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Rock'n'Roll Lady
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Posted - 2008.12.11 06:38:00 -
[61]
good guide, will bookmark it to give link to others.
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Mailan Calderi
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Posted - 2008.12.11 15:50:00 -
[62]
Originally by: Strom Nekth
Part of the trouble is that a lot of t1 salvage is almost worthless so it's very easy to walk away from these sites with negative return. In hi-sec the best that I've found has been a couple of drops of Armor Plates which made the rather easy site worth several million isk. It's not that unusual for all of a site's cans to be empty so you only get loot from the ships (and you can get loot from ships instantly without having to pay money and time to scan for it).
Hi-sec radar sites can also have all empty cans but, more usually, drop 20 million isk or more.
Hi-sec unknowns are a crap shoot, with returns varying from pitiable (mostly in 0.9-1.0 space) to OMG with over 100 million isk in loot from one (non-escalation) site. The big finds are pretty few and far between in my experience, though.
Hi-sec grav sites can be worth upwards of 200 million isk (large Jaspet, Hedbergite, Hemorphite) but you have to spend a lot of time extracting that worth. And, in the mean time, you could have been extracting Veldspar and ended up richer.[/quote
Good insights here. I just abandoned a small belt in a .6 space last night that had kernite, omber and jaspet. The zydrine was nice to get, but after two hours I realized that if this were strictly for isk, I more than wasted my time, since the lion's share of the mineral types could be found in the indigenous astroid population in greater quantities, and much closer together. Radar sites have actually been producing well, with usually 2 out of 3 cans being productive. Combat sites are a disappointment, although I looted a decent missle booster out of one the other night. Archeology sites remain the ultimate scratch ticket at this point.
All of what I currently do is in high-sec. I haven't gotten the nerve (or paranoia) to venture into low-sec for other than a quick run-through.
I am finding exploration to be interesting and challenging. Guides like this are much appreciated! Kudos to the author!
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Ruko Okur
Federation of Freedom Fighters Executive Outcomes
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Posted - 2008.12.29 22:38:00 -
[63]
Great Guide, should get a sticky!
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Romandra
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Posted - 2008.12.30 17:46:00 -
[64]
Edited by: Romandra on 30/12/2008 17:47:35 For those that have exploration related questions, there is a channel in-game called 'Discovery' where you can get answers.
I would avoid the channel 'Exploration', as it has been abandoned by the good admins, and the only one left with any control of the channel is An Anarchyyt. This guy is a real douchebag and will go out of his way to avoid answering your questions and just make fun of you for not knowing everything already. He has kicked/banned people from the channel (including myself over a dozen times) for actually answering people's questions in 'his' channel. So if you want help, and not some douche on a rope, join the channel 'Discovery' in-game.
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Byzantiam
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Posted - 2008.12.31 21:53:00 -
[65]
I'm a relatively new lvl 4 mission runner in High Sec.
I've always been interested in exploration but didn't want to risk heading to low or nul sec for where I thought there to be the only viable rewards for exploration. One of the posters above got my attention that in .5 to .6 systems you can actually make 100 or even 200 million from a site. Are these instances a real rarity? I guess I'm questioning if it's worth the time to look for and do these sites or just continue grinding level 4's.
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Strom Nekth
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Posted - 2009.01.01 01:02:00 -
[66]
Originally by: Byzantiam I'm a relatively new lvl 4 mission runner in High Sec.
I've always been interested in exploration but didn't want to risk heading to low or nul sec for where I thought there to be the only viable rewards for exploration. One of the posters above got my attention that in .5 to .6 systems you can actually make 100 or even 200 million from a site. Are these instances a real rarity? I guess I'm questioning if it's worth the time to look for and do these sites or just continue grinding level 4's.
It depends on who you talk to and what your luck is like. There are smug exploration people who will come onto these threads and spout vague phrases implying that they make a fortune from hi-sec exploration.
From my experience, though...
Hi sec magnetometric sites are generally not worth doing.
Hi sec radar sites are worth doing, but only if you struggle to make 5-10 million/hour doing whatever else it is that makes you money.
