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Izo Alabaster
Friendly Neighbourhood Extortion Company
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Posted - 2009.12.13 12:59:00 -
[1]
The Hyperion is a tier 3 Gallente battleship and in my not so humble opinion, by far the worst of the 4 tier 3 BS. Due to its anemic powergrid and shield tanker-like slot layout on a ship bonused for armor tanking, I don't feel it achieves the ship's designated goal of being a "dedicated blaster platform" and in fact falls far short. It's eclipsed in almost every regard by the Megathron and other damage dealing ships due largely to its lack of lowslots and lack of powergrid.
Hyperion base/all skills V: 600/750 CPU 15750/19687.5 PG
Slot layout: 8/5/6
+5% large hybrid turret damage. +7.5% (5.46%???) armor repair amount.
For comparision:
Abaddon: 560/700 CPU 21000/26250 PG
Slot layout: 8/4/7
+5% bonus to large energy turret damage, +5% bonus to armor resistances.
Also note this armor resistance bonus makes remote repping vastly more effective on the Abaddon, gives it substantially more effective hitpoints and also increases the armor repair effectiveness by almost as much as the Hyperion's dedicated armor repair bonus -- I've heard it's +32-33% compared to +35% with the Hyperion, but it appears to be +25% armor repairer effectiveness @ lvl 5 for the 'Baddon compared to +27.3% for the Hyperion, which appears to be +5.46% armor repair amount per level instead of 7.5%. Wtf?).
Taking into account that Mega Pulse IIs are more difficult to fit for powergrid, but easier to fit for CPU, you would expect the Hyperion to have 6 more CPU per turret over the Abaddon (+48 total) to compensate, and the Abbadon to have 349 more PG per turret (2792 total)over the Hyperion to allow both of the ships to fit their weapon systems using max skills. This is not the case. The Abaddon has 6562.5 more PG over the Hyperion, or 3770.5 more PG than it should, compared to the Hyperion.
In my opinion, it appears as if they gave the shield tanking Rokh's 19687.5 powergrid figure to the the Hyperion and it's a programming mistake. The Hyperion should have 3,770 more PG for a total of 23458 (with all skills V) to allow it to more easily compete against the other tier 3 BS. This would allow it to almost fit dual large armor reps, a heavy cap booster, and a full rack of neutron blaster cannons. If we really wanted to go nuts, we could give it a bonus to armor repair % and a decrease to cap requirements for the armor repairs, so it could *gasp* actually use its armor repairers and be effective.
What are your opinions? Is the Hyperion already fine as it is? Do I just fail at fitting it? Did I miss something? Or could it use a boost to its powergrid in order to be viable against the Abaddon, Rokh and M... Well, Abaddon and Rokh?
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Bobby Byrde
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Posted - 2009.12.13 13:12:00 -
[2]
You raise a very interesting point. All maths aside, the fact that a hyperion cannot use neutrons and a dual repper setup, while the abaddon can use megapulse II's and dual reps is disappointing. Furthermore, the Rokh can fit a mean shield tank with neutrons with 3 mag stabs and more range.
Its been decided for quite some time now (to my knowledge) that the hyperion needs a boost. Perhaps when CCP gives blasters a boost they'll give the Hyper a tweak as well. =)
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Sumelar
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Posted - 2009.12.13 13:25:00 -
[3]
8/5/6 is a shield tank layout now? I missed that memo.
Active tank bonuses do need to go though, especially when you have resistance bonuses on other ships. Amarr/Caldari seem to get the best of everything. Their logistics ships get a power transfer bonus, whereas we get tracking links that no one ever uses, armor/shield warfare links vs skirmish(situational uses at best) and info on the command ships, it's just a tad annoying.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2009.12.13 13:26:00 -
[4]
It sure does need a boost. Fitting a full rack of mining upgrades isn't working very well with a full rack of mining lasers!
Boost Veldspar Crystal colors now!!
