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1. WTB Abaddon for under 120mill - in Want Ads & Trades [original thread]
Best offer wins.
- by Timmuh - at 2010.01.11 07:18:00
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2. 20 mill sp char looking for 0.0/empire corp - in Alliance and Corporation Recruitment Center [original thread]
I am looking for a fairly small corp, somewhere between 40 and 150 members that has 0.0 access for ratting and such but engages with wormhole exploration/pvp and mission running as well. I would prefer if it is not part of any grand alliance, but ...
- by Timmuh - at 2010.01.09 08:17:00
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3. Apocalypse skills - in Skill Discussions [original thread]
Hello, I wanted to find out more about the skills that should be trained to reduce CPU use and allow for more turrets to be fit (tachys). I am currently struggling to have 6 tachys fit along the two cruise launchers left available. I have weapon ...
- by Timmuh - at 2008.04.22 20:58:00
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4. The Duramaller : The perfect ship for combatmissions - in Ships and Modules [original thread]
I have been running near the same set-up for lvl3 agent missions for somtime, right after the Maller was given it's boost to resistance. I have reasonable turret skills and I have found the maller to be a very nice ship. Hands down one of my favo...
- by Timmuh - at 2004.09.30 07:27:00
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5. The Duramaller : The perfect ship for combatmissions - in Ships and Modules [original thread]
I have been running near the same set-up for lvl3 agent missions for somtime, right after the Maller was given it's boost to resistance. I have reasonable turret skills and I have found the maller to be a very nice ship. Hands down one of my favo...
- by Timmuh - at 2004.09.30 07:27:00
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6. The Duramaller : The perfect ship for combatmissions - in Ships and Modules [original thread]
I have been running near the same set-up for lvl3 agent missions for somtime, right after the Maller was given it's boost to resistance. I have reasonable turret skills and I have found the maller to be a very nice ship. Hands down one of my favo...
- by Timmuh - at 2004.09.30 07:27:00
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7. SHIP COSTS - in Ships and Modules [original thread]
ever think adding more tech two BPO's or tech two components to the supply? I agree that tech two stuff is outrageiously priced, add the components to drops.
- by Timmuh - at 2004.09.19 23:49:00
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8. SHIP COSTS - in Ships and Modules [original thread]
ever think adding more tech two BPO's or tech two components to the supply? I agree that tech two stuff is outrageiously priced, add the components to drops.
- by Timmuh - at 2004.09.19 23:49:00
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9. test - in EVE Forum Experiments [original thread]
Nice signature
- by Timmuh - at 2004.09.10 21:28:00
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10. test - in EVE Forum Experiments [original thread]
Nice signature
- by Timmuh - at 2004.09.10 21:28:00
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11. The Amazing Kestrel? - in Ships and Modules [original thread]
Oh, No dont nerf anything about it, it is still a frig and can be wiped out with just a few heavys. so no no no nerf bat
- by Timmuh - at 2004.07.17 08:04:00
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12. The Amazing Kestrel? - in Ships and Modules [original thread]
Oh, No dont nerf anything about it, it is still a frig and can be wiped out with just a few heavys. so no no no nerf bat
- by Timmuh - at 2004.07.17 08:04:00
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13. The Amazing Kestrel? - in Ships and Modules [original thread]
Yes Today I used a Kessy ship to take out a few lvl3 agent missions I was taking down silencers with a frig. Dam awsome
- by Timmuh - at 2004.07.17 06:49:00
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14. The Amazing Kestrel? - in Ships and Modules [original thread]
Yes Today I used a Kessy ship to take out a few lvl3 agent missions I was taking down silencers with a frig. Dam awsome
- by Timmuh - at 2004.07.17 06:49:00
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15. Max cargo. - in Ships and Modules [original thread]
The Mrk V does have the best cargo room. with the best expanders it can reach around 26k only, no single indy can carry more then a jetty can and i do believe that they nerfed the ability to have items inside the giant can while carrying them in h...
- by Timmuh - at 2004.07.12 10:05:00
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16. Max cargo. - in Ships and Modules [original thread]
The Mrk V does have the best cargo room. with the best expanders it can reach around 26k only, no single indy can carry more then a jetty can and i do believe that they nerfed the ability to have items inside the giant can while carrying them in h...
- by Timmuh - at 2004.07.12 10:05:00
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17. Highest Turret Damage - in Ships and Modules [original thread]
237.6 with dual heavy pulse beams,GO BEAMS
- by Timmuh - at 2004.07.11 17:23:00
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18. Highest Turret Damage - in Ships and Modules [original thread]
237.6 with dual heavy pulse beams,GO BEAMS
- by Timmuh - at 2004.07.11 17:23:00
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19. Geddon Beast - in Ships and Modules [original thread]
What about PVP? What are normal set-up for a great Beam machine Armour tank Geddon. Any pvp sugesstions?
- by Timmuh - at 2004.07.11 02:24:00
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20. Geddon Beast - in Ships and Modules [original thread]
What about PVP? What are normal set-up for a great Beam machine Armour tank Geddon. Any pvp sugesstions?
- by Timmuh - at 2004.07.11 02:24:00
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