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Raimo
Gallente Wrath of Fenris
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Posted - 2008.11.22 06:45:00 -
[1]
Edited by: Raimo on 22/11/2008 06:45:31
Originally by: Cpt Branko Edited by: Cpt Branko on 19/11/2008 19:15:30 (a) I didn't get the memo on PVP outside of 0.0 being impossible. Gatecamping? Yeah, it's much more trivial to escape gatecamps, in travel fit ships (which is a big but however). Travel fits in general were always successful (although pre-QR that meant MWD+cloak, but it was fairly easy for even a plated BS to evade a camp this way short of a very capable decloaker - and pirates don't get to use ceptors, remember).
Uh, nope. ATM you don't need travel fits to escape a multi-ceptor tackle (some with sensor boosters).
Last night we had a FEROX warp out on us, at least one sensor boosted ceptor pilot had time to yell "Point" so it was the usual "Stabs, ****" when he warped off... However, after a bit this said Ferox was cargo scanned... No stabs. No agility mods. Just shield tank. If this is by design, I'd like the design to change.
And yeah, we're not catching much caracals that don't want to fight these days. OTOH a lot of plated stuff still gets caught, even one AF last night. So it seems that it's a shield tanker GTFO boost more than anything.
I really wish this issue was adressed somewhat, I don't mind all frigs being practically uncatchable but cruisers and up should not be like this.
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.11.23 13:25:00 -
[2]
Originally by: Cpt Cosmic Edited by: Cpt Cosmic on 22/11/2008 14:27:33 you cant catch a cruiser with 3 istabs in lows OH NOES!!! HE WARPZ FAST!!! CRY CRY!!! fit 3 sensor boosters to counter his 3 istabs and you have good chance to get him.
btw I saw already many fail camps, like 3 hics barely scratching my Sacs paintjob cause their dmg sux so much and I bet I will find one of those here.
Fit that sensor boosted ceptor yourself, grab a couple of friends to cover the larger gates and see how well it goes. Oh noes, these things are uncatchable! To the forums!
You should actually TRY pewpew once before making an ass out of yourself talking about it.
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.11.24 07:50:00 -
[3]
The 3 posters above me are totally, totally clueless. Stop derailing the thread with your nonsensical pirate hatred, please.
For the record, I and all in my corp think that this is a huge problem, and we are not pirates. We are a FW corp *mostly* shooting the enemy militias and this is hurting our FW small gang roams as well as gate stakeouts that are an integral part of FW like *any* EVE PVP. And also, we are not noobs even though we are in FW, most of our members have a history of either 0.0 or lowsec PVP life and have *chosen* FW as they get much more fights in it than ever in 0.0 or pirating. The secret is out!
We still get fights and kills and are currently the top FW PVP Corp but we are getting frustrated with the near-instawarping non-istabbed feroxes and totally uncatchable caracals...
(BTW, we do engage targets of opportunity though, that means mostly shooting pirates and other blinkies as well as FW targets...)
This agility buff is negating much of the edge a well organized gang has with guerilla tactics and turning PVP towards boring blob vs blob yawnfest. CCP needs to look into this NOW.
Also, is this a separate problem or not? Doesn't help if such a scrambler/ disruptor bug exists as well.
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.11.25 20:41:00 -
[4]
Edited by: Raimo on 25/11/2008 20:43:27
Originally by: celtibero
and now i am hoping you arent saying "but i stil have to click the lock button and activate the module 1st... that way i loose alot of time thus making it imposible to lock him down so fast", i really hope u are not saying that, if u are just try these simple steps:
1- remove auto-lock 2- activate the module 3- press ctrl 4- when target jumps the gate and appears on overview left mouse click on him
much faster now ? hope so
And you have used this brilliant find of yours of a tackle sequence succesfully postpatch, to catch unplated cruisers or even BC's how many times?
Ah, right. I thought so...
Dave is right, unless pre-arming point modules was fixed recently. That has been bugged for a long time (I hear) and often results in a fail tackle even on a totally catchable target. I used to do it like that ages ago and wondered why my tackles often failed...
Edit: TEK9, np! Just keep on this topic, we really do need something adjusted here.
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.11.27 14:15:00 -
[5]
Edited by: Raimo on 27/11/2008 14:15:21 I would love a dev comment on this. I'm an user of the much talked about medium blasters, I still do kills with them however broken they might be but this tackling change is a seriously gamestyle crippling issue.