Win a Aeon mothership for 10M ISK |
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Lost Hamster
Hamster Holding Corp
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Posted - 2009.12.13 13:28:00 -
[5]
Originally by: Chribba It sure does need a boost. Fitting a full rack of mining upgrades isn't working very well with a full rack of mining lasers!
Boost Veldspar Crystal colors now!!
Well said!
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Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2009.12.13 13:31:00 -
[6]
the hyperion's problems is somewhat 2-pronged:
first, the main issue is that blasters need a fix. atm their minuscule damage advantage over other short range weapons doesn't compensate the fact that you need to be at your opponent's face to do damage (pulses do a fraction less damage at 3x the range, and a torp raven outdamages a blasterthron)
second, more related to the hyperion, active tanking bonuses aren't really that great in pvp. I myself would prefer a RoF bonus to the armor rep bonus of the hyperion, since while it pushes the dps of the ship sky-high, your cap consumption will also be sky-high.
but that's me ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Zeerover
DeadSpace Exploration and Investigations
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Posted - 2009.12.13 13:45:00 -
[7]
I like the active tank bonus as a concept. It keeps Eve's rock/paper/scissors alive. The broken part is that someone decided that 7.5% per level (which all ships with armor/shield rep bonuses get) is the same as 5% resists per level (which all armor/shield resist bonuses get).
Make the rep bonus 10% on all ships with a rep bonus, and the active tanking setups will return to be a viable option to the RR gangs.
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baltec1
Antares Shipyards Phalanx Alliance
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Posted - 2009.12.13 13:46:00 -
[8]
I am currently training t2 blasters for this ship. It looks great for solo BS work but not so good for fleets. I think the main problem is that people are trying to use it like the mega but I'll know for sure once I get blasting things in it.
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Izo Alabaster
Friendly Neighbourhood Extortion Company
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Posted - 2009.12.13 13:49:00 -
[9]
Originally by: Sumelar 8/5/6 is a shield tank layout now? I missed that memo.
Tempest: 8/5/6. Do you shield or do you armor tank that one? I'm just trying to tackle 1 ship per thread.
Maelstrom, Raven, Rokh, Vargur are all 8/6/5, which is only moving 1 slot from low to mid. I'm not honestly quite sure how you would tank a Nidhoggur, but it's X/5/6.
Please at least see that an 8/5/6 BS layout sure as heck doesn't make for a good dedicated armor tanker, does it? It's sort of a hybrid shield-armor tank, falling somewhere in the middle and doing neither particularly well.
The Hyperion isn't a step up from the Megathron and Dominix, it's a blundering step backwards from them both.
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Furb Killer
Gallente
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Posted - 2009.12.13 14:02:00 -
[10]
It definately need an extra low slot, or an extra mid slot (i wouldnt mind changing it into a shield tanker).
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TimMc
Gallente Psykotic Meat Wildly Inappropriate.
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Posted - 2009.12.13 14:13:00 -
[11]
I enjoy flying the hyperion, but you have to be pretty picky what you engage (hard since you are a battleship). A PG boost would be nice so that it can fit ions rather than electrons on the standard dual LAR fit. The active tank means it pretty much needs the 5 mids, while extra lows would be very helpful.
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Lirielee
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Posted - 2009.12.13 14:14:00 -
[12]
not disagreeing on the op's observation of the hyperion. 10% rep bonus would help, and slot layout is a bit questionable for armor tanking.
However jkust wannna defend the abbadons PG a bit, since there's not one hybrid gone comming close the PG use of tachyons. Basicly you just compared short range guns, but you should also compare long range guns, thus its clear why the abbadon needs that extra pg for that
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Izo Alabaster
Friendly Neighbourhood Extortion Company
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Posted - 2009.12.13 15:54:00 -
[13]
Edited by: Izo Alabaster on 13/12/2009 15:55:49
Originally by: Lirielee there's not one hybrid gun comming close the PG use of tachyons.
I completely agree. Tachyons are basically super-battleship class weapons. They've been described by the devs themselves as being "a capital class weapon on a battleship". Comparing a tachyon beam laser to 425mm rails, they're not even close in both fittings and performance.
