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Souchi son
Souchi son Corporation
0
|
Posted - 2012.04.10 15:59:00 -
[1] - Quote
Why can't we purchase SP,
- To upgrade your char your forced to buy a new char and just make sure that new char has what you want or wait a few years
- Why not just sell SP like plex.
It seems silly to make people jump through hoops to upgrade your SP, you could charge real money or isk.
People are basicly doing this and it just seems overly complex and unnessary, buying an alt is all good but i think a lot more people would rather focus in on an original char perfect from scratch no wasted SP.
Buying a second alt is handy for hauling or career changes. It could also create an isky dump for older players. For new players it might not be so tough leveling up basic skills as well.
Regards SS. |

Tchulen
Trumpets and Bookmarks
57
|
Posted - 2012.04.10 16:08:00 -
[2] - Quote
For god's sake, before you post search for other posts like the one you posted. Then you'd see the plethora of reasons why not.
To cut a long story short, this isn't WoW. If you don't have patience this is NOT the game for you. |

Tchulen
Trumpets and Bookmarks
57
|
Posted - 2012.04.10 16:09:00 -
[3] - Quote
P.S. The only reason I haven't listed the reasons is that I'm simply not doing your searching for you. It's like asking someone on the computer next to the one you're on to google something for you. If you can't do it yourself you shouldn't be using a computer. |

Simi Kusoni
HelloKittyFanclub
569
|
Posted - 2012.04.10 16:15:00 -
[4] - Quote
Because kestrel.
--Will Support Your Terrible Forum Thread For ISK-- |

Rimase
Bene Gesserit ChapterHouse
17
|
Posted - 2012.04.10 16:28:00 -
[5] - Quote
Because bots. Because economy. Because progression. Because perseverance. Because corporate business wars. Because empire sovereign wars. Because of fairness. Because of control. Because of power. (Why CCP no improve Shareholding?): https://forums.eveonline.com/default.aspx?g=posts&m=71032#post71032 |

Zyress
Caldari Provisions Caldari State
49
|
Posted - 2012.04.10 16:49:00 -
[6] - Quote
Personally I don't like the character market either, but to the core of the matter, Pay to win ruins the game. End of statement |

Zyress
Caldari Provisions Caldari State
49
|
Posted - 2012.04.10 16:52:00 -
[7] - Quote
Simi Kusoni wrote:Because kestrel.
and don't be trashin my Kessies |

Aranakas
Imperial Academy Amarr Empire
278
|
Posted - 2012.04.10 16:55:00 -
[8] - Quote
Zyress wrote:Personally I don't like the character market either, but to the core of the matter, Pay to win ruins the game. End of statement
Then Character Bazaar should be done away with too. Aranakas CEO of-áGreen Anarchy Green vs Green |

Souchi son
Souchi son Corporation
1
|
Posted - 2012.04.10 17:10:00 -
[9] - Quote
Seems silly and backwards.
Eve allows the entire sale of characters but not minor improvements on original character.
|

Corina Jarr
Spazzoid Enterprises Purpose Built
656
|
Posted - 2012.04.10 17:14:00 -
[10] - Quote
Souchi son wrote:Seems silly and backwards.
Eve allows the entire sale of characters but not minor improvements on original character.
Because those characters had to be skilled up at one point by someone.
You can't buy SP, period. Someone had to go through the time. |

Aranakas
Imperial Academy Amarr Empire
278
|
Posted - 2012.04.10 17:34:00 -
[11] - Quote
Corina Jarr wrote:Souchi son wrote:Seems silly and backwards.
Eve allows the entire sale of characters but not minor improvements on original character.
Because those characters had to be skilled up at one point by someone. You can't buy SP, period. Someone had to go through the time.
And if you increase your skill point, you're the one who skilled up that character.
The difference is......?
It has no effect on the economy. The only difference is that one way will be defended to the death by used character salesmen scum. Aranakas CEO of-áGreen Anarchy Green vs Green |

Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
1012
|
Posted - 2012.04.10 17:41:00 -
[12] - Quote
Here's a suggestion, let people buy SP but only up to a monthly limit based on their worst attribute training times. Once you hit that limit you are not allowed to train until the next 30 day period.
Acceleration for the kiddies but fairness to everyone else.
This would mean that EVE could become WAY more attractive for new players that have a bit of extra cash as they could accelerate the first 30 days to jump up to already training stuff like electronics, engineering, navigation, energy management, the boring but essential skills. Let them insta train to a BC so they don't have the agony of waiting. They won't care that they cant train for the rest of the month cause they already got the stuff they wanted. If they train something and then suddenly decide they want something else then too bad, you screwed up, live with your mistakes, this is EVE; have fun waiting 29 days to train anything new. The Drake is a Lie |

