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Danaka
Gallente The Old Comrades Association
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Posted - 2008.11.22 11:28:00 -
[1]
I really only have one question. What is the purpose of slowing down even more and already slow Battleship. Let's take the Raven for instance; it's top speed was 143 or so, now it's only 117. You've got to be kidding!!!!
I understand the reason for tweeking some "crazy fast" ships like the Crow, but battleships?? I use EFT a lot to config my ships, makes it a lot easier. But I've outfitted a couple of BS on that tool and ended up w/0 m/s. Surely this was not CCP's intent. It takes practice, time, and execution. |

fab24
Gallente House of Tempers
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Posted - 2008.11.22 18:44:00 -
[2]
Originally by: Danaka
I understand the reason for tweeking some "crazy fast" ships like the Crow, but battleships??
Why is the crow always the fastest for you ? there are other interceptor thats are faster heh
oh and btw i agree with the speed of BS, got maxed skills in navigation but my domi going 85M/s with 3 trimark <_<
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Talsha Talamar
Amarr Nebula Rasa Holdings Nebula Rasa
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Posted - 2008.11.23 06:44:00 -
[3]
Edited by: Talsha Talamar on 23/11/2008 06:46:42 Actually in the PVE content the BS ship speed for non long range ships is a minor but vehement annoyance.
Even the slowest Battleship rats I encounter are now at least 50 m/s or 50% faster than my Baddon without AB.
Chasing them down to optimal has become rather annoying in some cases. The Nerf on Web drones actually aggravates the problem. Before the patch hit life I experimented with using 2 of these instead of Hammerheads, with rather suprising sucess in some cases.
While one single mission was adapted, all others stayed the same, worlds collide is the most extreme case, try moving 60km+ from the warp in point, towards the sansha group, so that you can finally engage them with scorch.
Duo of Death.. Slowboating 50km without ab before was silly, now its unbearable 6 minutes turned into 10.
Guristas the Assault, well I decline that one everytime I get it, I simply do not want to imagine how it plays out now for T1 Amarr ships.
Battleship Speed is really in need of rebalancing, 95% of them were perceived as to slow even before the patch..
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Murixo
CCCP INC
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Posted - 2008.11.23 13:03:00 -
[4]
Originally by: Danaka I really only have one question. What is the purpose of slowing down even more and already slow Battleship. Let's take the Raven for instance; it's top speed was 143 or so, now it's only 117. You've got to be kidding!!!!
I had a nano-CNR with an X-type MWD... Did almost 4km/s pre-patch, now does 1.2km/s... That might be why :P
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Xen Solarus
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Posted - 2008.11.23 14:44:00 -
[5]
My Hyperion cant even keep distance from enemy battleships anymore, not even with my afterburner on all the time, i only fly at around 110.
Gone from being able to do level 4's with long range railguns, to not being able to do them at all.
Many thanks CCP!
All they needed to do was make it so that bubbles and warp-jams disable MWD! that solves the whole nano issue! Effecting every single individual ship speed has ruined the game for so many people. I dont even use nano ships, and i have been effected!! --------------------------------- And so it begins |

Kopkiller
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Posted - 2008.11.23 15:02:00 -
[6]
Edited by: Kopkiller on 23/11/2008 15:02:53 Yeah i experienced an npc webbed that was fleeing from me (i was faction AB activated). So there is somekind of imbalance here. A simple nerf to mission rats speed would be sufficient though.
Or just let MWD to be used in deadspace.
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Atharax
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Posted - 2008.11.23 15:34:00 -
[7]
Lo guys
Yes I encountered a load of problems in doing missions also now after these changes.
Eventually I ended up fitting two battleships in different ways to cope.
But it still is hideously slow to move over to one acceleration gate some 50 km away over and over again when I was picking up loot.
So yesterday I managed to finish a whopping 5 lvl 4 missions in a full massive day of playing - with break for lunch and dinner that it.
Still my recommendation go here until they solve this, get a second mission running ship. And swap ship in mid mission when needed.
But yes, if have the option to use MWD again it could solve this.
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Talsha Talamar
Amarr Nebula Rasa Holdings Nebula Rasa
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Posted - 2008.11.23 19:33:00 -
[8]
Oh yes and before the whole lowsec ghetto pirate squad moves in rabbling about easy level 4s:
This is not about missions become to difficult, this is about quite a few missions gaining simply in annoyance.
Difficulty to the right degree is fun, mind numbing time wasting is not.
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Danaka
Gallente The Old Comrades Association
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Posted - 2008.11.23 19:54:00 -
[9]
Thank you guys/girls for the input. Good to know I'm not sleep walking or anything.
Oh and Fab24, notice I said, "fast ships like the Crow". So that would also include those that are faster. It takes practice, time, and execution. |

