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Ripley Wisdomseeker
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Posted - 2008.11.26 15:44:00 -
[1]
Did QR have any influence on your paladin setups? I just took a litle break - learning marauders - and thought about buying a Pala for Lvl4s now...
Any experiences?
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Wil Smithx
Minmatar Blueprint Haus
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Posted - 2008.11.26 15:49:00 -
[2]
4 tachyons 2 tractor 1 salvager 3 heat sinks 8 stuffs
= doom?
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Ripley Wisdomseeker
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Posted - 2008.11.26 15:51:00 -
[3]
Originally by: Wil Smithx 4 tachyons 2 tractor 1 salvager 3 heat sinks 8 stuffs
= doom?
What's "stuffs" exactly in your case and how did your setup change since QR?
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chinnychinchin
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Posted - 2008.11.26 15:55:00 -
[4]
yeah baby
[Paladin, New Setup 1] Centus X-Type Large Armor Repairer Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Mining Laser Upgrade II Expanded Cargohold II Expanded Cargohold II
Survey Scanner II AGM I Capacitor Charge Array AGM I Capacitor Charge Array AGM I Capacitor Charge Array
Miner II Miner II Miner II Miner II Prototype Cloaking Device I Small Tractor Beam I Small Tractor Beam I
[empty rig slot] [empty rig slot]
Harvester Mining Drone x5 Harvester Mining Drone x2
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Khandara Seraphim
StarHunt Fallout Project
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Posted - 2008.11.26 15:55:00 -
[5]
I love that the only part of a paladin fit that would ever change is the part you left out 
I'd put LAR hardeners and 4x cap rechargers personally. You can use a web I guess but tbh thats what drones are for
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Ripley Wisdomseeker
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Posted - 2008.11.26 15:57:00 -
[6]
Originally by: chinnychinchin yeah baby
[Paladin, New Setup 1] Centus X-Type Large Armor Repairer Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Mining Laser Upgrade II Expanded Cargohold II Expanded Cargohold II
Survey Scanner II AGM I Capacitor Charge Array AGM I Capacitor Charge Array AGM I Capacitor Charge Array
Miner II Miner II Miner II Miner II Prototype Cloaking Device I Small Tractor Beam I Small Tractor Beam I
[empty rig slot] [empty rig slot]
Harvester Mining Drone x5 Harvester Mining Drone x2
There's exactly one module of this setup I had in mind, too! Else ****!
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Garia666
Amarr T.H.U.G L.I.F.E White Core
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Posted - 2008.11.26 15:57:00 -
[7]
Yes it did in a bad way. As my old setup isnt cap stable any more in combine with tachs
www.garia.net |

Ripley Wisdomseeker
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Posted - 2008.11.26 16:00:00 -
[8]
Originally by: Garia666 Yes it did in a bad way. As my old setup isnt cap stable any more in combine with tachs
What is your setup?
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Deklak
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Posted - 2008.11.26 17:02:00 -
[9]
my m8 kez sed it did so yh gt a nw ship innit
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TimMc
Gallente Brutal Deliverance
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Posted - 2008.11.26 17:08:00 -
[10]
[Paladin, General PvE] True Sansha Large Armor Repairer Damage Control II True Sansha Energized Adaptive Nano Membrane True Sansha Energized Adaptive Nano Membrane True Sansha Heat Sink True Sansha Heat Sink Capacitor Power Relay II
True Sansha Stasis Webifier Cap Recharger II Cap Recharger II Cap Recharger II
Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Small Tractor Beam I [empty high slot] [empty high slot]
Auxiliary Nano Pump I Auxiliary Nano Pump I
Hammerhead II x5
Never flown one, it just makes sense.
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Aselus
Amarr Crimson Right
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Posted - 2008.11.26 19:21:00 -
[11]
This is the setup I use (with mega pulses... the hardeners are of course mission-specific, though i guess you could use over-priced named/officer crap there as well)
Stable w/ all guns firing, salvager/tractors going and one Armor Repper active constantly (my skills).. second one is stable w/o other stuff, usefull for pulling out of danger zones, lasts for 4min w/ everything else on.
