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KingDiomedes
Caldari Shadow Company Axiom Empire
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Posted - 2008.11.30 00:31:00 -
[1]
1) I think that just like in real life you insure your house and then take seperate insurance for contents, this should be the same for you ships you can take out an extra policy on mods to encourgae more people to pvp.
2) why is the payout for t2 ships so lousy?? you pay 100 million for a t2 cruiser and insure it for 4 million?? wtf it doesnt make sense to me so i hope someone can explain why they cant be insured for a decent price.
3) today in eve it is alot more difficult to make money that it was even a year ago. all the best moons are taken up by the big alliances, ship building mod building and selling minerals its all the big alliances who make the money again as they can sell at a lower price as they have a lot more of it. so i believe if insurance was fairer and you could insure ur mods and t2 ships it could encourage more targets i mean pvpers to play out more
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Avalaren
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Posted - 2008.11.30 01:11:00 -
[2]
Isk Sink.
Want to have your stuff still after you die? Go play WoW.
kthxbai
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KingDiomedes
Caldari Shadow Company Axiom Empire
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Posted - 2008.11.30 01:25:00 -
[3]
no i dont want to have my stuff after i die i want some of the isk i through at the ship in mods that way i can get in another ship sooner and carry on fighting, it owuld also encourgae more people to pvp which means more targets
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fllow
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Posted - 2008.11.30 01:33:00 -
[4]
i am not sure why the payout for a t2 ship is so low. imo there should be a slight boosts. and as for mods. you dont want to take the whole risk away do you. sure it would get more people in to low/null sec but at the same time. you would get the item + they get a portion of the price back. meaning that pvp would also be bringin in an ins\ane amount of isk to the game.
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KingDiomedes
Caldari Shadow Company Axiom Empire
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Posted - 2008.11.30 01:36:00 -
[5]
ok fair enuff regarding the mods i see your point but t2 definatly needs better insurance pay outs
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Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2008.11.30 01:42:00 -
[6]
Lower T1 insurance to be in-line with T2! ^_^
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Saju Somtaaw
Gallente Department of Defence
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Posted - 2008.11.30 01:56:00 -
[7]
IIRC insurance is based on the base cost of a ship-no more, no less. The problem with T2 is that the additional mods have a vary low base cost, and as such add little to the base cost of the new ship.
For reference the base cost is the base cost CCP assigned to minerals added up to make a mod/component/ship/etc. ---- --- --- Devs Sign Here; GMs and ISD welcome to :) |

Washell Olivaw
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Posted - 2008.11.30 02:46:00 -
[8]
Can't win wars if people don't have losses.
T1 insurance is actually being looked at by a dev now in order to lower payouts.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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KingDiomedes
Caldari Shadow Company Axiom Empire
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Posted - 2008.11.30 02:48:00 -
[9]
why doesnt that dev look into paying out more for a t2 ship ? that way its not just the "uber" rich alliances that can pvp but every non carebear can
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Washell Olivaw
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Posted - 2008.11.30 03:02:00 -
[10]
Originally by: KingDiomedes why doesnt that dev look into paying out more for a t2 ship ? that way its not just the "uber" rich alliances that can pvp but every non carebear can
He will. When everyone is flying T3. 
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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Andres Talas
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Posted - 2008.11.30 09:36:00 -
[11]
Edited by: Andres Talas on 30/11/2008 09:40:03 Dear Mr Diomedes,
The Ushra'Khan Insurance Company notes your recent application for insurance of your vessel. We note your offer to pay an insurance premium, in exchange for guaranteed payout following the destruction of your vessel.
We further note that your Alliance, Axion Empire, is involved in several conflicts, and that your offer is conditional in combat losses falling under this coverage.
While the Ushra'Khan Insurance Company is happy to have your continued valued custom, our Risk Management section has alerted us to the fact that a combat ship in a war zone has an active life of 15.2 seconds when targeted by an enemy fleet. Therefore, we would propose that your insurance be held covered in uncontrolled space, and in any conflict registered with Concord.
We welcome further discussions on this matter, on the assumption that you do not regard us as an "isk faucet" where we can "give you all our stuff".
Alternatively, we at the Ushra'Khan Insurance Company would wish to write a number of policies with you for our Tier Two ships. We wish to insure them, as we have noted that losses against Proviblob, TCF, BoB, random pirates, ninjas and so on have impacted our bottom line. I'm sure you'd be happy to pay out 320 million within the month for a deposit of 25 million, mkay ?
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Xindi Kraid
Cerulean Sky Fire Industries
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Posted - 2008.11.30 11:12:00 -
[12]
The problem is that insurance is based off of the mineral cost of the ship. Because T2 ships include multiple items and steps (requiring several BPO/Cs to be invested in) as well as moon materials, it costs more to build one than it does to buy the minerals needed. -Xindi Kraid CSFI lead engineer and shipwright
Improve POS cargo access |

