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Timmuh
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Posted - 2004.07.10 06:19:00 -
[1]
Questions about NPC set-up.
High 4 heavy pulse 3 heavy beam (xray and micro crystals) Mid 3 cap recharg 2's low 2 wcs, 2 1600mm platings, 2 harderners, co-process 2 and large armour repairer
This is my first set up and I Have most turret skills and with this set up energy doesnt seem to be a problem and it can take most NPC spawns. I am lacking fire power and not dealing out the damage i want to. Anyone have some idea's to help build off this, or should i scrap this and move to a differrent idea.
Also I would like to have unlimited energy and this set-up running all the act deives this ship can run for about 4min, with beams alone i dont think it will ever stop and with just the armour harders and repairer it wont ever run out. What would help this, since energy is the life blood of amarr ships.
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Timmuh
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Posted - 2004.07.10 06:19:00 -
[2]
Questions about NPC set-up.
High 4 heavy pulse 3 heavy beam (xray and micro crystals) Mid 3 cap recharg 2's low 2 wcs, 2 1600mm platings, 2 harderners, co-process 2 and large armour repairer
This is my first set up and I Have most turret skills and with this set up energy doesnt seem to be a problem and it can take most NPC spawns. I am lacking fire power and not dealing out the damage i want to. Anyone have some idea's to help build off this, or should i scrap this and move to a differrent idea.
Also I would like to have unlimited energy and this set-up running all the act deives this ship can run for about 4min, with beams alone i dont think it will ever stop and with just the armour harders and repairer it wont ever run out. What would help this, since energy is the life blood of amarr ships.
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mahhy
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Posted - 2004.07.10 06:40:00 -
[3]
Edited by: mahhy on 10/07/2004 06:41:52 Highs: 5x Dual Heavy Beam/Pulse, 2x Mega Beams, 1x Med Smartbomb Meds: MWD + 2x T2 Cap Rechargers Lows: 2x Large Armor Reps, 2x Hardners (specific for the rats yer up against), and the rest cap relays and maybe a heatsink.
Can tweak this depending on your skills, since a full rack setup like this will need high skills and at least some named gear to lower CPU usage.
And make sure your drone bay is stuffed full of drones.
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mahhy
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Posted - 2004.07.10 06:40:00 -
[4]
Edited by: mahhy on 10/07/2004 06:41:52 Highs: 5x Dual Heavy Beam/Pulse, 2x Mega Beams, 1x Med Smartbomb Meds: MWD + 2x T2 Cap Rechargers Lows: 2x Large Armor Reps, 2x Hardners (specific for the rats yer up against), and the rest cap relays and maybe a heatsink.
Can tweak this depending on your skills, since a full rack setup like this will need high skills and at least some named gear to lower CPU usage.
And make sure your drone bay is stuffed full of drones.
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Timmuh
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Posted - 2004.07.10 06:45:00 -
[5]
Question? A MWD? I was told that MWD were a bad thing to equip because of it's 25% loss. What would make the MWD important enough to equip it?
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Timmuh
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Posted - 2004.07.10 06:45:00 -
[6]
Question? A MWD? I was told that MWD were a bad thing to equip because of it's 25% loss. What would make the MWD important enough to equip it?
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mahhy
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Posted - 2004.07.10 07:10:00 -
[7]
The ability to pick up loot easily 
Also the ability to keep some distance from some rats. An MWD is really a personal choice though, so if you don't want one, don't use it, just stick another T2 Cap Recharger in that slot.
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mahhy
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Posted - 2004.07.10 07:10:00 -
[8]
The ability to pick up loot easily 
Also the ability to keep some distance from some rats. An MWD is really a personal choice though, so if you don't want one, don't use it, just stick another T2 Cap Recharger in that slot.
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Cruz
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Posted - 2004.07.10 15:54:00 -
[9]
If you want to deal damage, try out 6x or so Mega Pulse lasers they wtfpwn stuff after this last patch :-D ................. |

Cruz
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Posted - 2004.07.10 15:54:00 -
[10]
If you want to deal damage, try out 6x or so Mega Pulse lasers they wtfpwn stuff after this last patch :-D ................. |