Hi sec unknowns are like playing roulette. You're essentially praying for a faction ship and then that the faction ship drops good loot. If that happens then you can make 100 million isk+ in one hi-sec site. Most of the time it wont happen. Unknowns can also escalate into expeditions for more (slightly better?) chances at good loot. Expeditions can send you into low sec, or dump you into close quarter combat with a bunch of webifying, warp inhibiting blaster ships n hi sec...
Hi sec gravimetrics can be worth a couple of hundred million isk, but you're almost always better off mining veldspar instead of hunting them down. If the value of tritanium drops then this could change.
I believe that the key to hi-sec exploration is to have absolutely amazing skills, implants, covert ops ship and sisters of eve launcher. You then find sites very quickly (if you have mediocre skills it can take hours to find sites) and only do the sites that look like they have great yields, leaving the junk sites for others.
So, yes, you can make 100-200 million from a hi sec site (I have, but very, very rarely) but most hi sec sites will only give you standard rat drops and salvage and you can get that more easily and quickly from ratting/missions (mission reward and lp too!).
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Byzantiam
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Posted - 2009.01.01 01:20:00 -
[67]
Good info, well explained, and very insightful about high sec odds. Thanks Strom!
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ZeitGeisT iL
Amarr SniggWaffe
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Posted - 2009.01.01 10:53:00 -
[68]
bump▲. Great help. ☻☺ |
Celidril
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Posted - 2009.01.01 14:18:00 -
[69]
nice guide,many thanks! consider a pdf for easier reading :)
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Gavin DeVries
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Posted - 2009.01.01 17:26:00 -
[70]
I think the bug with the sift probes may go beyond just using a lower strength rating when mixed. Now that I have good skills, a covert ops frigate, and a sisters scan probe launcher, my analysis time is down to just over two minutes. This morning, while trying to find radar sites in lo-sec, I was in a system where I'd round two different signatures with the quest probes. Both were less than .5 AU deviation, so I decided to drop a sift probe on one, warp to the other, drop a second sift, and analyze both at once. I used up two sets of sift probes and found nothing at all. Sifts last me 3 scans now, so I went 0 for 6. After that I dropped one sift at a time, both results showed up first time, with greater than 2.0 signal strength.
TLDR: Do not analyze a sift probe with any other probe. Do sifts one at a time. You won't get a result if you double up. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |
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SheriffFruitfly
Caldari
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Posted - 2009.01.02 19:51:00 -
[71]
I guess this is a good regurgitation of the standard classic:
Linkage to standard exploration guide
I'm not sure what the motivation for repeating it, rather than just linking to it is, but whatever. __________________________________________________________
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Romandra
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Posted - 2009.01.04 23:02:00 -
[72]
Originally by: Gavin DeVries ... After that I dropped one sift at a time, both results showed up first time, with greater than 2.0 signal strength.
I had not tried 2 sifts at a time, that is good to know. I will try testing this myself and update the guide when I have some time.
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Romandra
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Posted - 2009.01.05 17:11:00 -
[73]
Any idea if using multiple quest probes will nerf the scan strength as well?...
I don't suspect this will change the way I probe.. I still have to drop a quest probe at each planet. But, if there are only 2 planets, and the scan strength gets nerfed significantly, you could scan them one at a time for faster results.
I havent noticed a signal strength nerf with only quest probes, but I havent actively looked for it either.
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Gavin DeVries
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Posted - 2009.01.05 17:37:00 -
[74]
I can't imagine it would, Romandra. I always analyze all the quest probes at once, and if it screwed things up I don't believe I'd ever get much of a result. I occasionally get initial results in the .4-.6 signal strength range for easy sites, and if those are from a reduced scan strength it'd have to be almost automatic if you were hypothetically running off a single quest probe. I just think there's something wrong with the sifts. Perhaps it's intended but not documented, or perhaps it's an error in coding. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |
Nareg Maxence
Gallente
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Posted - 2009.01.07 22:22:00 -
[75]
Very good guide. It was hard in the beginning and when I finally found something, the first couple of times, it was pretty much a worthless site, but then i struck gold with an unknown site in highsec which turned out to be a 4/10 DED Serpentis plex. I got a deadspace MWD worth 100Mil and another 50 Mil in assorted loot and salvage.
On top of it I find it a good challenge to get the best possible probe coverage. You can get really crazy with it and use mission bookmarks as navigation aids to place probes in hard to get to areas like over and under the ecliptic plane. Does anyone know of a way besides bookmarking mission spots to get outside of the usual warpable area in a system?
