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Pollux21
Project Nemesis
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Posted - 2008.11.24 03:41:00 -
[1]
Originally by: Ugluuk Edited by: Ugluuk on 24/11/2008 03:00:26 After loosing a electron blaster Thorax against a AF gang i decided to take a cyclone for a spin on my alt and get revenge.
With dual webs,Target painter and armor tank on the cyclone i was ready to rock&own!!
I have only moved 3 jumps before i meet the first AF gang..I let em aggro and unleash the super tactic on a Enyo.. First volleys smacks him into armor..Then it was time for their super tactic to outclass mine..
Tracking disrupting modules activates on me and destroys the fun completely.. After they put a ton of tracking disruptors on me i hit a dual webbed and target painted Enyo only 7 times in 112 shots..
Is this what CCP had in mind for the solo pvp`ers then im not quite understanding what intentions they had with this patch..
As possible solutions i can think of these tings:
Nerf tracking disruptors to not fit on frigate class ships. Increase smartbomb range.. Add 2 more mid slots to big ships so we can fit more target painters and webs.. Increased sig radius on frigs..
If anyone have ideas on how to survive such gangs like the one i met post it here so we can discuss it..
Edit: It should be mentioned that im a -10 pilot and i dont operate in 0.0 where solo pvp has more options with f.ex recon ships.. This is a typical low sec syndrome to meet AF gangs looking for flashy people..
that thorax... this one??? http://prons.griefwatch.net/index.php?p=details&kill=3744 you probably wouldnt be so down if you hadnt trimarked that thorax tbh...
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Pollux21
Project Nemesis
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Posted - 2008.11.24 17:01:00 -
[2]
Originally by: Ugluuk Edited by: Ugluuk on 24/11/2008 03:00:26 With dual webs,Target painter and armor tank on the cyclone i was ready to rock&own!!
how to solo pvp: 1)buy a crap ship 2)fit it so that it utilizes little to none of its bonuses 3)find a small gang that came out looking just for you 4)sit back and collect your insurance 5)blame ccp
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Pollux21
Project Nemesis
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Posted - 2008.11.24 23:38:00 -
[3]
Originally by: Marc Isabel
Originally by: Mentalman Conclusion? Adapt, or die.
Adapt. perfect response to the post tbh from a former war dec no less... cheers mate.
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Pollux21
Project Nemesis
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Posted - 2008.11.26 17:44:00 -
[4]
As a fan of the AF gangs my corp likes to field ideally 6 Afs, 1 sentinal, 1 kitsune ( sure we could use a curse and rook/falcon but we like to keep the frig theme). We have yet to muster that full gang on our AF roams and we cant we tweak our setups to compensate.
A perfect example being when we took down ugluuks triple trimarked thorax. We had 7 AFs and we had two of our guys replace their tackle with a TD. Now of course he was missing a lot but was landing the occasional hit. The sad truth of the matter is that he got wtf ganked though. Another sad truth... we came looking just for you ugluuk, maybe not you by name but you nonetheless.
Now, if we had fit 2 of our guys up with multispecs would be having this same discussion about ecm?
Oh and btw... about 30 mins before we found you we ran in to a rupture doing the same crap you were and he managed to take a harpy of ours with his assault missiles and drones. kudos to him for that and the fact that he was unrigged as opposed to triple trimarked.
We done now?
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Pollux21
Project Nemesis
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Posted - 2008.12.03 06:32:00 -
[5]
Originally by: Ka Jolo
Other T1 ships that could have fared well against an AF gang (taking some down as they died): Arbitrator, Vexor, Cerberus with precision lights, Myrmidon, Drake
Which one of these ships can NOT be fully insured? A. Arbitrator B. Vexor C. CERBERUS!!!!!! D. Myrmidon E. Drake F. T2 Ships G. Both C and F
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