RatKnight1
The Dude's Interstellar Enterprizes Quixotic Hegemony
10
|
Posted - 2012.04.10 18:20:00 -
[13] - Quote
Because eve is not pay to win.
kthx gb2wow |

Velicitia
Open Designs
826
|
Posted - 2012.04.10 18:38:00 -
[14] - Quote
Xercodo wrote:Here's a suggestion, let people buy SP but only up to a monthly limit based on their worst attribute training times. Once you hit that limit you are not allowed to train until the next 30 day period.
Acceleration for the kiddies but fairness to everyone else.
This would mean that EVE could become WAY more attractive for new players that have a bit of extra cash as they could accelerate the first 30 days to jump up to already training stuff like electronics, engineering, navigation, energy management, the boring but essential skills. Let them insta train to a BC so they don't have the agony of waiting. They won't care that they cant train for the rest of the month cause they already got the stuff they wanted. If they train something and then suddenly decide they want something else then too bad, you screwed up, live with your mistakes, this is EVE; have fun waiting 29 days to train anything new.
and then when they're 4 days old and get murdered by someone who's done the training the "long" way...? |

Ganthrithor
GoonWaffe Goonswarm Federation
210
|
Posted - 2012.04.10 19:19:00 -
[15] - Quote
...because your mother dropped you when you were young. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
363
|
Posted - 2012.04.10 19:22:00 -
[16] - Quote
Aranakas wrote:Corina Jarr wrote:Souchi son wrote:Seems silly and backwards.
Eve allows the entire sale of characters but not minor improvements on original character.
Because those characters had to be skilled up at one point by someone. You can't buy SP, period. Someone had to go through the time. And if you increase your skill point, you're the one who skilled up that character. The difference is......? It has no effect on the economy. The only difference is that one way will be defended to the death by used character salesmen scum.
yeah, buying SP is exactly the same as training.

|

Aranakas
Imperial Academy Amarr Empire
279
|
Posted - 2012.04.10 19:32:00 -
[17] - Quote
Danika Princip wrote:Aranakas wrote:Corina Jarr wrote:Souchi son wrote:Seems silly and backwards.
Eve allows the entire sale of characters but not minor improvements on original character.
Because those characters had to be skilled up at one point by someone. You can't buy SP, period. Someone had to go through the time. And if you increase your skill point, you're the one who skilled up that character. The difference is......? It has no effect on the economy. The only difference is that one way will be defended to the death by used character salesmen scum. yeah, buying SP is exactly the same as training. 
It costs nothing to train SP. It costs something to fast-forward SP. If anything, fast-forwarding should be more powerful than training. Aranakas CEO of-áGreen Anarchy Green vs Green |

mxzf
Shovel Bros
1177
|
Posted - 2012.04.10 19:40:00 -
[18] - Quote
Aranakas wrote:It costs nothing to train SP. It costs something to fast-forward SP. If anything, fast-forwarding should be more powerful than training.
It costs time, which is the rarest of commodities. The very reason people ask for SP-for-x is that they don't want to spend the time on training skills. |

Mag's
the united Negative Ten.
7396
|
Posted - 2012.04.10 19:44:00 -
[19] - Quote
Aranakas wrote:Danika Princip wrote:yeah, buying SP is exactly the same as training.  It costs nothing to train SP. It costs something to fast-forward SP. If anything, fast-forwarding should be more powerful than training. It costs time and money to train SP. There is also the matter of consequences in what you train.
Buying SP removes the time and consequences and is the main reason why it is a bad idea. Fast forwarding as you call it, would be more powerful and that is also why it is a bad idea.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Herold Oldtimer
Caldari Provisions Caldari State
48
|
Posted - 2012.04.10 20:35:00 -
[20] - Quote
This is not the forum section you are looking for. |

killorbekilled TBE
Dare Bears
37
|
Posted - 2012.04.10 20:54:00 -
[21] - Quote
because in eve time is currency too
not like the film 'in time'  huh? |

Aranakas
Imperial Academy Amarr Empire
279
|
Posted - 2012.04.10 21:05:00 -
[22] - Quote
So you convert one form of currency to another.
It doesn't even take time to train skills in EVE. Not real life time, just waiting time. No actual effort is put in. Aranakas CEO of-áGreen Anarchy Green vs Green |

Ganthrithor
GoonWaffe Goonswarm Federation
210
|
Posted - 2012.04.10 21:26:00 -
[23] - Quote
If you want to buy a bunch of SP, you could buy a buttload of plex and buy a character instead of trying to ruin the game with your bad posting! |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
364
|
Posted - 2012.04.10 21:27:00 -
[24] - Quote
Aranakas wrote:So you convert one form of currency to another.
It doesn't even take time to train skills in EVE. Not real life time, just waiting time. No actual effort is put in.
What are you on?
Waiting time is still TIME. If it didn't take time, why do I still have over two weeks left on my current skill?
Time is EVE's most valuable currency. You do not understand how this game works.
Go away. |

