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bellindra
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Posted - 2008.11.23 23:56:00 -
[1]
anyone else here think they should make a drone boat maurader?
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Cambarus
The Baros Syndicate Ministry Of Amarrian Secret Service
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Posted - 2008.11.24 00:26:00 -
[2]
Role Bonus: 100% damage to drones
Note can only field 2 1/2 heavies. |

Khraunus
Amarr Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2008.11.24 00:43:00 -
[3]
Originally by: Cambarus Role Bonus: 100% damage to drones
Note can only field 2 1/2 heavies.
This  Most importantly, how are you supposed to tell whether this is part of my post or my signature? |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.11.24 03:07:00 -
[4]
3 gun, 3 tractorbeam, 5 heavy domi 
or make a mini carrier, aka domi that can launch 10 drones and give it no turret/launcher hardpoints 
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NoNah
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Posted - 2008.11.24 03:10:00 -
[5]
Domi, same values, same everything, 15000 m3 dronebay. Om nom nom. Parrots, commence!
Postcount: 615887
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Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2008.11.24 03:20:00 -
[6]
Originally by: NoNah Domi, same values, same everything, 15000 m3 dronebay. Om nom nom.
What about 25K m3 so you can use 5 fighters?  =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

NoNah
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Posted - 2008.11.24 03:21:00 -
[7]
Originally by: Etho Demerzel
Originally by: NoNah Domi, same values, same everything, 15000 m3 dronebay. Om nom nom.
What about 25K m3 so you can use 5 fighters? 
Figured that'd be just a tad to hot. Oh, and give me grouped fighters. Rawrsome. Parrots, commence!
Postcount: 457734
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bellindra
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Posted - 2008.11.24 23:21:00 -
[8]
i was thinking same as domi type thing but another 10 percent drone dmg per lvl of maurader
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Artemis Rose
Sileo In Pacis
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Posted - 2008.11.25 00:23:00 -
[9]
I'd settle for a Domi w/ the Moros drone bonus 
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

