| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Avon
|
Posted - 2004.07.13 08:12:00 -
[1]
I hate it when people warp to safe spots. I warp to safespots when I have to deal with RL stuff. (changing nappies, smoking, answering nature's sweet call, madly tidying the house before the wife gets home...)
Thus I hate myself.
:/
I'll make you a deal ... I'll vote for the removal of safespots if you promise not to question me if I need to log to do RL stuff.
Never happen though - people who log when there is the potential for conflict are always thought of with less respect than people who warp away to safespots. End result is the same though - you can't kill them, they can't kill you ... not really sure I know what the problem is. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.07.13 08:12:00 -
[2]
I hate it when people warp to safe spots. I warp to safespots when I have to deal with RL stuff. (changing nappies, smoking, answering nature's sweet call, madly tidying the house before the wife gets home...)
Thus I hate myself.
:/
I'll make you a deal ... I'll vote for the removal of safespots if you promise not to question me if I need to log to do RL stuff.
Never happen though - people who log when there is the potential for conflict are always thought of with less respect than people who warp away to safespots. End result is the same though - you can't kill them, they can't kill you ... not really sure I know what the problem is. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.07.13 13:02:00 -
[3]
Originally by: illuminati
Quote: End result is the same though - you can't kill them, they can't kill you ... not really sure I know what the problem is
Hehe, go away! That IS the problem! 
It's not like the removal of safespots removes the ability to run and hide...
But if there is no difference between logging or warping to a safespot, where is the problem with either?
People can log to avoid combat. People can use safespots to avoid combat.
When logged there is 0 chance of killing them. When at safespot there is a minimal chance of killing them.
Thus using a safespot is better than people logging.
Ergo, if you do ban safespots you must prevent people logging off in order to maintain a balance.
So, if you need to do something in real life you will need to either dock (hard in the systems I frequent), or do it during downtime.
There. Logic wins again.
:D ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.07.13 13:02:00 -
[4]
Originally by: illuminati
Quote: End result is the same though - you can't kill them, they can't kill you ... not really sure I know what the problem is
Hehe, go away! That IS the problem! 
It's not like the removal of safespots removes the ability to run and hide...
But if there is no difference between logging or warping to a safespot, where is the problem with either?
People can log to avoid combat. People can use safespots to avoid combat.
When logged there is 0 chance of killing them. When at safespot there is a minimal chance of killing them.
Thus using a safespot is better than people logging.
Ergo, if you do ban safespots you must prevent people logging off in order to maintain a balance.
So, if you need to do something in real life you will need to either dock (hard in the systems I frequent), or do it during downtime.
There. Logic wins again.
:D ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.07.13 13:58:00 -
[5]
Quote: If someone logs that means they warp away and dissapear. WHen they log back in they warp back to where they logged off
Ctrl+SPACE.
Like I said, no different. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.07.13 13:58:00 -
[6]
Quote: If someone logs that means they warp away and dissapear. WHen they log back in they warp back to where they logged off
Ctrl+SPACE.
Like I said, no different. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.07.13 14:23:00 -
[7]
As this has degenerated into personal insults I can only assume you have run out of valid points.
Therefore there is little point in continuting with this discussion.
______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.07.13 14:23:00 -
[8]
As this has degenerated into personal insults I can only assume you have run out of valid points.
Therefore there is little point in continuting with this discussion.
______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.07.13 16:59:00 -
[9]
The point I am trying to make is that getting rid of safespots will do nothing. All it will mean is will people who would use a safespot will just log instead.
You still can't fight them.
You are going to be just as unhappy if people log, and you'll be back here *****ing about that.
If you have a system locked down properly it doesn't matter if people log or use a safespot, they won't get out.
If you can't secure a system properly then you really shouldn't advertise the fact here. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.07.13 16:59:00 -
[10]
The point I am trying to make is that getting rid of safespots will do nothing. All it will mean is will people who would use a safespot will just log instead.
You still can't fight them.
You are going to be just as unhappy if people log, and you'll be back here *****ing about that.
