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Thread Statistics | Show CCP posts - 35 post(s) |

DarthNefarius
Minmatar Heavy Industries
146
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Posted - 2012.04.11 21:29:00 -
[1] - Quote
CCP Affinity wrote:Grideris wrote:So are you still looking at boosting Assault and HQ sites a little more? Or is this is for balancing Incursions?
Also, approve of the drone alloy -> bounty changes. More power to the miners! We want to wait and see how these changes pan out and then we will look at further changes if we feel it's necessary :) I don't think we can ever say 'balancing is done' about any feature.
?!?!?! In the feature section of Escalation it says that Assaults will be 'sped' up how is that going to happen? Am I mistaken or are you contracticting yourself in saying assaults won't be 'boosted' in Escalation? How will assaults be sped up? The only way I can see it is with deleting a room of the NCNs, getting rid of NCNs, or preventing NCNs from stacking like they always do. An' then [email protected], he come scramblin outta the Terminal room screaming "The system's crashing! The system's-á crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'-á |

DarthNefarius
Minmatar Heavy Industries
146
|
Posted - 2012.04.11 22:02:00 -
[2] - Quote
CCP Affinity wrote:Shpenat wrote:CCP Affinity Thanks for keeping an eye on this thread. The changes are generally good but can you please comment on few issues?
- Drone region
- Balancing incursion is a step in right direction. But as some people above me said: Having predictable spawn trigger removes a lot of challenge. With proposed system the situation will evolve to "warp to site -> kill every red cross in the order of known priority -GǦ get new bunch of red crosses -> repeat until no red crosses spawn". With random spawn trigger the challenge will be much higher because you can get overrunned very fast if not paying attention. Is the spawn mechanism already set in stone or is there still a room for change?
EDIT: Seems like CCP Greyscale already answered #1 CCP Greyscale wrote: As a general point, these Drone changes are the first steps towards
To answer question 2 - at the moment we don't want to make any further changes to Incursions until we see how these changes affect things on TQ. However, this doesn't mean we are done looking at the trigger/spawn mechanics, we would just like to see these changes in action first and get further feedback after that.
Excuse me but it specifically says "Vanguard invasions will now take a bit longer, while the time to complete an Assault invasions will be reduced some" so a nerf to Vanguards & a buff to assaults correct ? you are making assaults fater as promise unless I missed something on http://community.eveonline.com/en/inferno/features/ An' then [email protected], he come scramblin outta the Terminal room screaming "The system's crashing! The system's-á crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'-á |

DarthNefarius
Minmatar Heavy Industries
171
|
Posted - 2012.05.02 08:18:00 -
[3] - Quote
lol 4 hours before DT & Gallante space Vanguards are 100% stacked OTA's. No I didn't predict this in the forums in the weeks proir to the patch ater hearing feedback from actual Incursion runners on SiSi... So Vanguards are suposed to be a trainning ground before assaults? OTA is a death trap for any non shiney ship. TBH All the assaults now are easier then the OTAs. May as well rename Vanguard systems Assault systems & vice versa Unintentional bug Working as IntendedGäó |
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