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Pr1ncess Alia
Caldari Perkone
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Posted - 2008.11.19 02:50:00 -
[1]
Trying to get my faction standings up. Even bothered to move to a new system that had a 'special' agent in internal security (figured i would get more kill missions == higher % boost missions every 16)
Before with the crappy agent i was getting materials for war prep over and over, and guess what I AM WITH THE NEW ONE TOO!
There is no way anyone can tell me with a straight face these missions are truely random (i'm sure there is an equation, slanted towards the crappy ones).
Thats 5 materials for war prep in a row. Do the math: 5x16= 80 ****in MISSIONS FOR A NEW GAIN OF LESS THAN 5% FACTION RAISE.
ghey |
sAyArrrr
Minmatar Omyst Inc.
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Posted - 2008.11.19 03:07:00 -
[2]
Your definately not the only one, trust me
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Shirley Serious
Amarr Imperial Academy
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Posted - 2008.11.19 03:14:00 -
[3]
hmm, well how about that?
myself, and 2 friends have also only had "materials for war preparation" for their storylines.
Yes. Yes, I am. |
Soulspatch
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Posted - 2008.11.19 03:18:00 -
[4]
I got a mission L4 mission worth 631 LP off a quality 18 agent a cuple of days ago!!! Plus "Mining Misappropriation" 3 times in 2 days. It's an anti Amarr mission I got off my 4/18 Amarr agent. I get a top LP mission about once every 6-8 missions now to. Top points is 7.4 but my mission seem to average about 3.5. Something is broken with missions.
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FT Diomedes
Gallente Ductus Exemplo
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Posted - 2008.11.19 03:30:00 -
[5]
Originally by: Pr1ncess Alia Trying to get my faction standings up. Even bothered to move to a new system that had a 'special' agent in internal security (figured i would get more kill missions == higher % boost missions every 16)
Before with the crappy agent i was getting materials for war prep over and over, and guess what I AM WITH THE NEW ONE TOO!
There is no way anyone can tell me with a straight face these missions are truely random (i'm sure there is an equation, slanted towards the crappy ones).
Thats 5 materials for war prep in a row. Do the math: 5x16= 80 ****in MISSIONS FOR A NEW GAIN OF LESS THAN 5% FACTION RAISE.
ghey
Another way to look at it is that you got 5 +4 implants for minimal effort. I do feel the frustration though - I experienced streaks like that when I was getting my Gallente standing up to where it is now. |
Lady Aja
Caldari Ore Mongers Black Hand.
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Posted - 2008.11.19 06:33:00 -
[6]
is this the mission that you have to supply youre agent with 8k scordite or something?
IF so suck it up... i used to get it EVERY 16 missions with angel cartel. and guess what?! there was none of the ore my agent wanted in curse space. so i had to decline and if i was very lucky i would get a 40k cargo container movment every 9th storly line mission. at first i thought it was bugged petitioned it so did the gm at the time he reset/got agent to offer me a new storyline till later on it was discovered thats how that one storyline agent rolls. infact its how they all go. you do what ever storyline youre given lol.
nuff said lads. |
Baldour Ngarr
Aliastra
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Posted - 2008.11.19 09:37:00 -
[7]
Originally by: Lady Aja and guess what?! there was none of the ore my agent wanted in curse space.
And exactly how would it be vitally important to the war preparation that you spend ten minutes sucking on a rock right here that any damn fool could have fetched?
It didn't ever occur to you that it being an ore not available in local space, was exactly the point? |
Loc Maythan
Gallente AlfaCorp
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Posted - 2008.11.19 11:06:00 -
[8]
I believe it probably is random. I periodically go through phases of getting the same storyline repeatedly - I've had Preparations 5 or 6 times in a row in the past - but for the last month or two I have been getting random ones, and Preparations for me actually seems to have disappeared - maybe you're getting all mine ;-)
For this particular mission, I keep a stockpile of Kernite at the station where the mission if offered. That way, I accept and complete the mission in 3 seconds and get a nice (ish) implant. I don't bother mining the stuff myself - just watch the market for a good local price and buy enough for 10 missions.
