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Irish
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Posted - 2004.07.13 20:05:00 -
[1]
Edited by: Irish on 13/07/2004 20:06:52 The names make sense... Dont they?? Pirating isn't even feasbale anymore. I prefer not to use battleships just as I find cruisers much more well-rounded. Better speed, etc. Now that we can't use cruise missiles, pirating isnt even an option with a cruiser as heavy missiles just dont cut it. I'm not saying bring cruise missles back to frigates, that was just a little unrealistic. But cruisers need them, and badly. Please TomB, help a brother out.
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Irish
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Posted - 2004.07.13 20:05:00 -
[2]
Edited by: Irish on 13/07/2004 20:06:52 The names make sense... Dont they?? Pirating isn't even feasbale anymore. I prefer not to use battleships just as I find cruisers much more well-rounded. Better speed, etc. Now that we can't use cruise missiles, pirating isnt even an option with a cruiser as heavy missiles just dont cut it. I'm not saying bring cruise missles back to frigates, that was just a little unrealistic. But cruisers need them, and badly. Please TomB, help a brother out.
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Cruz
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Posted - 2004.07.13 20:15:00 -
[3]
AFAIK you can fit a cruise launcher on a moa :-P maybe even 2 ................. |

Cruz
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Posted - 2004.07.13 20:15:00 -
[4]
AFAIK you can fit a cruise launcher on a moa :-P maybe even 2 ................. |

Junni
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Posted - 2004.07.13 20:23:00 -
[5]
Doesn't the cruise launcher use 1000PG ?
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Junni
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Posted - 2004.07.13 20:23:00 -
[6]
Doesn't the cruise launcher use 1000PG ?
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Irish
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Posted - 2004.07.13 21:35:00 -
[7]
Edited by: Irish on 13/07/2004 21:36:47 only siege can fire cruise missiles i believe. and cruisers dont possess the pg for a siege launcher.
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Irish
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Posted - 2004.07.13 21:35:00 -
[8]
Edited by: Irish on 13/07/2004 21:36:47 only siege can fire cruise missiles i believe. and cruisers dont possess the pg for a siege launcher.
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Irish
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Posted - 2004.07.13 21:37:00 -
[9]
you can probably fit a siege launcher, maybe, i havent tried, but if you do, probably not able to fit anything else. arent home right now, otherwise id try.
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Irish
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Posted - 2004.07.13 21:37:00 -
[10]
you can probably fit a siege launcher, maybe, i havent tried, but if you do, probably not able to fit anything else. arent home right now, otherwise id try.
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Der Ewige
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Posted - 2004.07.13 21:46:00 -
[11]
In Sieg Launcher you can fitt Cruise Missiles and Torpedos.
When you only want to use Cruise Missiles then use a Cruise Missile Launcher I, it needs only 1000 PG.
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Der Ewige
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Posted - 2004.07.13 21:46:00 -
[12]
In Sieg Launcher you can fitt Cruise Missiles and Torpedos.
When you only want to use Cruise Missiles then use a Cruise Missile Launcher I, it needs only 1000 PG.
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Irish
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Posted - 2004.07.13 22:33:00 -
[13]
ive been out of game a while... so they actually have modules named cruise launchers? or just heavies?
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Irish
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Posted - 2004.07.13 22:33:00 -
[14]
ive been out of game a while... so they actually have modules named cruise launchers? or just heavies?
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Procion
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Posted - 2004.07.14 00:01:00 -
[15]
Quote: The names make sense... Dont they??
no
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Procion
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Posted - 2004.07.14 00:01:00 -
[16]
Quote: The names make sense... Dont they??
no
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Irish
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Posted - 2004.07.14 00:39:00 -
[17]
Originally by: Procion
Quote: The names make sense... Dont they??
no
yikes. i was making a joke, as in cruise missile for cruisers... nevermind...
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Irish
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Posted - 2004.07.14 00:39:00 -
[18]
Originally by: Procion
Quote: The names make sense... Dont they??
no
yikes. i was making a joke, as in cruise missile for cruisers... nevermind...
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Leegion
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Posted - 2004.07.14 00:41:00 -
[19]
Edited by: Leegion on 14/07/2004 18:56:30 I believe back on our home planet, Earth, a long time ago, there were frigates that roamed the seas and could carry cruise missiles.
A ship that's classed as a cruiser has no relationship to firing cruise missiles.
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Leegion
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Posted - 2004.07.14 00:41:00 -
[20]
Edited by: Leegion on 14/07/2004 18:56:30 I believe back on our home planet, Earth, a long time ago, there were frigates that roamed the seas and could carry cruise missiles.
A ship that's classed as a cruiser has no relationship to firing cruise missiles.
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Pandora Panda
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Posted - 2004.07.14 01:06:00 -
[21]
Originally by: Leegion I believe back on our home planet, Earth, a long time ago, there were frigates that roamed the seas and could carry cruise missiles.
Comparing stuff in eve to Real Life is idiotic. The only thing that matters is game balance. I could be firing a Large Fluffernutter Cannon at an enemy Beach Ball, and so long as the combat was balanced I wouldnt care.
Lowering myself to your level for a moment - EVE is in SPACE. You should be able to tell that spaceships and boats that float on water are not the same thing. Arguing that they are is stupid, stupid, stupid. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Pandora Panda
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Posted - 2004.07.14 01:06:00 -
[22]
Originally by: Leegion I believe back on our home planet, Earth, a long time ago, there were frigates that roamed the seas and could carry cruise missiles.
Comparing stuff in eve to Real Life is idiotic. The only thing that matters is game balance. I could be firing a Large Fluffernutter Cannon at an enemy Beach Ball, and so long as the combat was balanced I wouldnt care.
Lowering myself to your level for a moment - EVE is in SPACE. You should be able to tell that spaceships and boats that float on water are not the same thing. Arguing that they are is stupid, stupid, stupid. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Lansfear
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Posted - 2004.07.14 01:11:00 -
[23]
Cruisers need a huge boost in speed and durability. Id boost their stats big time to make them worth the money. Right now, only the blackbird and thorax hold any real value in a fight.
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Lansfear
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Posted - 2004.07.14 01:11:00 -
[24]
Cruisers need a huge boost in speed and durability. Id boost their stats big time to make them worth the money. Right now, only the blackbird and thorax hold any real value in a fight.
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Del Narveux
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Posted - 2004.07.14 05:27:00 -
[25]
You can indeed fit one cruise launcher on a Moa, but youre pretty limited as to what all else you can fit on it. I actually support the return of cruise missles to cruiser, provided they get some sort of agility nerf. Cruisers right now are really between a rock and a hard place, frigates can gank them relatively easily, and they really dont pack a whole ton of anti-BS power. _________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |

Del Narveux
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Posted - 2004.07.14 05:27:00 -
[26]
You can indeed fit one cruise launcher on a Moa, but youre pretty limited as to what all else you can fit on it. I actually support the return of cruise missles to cruiser, provided they get some sort of agility nerf. Cruisers right now are really between a rock and a hard place, frigates can gank them relatively easily, and they really dont pack a whole ton of anti-BS power. _________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |

Dexter Rast
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Posted - 2004.07.14 06:04:00 -
[27]
cruisers are fine at the moment, if you fit them correctly and pick your fights carefully.
---------------------------------------------
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Dexter Rast
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Posted - 2004.07.14 06:04:00 -
[28]
cruisers are fine at the moment, if you fit them correctly and pick your fights carefully.
---------------------------------------------
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Jim Steele
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Posted - 2004.07.14 08:33:00 -
[29]
i fly a caracel with 5 advanced limos-heavy launchers, and it doesnt miss the cruise missiles believe me, the extra damage from scourge more than makes up for no cruise it just takes more missiles to kill things and you cant insta genk ships like you could do previously. its more balanced but still hard as nails with the right skills.
Death to the Galante |

Jim Steele
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Posted - 2004.07.14 08:33:00 -
[30]
i fly a caracel with 5 advanced limos-heavy launchers, and it doesnt miss the cruise missiles believe me, the extra damage from scourge more than makes up for no cruise it just takes more missiles to kill things and you cant insta genk ships like you could do previously. its more balanced but still hard as nails with the right skills.
Death to the Galante |