In order to get a relevant comparison you'd have to take a step down from tachyons and compare the Mega Beam lasers with Xray L loaded (or, god forbid faction Imperial Navy Ultraviolet L and REALLY put the railguns to shame) to the 425mm railguns and then we could extrapolate from there. Disregarding the clearly superior faction ammo and using just off the shelf regular crystals...
Mega Beam Laser II w/Xray L stats- Dps 35 Range 45km +20km falloff Tracking 0.01914 CPU 43.5, PG 3217.5
425mm Railgun II w/antimatter Dps 36 Range 36km +30 falloff Tracking 0.01202 CPU 57.8, PG 2362.5
CPU fitting cost comparison 43.5/57.8 = .753 PG fitting cost comparison 2362.5/3217.5 = 734.
So, give or take 2%, they have the same fitting costs when comparing the CPU to PG. The Mega Beam lasers cost more powergrid while the 425 rails cost almost exactly the same % more CPU.
You can't compare tachyons to railguns and say "we need more fittings to fit these" because they simply outclass railguns by such a huge margin you couldn't sanely argue that you even SHOULD be able to fit them with similar ship setups. The Mega Beam lasers are superior to the largest railguns, the 425mm railguns, while costing almost exactly the same fitting requirements, proportionally.
In order to get a proper comparison, you'd have to introduce a new gun, the 650mm railgun II. It would have stats of something like:
(Actually fitted on a ship with all skills V) 70 CPU cost, 99 CPU cost base, PG cost of 2952.9, 3281 base, and would eat up almost more than the entire ship's CPU supply just fitting the guns, similar to what Tachyons do to the Abaddon's PG. Also, a Hyperion fielding these would be 3935.7 over on powergrid cost.
(Oddly, I notice that Gallente railguns increase in CPU cost exponentially, 5{.something?}, 11, etc. while PG cost increase remains fixed at 656 base. Amarr costs increase radically from Dual Heavy to Mega Beam {+1313 pg cost base}, but then taper off sharply for Tachyons {+55 pg cost base}. CPU cost is +11 then +5, an exponential decrease for the beam lasers. PG costs increase for Gallente at a fixed 656 pg cost per size upgrade {base}, while Amarr PG costs increase by 85% between Dual Heavy and Mega Beam, then only 15% from Mega Beam to Tachyons)
In order to be the functional equivalent for the fictional 650mm Railgun II that the Abaddon is for the Tachyon Beam Laser II (by that, I mean with skills V being able to fit 14.8 Tachyon IIs CPU-wise, and 7.1 Tachyon IIs PG-wise), you would need to increase the Hyp's CPU to 1,465 due to the exponential way that railgun CPU costs scale and Powergrid to 23295.
So, there's your assessment for the long range weapon systems. If there was railgun equivalent to the tachyon beam laser, it would have such ridiculous fitting requirements compared to what we're used to and what the Hyperion has, that you'd never be able to field them in a realistic setup.
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Pater Peccavi
Minmatar The Bastards
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Posted - 2009.12.13 16:23:00 -
[14]
Resist bonuses improve buffer tanking, local repping, and RR. Rep bonuses improve local repping (which is only ever seen in PvP at the solo/very small gang level, and even then it's rare). One quick change should be that the bonus also applies to RR. Not a perfect fix, but it would help (obviously, this should be applied to the Maelstrom as well). _________
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Lili Lu
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Posted - 2009.12.13 16:43:00 -
[15]
Originally by: Pater Peccavi Resist bonuses improve buffer tanking, local repping, and RR. Rep bonuses improve local repping (which is only ever seen in PvP at the solo/very small gang level, and even then it's rare). One quick change should be that the bonus also applies to RR. Not a perfect fix, but it would help (obviously, this should be applied to the Maelstrom as well).
This would be a somewhat decent fix, although might craft the bonus as 7.5% local rep and 5% rr (rr is pretty powerful atm). You would see Hyperions then in armor rr BS fleets. Not sure it would benefit the Mael as much, as some fleets won't bother with dedicated rr shield wings, but worth a try.