Klagknut Bonestalker
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Posted - 2008.11.30 22:37:00 -
[13]
Originally by: Washell Olivaw Can't win wars if people don't have losses.
T1 insurance is actually being looked at by a dev now in order to lower payouts.
That is when I dock. T2 should be raised, not the other way around. Don't insure the mods, but make the ship payment more in-line with actual cost.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2008.11.30 22:52:00 -
[14]
Insurance is going to be revamped...but don't expect to be able to insure everything. It's supposed to hurt when a ship gets popped, especially t2-fit or t2 ships.
Originally by: Catharacta My CNR runs on salvager tears.
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El Yatta
Mercenary Forces
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Posted - 2008.12.01 02:39:00 -
[15]
Are you the biggest carebear ever? Apparently so, if you want insurance boosted.
Hint: how could T2 insurance POSSIBLY work?
Look at it this way -in T1 production the margins are almost never larger than insurance cost, so its always more profitable to sell than to insure and self-destruct. With T2 this is not always the case. If T2 insured to whatever they were worth on the market (which varies, btw) then it would make sense for some manufacturers just to blow up their stock for money. Not good.
Secondly, it opens up loads of cans of worms. For example, how does it calculate how much to pay out?
- If it does it when you insure, then that's easily exploitable. You simply wait for the price to decrease and then explode your stock. Its nonsensical for insurance to make you a profit.
-If it does it when your ship dies, vice versa. It also allows for a situation where genuine consumers lose out on the insurance, but commercial interests exploit the insurance system just to generate ISK (and contribute to inflation)
- What prices does it use? T2 insurance uses current base price now, and you dont like that. So presumably you want market price, so you can buy a new one? Market price is a regional thing. This is REALLY exploitable.
You go to a region where there are none for sale (e.g. an empty 0.0 region) and put up 1 taranis for sale at 1.5bn ISK. You then insure 50 other taranis you built for 2m each for that, and blow them up. Tralaa! Cost you 25bn to insure them, but you made 75bn. The outlay for the materials and time was a paltry 100m plus a few sales taxes.
This is just ignoring the rather good argument about how PVP in EVE is not meant to be risk-free and eaasy, and perhaps losing T2 ships are meant to hurt a little?
Or how about the greatest stupidity of your post - where you say "why cant we insure mods on ships, like we can do contents in real life", and also how insurance doesnt make sense. Do you REALLY want the insurance system in EVE to make sense?
Because making sense means that they try to make a profit. It means they assess the risk. And the risk of losing a WARSHIP in a game about combat, is pretty ****ing high. Would you like your premiums to rise to 200m a week because you took your BS into lowsec? Or be refused insurance for an interdictor, under any circumstances ever? Thats how a sensible insurance system would be. _______________________________________________ Mercenary Forces |

Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.12.01 02:47:00 -
[16]
Originally by: KingDiomedes 1) I think that just like in real life you insure your house and then take seperate insurance for contents, this should be the same for you ships you can take out an extra policy on mods to encourgae more people to pvp.
2) why is the payout for t2 ships so lousy?? you pay 100 million for a t2 cruiser and insure it for 4 million?? wtf it doesnt make sense to me so i hope someone can explain why they cant be insured for a decent price.
3) today in eve it is alot more difficult to make money that it was even a year ago. all the best moons are taken up by the big alliances, ship building mod building and selling minerals its all the big alliances who make the money again as they can sell at a lower price as they have a lot more of it. so i believe if insurance was fairer and you could insure ur mods and t2 ships it could encourage more targets i mean pvpers to play out more
No no no no NO. Absolutely not. If anything remove all insurance from everything. Zero.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Rosalina Sarinna
Aliastra
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Posted - 2008.12.01 05:38:00 -
[17]
As has been said before T2 ship insurance is so horribly inaccurate due to the fact it takes no account of blueprint cost and the extra things needed to build the ship. It's pure mineral cost.
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Darque Ly'Yte
Militech Armaments Corp Infused Alliance
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Posted - 2008.12.01 18:50:00 -
[18]
What if a mechanic was added to the game that allows for player corps to be able to offer insurance? Then the player corp can set the cost of the insurance, as well as the payout on a policy by policy basis. Player corp insurance policies can be managed using the contract system. Essentially the policy would be a contract that is completed at the time of contract expiration or ship destruction. The payout for the ship would of couse be kept in an escrow. The way I see this working well ingame is that you can offer the insurace to your corp or alliance members, and allow larger payouts for more expensive ships. If you see that the player has a history of abusing insurance contracts, you would know to increase his premium, or deny him coverage. ----------------------- CEO Militech Armaments Corp |

Andres Talas
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Posted - 2008.12.01 22:36:00 -
[19]
Originally by: Darque Ly'Yte
The way I see this working well ingame is that you can offer the insurace to your corp or alliance members, and allow larger payouts for more expensive ships. If you see that the player has a history of abusing insurance contracts, you would know to increase his premium, or deny him coverage.
Like a Ship Replacement Program ? As run by most PvP corps with a functional industrial backbone ?
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Tarron Sarek
Gallente Biotronics Inc. Alternative Realities
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Posted - 2008.12.01 22:44:00 -
[20]
What the.. ?
1) No real life comparisons please. It's a game, and those tend to fail. Just as a side note, real life insurances would never insure the way EVE insurances do. How about that?
2) Tradeoff. If you don't like it, don't use T2. Many T1 ships are viable.
3) What?! The people I know who make a lot of ISK in short time are still the traders. How do you have to be an alliance to trade?
___________________________________
Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |

Darque Ly'Yte
Militech Armaments Corp Infused Alliance
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Posted - 2008.12.01 22:56:00 -
[21]
Originally by: Andres Talas Like a Ship Replacement Program ? As run by most PvP corps with a functional industrial backbone ?
Yes, like a Ship Replacement Program. But instead of a ship, you get your ISK. And you can offer your program to players outside of your corp or alliance if you want to.
Originally by: Tarron Sarek 3) What?! The people I know who make a lot of ISK in short time are still the traders. How do you have to be an alliance to trade?
I used alliance and corp as a reference to how you can use it, not as a requirement for its use. ----------------------- CEO Militech Armaments Corp |

