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Tippia
Caldari Raddick Explorations BlackWater.
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Posted - 2008.11.18 19:18:00 -
[1]
If you want to go fight in highsec, you can just go and do it. If you want to do it without NPC involvement, you can just go and do that too.
There is no problem here that needs solving. |

Tippia
Caldari Raddick Explorations BlackWater.
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Posted - 2008.11.18 19:44:00 -
[2]
Originally by: Rexthor Hammerfists What the op is asking for is generally just a less metagaming and more gamefitting solution.
What the OP is asking for is pointless — what he wants can already be done and the mechanics for it already exists in the game. He's just too lazy to actually play the game.
No deal.
No sig for me, thankyouverymuch. |

Tippia
Caldari Raddick Explorations BlackWater.
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Posted - 2008.11.18 19:56:00 -
[3]
Originally by: Omarvelous Mind elaborating your pointless flame? How exactly am I lazy? How is ratting NPC's hard work? I don't NEED access to high sec - I'm asking for more fights through out the game.
If you want to have your fun, you can work for it, just like everyone else in the game. No, it's not hard (no idea where you got that from), but neither is the work the other people do.
Quote: If this were implemented you could play the game EXACTLY as you are now - and you would NOT be affected in the slightest bit.
And you can do what you want already, leaving the game EXACTLY as it is right now. |

Tippia
Caldari Raddick Explorations BlackWater.
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Posted - 2008.11.18 20:11:00 -
[4]
Originally by: Omarvelous There would be more fights for those that want them.
Those who want fights already know where to find them. Why would there be more?
No sig for me, thankyouverymuch. |

Tippia
Caldari Raddick Explorations BlackWater.
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Posted - 2008.11.18 20:37:00 -
[5]
Originally by: Sebea CCP has spent the whole year makings sure that your either fighting in laggy FW blobs, laggy 0.0 blobs, or playing gay station docking games with some a$$ hat.
…and the OP's suggestion doesn't change this in any way.
No sig for me, thankyouverymuch. |

Tippia
Caldari Raddick Explorations BlackWater.
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Posted - 2008.11.18 20:54:00 -
[6]
Edited by: Tippia on 18/11/2008 20:54:34
Originally by: Omarvelous I like nothing more in Even than small gang warfare between 5-6 pilots on each side or less. Its becoming very rare these days, and this suggestion I made was to try to address it.
No. Your suggestion does not promote fights between small gangs. It only promotes the same many-vs-one ganks as we've had for ages. By your own description, the poor -10:er will not be able to receive any support, so he's on his own against the attackers, who will attack in larger numbers unless they're stupid.
Again, you're saying that it's for people who want to fight, but the problem is that these people already know where to find those fights (making your addition pointless) and they'll know to bring more people to ensure that they win (removing your dream of more small and evenly balanced fights).
The only ones I can se benefitting from your suggestion are suicide gankers who can now stay in highsec and go on proper killing sprees without ever having to worry about getting their status back up. |

Tippia
Caldari Raddick Explorations BlackWater.
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Posted - 2008.11.18 21:07:00 -
[7]
Originally by: Omarvelous More fights in eve […].
I'm giving carebears some free juicy targets
These two sentences are mutually exclusive.
How will your suggestion generate more fights? |

Tippia
Caldari Raddick Explorations BlackWater.
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Posted - 2008.11.18 21:13:00 -
[8]
Originally by: Omarvelous Maybe outlaws could also participate in war decs and not have their targets vanish into high sec. Other people could crash the party - and you'd haev some interesting fights.
War targets would have all of eve as free counter-mercs.
I.e. more blobs; more many-on-one fights. And you can still have what you want within the existing mechanics of the game, so why is the change needed?
No sig for me, thankyouverymuch. |

Tippia
Caldari Raddick Explorations BlackWater.
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Posted - 2008.11.18 21:28:00 -
[9]
Originally by: Omarvelous It offers a venue for some casual combat in high sec that is currently unavailable.
Why does it need to be in high-sec? Casual combat can be had without this mechanism.
Quote: It would allow for more bounty hunting in this game.
Not really. The amount of bounty hunting depends on the number of pirates, and that doesn't change with your suggestion. The entire BH system needs revamping from the ground up anyway, and needs to survive outside of these constraints.
Quote: A pirate could particiapte in more high sec pvp activities.
They already can.
No sig for me, thankyouverymuch. |