THE CHOSEN1
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Posted - 2004.07.14 08:53:00 -
[31]
ive seen 5 frigates take out a bship b4 ... without cruise missles. Fit a kessy with rockets and u will own. And if u want to take out a bship solo in a frigate .... then get real. A 20k frigate taking a 110 mil bship ... yer right. So far i would say that frigates OWN at the moment ... i mean a bship cant even touch them. A squad of frigates is lethal if u know what u are doing. Pirating isnt feasable ? Either u are a newb to pvp or u just dont adapt to change very well.
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THE CHOSEN1
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Posted - 2004.07.14 08:53:00 -
[32]
ive seen 5 frigates take out a bship b4 ... without cruise missles. Fit a kessy with rockets and u will own. And if u want to take out a bship solo in a frigate .... then get real. A 20k frigate taking a 110 mil bship ... yer right. So far i would say that frigates OWN at the moment ... i mean a bship cant even touch them. A squad of frigates is lethal if u know what u are doing. Pirating isnt feasable ? Either u are a newb to pvp or u just dont adapt to change very well.
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KrogothZero
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Posted - 2004.07.14 10:08:00 -
[33]
Edited by: KrogothZero on 14/07/2004 10:10:24 If you wanted to fit cruise missles on a cruiser to make it balanced with turrets you would also need to be able to fit the turrets for example some 425mm on a thorax. Kinda daft dont you think..
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KrogothZero
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Posted - 2004.07.14 10:08:00 -
[34]
Edited by: KrogothZero on 14/07/2004 10:10:24 If you wanted to fit cruise missles on a cruiser to make it balanced with turrets you would also need to be able to fit the turrets for example some 425mm on a thorax. Kinda daft dont you think..
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Leegion
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Posted - 2004.07.14 18:46:00 -
[35]
Edited by: Leegion on 14/07/2004 18:54:19
Originally by: Pandora Panda
Originally by: Leegion I believe back on our home planet, Earth, a long time ago, there were frigates that roamed the seas and could carry cruise missiles.
Comparing stuff in eve to Real Life is idiotic. The only thing that matters is game balance. I could be firing a Large Fluffernutter Cannon at an enemy Beach Ball, and so long as the combat was balanced I wouldnt care.
Lowering myself to your level for a moment - EVE is in SPACE. You should be able to tell that spaceships and boats that float on water are not the same thing. Arguing that they are is stupid, stupid, stupid.
I was only trying to say that the name had nothing to do with how a cruise missile fits.
You must of had a bad day . Poor me.
Back to bed you go.
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Leegion
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Posted - 2004.07.14 18:46:00 -
[36]
Edited by: Leegion on 14/07/2004 18:54:19
Originally by: Pandora Panda
Originally by: Leegion I believe back on our home planet, Earth, a long time ago, there were frigates that roamed the seas and could carry cruise missiles.
Comparing stuff in eve to Real Life is idiotic. The only thing that matters is game balance. I could be firing a Large Fluffernutter Cannon at an enemy Beach Ball, and so long as the combat was balanced I wouldnt care.
Lowering myself to your level for a moment - EVE is in SPACE. You should be able to tell that spaceships and boats that float on water are not the same thing. Arguing that they are is stupid, stupid, stupid.
I was only trying to say that the name had nothing to do with how a cruise missile fits.
You must of had a bad day . Poor me.
Back to bed you go.
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Hellek
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Posted - 2004.07.14 18:52:00 -
[37]
Edited by: Hellek on 14/07/2004 18:56:09 cruise missiles are a BS weapon. if cruise launchers would get their fitting reqs reduced to be *****ble on cruisers, CCP would have to do the same with large energy weapons, large hybrid weapons and large projectile weapons. sure a thorax with 425mm rails or large neutron blasters would be a nice thing, but I don't think it would do any good for ship balance.
edit: dunno why it censored "fitt_able"
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Hellek
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Posted - 2004.07.14 18:52:00 -
[38]
Edited by: Hellek on 14/07/2004 18:56:09 cruise missiles are a BS weapon. if cruise launchers would get their fitting reqs reduced to be *****ble on cruisers, CCP would have to do the same with large energy weapons, large hybrid weapons and large projectile weapons. sure a thorax with 425mm rails or large neutron blasters would be a nice thing, but I don't think it would do any good for ship balance.
edit: dunno why it censored "fitt_able"
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Wraeththu
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Posted - 2004.07.14 19:48:00 -
[39]
Well, the change from the skills to allow dam increases, along with ship bonuses (while not helping the minmatar out much..) boosts Heavies somewhat.
Also, keep in mind that Tech II missiles will likely do more damage. To some extent, it's just a pre-nerf of the tech 1 instead of waiting to do it till the day the tech 2 versions are released like before.
If you think about it. Heavy Missiles 4, Ship bonus 4, neither is all that hard to come by, and that's a 40% damage bonus right there. Assuming they don't compound (I don't know, really), that's 210 dam. Assuming the price is reduced considerably, as TomB mentioned was going to happen, that means you're likely less annoyed about the prospect of keeping them on auto-repeat, so with auto reload, your volley time is pretty fast.
No, not like the old days, but it isn't so bad. Especially when you contrast it against your other turret options, post nerf.
That said, I was unable to take out an 100k Arch Angel cruiser yesterday in a mission with a caracal. His shield boosters healed more than I could actually dish out, and had some hardeners running that basically halved my potential damage, even with EMs. You'd think the close to 300 missiles I fired would have done a bit more. No dice. I'm not sure that's as much a deficency in missiles as just a really dumb idea for a mission.
-- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