Thanks for the writeup!
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Dax Ee'nnach
Caldari Black Mesa Project
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Posted - 2009.01.08 13:35:00 -
[76]
Originally by: Nareg Maxence Does anyone know of a way besides bookmarking mission spots to get outside of the usual warpable area in a system?
Aside from mission bookmarking, I use two other methods to get BMs. 1). Drop bookmarks between warp points in the system, though I am not really that good at this to be very accurate. However, it does give me additional coverage where I need it sometimes.
2). Since I have the scanning skills, I will use ship recon probes. Set the recon probes for ship, drones&probes, and cosmic anomalys. A spook probe is likely to give you some hits (unless you are alone in a system, but then you might get an anomaly hit). Whether or not your accuracy is enough to get on grid with the target, you still get a warp point in the system. In a modestly populated system (a non-major missionrunning system) you can get a dozen hits on the recon scanner all over the system. In a missionrunning system (Motsu, Saroken) you can get a score of hits. Just be careful about jumping to someone's mission space if you are in low-sec/Wardec'd A cosmic anomaly hit can be particularly good as they are often within the 4 au of a planet where you want your quest probes.
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Nareg Maxence
Gallente
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Posted - 2009.01.09 15:01:00 -
[77]
Edited by: Nareg Maxence on 09/01/2009 15:00:48 I heard that scanning down fighters while they are being recalled can get you some awesome BMs. I will hopefully be able to test this soon. |
Jeesa
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Posted - 2009.01.10 18:39:00 -
[78]
Edited by: Jeesa on 10/01/2009 18:40:48
Originally by: Romandra For those that have exploration related questions, there is a channel in-game called 'Discovery' where you can get answers.
I would avoid the channel 'Exploration', as it has been abandoned by the good admins, and the only one left with any control of the channel is An Anarchyyt. This guy is a real douchebag and will go out of his way to avoid answering your questions and just make fun of you for not knowing everything already. He has kicked/banned people from the channel (including myself over a dozen times) for actually answering people's questions in 'his' channel. So if you want help, and not some douche on a rope, join the channel 'Discovery' in-game.
QFT As i said once, this guy Anarchyyt is just easing his real life suckage by flexing internetz muscles. "His" channel is just a show off place for his inferiority complex. Because we all know - to be channel admin is srs bizniz. |
Morscerta
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Posted - 2009.01.14 10:05:00 -
[79]
I have got the feeling that multiple probes do indeed dampen scan strength at least for comb and sift.
Yesterday I did scan down two radar sites who had in the end a sift scan strength of 2.400. (which I personally feel is very high)
Char doing the scanning: almost perfect scan skills, scan time 86s
Situation: I scanned them down both to 0,7 au. Dropped a comb at both and started scanning them together. Never got at him through almost two sets of combs. In the last four minutes on the second set I start scanning them separately and get instant hits at 15K and 100K km. Drop sift at both and start scanning again both at the same time. Loose a set of sift and start dropping another. Now I start scanning them one at a time and get a 0km deviation result at each try.
Coincidence or did this happen to other people as well? |
Jeesa
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Posted - 2009.01.14 22:29:00 -
[80]
Originally by: Morscerta
Coincidence or did this happen to other people as well?
Happens to me aswell. Thats why i always scan my hits one by one.
And 2.400 signal strength means that you have 240% probabilty to find it. Anything over 1.0 strength is sure thing as far as i know.
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Morscerta
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Posted - 2009.01.15 08:53:00 -
[81]
Agreed. However, there are some sites with much lower base rates than 2.4000 and they are 2.400 only measured against the highest scan strength of a sift and maybe even higher if I had astrometric triangulation at 5 or wouldn't it?
But another question. Has somebody yet compiled a list of base rates (measured against sift) for the different ranking sites. This 2.4 would be for both a hacking - hi-sec - base 1 and a serpentis hideout complex. I would just be curious to see what a profession base 4 - hi-sec and low-sec would compare against and how much the difficulty level rises.
Btw. Last question has anybody ever found a base 3 profession site?
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Zlurch
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Posted - 2009.01.28 15:29:00 -
[82]
Very good guide
Deserve sticky |
Strom Nekth
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Posted - 2009.01.28 23:39:00 -
[83]
Originally by: Morscerta
Btw. Last question has anybody ever found a base 3 profession site?
