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Dianne McReigner
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Posted - 2008.11.28 19:06:00 -
[31]
Originally by: Max Hardcase
Arazu fails as a primary tackler post QR. Incase you hadnt noticed...agility was greatly increased on all ships, add an i-stab /nanofiber and yer golden. I couldnt even get a lock on a BB the other day b4 it had warped off. And I was spamming CTRL+LMB the millisecond it decloacked. That was with perfect targetting skills, Sensor booster II with scan res script and a scan res rig.
Equal class ships have a hard time targetting in time post QR.
What might work to fix damps for celeste/arazu/lachesis is if they add a 5-10% penalty reduction to the script effects / gallentecruiser lvl. Or EW str modules for all EW types, not just ECM.
Ofc! Let's make it so that the Arazu/Lachesis can point anything within 1 second? That does not sound overpowering at all.
Originally by: Diomidis
ehm...hello? Is the Arazu underpowered? Are we tacking about the Gallente Force Recon Arazu? The one with the 6x mids that can fit range-bonused Scramblers that post QR shut down MWDs and have a greater effect vs. MWDing ships than dual 60% webbers?
Are we tacking about the "soon-to-beÖ" standardized cloaking prime-tackling/scouting ship for QR? Face it, the Arazu is the QR's Rapier...and it can virtually double web and scram (full tackle) with just one module, with mids to spare for more...thus the range limit compared to Rapiers's webbers is not that-much of a handicap. Rapiers could point one target and web it - maybe web a second one...Arazus can virtually "dual web" aka make slower and dual point more than 2-3 targets at the same time...
Arguing for a "must have" dampener boost for the Arazu/Lachesis in the QR era, is like arguing for a "must have" Target Painter boost for the otherwise useless, 90% web bonused Rapiers/Huginns when we where still in the nano-craze era...
Ok, do it, just make it so Tracking Disruptors for my Pilgrim and Curse WTFPWN turrets out to 150km optimal, and boost curse's/pilgrim's cap too, cause I cannot perma run all my eWar modules either on them Laughing
This. Yes we are talking about the Gallente Force Recon Arazu. Post-QR this ship is so wtfbbqpwn that it can singlehandedly dual point and web more effectively then 2x webs with the activation of 1 module. Heavens forbid this ship encounter a MWD cruiser where it will absolutely pwn from 20km with it's rails, small drones, and hefty tank. Boost all MWD ships and at least give them enough DPS at 20km range so they can defend themselves.
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2008.11.28 19:16:00 -
[32]
Edited by: Alex Harumichi on 28/11/2008 19:23:06 Edited by: Alex Harumichi on 28/11/2008 19:16:19
Originally by: Dianne McReigner This. Yes we are talking about the Gallente Force Recon Arazu. Post-QR this ship is so wtfbbqpwn that it can singlehandedly dual point and web more effectively then 2x webs with the activation of 1 module. Heavens forbid this ship encounter a MWD cruiser where it will absolutely pwn from 20km with it's rails, small drones, and hefty tank. Boost all MWD ships and at least give them enough DPS at 20km range so they can defend themselves.
Right. You've never actually flown an Arazu, have you?
Anyone who uses the words "hefty tank" in relation to an Arazu reveals themselves to be... clueless. To be charitable. And "pwn from 20km with railguns and small drones"? Right. You are aware of what sort of dps we're talking about here, right? Especially since fitting 250mm rails is problematic, you'll usually be stuck with 200mms. And let's not even start with the cap problems.
Like I said... you've obviously never actually flown the ship.
The point of this thread is the fact that damps (you know, the modules the ship was meant to use), are really, really underpowered even with the Arazu bonuses. In most cases they are not worth fitting.
(oh, and normal t2 scramble max range is 18km, and even that assumes Recon V. You can overheat, sure, but you can't do it for long)
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Hardtail
Ever Flow Axiom Empire
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Posted - 2008.11.28 19:18:00 -
[33]
oh yes, a hefty 4 low slot tank.
good thinking there.
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lecrotta
lecrotta Corp
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Posted - 2008.11.28 19:20:00 -
[34]
Edited by: lecrotta on 28/11/2008 19:21:25
You can fit the arazu for 30k EHP and 435dps.
Although that is without damps....
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2008.11.28 19:32:00 -
[35]
Originally by: lecrotta Edited by: lecrotta on 28/11/2008 19:21:25
You can fit the arazu for 30k EHP and 435dps.
Although that is without damps....
Yeah. 
Sure, like all recons you can skip all the EW and turn it into a poor HAC, and get nice EFT numbers. Thing is... if you do that, you might as well get a HAC, they are better at the ehp + dps thing. Recons should be good at various sorts of EW.
Currently, the Arazu is a good tackler, but that's it -- and on that front, HICs and inties compete with it. Unlike Arazu, HICs can tackle and tank, so people tend to prefer them. The damp portion is all too often not worth fitting, nowadays.
It's been a while since I've seen anyone in an Arazu or Lachesis. I see Falcons, Rapiers and Curses all the time.