Wraeththu
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Posted - 2004.07.14 19:48:00 -
[40]
Well, the change from the skills to allow dam increases, along with ship bonuses (while not helping the minmatar out much..) boosts Heavies somewhat.
Also, keep in mind that Tech II missiles will likely do more damage. To some extent, it's just a pre-nerf of the tech 1 instead of waiting to do it till the day the tech 2 versions are released like before.
If you think about it. Heavy Missiles 4, Ship bonus 4, neither is all that hard to come by, and that's a 40% damage bonus right there. Assuming they don't compound (I don't know, really), that's 210 dam. Assuming the price is reduced considerably, as TomB mentioned was going to happen, that means you're likely less annoyed about the prospect of keeping them on auto-repeat, so with auto reload, your volley time is pretty fast.
No, not like the old days, but it isn't so bad. Especially when you contrast it against your other turret options, post nerf.
That said, I was unable to take out an 100k Arch Angel cruiser yesterday in a mission with a caracal. His shield boosters healed more than I could actually dish out, and had some hardeners running that basically halved my potential damage, even with EMs. You'd think the close to 300 missiles I fired would have done a bit more. No dice. I'm not sure that's as much a deficency in missiles as just a really dumb idea for a mission.
-- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

Siroc
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Posted - 2004.07.14 20:38:00 -
[41]
Wraeththu
I do not know what weapons you were using against that Arch Angel, because Caracal with 5 heavy launchers armed with scourges can outdamage shield/armor tanking very easy. So far I had no problem killing almost every single arch angel cruiser variation I have heard off. Just do not waste time on defenders and other junk. More missles = faster kill = less time they have to regenerate.
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Siroc
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Posted - 2004.07.14 20:38:00 -
[42]
Wraeththu
I do not know what weapons you were using against that Arch Angel, because Caracal with 5 heavy launchers armed with scourges can outdamage shield/armor tanking very easy. So far I had no problem killing almost every single arch angel cruiser variation I have heard off. Just do not waste time on defenders and other junk. More missles = faster kill = less time they have to regenerate.
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Wraeththu
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Posted - 2004.07.14 20:55:00 -
[43]
Edited by: Wraeththu on 14/07/2004 20:58:00
Originally by: Siroc Wraeththu
I do not know what weapons you were using against that Arch Angel, because Caracal with 5 heavy launchers armed with scourges can outdamage shield/armor tanking very easy. So far I had no problem killing almost every single arch angel cruiser variation I have heard off.
Yeah, I was running one defender launcher. Otherwise it was 4 heavies with scourges (except when I was experimenting with EM and Thermal to see if it was just a resistence issue) I'm not sure an additonal damage launcher would help though. To put it in perspective, I went and got a typhoon, and it still took me like 8-10 salvos with 1400s to take it down, and I was hitting pretty regularly at 250-300 pt hits. In contrast, I had just gotten back from taking out an 85k Moa with the caracal that went down like a sack of potatoes. I don't know what was up with that cruiser. I forget the name of it. It looked like Ouffey's Clamshell ship, cept it was tougher.
My sucktitude is somewhat irrelivent though. Point being, I think heavies work pretty well now. I just wish we could mount some sorta "buckshot" type launcher on the BS & Cruiser for shooting out 1-class lower missiles Robotech style. I'm a sucker for aesthetics.
-- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

