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Antoine Lefevre
Genos Occidere
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Posted - 2008.11.27 00:53:00 -
[31]
Bump for an awesome thread.
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emf
Amarr Knights Of the Black Sun
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Posted - 2008.11.27 06:32:00 -
[32]
90 seconds! Is that too much to ask for? Same with 90 seconds before disappearing when you log off without aggro. Fix both logoffski and aggro games at the same time..
But noooooo, CCP has to nerf webs 400% instead.....
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2008.11.29 11:19:00 -
[33]
Aggro times and/or mechanics are obsolete and in need for an update.
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malfoy
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Posted - 2008.11.29 14:45:00 -
[34]
Originally by: Mangold
Originally by: Furb Killer A small gang should be able to kill sub capital ships in less than 30 seconds.
has everyone already lost all hope of 1 vs 1 pvp?
Looks like everything is about who has the biggest gang now.
The new radius on gates is just stupid imho.
when newer players dont have a chance to catch up/win=blobs.
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Cartheron Crust
14th Legion
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Posted - 2008.11.29 16:06:00 -
[35]
Originally by: Xaa
Originally by: Phasics There is no aggro reset 
ok nuke it dot it 
Help the whelp groups!
When its in phase two nuke it as hard as possible
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malfoy
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Posted - 2008.11.29 16:14:00 -
[36]
Originally by: Cartheron Crust
Originally by: Xaa
Originally by: Phasics There is no aggro reset 
ok nuke it dot it 
Help the whelp groups!
When its in phase two nuke it as hard as possible
utgard scrubs.
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Vaal Erit
Science and Trade Institute
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Posted - 2008.11.29 16:19:00 -
[37]
Aggro timer is 60 seconds. It was set before the HP boost and before tier 3 BS, rigs and boosters. In my opinion, aggro timer should be based on the size of the ship. 30s for cruisers and below, 60s for BC, 90s for BS and a whooping 180s (3 minutes) for a capital ship.
This may hurt solo/outnumbered players but I see no reason that after shooting and being tackled that you should be able to get out of jail so easily. --
http://desusig.crumplecorn.com/sigs.html
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Hixxy
Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2008.11.29 16:31:00 -
[38]
Originally by: Vaal Erit Aggro timer is 60 seconds. It was set before the HP boost and before tier 3 BS, rigs and boosters. In my opinion, aggro timer should be based on the size of the ship. 30s for cruisers and below, 60s for BC, 90s for BS and a whooping 180s (3 minutes) for a capital ship.
This may hurt solo/outnumbered players but I see no reason that after shooting and being tackled that you should be able to get out of jail so easily.
if your caught unstealthed you should be up **** street. without a paddle.
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Pithecanthropus
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Posted - 2008.11.29 16:54:00 -
[39]
I thought this was fixed when they ejected you from undock point at a higher rate? Hmmmm. --------------------------------- Pithecanthropus erectus, a name derived from Greek and Latin roots meaning upright ape-man. |

fuer0n
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Posted - 2008.11.29 19:28:00 -
[40]
Originally by: Pithecanthropus I thought this was fixed when they ejected you from undock point at a higher rate? Hmmmm.
no the fix was forgotten and is totally usless now.imo.
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