Bluddwolf
Heimatar Military Industries
4
|
Posted - 2012.04.11 00:10:00 -
[25] - Quote
I would quit EVE forever if they ever did this.... The only thing EVE has going for it, over all of the other MMOs out there, is their real time skill system.
EVE does not have "end game" content like other MMOs, because the game never ends. Your character never hits a level cap! There is always soem new skill to train, a new direction to go in, and a new aspect of the game to focus on.
If we were able to buy that in a split second, this game would die in less than a month. To join Heimatar Military Industries-á visit website or conatct Bluddwolf in-gamewww.hmi.guildlaunch.com |

Aranakas
Imperial Academy Amarr Empire
280
|
Posted - 2012.04.11 00:22:00 -
[26] - Quote
Danika Princip wrote:Aranakas wrote:So you convert one form of currency to another.
It doesn't even take time to train skills in EVE. Not real life time, just waiting time. No actual effort is put in. What are you on? Waiting time is still TIME. If it didn't take time, why do I still have over two weeks left on my current skill? Time is EVE's most valuable currency. You do not understand how this game works. Go away.
Time isn't a resource. People don't sell time. They sell skills, like lifting up a rock or programming a computer. They don't sell time. A vegetable's time is worthless. It takes all the skills of a partial-vegetable (IE logging on) to play EVE and train up skills if that is your only goal.
And once again, if somehow the skills of a comatose were a currency, WHAT CURRENCY IN THE WORLD CANNOT BE TRADED FOR ANOTHER CURRENCY?
Currency, by definition, is meant to be traded.
P.S. Don't cry just because you'll lose your precious character bazaar that nobody else cares for. Aranakas CEO of-áGreen Anarchy Green vs Green |

Tippia
Sunshine and Lollipops
5986
|
Posted - 2012.04.11 00:38:00 -
[27] - Quote
Aranakas wrote:Time isn't a resource. Yes it is. It's the most valuable thing you have in EVE and the one thing that people covet more than anything else. It is its difficulty of conversion and trading that makes it so immensely valuable, and it's the thing that balances out a huge amount of stuff in the game.
So, time for the standard copypasta for these kinds of silly ideas:
It removes the point of having skills to begin with. It removes the point of having attributes. It removes attribute implants from the game. It removes variety and instead encourages FOTM and cookie-cutter setups. It removes the uniqueness, history and "character" of your character. It removes planning and choice and consequences. It removes goal-setting, progression and any achievement in those areas. It kills character trading.
What you're asking for is quite literally game breaking because it bypasses so many key mechanics. It also doesn't solve any kind of problem, which makes it a thoroughly useless addition, on top of being directly harmful. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
66
|
Posted - 2012.04.11 01:47:00 -
[28] - Quote
For the same reason that pay to win is completely rejected by most players.
There is a penalty for not paying attention to what you are training.. there is a penalty for unsubscribing for long periods of time.. that penalty is fewer skill points trained and in the right place. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
368
|
Posted - 2012.04.11 02:26:00 -
[29] - Quote
Aranakas wrote:Danika Princip wrote:Aranakas wrote:So you convert one form of currency to another.
It doesn't even take time to train skills in EVE. Not real life time, just waiting time. No actual effort is put in. What are you on? Waiting time is still TIME. If it didn't take time, why do I still have over two weeks left on my current skill? Time is EVE's most valuable currency. You do not understand how this game works. Go away. Time isn't a resource. People don't sell time. They sell skills, like lifting up a rock or programming a computer. They don't sell time. A vegetable's time is worthless. It takes all the skills of a partial-vegetable (IE logging on) to play EVE and train up skills if that is your only goal, which is why the character bazaar is demented. And once again, if somehow the skills of a comatose were a currency, WHAT CURRENCY IN THE WORLD CANNOT BE TRADED FOR ANOTHER CURRENCY? Currency, by definition, is meant to be traded. So why not trade some of my money for a fast-forward for something that would essentially have required zero effort anyways? P.S. Don't cry just because you'll lose your precious character bazaar that nobody else cares for.
If time is not a resource, why do jobs pay by the hour? |

Sigras
Conglomo IMPERIAL LEGI0N
97
|
Posted - 2012.04.11 04:57:00 -
[30] - Quote
Aranakas wrote:Corina Jarr wrote:Souchi son wrote:Seems silly and backwards.
Eve allows the entire sale of characters but not minor improvements on original character.
Because those characters had to be skilled up at one point by someone. You can't buy SP, period. Someone had to go through the time. And if you increase your skill point, you're the one who skilled up that character. The difference is......? It has no effect on the economy. The only difference is that one way will be defended to the death by used character salesmen scum. The difference is, like everything in eve, SP is a market, and like every market when you dump a ton of SP on the market, you inflate the SP market, thus making the SP all the other characters have mean less.
It also destroys the progression of the game |