Be of stout heart (and many other cliches) - your run of 'bad' luck will end as suddenly as it began.
Loc.
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.11.19 11:13:00 -
[9]
ccp seriously need to admit their mission reward calculator is broken, iirc it has a 16 min bonus time to mine a large load of kernnite. most would be hard pressed to do that even in a hulk, it's gotten ridiculously unbalanced. But as everyone knows you don't actually mine it you just buy it from the haulers who have left large sell orders in station and then hand it in immediately. Since everybody did this ccp's auto balancer decided everyone can harvest 8k kernite in about half a minute and balanced the reward down to roughly half a minutes worth of standing and isk reward. Imagine if that mission didn't give out the +4 implant (isk reward instead), no one would do it as you'd be losing money and it wouldn't balance out properly as it would be a massive waste of time for anyone to do it taking the 'proper' (actually mining the kernite) path.
That mission balancing calculater doesn't have much of an effect on combat missions as most of the rewards come from bounties/loot but hauling missions are really screwed up horribly. they don't seem to take into account distance (which is 90% of the time on these missions) and some are just randomly reallly low while others are really high. Mining missions are somewhere in between with relying completely on Lp/isk rewards (there where regular mineable roids in there but ccp removed them) one mission got completely unbalanced when it was changed to take ~5-10 times as long but still has the old reward balance.
What I find ironic is that the faster you do missions the less reward you get, if it was just you the balancer considered then no matter how hard you worked you would pretty much get the same amount in the end. Not really an encouragement to help out the noobs who are balancing up your rewards, also 2 ppl missioning together tends to screw it up.
tl;dr = rabble rabble mission autobalancer is broken rabble rabble.
ccp fix mining agent missions % pls |
Zaknussem
Caldari Intrum Industria
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Posted - 2008.11.19 11:33:00 -
[10]
Originally by: Typhado3 Mining missions are somewhere in between with relying completely on Lp/isk rewards (there where regular mineable roids in there but ccp removed them)
I would really like to hear the reasoning behind this change. |
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.11.19 12:29:00 -
[11]
Originally by: Zaknussem
Originally by: Typhado3 Mining missions are somewhere in between with relying completely on Lp/isk rewards (there where regular mineable roids in there but ccp removed them)
I would really like to hear the reasoning behind this change.
No idea, guess they didn't like people mining in mining missions. yes I know that sounds stupid but considering mining agents give ~60% mining mission (rest is hauling/combat) I'm not sure they like mining as a way of doing missions. Kinda strange since there are loads of veld, omber etc. roids in combat missions. |
Suga H
Gallente Federal Navy Academy
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Posted - 2008.11.19 12:56:00 -
[12]
You people are still getting +4s for those repetitive storyline missions? I've had the same two hauling storyline missions at level 4, with the exception of one multi-part kill mission almost forever ago.. and in the last 10 storylines, I haven't gotten an implant.
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Rab See
Minmatar
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Posted - 2008.11.19 14:44:00 -
[13]
I seem to have had much the opposite wrt storylines, 80% kill and 20% haul.
It is definitely a shock when you are getting kills worth 8% a time to faction, and 24% to the storyline agents corp, to go to the ridiculously low standing gain of a hauling mission.
I'm not complaining though, I think I know the secret as to why :) |
Ghengis Tia
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Posted - 2008.11.19 15:17:00 -
[14]
C'mon folks. Storyline missions are always listed in your journal, with all pertinent information, prior to you going to the station to accept the mission.
This gives you plenty of time to mine the ore, or purchase it somewhere and haul it to the station.
If you run missions, I'll bet you've turned your nose up to the 'roids in the deadspace areas, which coincidentally correspond to the ore needed for storyline missions. Why else would omber be in Amarr space, unless it was meant to be mined for such a purpose?
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Iamid Ichabod
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Posted - 2008.11.19 15:30:00 -
[15]
I've had similar experience since the LP stores were introduced. I've only had 1 combat level 4 storyline mission since that time. I've had a fair amount of the 15 million courrier missions though, so I haven't minded much.
Anecdotaly, for non story line missions, I've found the ship I'm in as well as it's fittings seem to impact the mission offered at the time of request. Eg, when I'm in a combat ship with em/therm fittings I tend to get more Sansha missions, when kin/therm more guristas. (I haven't kept an statistics on it just what I've observed).