MotherMoon
Huang Yinglong
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Posted - 2008.11.24 00:47:00 -
[10]
the real issue here is just NPCs not getting balanced with player ships once again.
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SgtAriedeBeuker
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Posted - 2008.11.25 11:27:00 -
[11]
Would like to see the gates in missions just gets all in a maximum range of 20km
Then everybody is happy,
I also encounter several missions with targets at 117km range, wich is also a bit enoying if the main group is more far away then most of the ships can target. Seems CCP doesn't want people to do lots of stuff in one night of play time so they counter goes on and on.
FIX This ASAP please
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Captator
Universal Securities
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Posted - 2008.11.25 20:50:00 -
[12]
Originally by: fab24
Originally by: Danaka
I understand the reason for tweeking some "crazy fast" ships like the Crow, but battleships??
Why is the crow always the fastest for you ? there are other interceptor thats are faster heh
oh and btw i agree with the speed of BS, got maxed skills in navigation but my domi going 85M/s with 3 trimark <_<
Heh, train armour rigging past level 1? My geddon still goes a reasonable speed, though my abaddon is in a similar boat to your domi.
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Straight Hustlin
Gallente The Collective Against ALL Authorities
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Posted - 2008.11.25 21:38:00 -
[13]
Originally by: MotherMoon the real issue here is just NPCs not getting balanced with player ships once again.
QFT
PS. I love how sansha's BS STILL shoot fcking missiles
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Kyle Cataclysm
Blue.
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Posted - 2008.11.25 22:40:00 -
[14]
NPCs have had powerful tracking disruptors, sensor dampeners and now they have a large speed advantage, too. Some NPC BS have almost double the base speed when compared to player controlled Battleships. I'm not sure this is intentional. A dev response would be greatly appreciated.
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Koyama Ise
Caldari Equestrian Knight Order of Lolicon
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Posted - 2008.11.28 02:52:00 -
[15]
When I saw the numbers my Abaddon was doing post nerf I threw the ship out the window ASAP now as soon as BS 5 finishes I'm in a Paladin with beams cause it's easier than jacking around with in Abaddon the goes slower than a Nidhoggur. And yes it had an AB and it was pulse fitted...
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Aion Amarra
Minmatar Sebiestor tribe
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Posted - 2008.11.28 16:14:00 -
[16]
Originally by: Koyama Ise When I saw the numbers my Abaddon was doing post nerf I threw the ship out the window ASAP now as soon as BS 5 finishes I'm in a Paladin with beams cause it's easier than jacking around with in Abaddon the goes slower than a Nidhoggur. And yes it had an AB and it was pulse fitted...
What am I supposed to say. I use a Baddon without AB. Admittedly for PvE, but it's still hell.
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darkmancer
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Posted - 2008.11.28 16:38:00 -
[17]
Given the changes in the last patch, i think 100mn afterburners need a boost, they don't really work well enough for either pvp or pve now unfortunatly :( --------------------------------- There's a simple solution to every problem. It is always invariably wrong |

Talsha Talamar
Amarr Nebula Rasa Holdings Nebula Rasa
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Posted - 2008.11.29 12:13:00 -
[18]
Edited by: Talsha Talamar on 29/11/2008 12:13:40 I considered even spending 50 to 150 million on a faction / low grade deadspace AB, to adapt to the changes, but with some horror I had to notice that their impact on the speed, was at the best marginal, if not to say laughable.
Abaddon Speeds with different ABs assuming maxed navigation skills and no other influencing factors:
base speed 111 m/s
Gist X-Type 332 m/s Gist A-Type 328 m/s Gist B-Type 324 m/s Gist C-Type 320 m/s Republic 307 m/s T2 AB 295 m/s T1 Named 283 m/s T1 AB 264 m/s
base speed with 3x armor rigs, maxed navigation and amor rigging: 98 m/s base speed with navigation and amor rigging skill at IV: 92 m/s
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