Spanker
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Posted - 2004.07.10 16:15:00 -
[11]
With this setup you can tank two bships plus cruiser escort (before patch it took care of 2xHarbingers + 1xPatriarch with ease):
High: 7 x Dual Heavy Pulse 1 x Large Smartbomb
Med: 3 x Cap Recharger II
Low: 2 x Large Armor Rep (accommodations) 2-3 x Hardeners 3-4 x Cap Relay
You'll make minced meat out of any cruiser above 10km and patÚ of bships at any range. In fact this is the setup to go for with an Apoc too, it's just that the apoc will sustain the reps forever, even with a damage mod replacing one cap relay. The Arma though I consider to be at least equal to the apoc in terms of survivability since it has space for 10 heavy drones - which make you pretty much impervious to scrambling frigs outside 5000m.
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Spanker
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Posted - 2004.07.10 16:15:00 -
[12]
With this setup you can tank two bships plus cruiser escort (before patch it took care of 2xHarbingers + 1xPatriarch with ease):
High: 7 x Dual Heavy Pulse 1 x Large Smartbomb
Med: 3 x Cap Recharger II
Low: 2 x Large Armor Rep (accommodations) 2-3 x Hardeners 3-4 x Cap Relay
You'll make minced meat out of any cruiser above 10km and patÚ of bships at any range. In fact this is the setup to go for with an Apoc too, it's just that the apoc will sustain the reps forever, even with a damage mod replacing one cap relay. The Arma though I consider to be at least equal to the apoc in terms of survivability since it has space for 10 heavy drones - which make you pretty much impervious to scrambling frigs outside 5000m.
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SweatySack
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Posted - 2004.07.10 17:09:00 -
[13]
Edited by: SweatySack on 10/07/2004 17:12:00 If fighting serpentis rats this set up has been perfect for me. If I warp in close to a 2x 1mil dom spawn with 3 or less cruisers I can take them with no problem.
High: 4x Medium neutron blasters 2x Large Electron Blaster 2x Large Nosferatu
Medium: 1x Web 2x T2 Cap Chargers
Low: 2x armor reps(good ones) 1x Thermal hardener 2x Kinetic hardener 3x Cap power relays
I never run outa cap unless I run both the armor reps for more than 4 min. Also use a cap friendly ammo for the blasters such as thorium or iridium
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SweatySack
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Posted - 2004.07.10 17:09:00 -
[14]
Edited by: SweatySack on 10/07/2004 17:12:00 If fighting serpentis rats this set up has been perfect for me. If I warp in close to a 2x 1mil dom spawn with 3 or less cruisers I can take them with no problem.
High: 4x Medium neutron blasters 2x Large Electron Blaster 2x Large Nosferatu
Medium: 1x Web 2x T2 Cap Chargers
Low: 2x armor reps(good ones) 1x Thermal hardener 2x Kinetic hardener 3x Cap power relays
I never run outa cap unless I run both the armor reps for more than 4 min. Also use a cap friendly ammo for the blasters such as thorium or iridium
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Timmuh
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Posted - 2004.07.10 17:42:00 -
[15]
So Useing 2 WCS in low slots isnt really needed for NPC hunting? I always like to have a way out and those seem to give it to me but none of the set-up's given seem to have any on them, Is there a reason why or just I dont need them?
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Timmuh
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Posted - 2004.07.10 17:42:00 -
[16]
So Useing 2 WCS in low slots isnt really needed for NPC hunting? I always like to have a way out and those seem to give it to me but none of the set-up's given seem to have any on them, Is there a reason why or just I dont need them?
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Cruz
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Posted - 2004.07.10 19:02:00 -
[17]
Originally by: Dumass So Useing 2 WCS in low slots isnt really needed for NPC hunting? I always like to have a way out and those seem to give it to me but none of the set-up's given seem to have any on them, Is there a reason why or just I dont need them?
Because drones can handle the scrambling frigs easily. ................. |

Cruz
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Posted - 2004.07.10 19:02:00 -
[18]
Originally by: Dumass So Useing 2 WCS in low slots isnt really needed for NPC hunting? I always like to have a way out and those seem to give it to me but none of the set-up's given seem to have any on them, Is there a reason why or just I dont need them?
Because drones can handle the scrambling frigs easily. ................. |

Timmuh
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Posted - 2004.07.11 02:24:00 -
[19]
What about PVP? What are normal set-up for a great Beam machine Armour tank Geddon. Any pvp sugesstions?
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Timmuh
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Posted - 2004.07.11 02:24:00 -
[20]
What about PVP? What are normal set-up for a great Beam machine Armour tank Geddon. Any pvp sugesstions?
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Venril
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Posted - 2004.07.11 03:13:00 -
[21]
PvP Lows X2 large armor repairers x1 Kinetic, Thermal, Explosive hardner x3 CPRs Meds x3 cap rechargers
Highs as many megapulse lasers, duel heavy pulse lasers you can fit.
useing that you should be able to run your repairers,hardners,guns for quite a while.
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Venril
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Posted - 2004.07.11 03:13:00 -
[22]
PvP Lows X2 large armor repairers x1 Kinetic, Thermal, Explosive hardner x3 CPRs Meds x3 cap rechargers
Highs as many megapulse lasers, duel heavy pulse lasers you can fit.
useing that you should be able to run your repairers,hardners,guns for quite a while.
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Cruz
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Posted - 2004.07.11 03:36:00 -
[23]
You might want a heat sink II though, to increase your pwnage capabilities. ................. |

Cruz
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Posted - 2004.07.11 03:36:00 -
[24]
You might want a heat sink II though, to increase your pwnage capabilities. ................. |

Alowishus
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Posted - 2004.07.12 16:47:00 -
[25]
I've wanted to try this for fleet battles:
7x Tach
1x 100MN MWD 2x Cap Recharger (named)
3x RCU 2 1x RCU 1 2x CPR 2x Heatsink 2
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
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Posted - 2004.07.12 16:47:00 -
[26]
I've wanted to try this for fleet battles:
7x Tach
1x 100MN MWD 2x Cap Recharger (named)
3x RCU 2 1x RCU 1 2x CPR 2x Heatsink 2
Raven 4TW! Rank(1) SP: 243745/256000 |
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