Wraeththu
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Posted - 2004.07.14 20:55:00 -
[44]
Edited by: Wraeththu on 14/07/2004 20:58:00
Originally by: Siroc Wraeththu
I do not know what weapons you were using against that Arch Angel, because Caracal with 5 heavy launchers armed with scourges can outdamage shield/armor tanking very easy. So far I had no problem killing almost every single arch angel cruiser variation I have heard off.
Yeah, I was running one defender launcher. Otherwise it was 4 heavies with scourges (except when I was experimenting with EM and Thermal to see if it was just a resistence issue) I'm not sure an additonal damage launcher would help though. To put it in perspective, I went and got a typhoon, and it still took me like 8-10 salvos with 1400s to take it down, and I was hitting pretty regularly at 250-300 pt hits. In contrast, I had just gotten back from taking out an 85k Moa with the caracal that went down like a sack of potatoes. I don't know what was up with that cruiser. I forget the name of it. It looked like Ouffey's Clamshell ship, cept it was tougher.
My sucktitude is somewhat irrelivent though. Point being, I think heavies work pretty well now. I just wish we could mount some sorta "buckshot" type launcher on the BS & Cruiser for shooting out 1-class lower missiles Robotech style. I'm a sucker for aesthetics.
-- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

Lameth
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Posted - 2004.07.15 01:05:00 -
[45]
Hellek: "dunno why it censored "fitt_able" "
That censored part being swedish for the vulgar form of "female genitalia" ROFL!
Forgive me, im Swedish 
"reallife.dll not found"
http://www.killboard.net/signature/<Lameth>.jpg |

Lameth
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Posted - 2004.07.15 01:05:00 -
[46]
Hellek: "dunno why it censored "fitt_able" "
That censored part being swedish for the vulgar form of "female genitalia" ROFL!
Forgive me, im Swedish 
"reallife.dll not found"
http://www.killboard.net/signature/<Lameth>.jpg |

Irish
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Posted - 2004.07.15 02:41:00 -
[47]
Originally by: Leegion Edited by: Leegion on 14/07/2004 18:56:30 I believe back on our home planet, Earth, a long time ago, there were frigates that roamed the seas and could carry cruise missiles.
A ship that's classed as a cruiser has no relationship to firing cruise missiles.
i know, that was a joke
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Irish
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Posted - 2004.07.15 02:41:00 -
[48]
Originally by: Leegion Edited by: Leegion on 14/07/2004 18:56:30 I believe back on our home planet, Earth, a long time ago, there were frigates that roamed the seas and could carry cruise missiles.
A ship that's classed as a cruiser has no relationship to firing cruise missiles.
i know, that was a joke
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Kuggington
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Posted - 2004.07.15 06:40:00 -
[49]
I never had the chance to use cruises in a cruiser, first lack of a cruisr and then lack of the skill, but I think heavies do a pretty good job. In a Caracal with 5 heavies loaded with scourges with the skills Caldari Cruiser at lvl 4 and Heavy Missiles at lvl 3 I can take out 110k Guristas even if they are grouped with other cruisers. Today I also took out a 500k Blood Raider commander along with his 2 75k cruiser and 3 12k frigate escorts, on the second try tbh :), but it was done without emptying my launchers.
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Kuggington
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Posted - 2004.07.15 06:40:00 -
[50]
I never had the chance to use cruises in a cruiser, first lack of a cruisr and then lack of the skill, but I think heavies do a pretty good job. In a Caracal with 5 heavies loaded with scourges with the skills Caldari Cruiser at lvl 4 and Heavy Missiles at lvl 3 I can take out 110k Guristas even if they are grouped with other cruisers. Today I also took out a 500k Blood Raider commander along with his 2 75k cruiser and 3 12k frigate escorts, on the second try tbh :), but it was done without emptying my launchers.
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Laendra
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Posted - 2004.07.16 18:25:00 -
[51]
Originally by: Pandora Panda
Originally by: Leegion I believe back on our home planet, Earth, a long time ago, there were frigates that roamed the seas and could carry cruise missiles.
Comparing stuff in eve to Real Life is idiotic. The only thing that matters is game balance. I could be firing a Large Fluffernutter Cannon at an enemy Beach Ball, and so long as the combat was balanced I wouldnt care.
Lowering myself to your level for a moment - EVE is in SPACE. You should be able to tell that spaceships and boats that float on water are not the same thing. Arguing that they are is stupid, stupid, stupid.
You ever look at stuff from anyone else's point of view, or are you too self-centered to do that? Talk about stupid, stupid, stupid. STFU nubtard. ------------------- |

