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Memorya
Minmatar
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Posted - 2008.11.19 12:41:00 -
[1]
if you are not a skilled cover ops pilot ... how much chance you have to avoid all dangers in 0.0 ?
what is the best tactic when you get into gate camp with a warp buble ?
is this ok ? 1. align 2. cloak 3. warp
or you have to look in what direction you will go first .. and when you are out of the buble you warp ..
and what to do if someone decloaks you ? .. hit the MWD and try to escape or .. ?
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King Rothgar
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Posted - 2008.11.19 12:59:00 -
[2]
No ship is completely safe anywhere. But Cov Ops are amoung the safer ships (as are inties). Typically you will want to cloak as quickly as possible after decloaking at a gate. With a little luck the enemy won't lock you or see your position before you disappear again. You will of course want to vacate the area as fast as possible. Whether or not there is a bubble at the gate doesn't really change that. If there is a bubble your priority should be getting away from the bubble. |
Memorya
Minmatar
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Posted - 2008.11.19 13:16:00 -
[3]
bubles are few km wide ... so how much chance i have to escape if i click align to next jump gate, cloak as fast is possible after decloak ... and go in a straight line out form the buble ...
align and go is ok? or is better to choose the way out from buble before align to the destination point ?
i just want to know how much chance i have not to bump into a gate camper if i allways align to my destination ... |
Ecatherina W
Gallente Dromedary Goat Albatross and Fish Big Bang Quantum
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Posted - 2008.11.19 13:18:00 -
[4]
Memorya, we sometimes practice bubble camp escaping on the testserver. You are welcome to join us the next time it happens. Training is going to teach you better than reading a forum.
:) Kath
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Joe Martin
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Posted - 2008.11.19 15:01:00 -
[5]
Generally speaking it's very safe.
If you time your cloak right you'll only appear on overview and in space for a fraction of a second, not enough time for them to target you or tell which direction you start heading in.
When you do break the cloak it's a good idea to start moving either straight up or straight down, as someone trying to break your cloak (such as a ceptor) will usually head towards you laterally in the direction they saw you.
As soon as you've left the bubble or established a semblance of distance from anyone trying to physically decloak you, align and warp off.
If there is an unexpected significant gate camp on the other end (multiple large anchored bubbles, lots of targets potentially decloaking you) generally I will hold the cloak as long as I can to wait for the session change, then punch the MWD back to the gate. You'll make it in a few seconds; its small enough time span to the point that multiple ships won't be able to web you to a halt - that and you take virtually no time to hit max speed (~2-3km/s) which should carry you to the gate in a hurry regardless.
But as with every scenario you could possible be in, there's always a contingency. Let your common sense prevail above all.
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Memorya
Minmatar
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Posted - 2008.11.19 15:46:00 -
[6]
thanx for advice ... i'll try and hope for the best Metal lives forever !! |
Faife
Noctiscion
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Posted - 2008.11.19 16:27:00 -
[7]
one bit of advice: in case of traveling through a system where you have no bookmarks, if you see ANYONE in local, don't go gate to gate. warp first to the planet/moon that the gate orbits, scan the gate for targets, then try to approach from a direction where they can't suck you out into a bubble.
use the F11 map for that --
i am a humble and inefficient ammo to dps converter |
Memorya
Minmatar
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Posted - 2008.11.19 17:04:00 -
[8]
Originally by: Faife one bit of advice: in case of traveling through a system where you have no bookmarks, if you see ANYONE in local, don't go gate to gate. warp first to the planet/moon that the gate orbits, scan the gate for targets, then try to approach from a direction where they can't suck you out into a bubble.
use the F11 map for that
suck me into bubble ? ... you mean that they can set up a bubble between two gates and catch you in ? .... if the gate is camped i just warp to 0 .. but if they can catch me in between ... hm .. |
Plim
Gallente Oursulaert Technology Institute
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Posted - 2008.11.19 17:31:00 -
[9]
Originally by: Memorya
Originally by: Faife one bit of advice: in case of traveling through a system where you have no bookmarks, if you see ANYONE in local, don't go gate to gate. warp first to the planet/moon that the gate orbits, scan the gate for targets, then try to approach from a direction where they can't suck you out into a bubble.
use the F11 map for that
suck me into bubble ? ... you mean that they can set up a bubble between two gates and catch you in ? .... if the gate is camped i just warp to 0 .. but if they can catch me in between ... hm ..
