth
Originally by: Zibyist i am thinking of starting doing some exploring. Is it worth it doing it in high-sec with a frigate? My current skill set is: http://ineve.net/skills/character.php?charID=MTk1ODgzOTcwOA%3D%3D. Of course i still nedd to train skills for probes.
I couldn't load your profile but, assuming that you're pretty much a noob), I'd recommend leveling up your ship flying skills first.
If you go the exploration rout then you'll want to train up at least hacking 1 (probably a couple of weeks), salvaging 3 (a week), astrometrics 4 (a week), triangulation 2, pinpointing 2, the one that reduces probing time 2 (a week). Then you'd better have thirty million (minimum, up to 100 million if you get the sister's probe launcher and a covert ops frigate) or so that you don't mind dropping on ships, probe launchers and probes.
Then you'll want to get racial frigate 5 (2 weeks), covert cops 3+ (half week), pinpointing 4, triangulation 4, probing time 4 (couple of weeks), better hacking, analyzing (couple of weeks)...
Some of the easier exploration complexes you can complete in a not very well fitted frigate however these complexes rarely pay for the probes used to find them.
The harder complexes, often with better loot (but it's all very random) tend to be in lower security space (0.5/0.6) space and have a difficulty closer to that of a level 3 combat mission. If you get an escalation then that can be level 4 mission toughness.
All that said, it's common to pull a couple of $10million items out of a radar site and you have the chance of scoring, say, a 90 million implant.
Again, I don't know you skills/experience level, but if I was you I'd train for a larger ship type (cruiser, if not BC/BS) and get a decent wallet going running missions before dipping into exploration. However if you're really bored of missioning (like I was) then you can jump into exploration earlier but be prepared to devote a lot of training time to it during which your combat potency wont increase very much.
That's because he decided to type a period at the end of the URL. 
He's a 2.2m SP toon with no specialization at all. and you know what, for the love of god stop reading my sig \o/ |

Saxifrage Russel
Caldari SR Trust
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Posted - 2008.12.10 00:54:00 -
[57]
Originally by: Romandra Let's say we got a hit using our quest probe. The Signal Strength is 0.20, which for a highsec grav site sounds about right. If it were say 0.04, we would know that we found something other than a grav site with our gravimetric quest probe. This is because exploration probes will scan for all 4 sensor types, albeit at 1/5th strength for the 3 non-primary types, hence the low signal strength on a cross-hit.
Or u might just have found a site that really dosn't have any higher strength. I'v expirienced that, with only one signature type in the system, the hit result from the quest probe was at strenght 0.05xxx.
The site was not anything special though, waste of probes and time 
SR
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Joe Starbreaker
Starbreaker Frigateers Tear Extraction And Reclamation Service
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Posted - 2008.12.10 09:26:00 -
[58]
Good guide! Best way to get started learning exploration is to tag along with Suddenly Ninjas as we explore in the Dodixie system. Bring your T1 astrometrics frigate (Heron, Magnate, Probe, or Imicus) and train Astrometrics to at least level 3, then join the chat channel THE NINJA ALLIANCE and we'll tell you how to start finding the treasure that's out there waiting to be had.
............. Now recruiting like-minded pilots. |

Mailan Calderi
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Posted - 2008.12.10 18:46:00 -
[59]
Originally by: Strom Nekth
As you've already got salvaging 4, it shouldn't take you long to train for analyzers and then you can get the full benefit of magnetometric (archeology) sites. Those aren't very good, btw, but they do get you extra salvage.
I see that I'm not the only one who has noticed this. I can actually get better results from ratting; the loot and salvage from magneto sites has not yet been worth the probes to scan it down. I've been expecting (and hoping for) more, but it looks like it's a time sink with diminishing returns. Everyone else feel this way about archeology sites? What have others found of value? |

Strom Nekth
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Posted - 2008.12.11 03:00:00 -
[60]
Originally by: Mailan Calderi
Originally by: Strom Nekth
As you've already got salvaging 4, it shouldn't take you long to train for analyzers and then you can get the full benefit of magnetometric (archeology) sites. Those aren't very good, btw, but they do get you extra salvage.
I see that I'm not the only one who has noticed this. I can actually get better results from ratting; the loot and salvage from magneto sites has not yet been worth the probes to scan it down. I've been expecting (and hoping for) more, but it looks like it's a time sink with diminishing returns. Everyone else feel this way about archeology sites? What have others found of value?
Part of the trouble is that a lot of t1 salvage is almost worthless so it's very easy to walk away from these sites with negative return. In hi-sec the best that I've found has been a couple of drops of Armor Plates which made the rather easy site worth several million isk. It's not that unusual for all of a site's cans to be empty so you only get loot from the ships (and you can get loot from ships instantly without having to pay money and time to scan for it).
Hi-sec radar sites can also have all empty cans but, more usually, drop 20 million isk or more.
Hi-sec unknowns are a crap shoot, with returns varying from pitiable (mostly in 0.9-1.0 space) to OMG with over 100 million isk in loot from one (non-escalation) site. The big finds are pretty few and far between in my experience, though.
Hi-sec grav sites can be worth upwards of 200 million isk (large Jaspet, Hedbergite, Hemorphite) but you have to spend a lot of time extracting that worth. And, in the mean time, you could have been extracting Veldspar and ended up richer.
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