Laendra
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Posted - 2004.07.16 18:25:00 -
[52]
Originally by: Pandora Panda
Originally by: Leegion I believe back on our home planet, Earth, a long time ago, there were frigates that roamed the seas and could carry cruise missiles.
Comparing stuff in eve to Real Life is idiotic. The only thing that matters is game balance. I could be firing a Large Fluffernutter Cannon at an enemy Beach Ball, and so long as the combat was balanced I wouldnt care.
Lowering myself to your level for a moment - EVE is in SPACE. You should be able to tell that spaceships and boats that float on water are not the same thing. Arguing that they are is stupid, stupid, stupid.
You ever look at stuff from anyone else's point of view, or are you too self-centered to do that? Talk about stupid, stupid, stupid. STFU nubtard. ------------------- |

toaster
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Posted - 2004.07.16 20:18:00 -
[53]
Originally by: Lansfear Cruisers need a huge boost in speed and durability. Id boost their stats big time to make them worth the money. Right now, only the blackbird and thorax hold any real value in a fight.
I disagree. I think the balances are pretty good. Cruisers are not supposed to be able to do battleship-type damage, makes sense. Dont get me wrong, it was fun loading cruise missiles into frigates and caracels...but that was just unreasonable.
Cruisers are still very viable, just know how to fly it, pick your fights, and don't try to take on a BS alone. ------------------------------------------------
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toaster
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Posted - 2004.07.16 20:18:00 -
[54]
Originally by: Lansfear Cruisers need a huge boost in speed and durability. Id boost their stats big time to make them worth the money. Right now, only the blackbird and thorax hold any real value in a fight.
I disagree. I think the balances are pretty good. Cruisers are not supposed to be able to do battleship-type damage, makes sense. Dont get me wrong, it was fun loading cruise missiles into frigates and caracels...but that was just unreasonable.
Cruisers are still very viable, just know how to fly it, pick your fights, and don't try to take on a BS alone. ------------------------------------------------
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Ardra
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Posted - 2004.07.16 21:52:00 -
[55]
Edited by: Ardra on 16/07/2004 21:53:59
Originally by: KrogothZero Edited by: KrogothZero on 14/07/2004 10:10:24 If you wanted to fit cruise missles on a cruiser to make it balanced with turrets you would also need to be able to fit the turrets for example some 425mm on a thorax. Kinda daft dont you think..
/me pictures rax with huge cannon strapped to its belly and laughs ud look like an oversized drone
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Ardra
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Posted - 2004.07.16 21:52:00 -
[56]
Edited by: Ardra on 16/07/2004 21:53:59
Originally by: KrogothZero Edited by: KrogothZero on 14/07/2004 10:10:24 If you wanted to fit cruise missles on a cruiser to make it balanced with turrets you would also need to be able to fit the turrets for example some 425mm on a thorax. Kinda daft dont you think..
/me pictures rax with huge cannon strapped to its belly and laughs ud look like an oversized drone
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