Also works w/ tachs, but u gotta drop either a repper or a HS for a powergrid boost. heh. doesn't quite fit. and only has 2minutes of second repper w/ all guns blazing
[Paladin, Mission Main] Large Armor Repairer II Large Armor Repairer II Armor <mission based> Hardener II Armor <mission based> Hardener II Armor <mission based> Hardener II Heat Sink II Heat Sink II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Mega Pulse Laser II Mega Pulse Laser II Mega Pulse Laser II Mega Pulse Laser II Salvager I Small Tractor Beam I Small Tractor Beam I
Auxiliary Nano Pump I Capacitor Control Circuit I
~~~~~~~~~~~~~~~~~~ ~Eternal Swordsman
Amarr Victor!
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I SoStoned
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Posted - 2008.11.26 19:42:00 -
[12]
Are webs even viable on them anymore?
I used to have 2x Domi webs but they got nerfkilled to max 50% speed reduction (75% on Paladin) which reduces Spinder Drones to 'still can't hit the damn thing' velocites. Prior to Quantum Fail once they were within web range they stopped dead in their tracks and died.
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Korell Nova
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Posted - 2008.11.26 19:52:00 -
[13]
4xtachs (an multis)
1x100mn ab 2xcap recharger 1xtracking computer
1xlar(plex not xtype) 3x mission hardeners 1x eanm 1xtracking enhancer or heat sink 1xcap power relay (true sansha)
1xccc2 1xancillary currant router
will be cap stable but only at around 15% cap so if you get nosed you could be in trouble and yes that might be a little bit of overkill but i like killing bs in 4 volleys and bcs in one
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Mister Xerox
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Posted - 2008.11.26 20:04:00 -
[14]
Considering how abysmally slow this monster is (worse now with Quantum Fail), and how close 95% of missions drop you to the rat swarms, why the prevalence of using Tachyons?
I'm curious. Yes, their per salvo damage is amazing, but their DOT is quite low compared to MPL and most missions are at MPL ranges.
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Korell Nova
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Posted - 2008.11.26 20:21:00 -
[15]
i find that you get alot of bs orbitting at around 35-45 km range which is prefect for me using multi freqs and tachies where as with megapulse you have to use microwave if not worse hence your damage drops. tbh its just personal preferance i cant be bothered to be mucking around with different crystals so i only use multis. on another point about palas they are great for doing missions where you only have to tank 2 damage types but omni tanking them (angels/drones) is a nightmare and your better off using a golem/cnr or nightmare for those missions
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Mister Xerox
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Posted - 2008.11.26 20:30:00 -
[16]
Edited by: Mister Xerox on 26/11/2008 20:34:09 I generally just dump in Scorch L (which I manufacture) and use it for pretty much everything.
Yes, it's about 1/2 the Alpha of the Tachs but has about 800 DPS. Better tracking but needs closing speed which is something the Paladin fails at utterly. *heh*
I'll have to ponder Tachs since I've got a crapton of AN Multi.
As for tanking the Paladin does amazingly well. 2x Navy EANM and A-type hardners for the specific rat type = solid as a rock. Generally I'm looking at 85+ across the board if I Omni or 89-90 if I focus on specific types. I'm always trying to get that elusive 90% omni but it's just not working. :/
I think I'll toss the T2 webs I'm using now (or, rather, rarely using) and fit 2x more tracking comps to make Tachs more viable.
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ZW Dewitt
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Posted - 2008.11.26 20:39:00 -
[17]
Lots of overtanking in this thread...
4x AN Tach 3x Tractor
3x SS Tracking Computer 1x Cap Recharger II
1x 'Protest' LAR 3x Hardners 3x HS
2x CCC II
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I SoStoned
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Posted - 2008.11.26 20:44:00 -
[18]
Originally by: ZW Dewitt Lots of overtanking in this thread...
Uh... 700m Ship = Keep it safe. Tank it to a standstill so it can just ignore the rats and nibble 'em to death.
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Ripley Wisdomseeker
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Posted - 2008.11.27 11:58:00 -
[19]
So did anybody else have cap issues since QR?
In what way did QR change cap on a paladin anyway?
Webs were nerfed - so is there still a point in using webs for enemy drones & frigs?
What else would you put in your mids instead?
What would the ultimate officer-build be for you?
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Eleneor
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Posted - 2008.11.27 13:28:00 -
[20]
Originally by: I SoStoned
Originally by: ZW Dewitt Lots of overtanking in this thread...
Uh... 700m Ship = Keep it safe. Tank it to a standstill so it can just ignore the rats and nibble 'em to death.
You don't spend 700M so you can nibble. The ship can easily fit enough tank with 3 x heat sinks.
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Varkyl Wydon
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Posted - 2008.11.27 13:39:00 -
[21]
This is my set-up it works well. But I am thinking about taking off the AB and 1-PDU. Then adding another tracking computer and another heatsink.
True Sansha Power Diagnostic System True Sansha Power Diagnostic System True Sansha Energized Adaptive Nano Membrane True Sansha Energized Adaptive Nano Membrane Amarr Navy Large Armor Repairer True Sansha Heat Sink True Sansha Heat Sink
Cap Recharger II Cap Recharger II Tracking Computer II Gist A-Type 100MN Afterburner
Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Small Tractor Beam I Salvager I Salvager I
Energy Burst Aerator II Capacitor Control Circuit I
Infiltrator II x5
DPS - 1085 Salvo - 6363
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Bellicose
Gallente PsyCorp Dirt Nap Associates
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Posted - 2008.11.27 13:40:00 -
[22]
Using my paladin as firesupport for my golem 
4x Ammatar Tachs 2x Salvagers 1x Tractore
4x Cap rechargers II
1x Amarr Navy large armor repper 3x Hardners depending on mission 3x True sansha heatsinks
5x Light drones II 5x Medium drones II
Perma Run ftw 
tachs might not be best but i love the large numbers 
too lazy to resize signature clicky clicky instead |

Chenile
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Posted - 2008.11.27 14:16:00 -
[23]
4 Megapulse II with scorch or Amarr Navy Multifrequency 1 tractor beam 2 salvagers
Faction afterburner Gallente Navy web True Sansha tracking computer Cap recharger II
Faction LAR 2 rat specific faction hardeners Named damage control 3 Dark Blood heatsinks
2 Capacitor control circuits
Not quite cap stable with the guns and LAR, but by the time cap starts to run low nearly everything is dead anyway.
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Joe
Umbra Legion Shadow Empire.
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Posted - 2008.11.27 14:44:00 -
[24]
Edited by: Joe on 27/11/2008 14:46:13 Edit = Formatting Fail
Since Quantum Rise I've been tryong some different Pali Fits with Webs, and this is what i currently like; Extremely Cheap, and Perma runs everything fine.
Hi Slots 4 x Beam II 2x Salvager 1x Tractor beam Mid Slots 1x Web 3 x cap II Low Slots 2x LAR II 2x Mission Specific Hardeners/EANM 2x Heatsink II 1x Cap Charger Rigs 2x ccc 1s
I've Been trying Beam's to aviod all the associated hassles trying to shoehorn Tachyon fits. I still have a Grid Implant in, but with navy Reps you could aviod this.
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Coriander Rinne
Federal Navy Academy
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Posted - 2008.11.27 15:34:00 -
[25]
Originally by: Ripley Wisdomseeker So did anybody else have cap issues since QR?
In what way did QR change cap on a paladin anyway?
Webs were nerfed - so is there still a point in using webs for enemy drones & frigs?
What else would you put in your mids instead?
What would the ultimate officer-build be for you?
I have not noticed a change in capacitor management. The only thing I can think of is that maybe you're grouping your guns and firing them more constantly? Dunno.
Webs, I've tried using, but I honestly find that a tracking computer is more useful.
4x Tach II (AM multifreq, AM ultraviolet to engage at the edge of your lock range)
1x Tracking Comp II 3x Cap Rchrg II
1x Faction LAR (you should be able to fit 2400PG repper, but I find you don't need it) 3x Rat-specific Hard II 3x Heat Sink II (upgrade to officer if money isn't an issue)
2x CCC I
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Yuleth Gix
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Posted - 2008.11.27 15:55:00 -
[26]
I see many posts from the EFT guys who don't really fly paladins.
I run a paladin for all my missions and my thoughts on the matter.
3x Heatsinks are a must and contrary to popular belief you don't NEED to run tachyons, I run MPL II with the scorch L. You have an optimal of 45 but I hit just fine up to 55 and sometimes 60. Plus it allows you to get more dps once they cross the 15km line and you switch to Amarr Navy Multi-freqs.
The benefit of this approach is that most of the rats you kill are within your tractor range.
The other setup is naturally with the Tachyons and just kicking ass at all ranges then coming in after with a fast salvager. (but in my opinion if you're going to do this you might as well get a Nightmare)
1x LAR 3x Mission specific hardeners 3x Heat Sinks
1x 100mn AB 1x Web 2x Cap Recharger
4x MPL II 2x Tractor 1x Salvager
2x CCC rigs
Permarun your tank and deal over 1k dps while salvaging and looting battleships
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Eleneor
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Posted - 2008.11.27 16:05:00 -
[27]
Originally by: Yuleth Gix I see many posts from the EFT guys who don't really fly paladins.
I run a paladin for all my missions and my thoughts on the matter.
3x Heatsinks are a must and contrary to popular belief you don't NEED to run tachyons, I run MPL II with the scorch L. You have an optimal of 45 but I hit just fine up to 55 and sometimes 60. Plus it allows you to get more dps once they cross the 15km line and you switch to Amarr Navy Multi-freqs.
The benefit of this approach is that most of the rats you kill are within your tractor range.
The other setup is naturally with the Tachyons and just kicking ass at all ranges then coming in after with a fast salvager. (but in my opinion if you're going to do this you might as well get a Nightmare)
1x LAR 3x Mission specific hardeners 3x Heat Sinks
1x 100mn AB 1x Web 2x Cap Recharger
4x MPL II 2x Tractor 1x Salvager
2x CCC rigs
Permarun your tank and deal over 1k dps while salvaging and looting battleships
This is almost the set up I use. I only have 1 ccc rig though and drop the AB for a Tracking Computer. The spare rig slot is used for a locus rig. Gives it an optimal of ~60km with scorch and ~20km with AN MF.
It isn't cap stable though. When using lazers, I find I only need around 10 mins of EFT cap time. I've never run out of cap with this.
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I SoStoned
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Posted - 2008.11.27 16:07:00 -
[28]
Officer fit?
I don't have EFT on hand to check my old fittings, but back a while ago I had one that came close.
Highs: Standard MPL loadout.
Mids: Core-X 100mn AB 2x Domi Webs (Pre-QF) 2x Domi Tracking Comps
Lows: Meta-13 LAR (Don't recall the Officer) 2x Corpum A-Type Type EANM 2x Corpum A-Type mission-spec Hardeners (I think: the 61%+ res type) 2x Meta-12 Heat Sinks
Parted it out and sold off much of the comps to finance a different venture, but it was a monster for missions even against EM/Therm tough targets.
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Xano Heroma
Minmatar Republic University
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Posted - 2008.11.27 16:34:00 -
[29]
Edited by: Xano Heroma on 27/11/2008 16:34:10 I see or feel noo difference after QR, use the same setup as before no change, no problem !
4 x Tachs salvager 2 x tractor
AB Gist type 3 x Cap recharger
LAR Centus type Active hardener EM Active hardener Thermal Faction Adapt passive all resist 2 x HS Cap Power Relay (will problely dop this for a HS more)
2 x CCC
5 x Hobgoblins T2s
works the same as before.... |

Layla Ashley
Amarr Children of Avalon Avateas Blessed
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Posted - 2008.11.27 23:53:00 -
[30]
Originally by: Ripley Wisdomseeker Did QR have any influence on your paladin setups? I just took a litle break - learning marauders - and thought about buying a Pala for Lvl4s now...
Any experiences?
it became noticeable slower. so the need for ab increased... otherwise, it's still the same
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