No, they put a bubble up at a gate and instead of landing within jump range, you land inside the bubble. So what you need to do is warp in from a direction where you won't land inside the bubble. |
Juyfne
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Posted - 2008.11.19 18:35:00 -
[10]
If you have time and are going for a moon, scan it first and make sure there isn't a POS sitting there. :-/
*looks at picture of my old ship*
Originally by: Faife one bit of advice: in case of traveling through a system where you have no bookmarks, if you see ANYONE in local, don't go gate to gate. warp first to the planet/moon that the gate orbits, scan the gate for targets, then try to approach from a direction where they can't suck you out into a bubble.
use the F11 map for that
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Grarr Dexx
Amarr The Cosa Nostra La Cosa Nostra Alliance
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Posted - 2008.11.19 19:16:00 -
[11]
Can't covops warp cloaked? I've never caught good covops pilots, even with my maledictions... |
rez914
Republic Military School
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Posted - 2008.11.19 19:42:00 -
[12]
CovOps can pretty much escape from anything except a gate camped by a lot of ships orbiting it at 15km or so. THEY'LL GIT YA!
If you're in a mobile bubble GTFO ASAP! Double click somewhere in space toward the nearest edge and immediately cloak. Then change your direction about 45 degrees, still pointing out of the bubble, so they don't decloak you based on where you were heading.
Most anchored bubbles are usually inline with gates so if you don't make a habit of going directly from gate to gate you'll be safe. Use the F11 map to find an out-of-line planet to warp from, or a nearby planet to scan for dictors/anchored bubbles.
If something gets close and you think you might be decloaked immediately begin aligning to a planet/asteroid belt/the sun and get up to speed. Hopefully you can avoid getting decloaked but if not you'll already be well on your way to gettin' safe.
A trick I had to learn the hard way was to warp to 50km on scan results unless you enjoy bumping into pos shields.
Cloak is a covops life so do what you need to in order to keep it. Try not to let anyone know what ship you're in. Stay HIDDEN LIKE DANGER. |
My Sister
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Posted - 2008.11.20 00:05:00 -
[13]
havbe bubbles changed the way they work or somthing? its been a while since i have roamed 0.0 but the way bubbles have worked in my experience is this way:
bubble is anchored anywhere in the same grid close to gate and anyone warping into that grid will be sucked onto the leading adge of the bubble closest to the direction they came from.
we used to anchor our bubbles 30km behind the gate because it caused the bad guys to have to turn around and mwd back to the gate giving us extra time to lock em before they tried to jump. also placing a jet can at the point you get dragged to on the bubbles edge prevents cloakers from being able to cloak.
but maybe bubbles work differently now and you actually have to place them in the flight line of your targets... |
Khandara Seraphim
StarHunt Fallout Project
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Posted - 2008.11.20 02:29:00 -
[14]
bubbles have always needed to be placed in the flightpath of incoming ships to trap them.
however, if you COVER the gate with a bubble then it will stop people warping to it from all directions |
Ecatherina W
Gallente Dromedary Goat Albatross and Fish Big Bang Quantum
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Posted - 2008.11.20 06:52:00 -
[15]
Edited by: Ecatherina W on 20/11/2008 06:52:37 Bubbles in flight path - or in a direct line ahead of flight path - within 100km - will suck you in and drop you out of warp. Effect is generally referred to as sucking bubbles. It is possible to set up a sucking bubble - technically - anywhere on the flight path, but practical use is either 100 km in front of the gate or 50km behind the gate.
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Ralara
Caldari D00M. Triumvirate.
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Posted - 2008.11.20 07:53:00 -
[16]
Originally by: Ecatherina W Edited by: Ecatherina W on 20/11/2008 06:52:37 Bubbles in flight path - or in a direct line ahead of flight path - within 100km - will suck you in and drop you out of warp. Effect is generally referred to as sucking bubbles. It is possible to set up a sucking bubble - technically - anywhere on the flight path, but practical use is either 100 km in front of the gate or 50km behind the gate.
Anywhere in the flight path on grid at the exit point. If you make a SS between 2 gates and drop a bubble it wont drag them out of warp mid-way. --
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Artanixir
Unnatural Growth Apotheosis of Virtue
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Posted - 2008.11.20 09:42:00 -
[17]
yeah it has to be on grid at the exit point, it changes depending on the system, i've seen bubbles suck you a good 70km away from a gate before, also seen some that don't work anymore than 10km after the gate.