Tippia
Caldari Raddick Explorations BlackWater.
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Posted - 2008.11.18 21:34:00 -
[10]
Originally by: Sebea No, it really can't, casual combat is pretty much gone from EVE
Maybe that's because people don't actually want it as much as we would like them to want it…
It can be had — people just choose not to engage in it.
No sig for me, thankyouverymuch. |

Tippia
Caldari Raddick Explorations BlackWater.
|
Posted - 2008.11.19 08:43:00 -
[11]
Originally by: Sebea
Originally by: Tippia
Originally by: Sebea No, it really can't, casual combat is pretty much gone from EVE
Maybe that's because people don't actually want it as much as we would like them to want it…It can be had — people just choose not to engage in it.
I roam solo, ALOT, and what i find to be the constant is that people A) dock when close to death B) jump back through gates C) call in massive numbers of support.
And that is exactly my point. The reason we're not seing a lot of casual combat right now is not because the mechanics don't allow for it, or because opportunities don't exist — it's that, apparently, people aren't interested in it (in a very general sense).
The proposal does nothing to adress this lack of interest and the exceptions to this general rule — the ones who'd actually make use of such a change — don't need it because they can find or arrange fights even without it.
So I don't see how it would improve anything, whereas I do see how it would make griefing far easier (the kinds of griefing that actually exist in the game, rather than the standard "waaah, he attacked me for no reason!1"-whines).
No sig for me, thankyouverymuch. |

Tippia
Caldari Raddick Explorations BlackWater.
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Posted - 2008.11.19 14:24:00 -
[12]
Originally by: Omarvelous
Originally by: Durty Nell This is where the confusion lays for me, what benefit, if any, do the bears get if such a plan was implemented?
If outlaws could participate in high sec they could engage in war decs - with the caveat that all of eve can interrupt their fight.
[…]
Policing could be an excellent new occupation for high sec pvpers.
Ok, but you didn't really asnwer the question: what benefit, if any, do the bears get if such a plan was implemented?
No sig for me, thankyouverymuch. |

Tippia
Caldari Raddick Explorations BlackWater.
|
Posted - 2008.11.19 14:47:00 -
[13]
Originally by: Omarvelous Why are you so opposed to a player oriented policing effort that I am trying to promote?
I'm not. I'm just asking what it would actually add to the game? You assume that people will take advantage of this (supposedly) new opportunity when just about everything we see today suggests the opposite. I, on the other hand, assume that it will be abused — a lot speaks towards that happening.
Quote: Right now high sec has VERY restricted and static PvP. A new player wishing to taste pvp has to travel to low sec - avoid getting ganked at teh gate - then HOPE to find a target - a target that has friends that shrug off sentries to help and destroy the noob.
Now that same noob could get some experience in high sec with my system - AND have all the game mechanics at his disposal. Maybe he wouldd learn more - and get better - and head into low-sec/null-sec and start a good pvp career.
…and I don't see this happening. It's a nice dream — no argument there — but what speaks in favour of this dream coming true? People who want to PvP can do it already. It's not hard to find. Yes, the PvP you find mostly sucks, but your suggestion does not adress the sucky parts — it only gives a few more opportunities for the same suckiness to happen. That's not an improvement, nor an worth-while addition.
The same goes for the n00b experience: if he doesn't know what he's doing, the n00b is going to die in roughly no seconds flat (because he was dumb enough to attack a seasoned pirate). Will that really give him an incentive to seek out more of it? More importantly, if it does make him seek out more, it rather seems to me that he's the kind of person who seeks combat out already in the current system. In addition, if he does know what he's doing, then you won't enjoy the fight, and quite frankly, at that point, he'll know how to handle himself wherever there is PvP already.
Your suggestion is just a displaced version of the regular "get more people into lowsec through mechanic X — it'll be more fun" suggestions. Just like those, you don't explain why X would actually work the way you envison it. The exact same goal as you're campaigning for can be achieved by saying "make it easier to get in and out of lowsec by making combat there consensual." The effect would be the same (and would fail for the same reasons); the only difference in what people you're trying to move, and to where.
No sig for me, thankyouverymuch. |
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