Also for the record the new region border gates are horribly large, making life even more miserable.
(But about med Blasters, I need seriously wacky blaster ship fits to make it work because of the stupidity that is the new scrambler... They would all need 1-2 more mids really... But that is a separate discussion which I guess we lost already. I so wish they would just buff ABs, go back a little on the web nerf and return the scrambler to what it was. Oh well...)
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.11.27 19:58:00 -
[6]
Originally by: celtibero
btw... what about shuttles ? how do u stop them outside 0.0 ? if PvP should be increasingly non-consensual.... shouldnt they be fixed too ?!?
how did u guys stopped shuttles from going anywhere in empire (if the pilot was not using AP in unsafe space) ?
Or is that u consider that moving a ship from point A to point B with a greater degree (or even total) of impunity is wrong ? before that ppl used carriers for that in unsafe space.... (yes u can always shoot the cyn victim, but the ship will get there sooner or later) and in safe space ppl used a non related 3rd party to haul or take the ships there..... so much fuss....
Dude. If that was supposed to be funny it's not. I for one *liked* the status quo pre-QR... Interceptors, shuttles and pods could evade pretty much any gatecamp, but normal combat fitted cruisers and even many frigs were perfectly catchable. It was *fine*. You pick a travel ship or a travel fit for safe-ish traveling, you pick your combat ship with the intention of tackling and killing somebody but risk being tackled and killed yourself. I thought that was very, very fair and balanced... |
Raimo
Gallente Wrath of Fenris
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Posted - 2008.11.28 13:09:00 -
[7]
Originally by: Karenzi
Originally by: Lyria Skydancer Yes there is a problem with ships warping too fast at gates. On the other hand the ship agility is fine. The problem is also not solved by increasing scan res because of server lag. The solution is a whole new mechanic.
Like it takes 2 secs to activate warp drive engines after you decloak and you can't use the same gate within a certain amount of time.
This would eliminate the warp off problem because of the new agilities but still maintaining agility for all ships for general pvp purposes. It also would make it impossible to run back through gates with faster mwd ships.
Problem solved. Too bad ccp never will give in to the carebear whines this would stir up.
oh god, first time reading this thread and this is pure genious. i would murder a hundred babies to get this change.
Lydia's idea would be horrible as is IMHO. With some modification, why not... Make it so that the warp drive delay was tied in to the agility of the ship, maybe? With proper balancing that would restore the previous status quo of pods, shuttles, ceptors and some other ships with travel fits being safe for travel except to disco BS.
The idea as presented would lead to total catchability and that also is bad, I think.
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.11.30 12:52:00 -
[8]
This topic belongs on the first page IMO. ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.01 08:14:00 -
[9]
Originally by: Matrix Skye No it doesnt. You're ticked you're having to work instead of sitting on your ass while gate camping. Yes, the easy gate camping days are numbered. Get over it, adapt and earn your kills, FFS.
You didn't read this thread? I already pointed out that I'm not a pirate, I am in FW... Where all my WTs already signed up to fight in a permadec.
And this change affects all empire PVP. Roaming and small gang guerilla tactics even more than gatecamping. The very things CCP promised to keep viable...
Nearly the only thing that is going to guarantee you a fight in FW right now is bringing a blob they can then outblob. Outside of the few noob solo BS/ BCs and very slow cruisers. Oh, and the totally new pilots who do not know what to do when they want to avoid a fight. How fun is that? ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.02 13:46:00 -
[10]
Originally by: Cpt Cosmic
try sensor boosted interceptors and such and to have a 100% chance to get someone you need a lag free environment, not gonna happen.
...
stop invent issues out of your arses
God damn fail wiseasses.
I don't know why I bother repeating what has been said before but if you really had tried this ingame you would know that a ceptor with 6000+ scan res will not currently catch a stock fitted Caracal. It might not even catch a Ferox or a Drake. That is a huge change from pre-QR low sec tackling and I, like many others, feel it is not good. ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.02 16:39:00 -
[11]
Originally by: Cpt Cosmic
nice lie try harder next time spreading misinformation around in forum. with 2k sensor str you can lock cruisers in about 1s, if you cant get a caracal that takes about 4s to get into warp I am sorry for you (even with agility fit you have quite a chance to get him although it is unlikely to happen cause of lag) and as I said connection plays a big role too, maybe you should stop loading prOn on your wireless connection while playing eve or even use a cable, I heard that helps.