Easiest way to avoid gates is to warp from a planet/moon/whatever that isn't on one of the gate routes. Or if you're really scared, warp to the gate at 100km, see where the bubbles are, and then warp from a direction that wont get you caught :) |
Memorya
Minmatar
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Posted - 2008.11.20 09:56:00 -
[18]
thanx all for advices ... i managed to get safe deep into 0.0 to my HQ. In systems with neutrals or hostiles i warped to a planet and then to gate.
in one system with no players in it i get sucked in one bubble 75km before the jumpgate ... lucky for me that bubble was abandoned .. well i went directly from gate to gate because there were no players in system. i learned my lesson :)
.. in the end .. if you know how to fly a covert ops you fly safe ... the only problem i see is if you enter a sys with a gatecamp with many ships orbiting around |
Jimi Tetro
Vanquish Inc
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Posted - 2008.11.20 11:13:00 -
[19]
Just watch out for smartbombing battleships.
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SheriffFruitfly
Caldari
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Posted - 2008.11.21 14:40:00 -
[20]
Originally by: Memorya if you are not a skilled cover ops pilot ... how much chance you have to avoid all dangers in 0.0 ?
what is the best tactic when you get into gate camp with a warp buble ?
is this ok ? 1. align 2. cloak 3. warp
or you have to look in what direction you will go first .. and when you are out of the buble you warp ..
and what to do if someone decloaks you ? .. hit the MWD and try to escape or .. ?
Very safe. The only way to learn is to do it.
It's arguable whether a falcon is safer than a buzzard. Probably 6 on one hand, 1/2 dozen on the other. |
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Tzar'rim
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Posted - 2008.11.21 15:09:00 -
[21]
After a while it'll be like this;
corpie; did you encounter any gatecamps or problems me; uhm... can't remember
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Faife
Noctiscion
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Posted - 2008.11.21 16:12:00 -
[22]
confirming that the "bubble with can in middle" trick is kryptonite to cov ops. |
Jarvis Hellstrom
Gallente The Flying Tigers
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Posted - 2008.11.21 16:14:00 -
[23]
Originally by: Memorya bubles are few km wide ... so how much chance i have to escape if i click align to next jump gate, cloak as fast is possible after decloak ... and go in a straight line out form the buble ...
align and go is ok? or is better to choose the way out from buble before align to the destination point ?
i just want to know how much chance i have not to bump into a gate camper if i allways align to my destination ...
When dodging gate camps in a cloaked ship, if you're in a bubble never simply align to the outgate. Remember, if the enemy flies within a couple klicks of you, you decloak. Unless you're very hot in the MWD you're very likely to get locked, scrammed, primared and killed. Remember in QR a two point scram also shuts down your MWD so an AB might be better in this particular case.
More important, however, is the mental game. Remember that nothing stops you from piloting your ship manually. You don't HAVE to align on your destination. In fact with enemies about that's generally a bad idea (as they can follow you if the wish). Better to pick a random, empty are of space to point at. Double click on that and then cloak quickly. Remember that up and down are viable directions. Lots of campers tend to get stuck in 2D thinking so this can mean they'll miss you. You have an entire sphere of direction to go in and a fast cloaked ship. Overdrive injectors and other nano style fits will still increase your speed cloaked. For CovOps cloaks this could be significant, it doesn't make that much difference with regular cloaks.
Once you're out of the bubble you can warp away but if you've seen some of your enemies warp off in the direction of your outgate consider warping to a planet or moon at 100km and waiting a bit.
If you were using a regular cloak (have to decloak to warp) I'd always recommend warping to some astrographic point as otherwise they can see you warp and follow you.
There are a lot of mind games involved in running camps in a cloaker ship and it won't always work. It can be a lot of fun though.
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Tasko Pal
Heron Corporation
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Posted - 2008.11.21 19:16:00 -
[24]
Originally by: Jimi Tetro Just watch out for smartbombing battleships.
Haven't died to this (in 0.0 that is), but I gather the approach is either to camp the gate warp in point with a permabombing bs or have it wait in the middle of a warp bubble for a covert ops to appear. Easy to one shot an untanked covert ops (and the pod).
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Wyn Pharoh
Gallente Crystalline INC The Black Alliance
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Posted - 2008.11.22 11:03:00 -
[25]
-> Even tho your cloak deactivates your active modules, it is very nice to realize that they finish the currently active cycle before deactivation. So, if u hit DC, MWD then cloak, u will get all the resists and a very important boost to your speed at the same time that your ship is fading off the grid. Its as simple as f1, f2, f3 (and that's only if your paranoid enuf to equip a DC module) for your covops to escape all but the most hideous of circumstances.
