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181. The Gang Mod Manifesto - in Ships and Modules [original thread]
Edited by: darkmancer on 29/12/2007 00:39:20 Edited by: darkmancer on 29/12/2007 00:37:04 Surprisingly i agree completely with goumindong on this one. Although i'd change the execution: ----------- "Change Specialization Bonus on Field C...
- by darkmancer - at 2007.12.29 00:36:00
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182. Assault frigs, fix them! - in Ships and Modules [original thread]
How to make assault frigs useful idea 10472: New bonus: +75% bonus to afterburner speed per level At lvl 5 you almost get the same speed as with a MWD but without any of the cap/sig penalties. That should boost survive ability quite a bit (thoug...
- by darkmancer - at 2007.12.22 00:48:00
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183. Great EVE is unplayable now... - in EVE General Discussion [original thread]
Originally by: ry ry Originally by: SKINK0429 I run an amd x2 4000+ 2gb ram and a nvidia 7600gs 512mb card and can run full graphics at highest settings and have no problems? My comp is not at all fast It could be so much faster. ...
- by darkmancer - at 2007.12.07 16:24:00
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184. Caldari Back on TOP! - in EVE General Discussion [original thread]
Edited by: darkmancer on 04/12/2007 16:15:16 Originally by: Janu Hull Potential consequence. Imagine how much more difficult it will be to capture Cloaking Raven farmers. Admittedly, it was never easy, but with the ability to align va...
- by darkmancer - at 2007.12.04 16:14:00
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185. Incoming Shield Nerf?.. CCP drunk on a bus? - in EVE General Discussion [original thread]
Originally by: Le Skunk Drones are incredibly fragile, equivalent to me being able to target and shoot your missile launchers clean off your ship if i focused fire on them. SKUNK Drones are not that fragile plus they are incrediab...
- by darkmancer - at 2007.11.30 14:35:00
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186. Hot News !! Empire battelships will be available for LP in Trinity ! - in Ships and Modules [original thread]
I support this as as long as the ship is spawned in low sec, and is concorded upon entry to empire space. There the player either be terrfied to use it, or it will become almost a big a bullet magnet as my scorpion. -------------------------...
- by darkmancer - at 2007.11.19 19:38:00
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187. PvP Ham caracal - in Ships and Modules [original thread]
Edited by: darkmancer on 16/11/2007 19:59:40 It's more suited to lobbing missiles at long range, esp with the damps. hover around at range so if something does lock you you can get out before they scramb and insta pop you. The HAM setup work...
- by darkmancer - at 2007.11.16 19:59:00
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188. Caldari T2s: What role do they play? - in Ships and Modules [original thread]
Edited by: darkmancer on 16/11/2007 19:54:00 The ships selection doesnt some much suck as the ddrake is just the ship for the job you want to do. Skills to train up; heavy missiles, shield recharge shield amount T2 mods you will want to us...
- by darkmancer - at 2007.11.16 19:52:00
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189. Caldari T2s: What role do they play? - in Ships and Modules [original thread]
1) AF's are supposed to be cruiser sized firepower in a tough frigate package. For fleet exscort (chasing off intys) or harassment. Most people think they arn't good enough, and dont really justify they're cost Also dont bother with stealth bomb...
- by darkmancer - at 2007.11.16 19:33:00
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190. MWDs - essential for PvP on battleships? - in Ships and Modules [original thread]
I'd say it depends on what type of gang/fleet your in. A MWD can often save your ass, or help you get though that annoying bubble you run into when your roaming. But the penalties are huge. If all the other bs have one make sure you do. If some...
- by darkmancer - at 2007.11.16 18:47:00
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191. Nerf the Vagabond - in EVE General Discussion [original thread]
Edited by: darkmancer on 11/11/2007 15:16:13 Originally by: Trader Jjoe I vote this as stupidest nerf post ever. Vaga is well rounded and balanced. It is far from a pwnmobile. Minmatar are the fast race and frankly seem to actually hav...
- by darkmancer - at 2007.11.11 15:14:00
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192. CCP You MUST make trinity die cast models! - in EVE General Discussion [original thread]
Probobly the Manticore, then i'd paint it nighthawk black as it should be. --------------------------------- There's a simple solution to every problem. It is always invariably wrong
- by darkmancer - at 2007.11.10 12:44:00
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193. Caldari - Best Battleship Lineup? - in Ships and Modules [original thread]
Moment in the sun is a bit strong, I don't think either the scorp or the raven are going to be super ships. Though i'm now considering using both for pvp which hasn't been the case in a long time. The Caldari getting useful ships?!?!?! It feels...
- by darkmancer - at 2007.11.04 19:41:00
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194. Nighthawks lack of dps - in Ships and Modules [original thread]
The nighthawks fine, it's heavy missiles themselves which are a little weak. --------------------------------- There's a simple solution to every problem. It is always invariably wrong
- by darkmancer - at 2007.11.03 10:53:00
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195. Dear CCP, please balance these ships......... - in Ships and Modules [original thread]
Let's see a guy with a clever fittings and good tactics takes on 3 guys with staid, standard, fittings, who don't think about what they're doing, and wins. Wow there's hope for eve yet. --------------------------------- There's a simple solu...
- by darkmancer - at 2007.10.27 09:37:00
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196. Nighthawk dps vs other Commands - in Ships and Modules [original thread]
The Nighthawk in no way sucks. Both it's tank is excellent, and range is good, which almost make up for its below average dps. I don't think its the ship that need a bonus. I think it's more long range missiles (standards, heavy, cruise) which co...
- by darkmancer - at 2007.10.20 11:37:00
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197. Excuse me waiter... why are we nerfing torpedos again?? - in Ships and Modules [original thread]
"One of the roles I see disappearing from Caldari due to this is the role of the long range damage dealer to POS stuff and capital ships." the role of pos shooting goes to Dreads, and when was the last time you saw a fleet of ravens engage a capi...
- by darkmancer - at 2007.10.20 10:39:00
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198. Delivering Trinity, a new Dev Blog from 2Kay - in EVE Information Portal [original thread]
Couldn't some of the patch be preloaded? I know of the content will be changed, but surely alot of the files will be finshed. --------------------------------- There's a simple solution to every problem. It is always invariably wrong
- by darkmancer - at 2007.10.17 17:54:00
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199. Killmail mk 1.5, a Blog on the Forthcoming System from Garthagk - in EVE Information Portal [original thread]
Would it be possible to make a "concorde" sanctioned killboard? Ideally it would be both in & out of game accessable, voluntry (via options screen), and would update every downtime (stop the server falling during fleet fights). It'll be interesti...
- by darkmancer - at 2007.10.13 09:52:00
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200. Target Painters useless for PvP? - in Ships and Modules [original thread]
I'd like to see TP's moved to the high slot, i think alot of ships would benifit, and you'd see them more used in PVP. Currently for spare high slots you can use cloak/defender/nos or neut. Not a huge range, be nice to have more choice. From Hac'...
- by darkmancer - at 2007.10.12 23:00:00
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