Contradict yourself much? 1st you say I have quite a chance to tackle an istabbed Caracal, then you proceed to say that it is unlikely to happen cause of lag. - That is the whole point of it, you friggin idiot!
Align times have gotten so tight that lag plays a huge role, much more so than before... And anyone can lag irrelevant of their uber connection or taste in male genitalia. Every other part of the game is designed to work around the packet delay(lag), why should it be the deciding factor here? ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.02 17:40:00 -
[12]
Originally by: Captain Thunk
It's the same lag that everyone in my corp and everyone I've spoken to ingame about it gets.
It appears Raimo, whom I've never met before, also has the same lag.
And everyone I fly with gets this lag as well. Like I said, the flight control model used in EVE was chosen to circumvent this same lag. It exists, with all connections.
Captain "You can't see me touching myself over the internets" Cosmic failed his trolling.
Now, how about a dev reponse if this was intended or not? It does ofc affect empire mostly, I hope we matter... ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.02 17:45:00 -
[13]
Originally by: Cpt Cosmic Edited by: Cpt Cosmic on 02/12/2008 17:37:49
Originally by: Captain Thunk
Run out of logical arguments
oh the irony
Listen, get back to your NPC corp, board your CNR and shut up OR go to lowsec and try to catch targets at gates if you want to talk about this. Please.
(You could even find that you like the lowsec PVP alternative once you've tried it, it can be really fun... If you get a fight that is) ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.02 17:54:00 -
[14]
Originally by: Cpt Cosmic and yet still no valid point, except this lag stuff and insulting.
The lag stuff is a big part of the point and it is totally valid. Insults are just a bonus, free of charge.
TBH I still think you really, really should try this PVP thing everybody keeps talking about. It really is surprising how much fun you can have.
Remember to bring a big bunch of your sensor boosted theorycraft friends with their fibre connections so you can try catching those Caracals... Then get upset, say "To The Forums!" and come back here. ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.02 18:02:00 -
[15]
Originally by: Cpt Cosmic
btw I get plenty of fights in low sec and if I loose my pod/ship cause of lag because there is a gang with bazillions of drones out, I dont go to the forums and cry about it (that is what you do here, you got lag, whine and insult others).
Oh, you say you fight in low sec now? Whowouldathunk? Jeez...
And you lose pods to lag because a gang has drones out? Jeez...
(learn2bracket, learn2notlosepodsinlowsec to use some of those memes so fond to you)
We're not talking about a "losing your pod"- type lag here, we are talking about EVE's built in packet delay lag... I don't have a link handy but I have read on several occasions that the internal server lag is a predominant factor of the game design, because of the database architecture used. That indeed happens irrelevant of the connection quality to the client, and is a bigger factor in tackling smaller ships than scan resolution these days. ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.02 18:18:00 -
[16]
Originally by: Cpt Cosmic
Originally by: Raimo The lag stuff is a big part of the point and it is totally valid.
so you want have the game changed cause some people have more lag than others? you know that people all over the earth play this game and those that are farther away from the server location have more issues than others.
Originally by: Cpt Cosmic Edited by: Cpt Cosmic on 02/12/2008 18:05:57 the pod loosing low sec was an example cause there were indeed people with problems shortly after QR patch.
you should think laterally, you cant adapt a game to lag issues.
Your comments are starting to make less and less sense in regards to your "argument". You can back off now, it is ok and "honourable".
- If you had *read* what I wrote previously, the game has already been designed (or "adapted") around some fundamental server and internet latency or "lag".
We are just wondering here if this change to empire tackling that made this lag a skewing factor in tackle size - size relationships was intended or not and if there was some way to scale it back closer to the status quo prepatch...
---
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.02 19:53:00 -
[17]
Originally by: Matrix Skye
Originally by: Raimo Listen, get back to your NPC corp, board your CNR and shut up OR go to lowsec and try to catch targets at gates if you want to talk about this. Please.
I thought this thread wasn't about gate camping . Yawn. You got so much crap spewing from your ass you can't keep track anymore.
You also try to "camp" a gate when pursuing a target, you both have jumped through and he has not yet decloaked...
A lot of the combat in low sec does happen at gates even without someone camping them for prolonged amounts of time. Idiot. ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.02 20:48:00 -
[18]
Originally by: Matrix Skye Ha! Good one! You can't tackle for **** with an inty and you call me the idiot Why don't you talk to Tri on this thread. Maybe they can give you some pointers in pinning down your targets.
