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Mori daMiner
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Posted - 2008.12.02 15:32:00 -
[1]
OK so before I go posting in the Suggestions forum, wanted to see what the other industrialists here think...
Personally, I'd like to see a way to increase the corp hangar on the Orca, rather than increasing the cargohold. Couple reasons for this - one, I find it annoying to be shuffling ore back and forth for the hauler (I'm running three accounts, and between that and the other hulks in corp...well...ore shuffling can be a chore!), and I like to keep spare crystals/drones/etc. in the corp hangars for the miners in the fleet so they can get them whenever.
So, what I'd like to see if there's any support for before going to the suggestion forums...here's my ideas:
New modules/rigs that increase Corp Hangar capacity - probably the easiest idea as that makes you trade off between cargohold and corp hangar and everyone can choose which they want to use.
Orca-specific role bonus that 'moves' all increases in cargohold to the corp hangar - not my favorite idea, I like people having the choice between corp or cargohold...
Anyway there's my thoughts. Am I just psycho and should leave it alone, or you folks think this is worth putting up in suggestions forum?
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Commander Aeris
Caldari Galactic Trade Guild
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Posted - 2008.12.02 16:04:00 -
[2]
Never really gave it much thought, but it'd be nice to see something like this.
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Krylon Rhae
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Posted - 2008.12.02 17:31:00 -
[3]
Can't see a valid reason why we shouldn't have Corp Hanger Expanders with the same named and t2 bonuses that the cargo expanders have. Thus being able to expand one or the other using the low slots in the various ships that have Corp Hangers available.
/signed... good idea 
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Satrani Destiva
Just Another Indy Corp Delinquent Habits
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Posted - 2008.12.02 19:33:00 -
[4]
I'll sign this.
I'd also like to know if there's any likelyhood of having a bigger ship maintenance bay as space to only allow 2 fitted hulks just doesn't seem enough really. Maybe a mod that increases both? -
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Tkar vonBiggendorf
Gallente Snake Eyes Inc
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Posted - 2008.12.02 22:31:00 -
[5]
I like the idea of expanding the corp hangar. Carrier pilots might like it too.
I doubt you'll see a bigger ship maintenance array, the current size specifically forbids battleships from fitting inside the Orca. Although, considering the Rorqual's limitations, it's entirely possible for CCP to expand the bay and exclude battleships from going in it.
I promise nothingÖ. --CCP Prism X |

Satrani Destiva
Just Another Indy Corp Delinquent Habits
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Posted - 2008.12.02 23:35:00 -
[6]
Good point -
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Aion Amarra
Minmatar Sebiestor tribe
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Posted - 2008.12.03 11:43:00 -
[7]
Reminds me. Wasn't the suggestion for 'Carrier modules' that, as the name suggest, modify various carrier abilities, corp hangar included, tossed around ages ago?
This could tie into that nicely.
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Rosalina Sarinna
Aliastra
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Posted - 2008.12.03 11:53:00 -
[8]
/signed
Nice idea I think for a new set of modules 
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Mori daMiner
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Posted - 2008.12.03 15:18:00 -
[9]
http://oldforums.eveonline.com/?a=topic&threadID=939044&page=1
OK I posted the idea in Suggestions forum, so anyone that likes it, please go voice support. And if we could get CSM to look at it too...
/thread
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Pluribus Onion
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Posted - 2008.12.04 15:54:00 -
[10]
Never mind modules to expand the ship maint bay; there aren't enough slots to go around as it is. CCP should just make the maint bay MUCH larger. I don't care about restrictions against battleships. Here's the thing:
If you want to have a mobile mining fleet you need to be able to store one or more Hulks or Mackinaws and one or more haulers in the Orca while traveling to and from, to permit those pilots to fly escort ships such as webbers and combat escorts. I'd like to be able to store at least one Hulk and one Iteron V in the Orca to allow a Huginn webber escort and a battleship escort. Fly the fleet to the mining system, dock, change from webber and BS into Hulka and Iteron, undock, mine.
As it is, the Orca cannot hold one Hulk (200,000 m3) and one Iteron V (270,000 m3) in its 400,000 m3 maint bay.
I also think the Orca should have 4 high slots and more mid and low slots. It's silly to have a ship that fits Mining Foreman Link modules and gives huge bonuses to a tractor but then be unable to fit all three Link modules and a tractor. Fortunately the Hulks don't really need the cap Link module, otherwise it would be a total fail.
Med and low slots as they are don't permit fitting a really good tank, and the cap recharge is too slow to fit any kind of permatank without using a way undersize shield booster or going to billion-ISK faction modules.
It's a new ship and I'm not surprised that it isn't as good as its intended purposes suggests it should be. We can only hope that it gets tuned. Otherwise, for the traveling mining fleet as described above it's necessary to have two Orcas, one of which is only used while traveling to and from the mining system.
The ship maint bay should be at least four times as large as it is, and it really doesn't need to be able to store large combat ships, only Hulks/Mackinaws, Iteron Vs, and possibly smaller ships like Cov Ops.
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Welas Rahl
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Posted - 2008.12.04 21:00:00 -
[11]
You could fit a really decent passive tank on it til the most recent patch...
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NeoSmith
Rex Corp Darkness Rising Alliance
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Posted - 2008.12.05 04:22:00 -
[12]
Originally by: Pluribus Onion
I also think the Orca should have 4 high slots and more mid and low slots.
<stuff>
Med and low slots as they are don't permit fitting a really good tank, and the cap recharge is too slow to fit any kind of permatank without using a way undersize shield booster or going to billion-ISK faction modules.
I use this setup on my alt, which can permarun the shield boost with tractor beam off: [Low] Expanded Cargohold II Expanded Cargohold II [Mid] Pithi B-Type Small Shield Booster Invulnerability Field II Invulnerability Field II Shield Boost Amplifier II [High] Small Tractor Beam I Mining Foreman Link - Mining Laser Field Enhancement Mining Foreman Link - Laser Optimization [Rigs] Cargohold Optimization I Cargohold Optimization I Cargohold Optimization I
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McAlt
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Posted - 2008.12.05 17:00:00 -
[13]
Can't see this coming in, as carrier would once again be ok for hauling stuffz
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Clansworth
Burning Sky Labs Libertas Fidelitas
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Posted - 2008.12.05 17:08:00 -
[14]
Originally by: McAlt Can't see this coming in, as carrier would once again be ok for hauling stuffz
Not sure, but it wouldn't' be a HUGE boost, and certainly nothing like what carriers USED to be able to haul, when they could pack in the expanded industrials.
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