Perhaps when the story line mission triggers I've been salvaging, or hauling and it's impacted the mission offered. |
Zaknussem
Caldari Intrum Industria
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Posted - 2008.11.19 15:41:00 -
[16]
Originally by: Typhado3 No idea, guess they didn't like people mining in mining missions. yes I know that sounds stupid but considering mining agents give ~60% mining mission (rest is hauling/combat) I'm not sure they like mining as a way of doing missions. Kinda strange since there are loads of veld, omber etc. roids in combat missions.
It's so strange it just can't be true. If CCP didn't want us mining in missions, there wouldn't be any mining missions, simple as that.
The only mission I know of that both requires mining and is worth the effort is New Frontiers 1/7, where you can get some Gneiss, Omber and Veldspar. |
Anson Niven
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Posted - 2008.11.19 15:47:00 -
[17]
Originally by: Typhado3 ccp seriously need to admit their mission reward calculator is broken, iirc it has a 16 min bonus time to mine a large load of kernnite. most would be hard pressed to do that even in a hulk.... But as everyone knows you don't actually mine it you just buy it from the haulers who have left large sell orders in station and then hand it in immediately. Since everybody did this ccp's auto balancer decided everyone can harvest 8k kernite in about half a minute and balanced the reward down to roughly half a minutes worth of standing and isk reward.
You can also go mine the ore before you accept the mission if you don't want/can't buy it.
The last 3 storylines I got were 10 parts, the next 3 will be some 5 minute courier. It all evens out...I guess :) Maybe only a certain number of people can have the same storyline at a time and since those long kill series take longer you wont get them as often. I try not to work the overpopulated mission areas and dont get those same ones over and over, so maybe it's your location? |
Ishikari
Gallente Ishikari Industries
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Posted - 2008.11.19 18:18:00 -
[18]
Random number generators can never be completely random. It is the way it is, so as annoying as it is to get crappy storylines, eventually you will get a string of really good ones. --- Ishikari Industries
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Iamid Ichabod
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Posted - 2008.11.19 18:38:00 -
[19]
Originally by: Ishikari Random number generators can never be completely random. It is the way it is, so as annoying as it is to get crappy storylines, eventually you will get a string of really good ones.
Perhaps it hasn't completely random.
Again, in my experience I've seen I can influence the pool of normal missions I get from an agent (not the mission itself just the range of enemy types I'd fight). Perhaps this works in storyline missions as well, and something you are doing is triggering the same storyline offer.
When you turn in missions are you always in your salvage boat (assuming you salvage)? Do you use R&D agents? If yes what ship types might you be in? Do you use mining agents or do currier missions? When you request missions what sized ship are you in? How is it fitted ei what are you top resistances?
Try changing your fittings when you turn in/request normal missions with the different agents to see if an overall pattern emerges. If you do see a pattern. Change your behavior when a storyline is about to trigger and see if the offers change. |
Jach Wong
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Posted - 2008.11.19 20:23:00 -
[20]
Originally by: Ishikari Random number generators can never be completely random. It is the way it is, so as annoying as it is to get crappy storylines, eventually you will get a string of really good ones.
Yes, but if you know how to play around with random number generators, you can easily avoid repeating the same return in consecutive attempts.
Observe:
int max = 4; int min = 0; int count = 5; int last = 2; // assume we got 2 last time int next = (last + (rand() % (count-1)) + 1) % count;
This could return something like 212121 but it'll never return 222222, and if you're really concerned about it, there are other algorithms to make repetition less common. "This is not the boot you're looking for." |
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Marduk Kilrathi
Amarr Lions Of Judah
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Posted - 2008.11.19 22:30:00 -
[21]
Originally by: Ghengis Tia If you run missions, I'll bet you've turned your nose up to the 'roids in the deadspace areas, which coincidentally correspond to the ore needed for storyline missions. Why else would omber be in Amarr space, unless it was meant to be mined for such a purpose?
Clearly you have no idea.