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lecrotta
lecrotta Corp
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Posted - 2008.11.28 19:39:00 -
[36]
Originally by: Alex Harumichi
Originally by: lecrotta
You can fit the arazu for 30k EHP and 435dps.
Although that is without damps....
Yeah. 
Sure, like all recons you can skip all the EW and turn it into a poor HAC, and get nice EFT numbers. Thing is... if you do that, you might as well get a HAC, they are better at the ehp + dps thing. Recons should be good at various sorts of EW.
Actually i have used it in the past as a "oh sh*t i gotme ship" as most ppl burn away from a deimos (obviously as its a blaster ship) but approach a arazu (as its a damp ship), plus the extra scram range and cloak can tip the balance when hunting mission runners or ratters.
I do not use it often tbh but its fun now and again to see ppl actually burn into blaster range instead of running away for a change.
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2008.11.28 19:47:00 -
[37]
Originally by: lecrotta
I do not use it often tbh but its fun now and again to see ppl actually burn into blaster range instead of running away for a change.
Heh, nice. 
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Shosoru
Gallente
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Posted - 2008.11.28 20:44:00 -
[38]
Why use a recon to fit the role of a hac ? cos hacs cant fit covert ops cloke.
Blaster arazu is a good ship, a bit expensive but in some situations just nice. I've also noticed that many think that you are just tackling them and have a fleet behind you. With some provocation in local he and his friends might think you are really part of a gang and wont com help. ------------------------------ Q: what happens when an EVE player quits EVE to play WOW A: the Average IQ of both goes up |

Lancard
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Posted - 2008.11.29 00:02:00 -
[39]
Thus far I don't gather any type of consensus.
Originally by: Naomi Knight
Oh yes and make it so op that it only needs 1 med slot item to shut down any snipers ... thx not.
Perhaps it's too much to ask to increase the effective range of remote sensor dampeners to around 100km. If remote sensor dampeners were effective at 100km+ the Arazu could become an overpowering counter to sniper BS and falcons.
So I dare pose the question, why not increase it to 60-50km?
Originally by: lecrotta
You can fit the arazu for 30k EHP and 435dps.
Although that is without damps....
Originally by: Shosoru
Why use a recon to fit the role of a hac ? cos hacs cant fit covert ops cloke.
Blaster arazu is a good ship, a bit expensive but in some situations just nice. I've also noticed that many think that you are just tackling them and have a fleet behind you. With some provocation in local he and his friends might think you are really part of a gang and wont com help.
I am seeking a fix to make the Arazu an effective support ship, perhaps an ideal tackling ship, but not a wanna-be HAC.
Thanks for all of the questions and comments thus far.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.11.29 00:13:00 -
[40]
Edited by: Goumindong on 29/11/2008 00:13:46 There are problems with the celestis line.
None of the solutions in this thread are good
For more information, see This and this for more information regarding what went wrong, what needs to be done to fix the problem, and why the proposed solutions here will not work.
Additionally, it should be noted that increasing the range on damps is very dangerous territory, since they can easily become 100% effective damage reduction when they have high optimal ranges. Damps are already very effective at high ranges due to their strong falloff, they do not need to be stronger.
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Gronnik
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Posted - 2008.11.29 00:22:00 -
[41]
What i miss when using the arazu is a proper cap recharge, and abit more armor to have some defences.
Otherwise imo the arazu and lachesis are proper ships, less good then the falcon but thats ebcause the falcon can operate from 200km out.
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Poena Loveless
Minmatar Dawn of a new Empire
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Posted - 2008.11.29 23:06:00 -
[42]
Let me get this right..
As far as their eWAR.. (without rigs, just modules, skills and ship bonuses) Amarr recons effective range 36ish, NOT chance based - mod works on any ship Minmatar recons effective range 38ish, NOT chance based - mod works on any ship Gallente recons effective range 38ish, NOT chance based - mod works on any ship Caldari recons effective range 150ish, chance based - mod works on only the racial ship type, otherwise you take a huge range and strength nerf. (i dont concider a non-matching racial jammer 'working')
I would say thats pretty balanced and any falcon pilot who has missed a jam on a inty using a racial jammer due to *chance* and had his glass sniper popped will agree.
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Letifer Deus
A Astroid Belt Lotto Syndicate
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Posted - 2008.11.30 01:23:00 -
[43]
Originally by: Poena Loveless
I would say thats pretty balanced and any falcon pilot who has missed a jam on a inty using a racial jammer due to *chance* and had his glass sniper popped will agree.
Luckily, you don't know what you are talking about.
Anyways.
3x 250 rail II
10mn AB2 warp scram II 3x LSE2 invuln 2
DCU2 2x MS2 RCU2
2x core defense field extenders
4x hammerhead 2s
300 dps, 46K EHP, 108 tank and points and kills mwd at nearly 22km (OL'd).
not great DPS, but for solo hunting frigs and T1 cruisers, it's pretty dang good. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |
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