Che Biko
Polytechnique Gallenteenne
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Posted - 2008.12.02 16:19:00 -
[22]
Insurance sucks. It won't get you your ship back, therefor it loses it's function. Furthermore, usually my mods I have fitted to the ship are worth more than the ship itself.
Just remove insurance if you can't make it actual insurance.
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Dark Drifter
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Posted - 2008.12.29 06:48:00 -
[23]
good idear ^^
one thing to add when you insure a ship you insure the hull not the intergrated systems.
i think that you should beable to insure T2 ships at 50%-75% of there bace value ie: ammar command ship is 120 mill so a payout of 100 mill would not nerly as mutch as a lowsey 33 mill still tere needst to be a risk when it comes to faking a T2 ship out to fight.
on the front of the contence insurance, its a sound idear with one exception. supply and demand! insurance could onle be on the lowest price available for that item in region at the time so if u had a CCC 1 mod fitted and it cost u 30 mill. and bace price was 15 mill you would lose 15 mill to the wind. and not to mention the programing factor in the equasion. a scrip that constanley scaned the marked for the lowest price on all game items(not ships) the lag would be tremendious. and if this rought was taken would you insure POS's and support structures
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Grarr Dexx
Amarr Paxton Industries Paxton Federation
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Posted - 2008.12.29 07:14:00 -
[24]
... You want more, you pay more. Fly T1 if you don't want to lose ISK.
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Nexus stamps of approvalÖ count: 1
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AccesiViale
Gallente Vox de Lucis
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Posted - 2008.12.29 07:23:00 -
[25]
I dont think you should be able to insure contents just yet but i think the payouts should be based on the average value of said ship at the time of the policies creation in the region it was insured.
Also, i think the premiums should be dynamic as if the insurance company was actually assesing the risk of insuring said ship, Security status frequency of loss...average loss per day/week/month. If you lost a marauder yesterday...your premium should be greatly increased.
Also if you have too many losses the insurance company should drop you as they would in real life...you are an uninsurable pilot. Through an npc channel anyway The sky was blue but there was no god. |

SpawnSupreme
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Posted - 2008.12.29 13:36:00 -
[26]
Edited by: SpawnSupreme on 29/12/2008 13:39:45 t2 ships insurance is slightly better than t1 but apears nearly same but t2 ships only are pricy because of the work and skill required to build them.
but the ships insurance will pay for the minerals lost to make such a ship.... t2 ships is a prime example of fly what you can afford arguments but i do agree if you can have your total ships value insured... mods rigs and moduals alike are inssured with your ship.
but anything t2 will suffer the mineral value problem faction moduals probably should as well but to have your ships value incresed by rigs and mos and then insure according to value is what i agree is a necessary addition imo.
and you can win wars with more insurance pay out for losers will show thier lst isk and ships and much more and thier reward for such losses is pure embarasment or demorilization the winners have heald heald high a new found sence of victory and just enough confadence to go pick a fight they cant win.
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Irida Mershkov
Gallente Noir.
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Posted - 2008.12.29 13:40:00 -
[27]
Originally by: Grarr Dexx ... You want more, you pay more. Fly T1 if you don't want to lose ISK.
This.
The whole idea of T2 is getting the added "oomph" of your ship for extra cost.
Insurance is a load of dog**** anyway. Remove it entirely.
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Deva Blackfire
coracao ardente
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Posted - 2008.12.29 13:44:00 -
[28]
remove ALL insurance from ships
problem fixed, no more unfairness. And you will stop thinking "battleship is expandable".
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SpawnSupreme
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Posted - 2008.12.29 13:59:00 -
[29]
i can run 4 accounts simotainiusly each running thier own missions i got 1 running amarr missions i got in in caldari and galente and 1 in minmitar areas each running on average about 10 missions per day just enough to build 1 bs per charictor i average a total income of 45 mill per mission.
do the math, im perdy walthy and i been doing this for years now. i think i can better aford losing my ships over many of you but if dev team say no more insurance im done i hit delete button on everything. well maybe if my friends do quit i will give them my stuff.
i doubt dev team will ever get rid of insurance but just in case they do the lose a player that has invested thousands of dollars on anual time subscriptions.
then i will go learn a new apreciation for WOW a game i currently hate but you never lose anything in that game.
heres an idea EVE will if you ellect to discontinue your eve account you can hit retire button and all your assets are immediatly given to people you want to recieve such assets
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2008.12.29 14:20:00 -
[30]
I, too, would like all material risk to be removed from PvP. -----------
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