Ah yes, that's right... Lag is preventing you from killin stuff, right? . Then GTFO of Jita, son.
Why did you switch to your alt, was Cosmic losing his momentum?
Tri killing recons with frig hulls has what to do with this? I'm rather certain that those recons saw a couple of frigs and decided to engage... Which is a completely different matter. You really are making the signal to noise ratio rather bad in a thread that actually has a valid point unlike so many others on these forums. Which of course is your intent. Good job, troll. ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.03 15:51:00 -
[19]
For the love of god, is there no ignore function on these boards?
Cpt Cosmic/ Matrix Skye, why do you keep trolling and why do you use 2 of your characters to do the trolling? To confuse the matter even more? (Oh, Matrix is not Cosmic's alt you say? Just enlarge the character photos, fer chrissakes... Someone has a real fetish for a character that fugly with all the same pirty face tattoos and all... )
Could we PLEASE, PLEASE get a DEV response whether or not the tackling changes were intentional and wheter you're happy with the current situation or not...
Also, could someone with moderating priviledges take a look at this thread and consider action against this obvious troll who is trying his damnest to derail this thread into oblivion with nothing intelligent to add.
I would be interested in the opinions of someone who disagreed with me but had the guts and intellectual prowess to actually approve that a change has happened and also explain why he feels I am wrong...
This cpt Cosmic/ Matrix Skye character has done nothing like that, instead spouting that lag will be different in different parts of the world (How did that change with the QR patch?) Agility changed but mass too so we must be wrong, (WTF) he still gets kills, even pods in low sec And he loses pods too.. Even though everyone knows you can only kill a pod in lowsec if the other guy makes a mistake or there is excessive lag, he even admitted to losing one even though he has no lag and he still gets kills ok and tackles because he has no lag... My head explodes! ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.04 19:15:00 -
[20]
FFS!
From page 2:
Originally by: Raimo
Last night we had a FEROX warp out on us, at least one sensor boosted ceptor pilot had time to yell "Point" so it was the usual "Stabs, ****" when he warped off... However, after a bit this said Ferox was cargo scanned... No stabs. No agility mods. Just shield tank. If this is by design, I'd like the design to change.
(BTW, Pre-QR I was very concerned with gate camps in low sec in anything non- nanoed non- ceptor... Like everyone who had flown in low sec for longer than a couple of hours)
Originally by: Cpt Cosmic
Originally by: Kingwood Edited by: Kingwood on 04/12/2008 03:36:00 Align time needs a slight reduction. When I'm roaming solo, I'm not even remotely scared of jumping into a low sec gatecamp. I'll always be able to get out, unless I screw up or Eve lags me out. Eve is good on its way to consentual PvP. Still enjoying it atm though, will unsub when this is not the case anymore. Vote with your wallet, bickering on the forums is a waste of time, tbqh.
Edit: Reverse is true, also. I was chasing a WT flying a Ferox through several systems in a non-SB-boosted Zealot. I couldn't get a lock before he managed to warp off.
if gate camps scared you off in low sec you did something wrong. btw did you thought about the possibility that the ferox had his lows full of istabs?
---
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.05 09:59:00 -
[21]
Originally by: Cpt Cosmic
have not read everything, btw I have no problems getting bc sized stuff in a hac without sensorboosters.
You have not read everything???
And you disagree with everybody and say that they don't have any valid points?
And you have not read everything?
You really see nothing wrong in your ways here? ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.05 19:57:00 -
[22]
Originally by: Goumindong
Originally by: James Lyrus Here, have some numbers as fuel for this discussion: Crow - locks an Crow in 2s, warps in 1.8s Kestrel - locks a kestrel in 3.3s, warps in 3s. Thrasher - locks in 2.3s, warps in 3.5s. Caracal - locks a in 4.7s, warps in 3.7s Drake - locks in 4.1s warps in 7.5s (brutix is similar) Raven - locks in 8.3s, warps in 10.5s
With the exception of battlecruisers, a ship is marginal on locking a mirror of itself before it can warp. When doing things like locking, especially if you're in pursuit of someone, 'loading lag' is what controls whether you can do this or not. I don't know about you, but I'd rather that wasn't the case.
That is indeed pretty rough. They should probably cut lock times down by as much as they chopped agility.