-> Don't panic, capitalize on that short burst of speed away from anything incoming, and a covops can go just about anywhere as long as you keep your head. Don't know if it was spelled out, but you don't align, cloak, jump. We move anywhere our enemy is not at the same time we cloak, then reposition as the situation presents itself. Do not automatically warp to 0 either, as you limit all of your possibilities by doing so; you should be fit for speed so a short 10-20k mwd run to the gate will be what keeps you and your pod from becoming a Smartbombing BS KBstat. Smash the State...and Have A Nice Day!!! |
Tzar'rim
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Posted - 2008.11.22 11:19:00 -
[26]
Originally by: Wyn Pharoh -> Even tho your cloak deactivates your active modules, it is very nice to realize that they finish the currently active cycle before deactivation. So, if u hit DC, MWD then cloak, u will get all the resists and a very important boost to your speed at the same time that your ship is fading off the grid. Its as simple as f1, f2, f3 (and that's only if your paranoid enuf to equip a DC module) for your covops to escape all but the most hideous of circumstances.
-> Don't panic, capitalize on that short burst of speed away from anything incoming, and a covops can go just about anywhere as long as you keep your head. Don't know if it was spelled out, but you don't align, cloak, jump. We move anywhere our enemy is not at the same time we cloak, then reposition as the situation presents itself. Do not automatically warp to 0 either, as you limit all of your possibilities by doing so; you should be fit for speed so a short 10-20k mwd run to the gate will be what keeps you and your pod from becoming a Smartbombing BS KBstat.
a) you fit a damage control to your covert? b) you actually activate it BEFORE the cloak, making it take more time to get the cloak working?
Don't
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Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2008.11.22 11:21:00 -
[27]
I recently wrote a four part series on flying a CovOps for Eve Tribune The first part was in issue #34 this year. The other 3 parts were spread over about 6 weeks.
There's quite a bit on evading gate camps, setting up your CovOps, scanning and generally getting the best out of these ships. It was written prior to QR, but is still relevant.
If you're starting out in a CovOps, it's worth a read. ______________________ Isn't it time you learned to fight back? Agony Unleashed Home of the PvP University.
Now Recruiting. |
Tzar'rim
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Posted - 2008.11.22 11:26:00 -
[28]
Only read the fist part (I'm too stupid to find the second, might want to add a link to the next installments), but personally I find fitting burst ECM and all that a bit useless, first of all it only works very short range, so close than they can almost decloak you anyway. Secondly it takes up slots and fitting much more useful for other stuff (depends ofcourse on which covops you fly). Tanking or defensive ESM is like fitting an armor tank to a full shield tanked drake; nice idea but if they break your first defense it's not really going to make any difference.
I DO like the sensor dampener but for quite different reasons; fit a long range point, fit a dampener with scan resolution script and keep that BS/BC pinned down till your friends arrive.
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Miranda Matari
key tech limited
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Posted - 2008.11.22 13:20:00 -
[29]
tbh i fit stabs to my covops - what am i going to target anyway ? plus some nanos i`d suggest with QR
practise to align, immediately hit the mwd and then the cloak - thats the key point
and pray they dont get too close while you`re still in the bubble
still have to lose a covops to a camp :) worked out so far -- Miranda Matari of the key tech limited |
Wyn Pharoh
Gallente Crystalline INC The Black Alliance
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Posted - 2008.11.23 04:31:00 -
[30]
Yes, I fit a DC the 1st few times I flew my copovs shortly after I encountered my 1st well setup smartbombing gatecamp in an Inty. Ouch. Dont now, as it takes a low slot that I have better uses for. Still, an activated DC on any ship that cloaks will still be running for quite awhile, covops or not...
Let me get this straight tho, You wouldn't activate your MWD, after remapping it to the F1 key, with your cloak on F2 because why? Last time I checked, mouse clicks in space while simultaneously clicking F1 then F2 cost me an extra how much of a second? Meanwhile I move while fading as close to 2k m/s as I can get out of a single MWD cycle.
Campers will try to close on you, will try to flood the area with drones, cans and previously unsuccessful piloteers' frozen corpses, why give them any opportunity to succeed? OP asked for best tactics, this is one of them. GL. Smash the State...and Have A Nice Day!!! |
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