| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

prodalt
|
Posted - 2008.11.25 18:24:00 -
[1]
Quote:
CCP agrees that the Remote Sensor Dampeners are not quite as effective as they would like them to be when fitted on Gallente electronic warfare ships, so CCP is considering increasing the bonuses slightly.
You cannot do this if you want to have a balanced system. The system that you designed after the scripting changes has excluded any type of bonus increasing solution from working. Even small tweaks to the boost bonus on your celestis hulls will break RSD's in the other way, by making them too strong. You need to fundamentally look at what you screwed up in the formula and fix it.
E.G.
Currently you can get 67.531% damps on a damping ship with all bonuses.
If you change the bonus on the Celestis hull from 5% to 6% you go from 67.531% top damp to 70.221.%. This is a 10% increase in damping.
If you change the bonus from 5% to 7.5% you take your top damp from 67.531 to 74.273%. Which is a 26% increase in damping strength.
But wait, it gets worse. If you don't have an Eos with you and you aren't rigged you go from 53.13% to 58.433% when you have max skills. Which is a trivial amount.
You have set up a system where any bonus that you apply to the ship which is not pitiful when you have max skills but no rigs or an EoS to be ridiculously overpowered when you do. In order to make using a Celestis hull a strong ewar platform without rigs and an EoS you would have to change the bonus from 5% to 10%. But doing so, when you had an EoS and were rigged would take your final damp to 81% per damp. A number which had previously been deemed "unacceptable". The situation gets even worse when you're dealing with people who do not have maxed skills. Because each and every bonus over the last gets progressively stronger, and its only possible for 2 or 3 of the bonuses to come from module type attributes, which means that stacking penalties simply will not have much of an effect.
You have to change the way that the bonuses stack with each other in order to get back to your solution.
I wrote a bit about it here
Read it, and don't do ******ed things.
|

Goumindong
Merch Industrial GoonSwarm
|
Posted - 2008.11.25 18:25:00 -
[2]
Arrg, it didn't use my default character. That is me.
|

DEATHsyphon
8lack Wing Vanguard.
|
Posted - 2008.11.25 23:07:00 -
[3]
Edited by: DEATHsyphon on 25/11/2008 23:10:17 I agree that Gal E-War needs a major look at it. -------------------- I'm not not going to pod you! |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.11.25 23:21:00 -
[4]
This issue has already been accepted by the CSM and is being looked at. I posted this because i do not feel that the answer that CCP gave gave any indication that either side really knew what was going on.
|

El Yatta
Mercenary Forces
|
Posted - 2008.11.25 23:33:00 -
[5]
Edited by: El Yatta on 25/11/2008 23:33:50 Well, the stupid solution would be to buff the bonus to 10/12.5% and then nerf the eos into the ground!
That would be completely stupid, of course, but considering the eos isnt that popular right now I'm almost of the opinion that they should do that just so that there'd be some useful damp boats at all. They could later just scrap information warfare alltogether and come up with something better. _______________________________________________ Mercenary Forces |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.11.25 23:35:00 -
[6]
I would really like it if they changed bonus calculation back to how it was and then put info links back up to 25%.
Such a unbonused ship would perform similarly to a bonused ship if they were flying with an Eos.
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |