Bomberlocks
|
Posted - 2009.01.13 02:18:00 -
[1]
I'm still pretty new at this game and don't have much experience in losec apart from doing a few missions and some ratting there, but I see what I think is a point of view problem with the topic on this thread: The feeling that player A must have the right to force a fight on player B regardless of player B's wishes.
The thread author opined that gate camps were a fine game mechanic and that increased agility makes it less so. There was also an implied point of view that CCP were forcing blob fights and killing solo PvP. I don't understand the reasoning behind this. How is the ability to sit at a gate and effectively stop all traffic through it improving the numbers of people venturing into losec to attempt PvP?
I think that gate camps effectively (pre QR) made the risk of going into losec very high. It is fine for people with a lot of ISK and high skills who can make up the difference quickly, but, the ones who do get caught in gate camps are the new players. Often, that experience will simply make sure that they avoid losec at all if they possibly can. Watching the various local chats in hisec, I see quite a few people saying that others should stay away from losec, and I've been in 2 corps where no one ever went near there.
The real problem, inmy view, is that the enormous amount of time needed to train anything and make enough isk to be able to do any real PvP in eve makes it almost guaranteed that very few people are willing to risk the loss of an expensive, in both time and isk, ship to a more experienced player. The problem is that players are human and won't risk big losses, in general, even if it is just a game. The problem is the amount of time that skill training takes.
Make skill training shorter, and attaining better equipment easier, and lo and behold, I m willing to bet that a) more people would actually play the game (instead of the 200k trial accounts that are usually active at any one time that don't get renewed because the trial player gives up in frustration), and b) more people would be willing to risk PvP.
I'm sure that would solve a lot of problems, including this one.
|