Yeah. Except that would not even be enough because of the server lag inherent to the game... ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.05 21:46:00 -
[23]
Originally by: Kingwood So if I understand correctly, a Frig can't tackle another Frig without a sensor booster? Is that by design? If yes, that is pretty screwed up.
Exactly. Actually, a sensor booster or several might not even help as with frigs the lag becomes such a big part of the process... Like I said earlier, a 6000+ scan res ceptor could not catch frigs. And at least once not even a Ferox. ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.06 09:18:00 -
[24]
Last night we went for an AF/ ceptor roam in low sec for a change.. Guess how many frig hulls we catched at gates? How many cruisers got away?
(Actually, I didn't keep count but I think we did not catch a single frig hull even though we saw many and several cruisers also got away even when our ceptors were in point range)
Still waiting for dev comment.
Also the larger gates don't help with the new tackling issues at all. See here: General Discussion ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.06 21:07:00 -
[25]
Originally by: Karenzi
Thunk and Raimo, if you guys respond to one more troll, i swear...
No worries, I'm done with trolls.
Still waiting for dev comment. ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.07 14:46:00 -
[26]
Edited by: Raimo on 07/12/2008 14:46:04
Originally by: Furb Killer What i find intresting is the number of people here whining about stuff that was the same before QR. Yes i know there have been agility changes, and using a dedicated tackler (oh noes) to tackle stuff might be handy. However here i see people whining that their intie cant tackle other inties anymore before they warp off.
It was exactly the same before QR...
Nah, I'm whining if a ceptor cannot tackle a Caracal. Ceptor travel invulnerability in low sec is cool. ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.07 14:49:00 -
[27]
Originally by: abbagabba
Originally by: Ecky X Just wanted to chip in. Earlier today I jumped an Iteron V (with 2 nanofibers) blindly into a lowsec system, with the purposes of testing this. There were 2 HICs on the gate, and a 'geddon, and I warped away before they locked. No cloak trick, just warped.
I then proceeded to taunt them in local, but I felt kinda bad.
Haulers are one of the few ship classes that have the same agility as before. You were quite lucky!
Unless this bug is also for real.
Would explain a lot. ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.08 06:33:00 -
[28]
Originally by: GoodNDead /me sighs
your sensor boosted crow, with over 1700 scan resolution, fails to target ratting fitted throax.
Exactly. Please, dev comment? ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.10 10:33:00 -
[29]
Originally by: Lilith Velkor
Edit: As for lowsec is dying and small gangs etc, I cant really see how improved survival for small ships is hurting small gangs in any way, and lowsec just needs a reason for people to be there except for shooting each other.
Well it's hurting small gangs significantly as small gangs get bored and disband because they're not catching anyone... Or they join other small gangs and blob up. ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.10 10:43:00 -
[30]
Originally by: Lilith Velkor
The problem is probably approached best by working on the locking process itself (especially the issue with modules sitting more than a seconds before activating sometimes).
Good idea. If tackling modules hot was "pre-armed" server side and something was done to the lag it takes to a target show up on my overview and be lockable... It would actually work. Add some tweaks to scan resolutions across the board OR increase time-to-warp somewhat (leaving agility untouched) and we would be golden. ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.11 00:14:00 -
[31]
Edited by: Raimo on 11/12/2008 00:14:56
Originally by: Solid Prefekt Edited by: Solid Prefekt on 10/12/2008 20:02:31 I can't believe you could not lock a cruiser size ship with an Inty. In FW I locked all cruisers every time in my dual sensor boosted Stiletto. I even locked Punishers a few times (when they were tank fitted). There is a trick to it though (to get the instant lock) and it seems you pilot does not know how to do it.
Read the thread mate...
Originally by: Solid Prefekt
And, on top of it pirates have all those Factional Warfare noobs they can kill. I would think that Pirates are swimming in kills because of FW. Even a small RR gang should decimate an FW gang filled with T1 frigs.
Lol, I'm one of those FW "noobs" you talk about and I'm complaining about this... BTW, RR Gangs have a hard time decimating T1 frigs, the frigs just warp off. ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.12 08:06:00 -
[32]
This *still* belongs on the 1st page. Devs, please, anything? ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.20 08:56:00 -
[33]
Bump, for chrissakes!
