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Gunrunner1775
EVENT HORIZON'S The First Blood
1
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Posted - 2012.04.07 20:43:00 -
[1] - Quote
Being a bit high on pain killers my mind wanders a bit, but IGÇÖm sure you all will understand what IGÇÖm saying.
The company that makes this game is a business, and they are in the business of making a profit. Without profits, well, then we have no game to play.
It is a well-known that casual gamers (and for the most part, the care bears are casual gamers) are the DOMINANT population in the MMO community.
Also, those with the loudest voice are not always the majority. It is also a well-known that casual players for the most part, do not bother with msg boards/forums. Sony Entertainment learned this lesson the hard way, by listening to the loudest voice (the raiders had the loudest voice, but were most definatly in the minority); Blizzard learned the lesson and made a game tailored to casual gamers, now they are a profitable business.
The game long term survivability depends upon subscriptions. How many players have been lost due to uncontrolled piracy. This game will NOT survive unless new players join the game and stay at a rate equal to or exceeding the rate that players retire from the game.
For the continued long term survival of the game, there must be a GÇ£safe havenGÇ¥ for the care bears. They will be the ones that form the BULK of the subscription base. With increased profits, then the company that makes this game can use those profits to add more content, expand the game, improve performance, ect ect
Im not saying no pvp, but I am saying that the poorly controlled PVP piracy in high sec has driven players away and has negatively affected the profit potential of the company and the potential growth /expansion of the game.
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Gunrunner1775
EVENT HORIZON'S The First Blood
1
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Posted - 2012.04.07 21:03:00 -
[2] - Quote
present a logical counter argument then, im more then willing to listen to all sides |

Gunrunner1775
EVENT HORIZON'S The First Blood
2
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Posted - 2012.04.07 21:22:00 -
[3] - Quote
Lets hypotheticaly say that they ban all ganking in empire space, and all the "gankers" quit"
what percentage of the game population would quit?
i figure there are a few catagories a) the highsec industrialists/miners/mission runners/carebears b) the low sec pvpers c) the null-sec empire builders d) the gankers
i think gankers possibly make up less then 2% of the player population we loose that 2%, we could gain 10%?? or more ?? |

Gunrunner1775
EVENT HORIZON'S The First Blood
3
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Posted - 2012.04.07 21:36:00 -
[4] - Quote
im not saying get rid of PVP, but i am saying that the implimentation of the security measures to protect players from ganking/greifing or what ever you want to call it have been poorly implimented. its hard to stop a suicide bomber |

Gunrunner1775
EVENT HORIZON'S The First Blood
3
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Posted - 2012.04.07 21:41:00 -
[5] - Quote
as far as SoE, was refering to everquest game to the planes of power/gates of discord expansions that were tailored to the raider group only, witnessed a serious decline in population in that game, and yea, SWG went wacked when they changed it up in fall of 04, i even quit then |

Gunrunner1775
EVENT HORIZON'S The First Blood
4
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Posted - 2012.04.07 22:29:00 -
[6] - Quote
Adunh Slavy wrote: How about a town with this sandwhich shop where everyone can carry a gun. In this town some of the less savory folks have a big yellow sign on their head "Bad Person". You can shoot them before they mug you and before the police have to get involved.
That sounds better than safe zones, and a whole lot more fun.
now that i could not agree with more |

Gunrunner1775
EVENT HORIZON'S The First Blood
23
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Posted - 2012.04.12 09:03:00 -
[7] - Quote
very interesting points made on both sides of the fence. and i do agree with alot of them. i personaly do not want to see PvP combat totaly eliminated in high-sec.
once they fix war-decs, that will prove very entertaining. most other forms of pvp that take place in highsec, no problems.
however that is one single problem that is consistantly mentioned. that of suicide ganking. this is a problem. a serious problem, that needs to be fixed. fact remains there is absolutly zero defense aginst a dedicated suicide gank. and the ships used in such type of ganks tend to be mass produced and extremly cheap. the person conduting the suicide gank has abosolutly nothing to loose. those getting ganked, well that is something all together different.
not so much refering to gate camping, if your stupid enough to haul extremly valueable cargo in a papter thin transport, you deserve to get ganked. but there have been other instances of suicide ganking that i feel are extremly disruptive to game play.
ie someone jumps in and starts to gank newbs just because they can is the type of ganking im specificaly refering to
what would be the pro's and con's of eliminateing suicide ganking type of combat in high-sec only, and what mechanics could be inserted into the game to impliment this? |
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