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Camdim
Caldari The first genesis INTERDICTION
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Posted - 2008.12.13 16:28:00 -
[31]
I want to remove local but my idea on how the active scanner should work is slightly diffrent then most.
It should work like radar not sonar.
We should get a radar type circle that would be the limit of our 360 sensor range which would be lower in range then if we did a more focused scan.
We should have diffrent ranges and strenghts on ships for thier electronics based off current sensor strength ratings. This would also give a bigger purpose for modules that increase sensor strength.
Signature should make it easier to see the target so the larger the target the sooner you would see it.
You should also have passive and active sensors. Passive would be shorter range but make you less visable at the same time. Active sensors would be more accurate and longer range but also make you more visable.
Now based on the above setup when you see a target you would get limited information about the target based on sig radius, active sensors or passive sensors ( for both you and the target ), sensor strength.
Skills should also be tied into the system that would increase your accuracy of information, amount of information, how strong your signature is etc. Most the astrometric skills would be the current ideal skill set to do these as they do that now.
The above system would allow scan probes to work as they do.
And it would make skills that allow you to see what is around more important as they should be.
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Tasha Voronina
Caldari Caldari Navy Reserve Force
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Posted - 2008.12.13 18:39:00 -
[32]
This is a good idea actually.
Only thing I'd like to add, is that maybe you (the pilot) should be able to adjust whether those scanners are long-range, but limited in the angle they can scan or short-range with a 360 degrees coverage. Adjusting them like this would make them more/less agressive - active pinpointing would deliver more precise results, at longer range, but would make the scanning ship easy to find, while the shortrange full circle coverage would be very passive (read: barely visible to ships not actively scanning) and would only warn you of warps into it's area of effect.
The bit about being able to warp to your target using this scanner is however not really good, there are probes out there that achieve just that - if you were to put in the "warp to" option at all, then it best have a minimum deviation of two thousand kilometers.
And yeah, local as an intel tool needs nerfing, bigtime.
Slightly off-topic: would be nice if doing a scan in a direction would enable you to warp into that general direction, even if no warpable objects are found (insert RP stuff about a prescanned warp trajectory here) --- Sig will be updated shortly |

Mafaka
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Posted - 2008.12.14 01:10:00 -
[33]
ye - warp on directional scan to that direction will help
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Kaahles
n0thing Inc. Systematic-Chaos
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Posted - 2008.12.14 01:55:00 -
[34]
Edited by: Kaahles on 14/12/2008 01:55:22 First of all I totally agree with the fact that the local has to be replaced with some new scanning system. The reason for that is simple: Using a chat window to gather information is some kind of stupid and never should have been there in the first place. It's one of the most annoying things of EVE since I started playing in 2005. Another reason: CCP stated at a presantation on the fanfest (I think it was about walking in stations) that they dream of EVE as an ultimate SciFi – simluator, and the local is destroying this feeling. It just doesn't feel right.
But I must disagree with the op about the posibility to directly warp to the target. There should be a way to get information about where the target is contact is located (i.e. in close proximity to a asteroid belt or in a dead space area, maybe even some hint if it is a probed one or one you can find with the onboard scanner). Why that? Simple: Probes and covert ops would be kind of useless if you would not need them anymore to pinpoint a target.
Originally by: Neth'Rae Why not take it one step further and make it like radar in reallife? If you set your scanner to active you will have a bigger chance of being detected by other scanners.
And covops/recons would have skills to reduce their scanner signature, so they could have an active scanner with lower chances of being detected.
That's exactly what I was thinking about too. But maybe let's go a bit further on the scan settings. Let's say you limit your angle, range and maybe resolution which would make it harder to detect smaller ships you are even harder to detect while scanning due less energy emissions from your sensor array that can be picked up by a passive scanning sensor.
This would give us more fun while playing the game and add very much to the scifi – simulation feeling.
Just a litte sidenote: Ages ago there was a talk about „tactical enviroments“ which can have influence on your ships systems. Maybe even here could be made the first implementation of it if you i.e. say „caldari sensors detect ships by scanning for gravitational fluctuations which are caused by the ships mass“ and if this ship is within a few thousand km to a really huge planetary body (gas giant for example) it can influence the sensors. But I guess this is another topic first we need to get rid of the local.
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Madius
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Posted - 2008.12.14 03:06:00 -
[35]
Love this idea, it really puts the "dark" back into play. Having complete knowledge of everyone in the system the moment you warp in has led to EVE being a very predictable place.
Another possibility is that this could lead to a rework of the current binary cloaking system; instead of just making you 100% undetectable, cloaks could drastically reduce your signature. You'd have to forgo active scanning to remain cloaked, of course.
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galphi
Gallente Unitary Senate Unitary Enterprises
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Posted - 2008.12.14 04:55:00 -
[36]
I agree that local does mess up the game somewhat, and the ideas presented here are quite good - I'd like to see sensor management more like modern naval warfare (go find a copy of Harpoon 2, it;s very educational on the subject!)
Something to remember though is that the warp 'drive' on your ship is actually a slingshot, not an engine. Once you're going, you can't stop. Try to imagine going through 0.0 space with no local, and the first news you get of a gatecamp ahead is your nifty new active scanner warning you of 20 ships right up ahead. At that point, all you can do is wait for the inevitable, since you can't stop or change course. 
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Kaahles
n0thing Inc. Systematic-Chaos
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Posted - 2008.12.14 16:08:00 -
[37]
Yeah with a new scanning system and the local removed there definetly has to be done something about cloaking since it would be a way to powerful but covert cloakings should still protect the ships that are designed to cloak since in most cases it is their main defense.
But another thought just crossed my mind to give you an advantage in claimed space. How about making it possible to link your ship sensors into a system scanning array and to make it not overpowered just let it scan one celestial object and the area around it at a time. What you think about this? |