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Lirielee
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Posted - 2009.12.13 16:53:00 -
[16]
ye you are right that tachs are a class onto themselves, and i'm not saying abaddons grid should be made so that they are easy to fit, tbh in any decent fit you'll still need an RCU or ACR as it should be, but if the abaddons grid was much lower it would be way to harsh to fit them and the point of them even existing would be start to vanish (at least on baddons, ships like nightmare etc. has a way 2 easy time of fitting them tbh)
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Seriously Bored
Minmatar
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Posted - 2009.12.13 17:41:00 -
[17]
I support boosting any ship that's unfortunate enough to have the Tempest's slot layout. Give some love to the Hyp!
And yes, I've often wondered as well why Tachs are in this game.
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Muad' Dib
Gallente Beyond Divinity Inc
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Posted - 2009.12.13 18:05:00 -
[18]
OMG CCP, pls fix my armor tanking bs that can tank 1500 dps with t2 mods and no overload because it has 6 lows, it's just not fair CCP, look at that Abaddon that is a totally different race or at that Rokh why do they need that much PG CCP !
PS: You are a ****. --- I smack just for myself. Allow faction cap boosters to be traded via normal market ! |
Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2009.12.13 18:14:00 -
[19]
Edited by: Grimpak on 13/12/2009 18:13:59
Originally by: Izo Alabaster stuff
if that's so, then I want a 2000mm howitzer ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Galliana Foresta
Fleeting Moments of Insanity
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Posted - 2009.12.13 18:21:00 -
[20]
Originally by: Grimpak Edited by: Grimpak on 13/12/2009 18:13:59
Originally by: Izo Alabaster stuff
if that's so, then I want a 2000mm howitzer
And something in between the siege/citadel torps?
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Diomidis
Amarr Mythos Corp RAZOR Alliance
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Posted - 2009.12.13 18:23:00 -
[21]
Originally by: Seriously Bored I support boosting any ship that's unfortunate enough to have the Tempest's slot layout. Give some love to the Hyp!
And yes, I've often wondered as well why Tachs are in this game.
And someone could wonder why Neutrons existed, the other one why Ogre IIs are so more powerful than Praetor IIs and so on...
I won't argue that the Hype is better than the Abaddon. Hell, I don't care...Gallente BS V is in the oven and almost done...I really wish they boost it - or blasters...I could then field all the "unbalanced" stuff... Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |
Izo Alabaster
Friendly Neighbourhood Extortion Company
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Posted - 2009.12.13 19:19:00 -
[22]
Originally by: Muad' Dib OMG CCP, pls fix my armor tanking bs that can tank 1500 dps with t2 mods and no overload because it has 6 lows, it's just not fair CCP, look at that Abaddon that is a totally different race or at that Rokh why do they need that much PG CCP !
PS: I am a ****.
Care to post the fitting for a Hyperion setup that can tank 1500dps with only tech2 stuff please? That's the reason I made the thread in the first place, was so I could get feedback like that, minus the personal insults. If there's a setup out there that I'm not familiar with that is far superior to the ones I've tried, then this would be the time to show it, so please, go for it.
Originally by: Grimpak if that's so, then I want a 2000mm howitzerCool
Don't we all?
I was using the 650mm railgun as an example of what Tachyons are compared to the railgun lineup. Tachyon beam lasers completely outclass 425mm railguns and they actually have very reasonable fitting requirements considered their performance characteristics. The mega beam lasers are more in-line with the 425mm failguns.
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.12.13 19:29:00 -
[23]
I always said.. CCP can boost active tank bonuses WIHTOUT destroyign PVE balance. How? Simply makje the boost bonus also affect over the overheat percentage.
Tha means. A hyperion would get (Repair ammount *1.375 * (OVERHEAT1.2 * 1.375)) with cycle time reduced by OVERHEAT bonus*1.375
That woudl make all the active tanking bonuses VERY powerfull on VERY short periods of time while overheating. But woudl cause no issues with PVE where overheatign is not an option.
