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Ignatious Mei
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Posted - 2008.11.25 23:54:00 -
[31]
Honestly. The Arazu/Lach was crap before QR and still is. The ONLY reason I can think of to fly on of these is that you have a horrible fear of training caldari cruiser 5.
The whole solo aspect really doesn't make much sense. Sure, you could spend 20 mins chipping away at a BC solo in a belt but if they are on a 0.0 gate they are just going to get back to the gate because you cant be close enough to web them. You would be more effective in another ship that actually does damage.
As a tackler? Sure, that disruptor/scarm bonus looks nice on paper but a interceptor can get into range and lock faster and still gets a bonus to disruptor range basically negating the better bonus on the arazu.
In a gang? Sure, just hope your only take on 1 ship at a time because if you get more then that your screwed.
Damps were useful back when 1-2 could drop most ships below 15k lockrange. Now it takes 3 to drop a BS to 25. It just isnt worth while anymore. You have to use all of your damp on a ship.
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Talon Calais
Gallente Diplomatic Disruption Chain of Chaos
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Posted - 2008.11.26 00:32:00 -
[32]
2x T2 200mm Railgun w/CN Uranium Rounds 1x Cov Ops Cloak 1x Recon Probe Launcher (offline if you don't have recon 5)
1x T2 10mn MWD 2x T2 Warp Disruptor 3x Phased Muon Sensor Dampeners with Target Range scripts (Falcon locks at sub-70km instead of 250km)
1x T2 Cap Relay 2x T2 Overdrive Injector 1x T2 Nanofiber
1x Inverted Signal Field Projector 1x Targeting System Subcontroller
4x Medium Drone of your choice
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Seamon
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Posted - 2008.12.10 07:55:00 -
[33]
-bumb-
How is the gallente arazu doing in action after the QR?
Can someone with some first hand experience tell how the ship fares now? And what kind of fit is doing ok? The fit above my post looks good one.
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Ralara
Caldari Vivicide
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Posted - 2008.12.10 08:21:00 -
[34]
Originally by: flashsplat
Originally by: Merin Ryskin
1)Must use 7.5km scram and shut off MWD. This means no damps, as you can't damp the target's lock range enough to keep you safe at 18km.
Originally by: Ralara
It wont stop another recon or a sensor boosted battleship / battlecruiser; not at that range. 25-30km is safer. But then you can't use the warp scrambler...
Actually, last i checked (and it was recently), 3 Damps + Rigs takes 250km to 12.5km, and if you go the other route, it'd take a falcon 60+ seconds to lock you... I'm pretty sure he'd be dead by then. He would be if i was the arazu :)
Blasterazu ftw ;)
60 seconds if he decides to then try and target you AFTER you've already targetted him and started damping... the instant you decloak / arrive on grid that falcon's gonna be locking you. If you're lucky you'll lock him a little before you giving you about 5-10 seconds max before he locks you ;-) --
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jepulisjee
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Posted - 2008.12.10 08:26:00 -
[35]
Originally by: Merin Ryskin I'd probably go with something like this:
[Arazu, 1111] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Power Diagnostic System II
10MN MicroWarpdrive II Small Capacitor Booster II, Cap Booster 200 Large Shield Extender II Large Shield Extender II Invulnerability Field II Warp Scrambler II
200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M Covert Ops Cloaking Device II
Core Defence Field Extender I Core Defence Field Extender I
Hammerhead II x3 Hobgoblin II x2
So you want to be as big as fat battleship in a cruiser with poor tank? 
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General Coochie
The Bastards The Bastards.
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Posted - 2009.01.12 20:20:00 -
[36]
Edited by: General Coochie on 12/01/2009 20:21:02
Originally by: Sonreir Stick with the sensor damps and use the ship bonus. 2x or 3x sensor damps with scan resolution + ECM drones ruins someone's day.
Doesn't work, jam is about once every 2min, dps is ****.
You can only really hope to take on single Crusiers and BCs as it is now I think.
There are a lot of problems flying this ships
1 even BCs will give your drones a really hard time surviving and when the drones are down you are looking at no more dps then 100 for any reasonable fit.
2 Because of this you wanna use at least one scan script, leaving you with only 2 or 3 dampeners depending on if you fit AB or MWD. 2 dampeners can only expect to damp a cruiser or BC under 18km and this is max skilled with riggs. In some cases even a BS I guess can be damped under 18km. Sensor booster will cause problems.
3 Next problem is you can't fit AB + scram and feel safe unless you know for sure the target has not got a sensor booster. If he locks you to 25km something and you only have AB and scram you will have a hard time getting out.
4 Using MWD gets you in cap troubles so you must fit either a cap booster or a cap battery and a cap relay dropping one dampener.
5 You most probably will take drone aggro, some sort of tank is needed, until you can kill drones or kill the enemy.
I wouldn't use something like this but if I was forced to it would be the fit I would use. I would feel "fairly safe" attacking most BCs. Myrm would probably cause problems, drakes tank would be unbreakable. Cane and cyclone would be risky due to their speed.
1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Damage Control II Energized Adaptive Nano Membrane II
Warp Scrambler II Phased Muon Sensor Disruptor I, Scan Resolution Dampening Phased Muon Sensor Disruptor I, Targeting Range Dampening Phased Muon Sensor Disruptor I, Targeting Range Dampening 10MN Afterburner II Phased Muon Sensor Disruptor I, Scan Resolution Dampening
cloak, probe/2-3 rails.
Inverted Signal Field Projector I Inverted Signal Field Projector I
Hammerhead II x4
alternatively switch AB for MWD and get cap stable. Easier to get out of trouble but one less dampener making you more vulnerable in that aspect.