Sassaniak
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Posted - 2008.12.14 17:04:00 -
[38]
I just question the people who feel that mission runners need to be spamming a detection system while they are doing their mission, or dropping a jamming probe of some sort, or doing anything to keep people out of their mission area actively, the mission runners concentration should be on the mission, if anything im in favor of making the scanning down and warping to harder.
Really for all the pvpers who want a easier way to fight, shouldn't there be a way to mark yourself as a pvper? make finding the person who wants to fight easier, just the same as there should be a way to mark yourself as a carebear, and make yourself harder to find. (as a note it should be next to impossible for a carebear to find a pvper even actively) and of course, bigger penalties for pvpers marked as carebears who take part in gankings,
Or is this really all about finding carebears? and people who dont want to fight?
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Kaahles
n0thing Inc. Systematic-Chaos
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Posted - 2008.12.14 19:17:00 -
[39]
For me personally it's not about easier pvp. In some sitations it would make it even harder to find someone. For me all this remove local and new scanning system is about the feeling of the game itself. It feals more realistic (okay wrong word maybe I should use "beliveable") and adds much more to the depth of the setting itself.
It kinda ****es me off that I sometimes get pwnd by a chat system also it provides me with safety while I'm carebearing myself and that's just kinda stupid. |

Sir Scorpion
Black Banners
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Posted - 2008.12.15 05:33:00 -
[40]
Edited by: Sir Scorpion on 15/12/2008 05:35:30
damn Forums
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Sir Scorpion
Black Banners
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Posted - 2008.12.15 05:35:00 -
[41]
Originally by: Sir Scorpion
Originally by: Sassaniak
Or is this really all about finding carebears? and people who dont want to fight?
On the first part, about people who donĘt want to fight.
Well I will not go with the long annoying hardcore pvp eve is a dark and brutal game speech, but I think you catch my drift here.
ItĘs quite simple, hunting is an Active job and defense should also be an active job as well. This whole idea of immediate safety via an update in your chat window is just absurd in any tactical situation.
Also its not really about easier or harder way to fight, itĘs a more logical way to fight, a deeper way to fight And avoid them as well. This will not empower any side of the coin in reality. And it provides powerful tools and counters to both the hunter and the hunted.
This entire idea of creating a parallel universe, where pvpers fight each others and carbares operate in total safety is the day EVE dies, you can mark my words.
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Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
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Posted - 2008.12.15 06:51:00 -
[42]
Edited by: Barbara Nichole on 15/12/2008 06:53:25
Any active scan should be instantly detectable by other ships and they should get rudimentary directional infomation as well. Cloaked is cloaked though .. should have no bearing on covert ops or recon.
I don't mind local as it stands in Empire; it even kind of makes sense there. =====
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