If you have a system locked down properly it doesn't matter if people log or use a safespot, they won't get out.
If you can't secure a system properly then you really shouldn't advertise the fact here. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.07.14 09:46:00 -
[11]
I still can't see why being at a safespot is any worse than logging off?
What, functionally, is the difference?
Why is someone logging off ok, but using a safespot isn't?
Either ships have to stay ingame when you log off, and safespots removed; or everything stays how it is. Changing one without the other will have no real impact on game dynamics, and is thus pointless. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.07.14 09:46:00 -
[12]
I still can't see why being at a safespot is any worse than logging off?
What, functionally, is the difference?
Why is someone logging off ok, but using a safespot isn't?
Either ships have to stay ingame when you log off, and safespots removed; or everything stays how it is. Changing one without the other will have no real impact on game dynamics, and is thus pointless. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.07.16 11:33:00 -
[13]
Originally by: Mindlles Well i have to say i get very mad when i see ppl support the safespots. Sure you schould be able to run to every place in space. But you schould also be able to get hunted to every corner of that space :) Im not a pirat. Stoped play the game in september after alot of succesfull ppl pirat kills. And loss to them aswhell offcurse :) You dont always succed killing. But one of the main reasons is that Safespots gains some piratgroups. You can sitt and hide and wait for the small ships to arrive at the gate and take them out. But as soon a big ship/fleet arrives you run and hide. Offcurse the none pirats do the same when outnumberd. And that is rather boring i have to say for bothways!!.
If safespots where removed or been able to get tracked. Some 0.0 regions will be able to all. Couse alot of the gatecampers will not be able to hold their lines. And some regions will be very very hard to get to whitout get pawned by some nice little pirat boys :) And said no wrong being a pirat!! "i dont like you guys, but i respect you" Then it will be more a strugle then a ******* hide and sick game. Its not Theif we are playing now :)
Well take this f* safespots away for the fun for us all!!. NONE pvp players will have harder running around in lowsec space. And We pvp will enjoy it more!!
Whit Best Regards
Me :)=
Except instead of warping to a safespot they will just log off instead. Keep a spy in the system, call everyone back when the threat is over.
THERE IS NO FUNCTIONAL DIFFERENCE BETWEEN SAFESPOTS AND LOGGING.
Either get rid of both as a way of avoiding combat, or neither. Removing one without the other is just a pointless change.
Seriously, people are not thinking this through. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.07.16 11:33:00 -
[14]
Originally by: Mindlles Well i have to say i get very mad when i see ppl support the safespots. Sure you schould be able to run to every place in space. But you schould also be able to get hunted to every corner of that space :) Im not a pirat. Stoped play the game in september after alot of succesfull ppl pirat kills. And loss to them aswhell offcurse :) You dont always succed killing. But one of the main reasons is that Safespots gains some piratgroups. You can sitt and hide and wait for the small ships to arrive at the gate and take them out. But as soon a big ship/fleet arrives you run and hide. Offcurse the none pirats do the same when outnumberd. And that is rather boring i have to say for bothways!!.
If safespots where removed or been able to get tracked. Some 0.0 regions will be able to all. Couse alot of the gatecampers will not be able to hold their lines. And some regions will be very very hard to get to whitout get pawned by some nice little pirat boys :) And said no wrong being a pirat!! "i dont like you guys, but i respect you" Then it will be more a strugle then a ******* hide and sick game. Its not Theif we are playing now :)
Well take this f* safespots away for the fun for us all!!. NONE pvp players will have harder running around in lowsec space. And We pvp will enjoy it more!!
Whit Best Regards
Me :)=
Except instead of warping to a safespot they will just log off instead. Keep a spy in the system, call everyone back when the threat is over.
THERE IS NO FUNCTIONAL DIFFERENCE BETWEEN SAFESPOTS AND LOGGING.
Either get rid of both as a way of avoiding combat, or neither. Removing one without the other is just a pointless change.
Seriously, people are not thinking this through. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |
| |
|