Firstly, irrespective of what roids you find in a deadspace area, that area was for a separate mission entirely and should have nothing to do with the storyline mission.
Secondly, depending on what M4W mission (for me kernite) you get will depend on what ore you have to mine. And never have I seen kernite in a lvl 4 mission. Additionally, kernite is not found anywhere in Syndicate as far as I'm aware.
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Lady Aja
Caldari Ore Mongers Black Hand.
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Posted - 2008.11.19 23:03:00 -
[22]
Originally by: Jach Wong
Originally by: Ishikari Random number generators can never be completely random. It is the way it is, so as annoying as it is to get crappy storylines, eventually you will get a string of really good ones.
Yes, but if you know how to play around with random number generators, you can easily avoid repeating the same return in consecutive attempts.
Observe:
int max = 4; int min = 0; int count = 5; int last = 2; // assume we got 2 last time int next = (last + (rand() % (count-1)) + 1) % count;
This could return something like 212121 but it'll never return 222222, and if you're really concerned about it, there are other algorithms to make repetition less common.
I dont think you can get more random than this 770580 |
shokoti
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Posted - 2008.11.20 02:04:00 -
[23]
Uhg,12 missions in the last 2 days and ive pulled exploited sensitivities 6 times and stop the thief 6 times. This is getting very irritating.
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Yelard
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Posted - 2008.11.20 03:37:00 -
[24]
Heh, yeah, took a while to get used to that. On the plus side you'll sometimes get good missions back to back also. The missions also seem to group up depending on what standings you have with an agent. Think I had that one where you blow up the repair station like 6-7 times in a row.
One thing I will recommend: If you do a mission that requires minerals more then a couple times, take a load of those minerals to that station. Most people don't mind paying extra for minerals if they are at the station where they are needed. There have been times when I have bought a badger just for this and then sold it after a few trade runs. Between the aggravation that was saved, and the isk that was made it was well worth my time.
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KISOGOKU
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Posted - 2008.11.20 06:25:00 -
[25]
My experience with caldari storyline agents materials for war preparation > transaction data delivery -A special delivery 40k one> shipyard theft> A case of kidnapping >Covering your tracks (only 2 or 3 times at 2years )
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Abyss Wyrm
Caldari
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Posted - 2008.11.20 06:46:00 -
[26]
Edited by: Abyss Wyrm on 20/11/2008 06:47:15 i got them like a 20 time must be. But thats L5 MFWP, +12% faction standing and +5 imp \o/ = ))
Anyway, there is war out there, ppl! So stop whining and work harder!! |
Qui Shon
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Posted - 2008.11.20 08:02:00 -
[27]
Originally by: Loc Maythan I don't bother mining the stuff myself - just watch the market for a good local price and buy enough for 10 missions.
That's 96 000 m3 for Kernite. I dun have a freighter.
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Loc Maythan
Gallente AlfaCorp
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Posted - 2008.11.20 10:24:00 -
[28]
Originally by: Qui Shon
Originally by: Loc Maythan I don't bother mining the stuff myself - just watch the market for a good local price and buy enough for 10 missions.
That's 96 000 m3 for Kernite. I dun have a freighter.
It was only an example. Stockpile whatever you can, even if it is only enough for a single instance of the mission - you will then not have to worry about missing the time bonus. Restock after each mission in preparation for the next time you get it.
A reasonably set up industrial should be able to collect enough for several instances of the mission - my Iteron V with GSCs can collect enough Kernite for 5 instances.
Or get a corpmate to do it for you.
Or set up a buy order in the station.
Various solutions ;-)
Loc. |
Qui Shon
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Posted - 2008.11.20 10:30:00 -
[29]
Nah, I've become so lazy I'll just continue to buy it at 300isk/u, as long as those price gougers continue to supply me |
Marduk Kilrathi
Amarr Lions Of Judah
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Posted - 2008.11.20 19:55:00 -
[30]
Originally by: Qui Shon
Nah, I've become so lazy I'll just continue to buy it at 300isk/u, as long as those price gougers continue to supply me
Is that all you have to pay?! Up in Syndicate, the sell orders for Kernite are at 1000isk/u. Even with shipping costs, it's still cheaper to buy from empire and ship out. |
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