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KardelSharpeye
Gallente Totally Abstract O X I D E
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Posted - 2009.12.13 19:46:00 -
[24]
Originally by: Seishi Maru I always said.. CCP can boost active tank bonuses WIHTOUT destroyign PVE balance. How? Simply makje the boost bonus also affect over the overheat percentage.
Tha means. A hyperion would get (Repair ammount *1.375 * (OVERHEAT1.2 * 1.375)) with cycle time reduced by OVERHEAT bonus*1.375
That woudl make all the active tanking bonuses VERY powerfull on VERY short periods of time while overheating. But woudl cause no issues with PVE where overheatign is not an option.
How on earth would giving it more rep bonus ruin the PVE balance? Just repeat this until you get it:If you have enough tank it doesnt matter how much more you have!(for PVE), and stop telling people to overtank ships for missions all over the forum.
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Liang Nuren
No Salvation War.Pigs.
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Posted - 2009.12.13 20:36:00 -
[25]
Originally by: Izo Alabaster Tempest: 8/5/6. Do you shield or do you armor tank that one? I'm just trying to tackle 1 ship per thread.
I armor tank my Tempest. X/5/6 is not a shield tanking layout - and nor does the Hype have a shield tanking CPU.
Quote: Maelstrom, Raven, Rokh, Vargur are all 8/6/5, which is only moving 1 slot from low to mid.
Yyyeeessssss, its true. but that one slot makes a really big difference.
Quote: Please at least see that an 8/5/6 BS layout sure as heck doesn't make for a good dedicated armor tanker, does it? It's sort of a hybrid shield-armor tank, falling somewhere in the middle and doing neither particularly well.
I dunno, its a pretty f-ing good armor tank - the problem is that it doesn't do blasters nearly so well when you do that.
Quote: The Hyperion isn't a step up from the Megathron and Dominix, it's a blundering step backwards from them both.
It's a sideways step. The Hype has roles that neither the Mega nor Domi can fulfill. I would support a boost to active tanking in general, or turning the rep bonus into a ROF bonus. :)
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.12.13 21:16:00 -
[26]
*ugh*
I'd like to think that I have quite a bit of experience flying the Hype. It tops my personal killboard as my most used ship, with second place accounting for half of what I've done with the Hype. And I've completely stopped using the Hype since they crippled webs.
What I think the Hype is good at (PVP wise): solo/small gang offensive operations. The key word here is offensive. Attack. Pursuing and catching your target. It's 5th mid slot is critical here for the ability to fit a sensor booster. If you don't need that faster lock speed for catching things then you should be in a Neutron Blasterthron as it's superior in every way and is much less expensive.
I've traditionally flown a Hype with Ions and a single rep and a plate. The effective difference between the tracking of Ions and Neutrons is negligible. Neutrons are always preferable to have because they have slightly more reach and a little more damage, and less ammo consumption.
What really ruined the Hype for me is the web nerf. The Hype is best used as a blaster ship in PVP, and without the tracking bonus of the Megathron the Hype is crippled twice over. Use two webs you say? What for? If I'm stuck using two webs or a TP in the 5th mid to make up for the loss of web strength then I might as well go back to using the Megathron (which I have).
What I think should be done to fix the Hype without making it the same as everything else:
1. Blasters need more base damage, and much MUCH more tracking.
2. The Hype needs to be able to fit a single rep/plate setup with a full rack of Neutrons (and the associated 'standard mids' of mwd/web/scram/heavy injector) without any fitting mods.
3. It's rep bonus needs to be increased to 10% per level to compete with the effectiveness of resistance bonuses on other ships. Also note that the Kronos' rep bonus needs to be increased to be consistent (plus the fact that it sucks compared to the Paladin anyway, but that's another thread).
I *LIKE* that the Hyperion is different from all the other BS out there. It used to be a really great ship to use for us solo BS pilots. But once the web nerf uncovered the deficiencies of blasters and their useless tracking and their lousy damage (relatively) the Hype is the odd man out at the moment.