Sure, couple of examples: Profession ArcSal Base 3 Hi Sec Sansha's Andabiar Kashag Domain 0.6 Five cans: 14 Armor Plates 9 Fried Interface Circuit 9 Tripped power Circuit 1 empty can
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Profession Hacking Base 3 Hi Sec Blood Kothe Trigentia Kador 0.6 3 Cans: 1 Formation Layout, 27 Force Cable 2 Empty cans
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Fish Bulb
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Posted - 2009.02.05 17:24:00 -
[84]
*Bump*
Sticky pls
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Dawts
Federal Defence Union
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Posted - 2009.02.05 22:58:00 -
[85]
tagged for later reading
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Yariel
Perkone
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Posted - 2009.02.19 17:37:00 -
[86]
Q: how long does a deadspace site stay up?
thanks |
Gavin DeVries
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Posted - 2009.02.19 19:39:00 -
[87]
It depends. An exploration site lasts indefinitely if it has not been found. Once found and spawned (meaning a ship warps into the same grid with it), it lasts until the third downtime following if the site completion trigger isn't done. If the completion trigger is tripped, it'll despawn as soon as the last ship leaves the grid. Typically the trigger is a ship or structure for combat sites, mining the last piece of ore for hidden belts, or attempting to access any can at a hacking or archaeology/salvage. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |
DragonWarp
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Posted - 2009.02.20 00:07:00 -
[88]
I wasn't able to find this anywhere online, but a corp mate swears it's true.... Do complexes only spawn during downtime? He says that he finds a lot right after downtime, and never later in the day in a system that has already been scanned, or cleared.
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Celia Therone
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Posted - 2009.02.20 04:53:00 -
[89]
Originally by: DragonWarp I wasn't able to find this anywhere online, but a corp mate swears it's true.... Do complexes only spawn during downtime? He says that he finds a lot right after downtime, and never later in the day in a system that has already been scanned, or cleared.
Complexes respawn whenever they are completed.
Complexes are completed when the despawn trigger is hit and the last piolet leaves the grid. For example if you hack a can in a radar/magnetometric site and then warp out then tre complex despawns.
However complexes also have a 72 hour timer on them. If no-one completes the despawn trigger then they'll go away/be respawned on their own at the first downtime following 72 hours after they were spawned.
This means that right after downtime you'll be more likely to find sites in heavily trafficked areas. As the day wears on and more of these sites get completed they'll respawn elsewhere. If they respawn to a busy area they'll be completed again until eventually they respawn into a less trafficked areas.
Last ngiht, for example, I found four sites orbiting one planet in one system an hour before downtime. It was way off the beaten path, however.
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Shaen Vesuvius
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Posted - 2009.02.20 12:02:00 -
[90]
About the ISK making capacity of exploration....I wouldnt bother with high and low sec probing, go missioning instead.
Assuming 0.0 sec starting with the most profitable:
Combat sites: probably the best isk/per hour except for drone sites(no bounty or loot) As a bonus you might get an overseer or faction spawn that may drop some very expensive stuff(1m - 800m+). Also, possible t2 salvage with faction spawns. The most profitable are probably the 6/10 sites, you can run those solo so all isk for yourself. harder sites (7/10 and harder)you need help with and you'd still have the chance of getting insta popped. Escalations can be very hard too, but are short missions with a guaranteed faction spawn. Radar: lots of stuff you dont need unless you invent, on avarage a few skillbooks and invention related bpc's. Relatively the hardest in terms of combat for a non combat site. Magnetometric: easiest in terms of combat (max 5 BS for a base III site) and with some luck you get t2 salvage and or t2 bpc's for rigs. Salvage will sell easy, t2 rig bpc's wont. The market for t2 rigs is almost non existant (200-250m just for the t2 salvage parts and add a bpc in the mix and you got an item that wont sell.) Gravimetric: not really worth your time, unless you need the ore yourself. Ladar: gas clouds.....
Oh and 0.0 means high risk of not making it back to station with your goodies. An alt in a cov ops to scout/probe ftw.
Ratting in 0.0 is still by far the best isk per hour even if you can only fly t1 BC such as a Drake. Let's hope the new expansion will change that.
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