I SoStoned
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Posted - 2008.11.25 00:30:00 -
[10]
Domi hull
6 5 6
No turret slots
100+ 10%/level drone damage & mining yeild bonus. +10% to hull resistances per level, +100% hull HP. +30% Hull rep cycle time per level (including remote hull reps)
7500m/3 drone bay, 80km base drone range.
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bellindra
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Posted - 2008.11.25 00:42:00 -
[11]
ok first off i hope u mean armor rep..... not hull.... and secondly the drone bay has to be realistic, something like 500,600
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bellindra
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Posted - 2008.11.25 00:45:00 -
[12]
oh and 100 percent plus 50 from skilzz.... no thats just stupidly high something like 50 percent from skillz and a role bonus of 25 percent, regular domi hull, and 4 turret slots
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bellindra
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Posted - 2008.11.25 00:48:00 -
[13]
dominix hull and base skills 500m3 drone bay, 20-25 percent bonus to drone dmg for role bonus, maurader skill: increase drone range by 5km per lvl, increases drone speed by 5% per level
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Karl Luckner
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Posted - 2008.11.25 00:51:00 -
[14]
Why does it need a damagebonus ? Just give it bonus to controlrange and dronevelocity.
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I SoStoned
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Posted - 2008.11.25 00:59:00 -
[15]
Originally by: bellindra ok first off i hope u mean armor rep..... not hull.... and secondly the drone bay has to be realistic, something like 500,600
Noooo... I meant hull rep. Gallente were always supposed to be the best at hull tanking, CCP just never did anything to make that realistic.
A 30% bonus to rep speed per level will cut the 30 seconds for a large hull repper down to sub-15 second, more like about 10-12 with skills, putting it in line with Large armor reps. The bonus to hull resistances comes out to like 50% without a DC, add a DC and you're looking at 75% or better to all resistances on hull, without gimping speed or maneuverability. And your repairer is a mid slot, while all of the resistance/buffer mods are low. This is the only tank supported by both mid and low slots.
This would make for a very unique but perfectly viable mission boat.
As for drone damage: All of the other Marauders get a 100% damage bonus, so the Domi variant should as well. With drones doing less overall damage, maintaining the bandwidth would not make them more or less viable than other primary weapons systems. Adding a +10%/level would make the Domi Marauder a very, very good mission slug. 80km base drone range obviates the need for drone relays. There are also no drone implants to increase range/damage (as of yet) so this bonus would be more balancing.
No turrets, however, allowing for a ship that can actually loot & salvage actively during the mission which none of the other marauders can do as efficiently.
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Dechmeister
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Posted - 2008.11.25 01:20:00 -
[16]
lol, might as well just as to lift the high-sec ban from Carriers from some of these posts.
An extra 250m3, 5% more damage to drones per level, 5% drone speed per level
If it's got no turret hard points, I'd rather use Drone Control modules and get a damage bonus instead.
Controlling an extra drone per level would be OP, well, it'd be a carrier for high sec missioning, a tad crazy. 1000+DPS from rigged sentry marauder, rofl...
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Mister Xerox
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Posted - 2008.11.25 04:20:00 -
[17]
Originally by: Dechmeister lol, might as well just as to lift the high-sec ban from Carriers from some of these posts.
An extra 250m3, 5% more damage to drones per level, 5% drone speed per level
If it's got no turret hard points, I'd rather use Drone Control modules and get a damage bonus instead.
Controlling an extra drone per level would be OP, well, it'd be a carrier for high sec missioning, a tad crazy. 1000+DPS from rigged sentry marauder, rofl...
I dunno anything about the Vargur, but you can pull 1000+ DPS out of the Paladin, Golem (torp), and Kronos easily. Thus a 1000dps sentry Marauder would make perfect sense... well, except for one thing.
By using drones you completely circumvent the achingly low sensor strength and turn them into insane PvP solo-pwnmobiles. Land, launch heavies/sentries, and laugh all the way to the Win.
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Talon Calais
Gallente Diplomatic Disruption Chain of Chaos
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Posted - 2008.11.25 06:50:00 -
[18]
I'll take the Moros drone bonus on a domi please.
1k dps from 5x T2 ogres.
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Mikael Mechka
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Posted - 2008.11.25 09:02:00 -
[19]
Originally by: I SoStoned
Noooo... I meant hull rep. Gallente were always supposed to be the best at hull tanking, CCP just never did anything to make that realistic.
I think you need to read the Elite Hull Tanking Certificate on CCP's thoughts about Hull Tanking 
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sdthujfg
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Posted - 2008.11.25 11:06:00 -
[20]
Another overpowered drone ship for post QR? No thanks.
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.11.25 11:41:00 -
[21]
domi stats and slot layout
600-800m3 drone bay
gall bs bonuses:
10% drone hit points, damage - the usual bonus 5% sentry drone optimal range and tracking bonus
marauder skill: +1 drone controlled 5km drone control range
role bonus: 100% drone hitpoints
there you go ... the ultimate drone mission ship ... hell THE ULTIMATE MISSION SHIP !!! --- SIG --- CSM: your support is needed ! |

H0RZA
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Posted - 2008.11.25 12:26:00 -
[22]
Quote: Om nom nom.
This, squared.
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.11.25 13:04:00 -
[23]
The point of marauders was to give them great dps + utility slots but nerf them massively for pvp due to the low sensor strength. Now you're asking for a ship that could potentially do 1k+ dps from drones and have 5 or more utility highs.
Think again.
Wyvern & Chimera fitting flowchart |

Felix Dzerzhinsky
Caldari Wreckless Abandon G00DFELLAS
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Posted - 2008.11.25 14:21:00 -
[24]
Originally by: Sokratesz The point of marauders was to give them great dps + utility slots but nerf them massively for pvp due to the low sensor strength. Now you're asking for a ship that could potentially do 1k+ dps from drones and have 5 or more utility highs.
Think again.
reason speaks. . . ----
ECCM is a Counter-measure not a defense. |

