
Firkragg
Blue Labs Pandemic Legion
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Posted - 2008.12.02 11:54:00 -
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Originally by: Thoren Gregson ***************************************** It took me a few days in a covert ops following, and scanning them down to see how they where this.. but see it I did. (and I actually had a lot of fun while doing so)
These -10 guys are flying into empire space in PODS. Making safespots in the systems they pray upon. Meeting up with Orcas in these safe spots flown by legit neutral pilots. (alts maybe) and jumping in there suicide T1 gank ships of choice out of the Orca hanger and then flying directly to the belts where they kill any ship they wish so long as it can be killed before Concord kills them. They then fly pods back to the orca in the same system, grab another set of ships and do it again. As of this weekend they now have atleast 2 orcas, one stays in the safe spot while the other goes back and forth between the safe spot and the station. IÆm guessing to pick up more ships and drop them into orca #1
Combined with fully insured tech one ships and no lost of sec status (they are already -10) there is NOTHING for them to lose and everything to gain.
Using this method essentially turns empire space into gank town in the belts and mission pockets so long as the victim can be killed fast enough. (they never fly near the gates or stations)
IÆm not crying foul because we have lost ~950 million in assets, I like that eve is a dangerous place to play. My issue is that:
1 The insurance system is in serous need of overhaul when pirates and suicide gankers can use it to there advantage while at the same time anyone flying in a tech 2 ship can not use it at all.
2 One of the main security mechanics of the game (sec status) is being circumvented/exploited by flying into empire systems in pods and then jumping into a ships brought in by another player. So long as they donÆt go near a gate or station until they jump back out in a pod.
Some may quickly say ônerf Orca ship baysö but that will not stop it. Orcas only make it faster and easier to do. Before the orca it could have been done by neutral players freighting tons of ships into an empire station, making a safe spot and then moving ships from station to safespot by ejecting out of ships in the safe spot over and over.
How to stop this? Step one is to fix insurance as has been suggested in the past, no insurance pay out to concord ship losses. But that wonÆt really stop this alone. A small fleet of tech 1 ships is still a better then even trade off for one (let alone 4) hulks mining together. Figure out a way to allow tech 2 ships to be insured to compensate for loss like tech one ships.
But what is going to stop -10 sec pilots from moving around in empire and then jumping into a ship in a safespot and killing players in empire belts?
Would a consistent Concord presence in all empire belts stop this? I donÆt know, but what I do know is.. this problem is going to become a lot worse as more and more players adopt this practice and I know that, atleast for me and my corp we will have to park all of our mining ships until something changes. None of us can afford 200million losses a night in the blink of an eye.
1. In that case use the insurance system to your gain. Fly t1 ships with t1 mods. There we go sorted.
2. Yeh they should probabaly boost faction police response time a bit since now days its a bit easy for a -10 to fly about in empire.
Anyways funny ganks and yes the -10 in empire bit is lame but theres nothing lame about suicide ganking so your ideas about concord in belts etc is dumb.
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