I feel like we're nearing a state of balance that is unparalleled in the history of Eve with respect to equality in racial PVP performance while maintaining each race's uniqueness and flavor. Amarr are great, Minmatar are now really outstanding (it took long enough FFS) and once a few tweaks are applied to Gallente I think we'll have solid choices for everyone in the game. -- Bellum Eternus Inveniam viam aut faciam.
Tier 5 Battleships
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Mike712
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Posted - 2009.12.13 21:18:00 -
[27]
Edited by: Mike712 on 13/12/2009 21:19:46 I think the obvious solution here is a major boost to hull tanking.
[Hyperion, Hull Tank FTW] Damage Control II Tracking Enhancer II Tracking Enhancer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
100MN MicroWarpdrive II Heavy Capacitor Booster II, Cap Booster 800 Large Hull Repairer II Large Hull Repairer II Warp Scrambler II
Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Antimatter Charge L
Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I Large Nanobot Accelerator I
Make the rep bonus and rigs effect hull reps and make the hull reps cycle/rep amount comparable with armor reps I say!
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darkmancer
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Posted - 2009.12.13 21:54:00 -
[28]
Edited by: darkmancer on 13/12/2009 21:55:53
Originally by: Izo Alabaster Edited by: Izo Alabaster on 13/12/2009 19:43:06
Originally by: Muad' Dib OMG CCP, pls fix my armor tanking bs that can tank 1500 dps with t2 mods and no overload because it has 6 lows, it's just not fair CCP, look at that Abaddon that is a totally different race or at that Rokh why do they need that much PG CCP !
PS: I am a ****.
Care to post the fitting for a Hyperion setup that can tank 1500dps with only tech2 stuff please? That's the reason I made the thread in the first place, was so I could get feedback like that, minus the personal insults. If there's a setup out there that I'm not familiar with that is far superior to the ones I've tried, then this would be the time to show it, so please, go for it.
--Edit: After thinking it over, I'm pretty sure Muad'Dib was thinking of a setup that employs drugs/boosters in order to achieve the stats he's bragging about. To that I say: Show me an active tanking setup that can't do 1500dps tank with tech 2 stuff while under the influence of drugs/boosters.
.
[Hyperion, New Setup 1] Large Armor Repairer II Large Armor Repairer II Large Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
Medium Capacitor Booster II, Navy Cap Booster 800 Heavy Capacitor Booster II, Navy Cap Booster 800 100MN MicroWarpdrive II Fleeting Propulsion Inhibitor I Warp Scrambler II
Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L
Large Nanobot Accelerator I Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I
Ogre II x3 Hammerhead II x2
--------------------------------- There's a simple solution to every problem. It is always invariably wrong |
Caps GoHere
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Posted - 2009.12.13 22:26:00 -
[29]
Originally by: darkmancer Edited by: darkmancer on 13/12/2009 21:55:53
Care to post the fitting for a Hyperion setup that can tank 1500dps with only tech2 stuff please? That's the reason I made the thread in the first place, was so I could get feedback like that, minus the personal insults. If there's a setup out there that I'm not familiar with that is far superior to the ones I've tried, then this would be the time to show it, so please, go for it.
--Edit: After thinking it over, I'm pretty sure Muad'Dib was thinking of a setup that employs drugs/boosters in order to achieve the stats he's bragging about. To that I say: Show me an active tanking setup that can't do 1500dps tank with tech 2 stuff while under the influence of drugs/boosters.
.
[Hyperion, New Setup 1] Large Armor Repairer II Large Armor Repairer II Large Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
Medium Capacitor Booster II, Navy Cap Booster 800 Heavy Capacitor Booster II, Navy Cap Booster 800 100MN MicroWarpdrive II Fleeting Propulsion Inhibitor I Warp Scrambler II
Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L
Large Nanobot Accelerator I Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I
Ogre II x3 Hammerhead II x2
with a tank like that even with a cargohold full of cap boosters i can imagine it can last more than 5 mins before depleting itself completely. but it sure can tank.
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AshGear
Minmatar British Legion
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Posted - 2009.12.13 22:33:00 -
[30]
To the OP yes i does.....
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