Qui Shon
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Posted - 2008.11.25 14:32:00 -
[25]
Edited by: Qui Shon on 25/11/2008 14:35:27
Originally by: Sokratesz The point of marauders was to give them great dps + utility slots but nerf them massively for pvp due to the low sensor strength. Now you're asking for a ship that could potentially do 1k+ dps from drones and have 5 or more utility highs.
Think again.
With that in mind, the real Gallente Marauder should have been
either 5/6/6 or 5/5/7, 3x Turrets in any case 400m3 , 125Mbit/s (i.e. 3 sets of large ones, + lights)
10% / lvl Drone stuff ??? 10% to webs maybe
7,5% rep amount / lvl 5% / lvl Hybrids
100% to hybrids 100% to tractors
Kronos resists. Enough grid to fit 3x T2 425, at least T2 lar, and EITHER cap booster or 2x Vrykolakas NOS. Or something thereabouts.
That makes it the crappiest marauder for dedicated salvaging, but the best for those who want to di missions without guns. 5/6/6 will really **** you off when trying to fit armor tank + 3x magstabs, maybe make you go shield tank but then you get cap problems or waste not only the tanking bonus but those oh so precious midslots where you would want the Omnis.
5/5/7 would finally be a 6 gun domi, cabaple of fitting some drone support mods and also able to tank, and/or remrep if you want    
A 10 drone (or 100% drone bonus) super afker I don't think would ever have been feasible. This should have been. So what if it breaks the Tier1/Tier2 BlackOP/Marauder mold.
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Bootleg Greg
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Posted - 2008.11.25 15:58:00 -
[26]
100% drone damage 5% drone dmg and 10%sig radius on drones per bs lvl 5% hybrid rof per marauder
Sounds fair.
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Tanith YarnDemon
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Posted - 2008.11.25 16:02:00 -
[27]
Hmm, let drones work even when jammed. Make pve-battleship. Cripple pve-ship in pvp through ecm-vulnerability. Make drones godawfully strong.
Seems to me like you've hit the CCP-mentality spot on.
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Tzar'rim
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Posted - 2008.11.25 16:15:00 -
[28]
Edited by: Tzar''rim on 25/11/2008 16:16:40 4-5-7 slots, no turret/missile points, 450m3 dronebay. Base range on drones without extra skills; 80km.
BS bonus: 10% bonus to drone damage per skill level. 20% bonus to drone hitpoints per skill level
Marauder bonus: 5% bonus to drone tracking 5% bonus to drone optimal range 10% bonus to drone speed 100% bonus to range and velocity of tractor beams
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Qui Shon
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Posted - 2008.11.25 17:23:00 -
[29]
Originally by: Tzar'rim Edited by: Tzar''rim on 25/11/2008 16:16:40 4-5-7 slots, no turret/missile points, 450m3 dronebay. Base range on drones without extra skills; 80km.
BS bonus: 10% bonus to drone damage per skill level. 20% bonus to drone hitpoints per skill level
Marauder bonus: 5% bonus to drone tracking 5% bonus to drone optimal range 10% bonus to drone speed 100% bonus to range and velocity of tractor beams
A marauder crappier at missions then it's T1 counterpart? Yeah, it could salvage while missioning, but that's all. You're also cutting an extra slot off, your T2 Domi has two slots less then the others.
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Tzar'rim
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Posted - 2008.11.25 18:57:00 -
[30]
Edited by: Tzar''rim on 25/11/2008 19:04:20 Because it doesn't use it's guns it uses it's drones, It's a droneboat afterall. So it has the same amount of free slots. Try and actually understand reasoning instead of going "OMG everything must be UBAR and MOAR!!!".
Marauders don't actually do more damage than their normal counterparts but they're more focussed on PVE. So is my version; more drone speed, drone HP, tracking and optimal means the drones work faster and more reliable.
You can deploy sentries and hit well over 100km away, if you deploy normal ones they're faster to the target and if they get aggro they have more HP and get back faster. They have better tracking which means they have less problems with smaller targets. All that means it's much more focussed as a droneboat and it does much more dps because of it, there's more to dps than damagemods.
And yes there's no tanking bonus because.... the Domi doesn't need it. It doesn't use damage mods, it doesn't need to use webs. The tank on a domi is more than capable. I would concede allowing 1 turretslot for 'pulling'.
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