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Quantum Light
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Posted - 2008.11.22 08:03:00 -
[1]
Eve and its economy got a little part in this story. Story Not bad, though I believe they did get this point wrong?
"However, many economic patterns within "EVE Online" do not resemble anything like those of the real world. For instance, raw materials often become more valuable in-game than finished products, because many players covet the raw materials to "skill up" professions and churn out products. "
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Corion Azrea
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Posted - 2008.11.22 08:46:00 -
[2]
Sounds like they are referring to other mmorpgs like WoW :)
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Liranan
M'8'S Frontal Impact
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Posted - 2008.11.22 08:47:00 -
[3]
OMG we're playing WOW!!!
Can't expect sensationalist news sources to understand the complexity of EVE without actually playing it. Maybe the guy tried WOW and thought all games are the same. Now you know, we're not playing EVE Online, we're playing World of Evecraft Online and you know this because you read it on MSNBC. So next time someone mentions anything about SP, skills and Titans slap them across the face and point them to this article, they won't make this mistake twice. Farjung is my God
You people need to open your eyes and read threads before you mindlessly spam the New Thread link. |

Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.11.22 08:48:00 -
[4]
That does occasionally happen, because margins are often very thin and the prices of materials can change. There was a notorious example a year or so ago when someone realised that Skiffs were selling for less than their build cost, as a result of a rise in the value of Gallente T2 components, and reprocessed the entire Jita supply. --- Can't afford that BPO? Look here. 20:1 mineral compression The EVE f@h team |

Corion Azrea
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Posted - 2008.11.22 08:53:00 -
[5]
Originally by: Kazuo Ishiguro That does occasionally happen, because margins are often very thin and the prices of materials can change. There was a notorious example a year or so ago when someone realised that Skiffs were selling for less than their build cost, as a result of a rise in the value of Gallente T2 components, and reprocessed the entire Jita supply.
I think the OP was more referring to the "skill up profession" part of the story.
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Cheopis
One Stop Mining Shop
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Posted - 2008.11.22 09:27:00 -
[6]
Correction, as sent to [email protected]
edited to remove my personal information and the article link itself:
*snipped some stuff*
The actual reasons for items in EVE being sold for less than what they are worth are exactly the same as what one sees in a real world economy:
1) Supply and demand 2) Ignorance of actual value 3) Intentional selling at a loss as part of competition between retailers 4) Inability to recycle with 100% efficiency
This process of "skilling up" by actions is an impossibility in the EVE universe. You cannot gain skill by doing, you gain skill by assigning your avatar to study a certain skill. It then learns that skill over time regardless of what your ingame activities are.
In the EVE universe it is possible to recycle with 100% efficiency in a large number of locations, provided that your character has some highly specialized skills, and has spent a good deal of time doing things to make station owners happy.
*snipped some stuff*
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Kazzac Elentria
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Posted - 2008.11.22 15:38:00 -
[7]
Originally by: Kazuo Ishiguro That does occasionally happen, because margins are often very thin and the prices of materials can change. There was a notorious example a year or so ago when someone realised that Skiffs were selling for less than their build cost, as a result of a rise in the value of Gallente T2 components, and reprocessed the entire Jita supply.
Not just in Jita... Ours, Rens, etc.. the volume on skiffs that day was ten times what it normally is. |
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