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Dasalt Istgut
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Posted - 2009.01.12 20:41:00 -
[37]
Originally by: Merin Ryskin I'd probably go with something like this:
[Arazu, 1111] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Power Diagnostic System II
10MN MicroWarpdrive II Small Capacitor Booster II, Cap Booster 200 Large Shield Extender II Large Shield Extender II Invulnerability Field II Warp Scrambler II
200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M 200mm Railgun II, Caldari Navy Antimatter Charge M Covert Ops Cloaking Device II
Core Defence Field Extender I Core Defence Field Extender I
Hammerhead II x3 Hobgoblin II x2
Use blasters, warrior II's, swap the booster for another tank mod and I'm sold.
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Calderi Marauder
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Posted - 2009.01.20 03:59:00 -
[38]
Dude this is pointless. Its a fleet ship. and for a fleet ship it offers a nice long range to warp scram somone. PVP solo is useleess becuase if the only the the it can kill are cruisers and smaller then your waisting all the money you spend on it. |

Angeltara
Darkstorm Command Ethereal Dawn
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Posted - 2009.02.09 04:21:00 -
[39]
Don't know why folks are trying to tank an Arazu. Its a fleet or small gang ship. SPEED is its tank. Don't get hit, and you won't get dead. Working off of memory but the below is the fit I use:
High 3 x 150mm Rails II (Spike) Not much DPS but will get you on the KM  1 x Cov Ops Cloakie
Med 1 x Y-18 MWP (or other named) 1 x Med. Electrochemical Cap Booster 1 x Warp Disruptor 3 x Phased Muon Sensor Dampeners
Low 2 x Overdrive Injectors II's 1 x Inertia II 1 x Nanofiber II
Rigs 2 x CCC
Mobile enough to keep you out of range of most ships while still dampening. Fast enough w/o the MWP to maneuver past most gate camps and bubbles in 0.0.
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king jks
BSC LEGION Executive Outcomes
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Posted - 2009.02.09 04:36:00 -
[40]
2x 200mm II Cyno Cloak
10mn MWD II Disruptor II Scrambler II 2x phased damp Large T2 cap battery
2x T2 CPR 2x T2 nanos
2x Low friction things.
Arazu's only good as a cyno *****/sometimes tackler. ...but will it blend? |

Cyhawk
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Posted - 2009.02.09 05:56:00 -
[41]
[Arazu, AB/PvP/SD] Overdrive Injector System II Overdrive Injector System II Capacitor Power Relay II Capacitor Power Relay II
10MN Afterburner II Warp Disruptor II Warp Disruptor II Phased Muon Sensor Disruptor I Phased Muon Sensor Disruptor I Phased Muon Sensor Disruptor I
250mm Railgun II, Caldari Navy Thorium Charge M 250mm Railgun II, Caldari Navy Thorium Charge M 250mm Railgun II, Caldari Navy Thorium Charge M Covert Ops Cloaking Device II
Inverted Signal Field Projector I Inverted Signal Field Projector I
250mms can be switched out for other useful items, such as remote armor reps, or salvagers. (not joking, it has come in handy many times). Normally I carry a set of Warrior IIs with me. Used the same setup before the damp nerf, and it still works semi-well. And, its cap stable for extended engagements.
Eh sadly it doesn't see much action nowadays, prefer my Falcon.
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Vladimir Norkoff
Income Redistribution Service
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Posted - 2009.02.09 07:29:00 -
[42]
Originally by: Calderi Marauder Its a fleet ship.
err... When you say "fleet" I hope you mean small gang of 4-10 ships. Because in what most people consider a "fleet" (ie. big blob of ships) it's not that handy.
Originally by: Ignatious Mei Honestly. The Arazu/Lach was crap before QR and still is. The ONLY reason I can think of to fly on of these is that you have a horrible fear of training caldari cruiser 5.
I was feeling pretty much the same for awhile. Was a huge huge huge Arazu fan before scripts. Started using them again lately, and I must admit that they are still an excellent mission-hunting ship. True, not terribly useful for much else, but they are the best ship in the game for that very narrow niche.
Originally by: Angeltara Don't know why folks are trying to tank an Arazu. Its a fleet or small gang ship. SPEED is its tank. Don't get hit, and you won't get dead. Working off of memory but the below is the fit I use:
Right, 2007 called and wants it's Arazu back. You might not be aware of this but Arazu got speed nerfed in QR. Your super speedy fit only goes about 1500-2000m/s now, with the sig radius of a small planet. That means it dies. Horribly. Speed don't work on an Arazu anymore ace. 'Course tank doesn't really work either. Nor does ewar. But those are entirely different issues to be ignored by CCP.... 
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Venduras
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Posted - 2009.02.09 11:19:00 -
[43]
Edited by: Venduras on 09/02/2009 11:19:43 The kiting Arazu, use your Warp Disruptor at about 26km to keep the target down while slowly wearing him down with guns and drones. Should anything (including interceptors) get close, use your 18km Scram to turn his MWD off and kill it or whatever.
[Arazu, Kiting] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II Warp Scrambler II Medium Electrochemical Capacitor Booster I, Cap Booster 200 Invulnerability Field II Large F-S9 Regolith Shield Induction
200mm Railgun II, Caldari Navy Thorium Charge M 200mm Railgun II, Caldari Navy Thorium Charge M 200mm Railgun II, Caldari Navy Thorium Charge M Covert Ops Cloaking Device II
Anti-EM Screen Reinforcer I Anti-EM Screen Reinforcer I
Hammerhead II x3 Hobgoblin II x2
Granted, you won't do stellar DPS and you only got a basic buffer tank, but shield rigs are cheap, and with an 18km scram there are going to be very few fights you can't control. |
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