
Czeris
Wildly Inappropriate Goonswarm Federation
48
|
Posted - 2012.04.08 09:40:00 -
[1] - Quote
mxzf wrote:They respawn shortly after they are run. IIRC the mechanic is that a site respawns somewhere in the game within 5-10 min of it despawning. As far as we know that is.
This is an unproven rumour that no one has ever provided any evidence to support. It just gets repeated and people think it's true. If you have evidence, please post it, as I've never seen any in 4 years of exploration, and reading about exploration in Eve.
Sites spawn according to some unknown mechanic throughout the day. Sites that have been left uncomplete for a certain number of days will despawn at downtime. |

Czeris
Wildly Inappropriate Goonswarm Federation
52
|
Posted - 2012.04.12 07:56:00 -
[2] - Quote
nomlet wrote:Quote:Exploration dungeons will now automatically despawn within a few minutes of being completed, even if players remain inside them. This will stop players cloaking within dungeons to stop them from despawning and by extension, respawning elsewhere. This feature will greatly help players who run exploration sites and also alliances who have upgraded their hubs to have more exploration sites. http://community.eveonline.com/devblog.asp?a=blog&nbid=3058Basically saying the sites normally despawn, and spawn elsewhere.
They are referring to cosmic anomalies, the ones you can find with your scanner here.
It was a griefing tactic a while ago to put a afk cloaker or two in busy upgraded systems, inside the Sanctums or Havens to prevent them from despawning and respawning immediately as they are designed to do (in nullsec SOV systems with upgrades - as they refer to in the post). CCP or some people at ccp lump these anoms in with "exploration" even though there's no exploration involved, unless you count hitting your ship scanner and waiting 10 seconds. This is the source of a lot of confusion.
Things I have observed (these are just observations) in 3 years of exploration:
I have never seen more than one of the same DED rated complex in a system (i.e. two 8/10). I, however, frequently come across more than one of the same kind of non-DED rated combat sites in the same system (i.e. Gurista Fortress, or Military HQ). This suggests they may have different spawn mechanics. Or it could just be luck.
Sites spawn throughout the day. There may be a slightly greater chance of sites spawning at downtime, as stale unrun sites get refreshed.
Sites do not seem tied to truesec, other than the broad categories of hi-lo-null.
CCP has stated that they are not interested in the player community discovering the true mechanics. No I am not going to dig up the post. Anyways, things change when old employees are fired and new ones take over, so nothing they say is ever set in stone. |