BTW, at least one high SP corpmate of mine has sold his alt and left EVE for an extended leave because of his frustration with these tackling issues... Remember, not pirate but FW! ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2008.12.24 07:03:00 -
[34]
How 'bout a bump... And a Dev reply after the holidays? ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.01.02 18:02:00 -
[35]
Edited by: Raimo on 02/01/2009 18:03:29
Originally by: Exlegion
In essence, this means I won't be running missions in low sec for very long, as I cannot afford to lose a ship every time a gate camp forms to catch me. The reason I still run missions in low sec is due mostly because of my battleship's ability to cloak and its agility.
So atm running lvl4's in lowsec is very riskfree for you with a BS and a cloak? Proves the point of the OP pretty well TBH. (Though ofc your cloak helps and this thread isn't about cloaks)
Most PVPers I know think that taking an unscouted BS through lowsec should mean that it is prepared to fight and possibly die to a gatecamp if unlucky... LVL4 missions are supposed to be risky in Lowsec, I hear the rewards are better because of that.
Originally by: WarlockX
If it's going to be broken either way might as well be broken in a way that doesn't make ppl quit the game. Now lets think of a way to fix it that's not 2d.
I've seen dedicated PVPers quit/ take a break already because they're frustrated at the current tackling situation. They're not gatecampers and they never killed anything but combat ships...
Originally by: lecrotta TLDR
So are ppl looking to increase agility or reduce it and what are the pro and con arguments, pls be brief....
Even though I despise "TLDR" (unless it's a zillion- page threadnaught, here reading the 1st page is really enough) here are some key points:
- Most folks here would like to see cruisers be able to catch other cruisers etc ship class- ship class, at least with one sensor booster fitted.
- Everybody wants to see sensor boosted interceptors be able to catch anything but other ceptors, istabbed frigs and maybe heavily istabbed cruisers. ATM they have trouble catching un-istabbed BC at times. Small ships fitted for escape should be able to escape. Unscouted BS should not.
- Many want the new mega-big gates scaled down a little, at least elsewhere than 0.0/ empire borders.
Read the rest, it really is not that hard... ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.01.04 16:49:00 -
[36]
Edited by: Raimo on 04/01/2009 16:55:30
Originally by: Letifer Deus
Originally by: Raimo
I've seen dedicated PVPers quit/ take a break already because they're frustrated at the current tackling situation. They're not gatecampers and they never killed anything but combat ships...
That might be a little extreme. But the number of expletives shouted over vent by myself and my alliance mates after chasing targets through multiple systems has increased dramatically since QR.
Ain't that the truth!
Just a couple of nights ago we had a quick small 4- man roam with a Sensor boosted Lachesis as our tackler. The Lach pilot had not flown much after QR and he was totally baffled with the amount of Caracal (and HAC etc) tackles he missed... Not counting the number of AF (some plated I'm sure) that passed without worries.
TBH I'm also taking advantage of this new "feature" we have. I'm nearly invulnerable roaming in a cruiser hull by myself unless I engage, only trouble is that the amount of fights I get are ofc much lower as well as I don't catch much... But flying in space is entertaining too, I guess.
But yeah, one very experienced pilot of ours did indeed get so frustrated that he decided to quit/ have a break. I'm hoping for the latter. I fear that he will not be the last as well. ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.01.06 16:30:00 -
[37]
Edited by: Raimo on 06/01/2009 16:30:22
Originally by: Endless Subversion
Originally by: Captain Thunk
Gently Instructing Matrix in the ways of Eve-life
Truly a beautiful post, and additionally, spot on!
Ditto!
And Goumindong, that looks perfect. ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.01.17 20:27:00 -
[38]
Originally by: Captain Thunk
So it would seem. This thread has 10,000 views and has been on the first page of this forum for 2 months - admittedly the trolls from the "what? PvP? wait...I'm not paying my subscription for no PvP" crew have helped with this. But nonetheless the lack of any official CCP reply either acknowledging the unforseen side effects or justifying their necessity is somewhat disheartening.
Captain Thunk
Aaaand.... BUMP! |
Raimo
Gallente Wrath of Fenris
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Posted - 2009.03.16 07:05:00 -
[39]
Originally by: Polinus Get a tempest with 3 SB on your gang. PEriod. USe the damm advantage that minmatar have (the last one on BS sized ships) that is its extra mid combined with a naturally higher scan resolution
A seboed BS won't catch fuk all. A seboed ceptor has troubles catching things now, remember? ---
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