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1. Capital Ships in Dominion 1.1 - in Test Server Feedback [original thread]
Originally by: CCP Abathur Originally by: Teck7 Originally by: CCP Abathur Fighter Bomber survivability The point in case is not that fighter bombers can orbit outside the range of all but officer smarties, tha...
- by darkmancer - at 2009.12.22 15:09:00
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2. Capital Ships in Dominion 1.1 - in Test Server Feedback [original thread]
Why are the cruise being nerfed? --------------------------------- There's a simple solution to every problem. It is always invariably wrong
- by darkmancer - at 2009.12.21 19:59:00
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3. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
supported --------------------------------- There's a simple solution to every problem. It is always invariably wrong
- by darkmancer - at 2009.12.15 00:34:00
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4. Does the Hyperion need a boost? - in Ships and Modules [original thread]
Edited by: darkmancer on 13/12/2009 21:55:53 Originally by: Izo Alabaster Edited by: Izo Alabaster on 13/12/2009 19:43:06 Originally by: Muad' Dib OMG CCP, pls fix my armor tanking bs that can tank 1500 dps with t2 mods and...
- by darkmancer - at 2009.12.13 21:54:00
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5. T2 Sentry Drone Skill Inconsistency - in Assembly Hall [original thread]
Not supported. T2 sentries are fine, and skills for the sake of skills are pointless. --------------------------------- There's a simple solution to every problem. It is always invariably wrong
- by darkmancer - at 2009.12.13 13:23:00
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6. Command Ships Worth it or Not? - in Ships and Modules [original thread]
In a word.. no. CS are too expensive, gang links are a pain to fit and use, plus they turn off everytime you warp and they're boost is stacked against already fitted modules so tend to be meh. Worst of all the skills take along time to learn, fe...
- by darkmancer - at 2009.12.12 01:32:00
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7. Which PvP ship should I train for? (details inside) - in Ships and Modules [original thread]
It depends what the gang is made up of as to what ship you'll choose. Alot of peple recommend t1 cruisers, I did in the past but found they tended to get picked off quite quickly so they got fustrated & didn't learn much. All gangs want Intercept...
- by darkmancer - at 2009.12.11 18:54:00
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8. [Issue] Stasis Webifiers Underpowered - in Assembly Hall [original thread]
Edited by: darkmancer on 02/12/2009 22:20:11 Edited by: darkmancer on 02/12/2009 22:19:55 Webs used to kill speed with multiple webs pinning you to a spot, I order to stop this CCP reduced web strength from 90% down to 60% (tech2). I belie...
- by darkmancer - at 2009.12.02 22:15:00
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9. [Proposal] Mechanic to fix "docking games" - in Assembly Hall [original thread]
support - please include rr. Also if your not agressed the time it takes to redock should be exponential. It allows quick undock/dock but repeated abuse will quickly lock you out of the station for a long time. --------------------------------- ...
- by darkmancer - at 2009.12.02 19:11:00
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10. [proposal] Merge split weapon system bonuses - in Assembly Hall [original thread]
I'd prefer Gyros to give a 8.5% boost to missile damage. It's a small change but makes up for the weakness in split weapons systems without having to rebalance the minmatar ships, whilst not challanging BCU's. I'm supporting the proposal because ...
- by darkmancer - at 2009.12.02 18:47:00
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11. 13 Caldari Solo PVP setups from Battleship to Frigate- Enjoy - in Ships and Modules [original thread]
I'm not quibling that he can't solo pvp or that he isn't good at it, but he isn't using those ships or fits. All the fits I've looked at have a massive problem with them, and thats before considering he's gimping them with T2 ammo which is great ...
- by darkmancer - at 2009.12.01 00:55:00
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12. 13 Caldari Solo PVP setups from Battleship to Frigate- Enjoy - in Ships and Modules [original thread]
Edited by: darkmancer on 30/11/2009 20:11:04 http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=kessah&dateRange=Jan 1, 2003 to Nov 30, 2009 I'd be more impressed if you actually flew caldari ships. Well thats a bit dis...
- by darkmancer - at 2009.11.30 20:10:00
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13. How to catch a vaga - in Ships and Modules [original thread]
One of the minmater af's should do the trick - make sure you can overload, equipe a scrambler, and very importantly have 1/2 nos or a cap injector. Alot of vagas have a neut now. Good luck. --------------------------------- There's a simple s...
- by darkmancer - at 2009.11.23 14:41:00
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14. tracking enhancer & computer stats on sisi? - in Ships and Modules [original thread]
Might be an idea to drop the second lse for a tracking computer and higher tier autos. It wasn't worth it before but with the increase dps & range you'd get + damage choice, hmm be an interesting fight. --------------------------------- There'...
- by darkmancer - at 2009.11.23 00:25:00
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15. [Proposal] Remove Learning Skills - in Assembly Hall [original thread]
Eve is a complicated enough game already, explaining the learning skills to new people, + when to train them, ecetera, its just entirely pointless, is a skill to learn over skills quicker. Perhapes we should introduce another skill to make the lea...
- by darkmancer - at 2009.11.22 16:58:00
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16. Small Gang HAM Platforms - EFT Challenge - in Ships and Modules [original thread]
I've got a ship thats faster, quicker align time, does more damage, more ehp, and has an active tank.... Typhoon: [Typhoon, New Setup 1] Energized Adaptive Nano Membrane II Damage Control II 1600mm Reinforced Steel Plates II Nanofiber Internal St...
- by darkmancer - at 2009.11.22 01:54:00
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17. New Dev Blog: Capital Ships In Dominion - in EVE Information Portal [original thread]
Is it me or does the DPS on those graphs make no sense? Mind you the entire dev blog seems out there. Ohh the Phoenix with torpedoes is designed to do extra damage to MOM's and Titans at close range. Wow. Specialising in something which has no s...
- by darkmancer - at 2009.11.20 23:38:00
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18. tracking enhancer & computer stats on sisi? - in Ships and Modules [original thread]
If thats right I suspect with 2 tc/te you'll be able to shoot short range Republic Fleet ammo at the same/over the current range you get with barrage :) --------------------------------- There's a simple solution to every problem. It is always ...
- by darkmancer - at 2009.11.20 21:55:00
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19. Boost NOS - make it viable again - here's how - in Ships and Modules [original thread]
I hated the old NOS I win but the the nerf was overdone. I'd like to see nos doubled in power (t2 heavy nos would give 20 cap/sec then instead of 10), and purhapse a resistance to neut effects. --------------------------------- There's a simpl...
- by darkmancer - at 2009.11.14 11:57:00
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20. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
I wouldn't cry over a nerf to buffer tanks, the vega was fine before the massive extender boost and before rigs were introduced, you have to rerember your target will have the same nerf as you. Although TBH I wouldnt be keen on a nerf. The probl...
- by darkmancer - at 2009.11.13 19:13:00
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