Aranakas
Imperial Academy Amarr Empire
281
|
Posted - 2012.04.11 05:51:00 -
[31] - Quote
Danika Princip wrote: If time is not a resource, why do jobs pay by the hour?
As I said, employers pay for skills. People don't get paid for having a lot of free time. People have to WORK for their money. If you disagree, go try to convince Bill Gates to hire the coma ward of the local hospital to Microsoft. They are great at waiting and have all the skills you admire.
In EVE, isk for skills isn't pay to win, it's win-to-win, since you need to have the isk anyways, and EVE is an economy game.
And it's no different from character bazaar since training skills takes no work and there's no "skill point economy" aside from the sh*tty character bazaar which we could do without. Aranakas CEO of-áGreen Anarchy Green vs Green |

ShahFluffers
Ice Fire Warriors Late Night Alliance
535
|
Posted - 2012.04.11 06:24:00 -
[32] - Quote
Aranakas wrote:In EVE, isk for skills isn't pay to win, it's win-to-win, since you need to have the isk anyways, and EVE is an economy game. I beg to disagree. Most of the mechanics are designed to encourage player competition in some form or another... including the economy. EVE is really a PvP game at it's core... one where money can make you powerful very quickly yet someone with time, patience, and cunning can remove it from you just as quickly... using almost no ISK at all.
Honestly... I despise the very idea of "buying" SP. The skill system was set up the way it was for a reason... and I honestly have little love for the character baazar for largely the same reason (the reason I say "little love" is because while I dislike the idea of selling characters, there are people who are going to sell them anyways. Might as well set up a secure method of transfer that keeps ISK and RL money in the game).
tl;dr: No. Change isn't bad... but it isn't always good. Somtimes, the oldest and most simple of things can be the most elegant and effective. |

Tippia
Sunshine and Lollipops
5996
|
Posted - 2012.04.11 09:49:00 -
[33] - Quote
Aranakas wrote:And it's no different from character bazaar since training skills takes no work and there's no "skill point economy" aside from the sh*tty character bazaar which we could do without. Completely incorrect.
It's fundamentally different from the character bazaar due to that tiny factor that you keep wanting to shove off to the side, but can't: time. Characters on sale in the bazaar have tons and tons of time invested in them to get them to where they are, and that limits what is available, what they can do, and what price you'll see for any one buld; buying SP bulk completely removes all of that since time GÇö you know, the most valuable resource in the game GÇö is no longer a limiting factor.
You can try to ignore the time factor as much as you like, but the simple fact remains: you want to be able to pay to skip time. This is inherently bad. You want to be able to pay to skip game mechanics. This is inherently bad. You want to be able to pay to remove the need for planning and to consider opportunity cost and consequences of your choices. This is inherently bad.
Your idea breaks the game in pretty much every way imaginable, and all because you're removing that most precious of commodities: time.
Quote:In EVE, isk for skills isn't pay to win, it's win-to-win, since you need to have the isk anyways, and EVE is an economy game. Well, congratulations, if that's the way you view it, you just earned the two lines I originally removed from the copypasta:
It massively boosts older characters over new ones. It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.
So now your idea is pretty much as bad as it can possibly be. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Bluddwolf
Heimatar Military Industries
8
|
Posted - 2012.04.11 11:24:00 -
[34] - Quote
Actually EVE is an economy game at it's core, not PVP or even PVE
Everything is related to time
Skills and Time:
We have skills that are trained in real time
We used to be able to buy skills that sped up training time
We can train skills that make our activities more efficient, cutting time and resources required
We can buy implants that reduce training time
Modules and Time:
There are modules that cut the cycle time of some of our activities
There are modules that increase your cargo capacity, which cuts time
There are modules that make you fly faster, warp faster, etc.
I could go on and on.... EVE is all about the management of time. Why do we want to manage time more efficiently? Because, time is money (real world and ISK). Efficient use of time is power.
As for the arguement that we already have a character bazaar, some of the posts here that support it lead me to think the game shouldn't have it. We certainly shouldn't have the buying of SP. To join Heimatar Military Industries-á visit website or conatct Bluddwolf in-gamewww.hmi.guildlaunch.com |

Miss Whippy
Native Freshfood Minmatar Republic
193
|
Posted - 2012.04.11 11:32:00 -
[35] - Quote
Confirming in thread that OP should go back to WoW. EVE is not Pay to Win. UI Iteration isn't enough, we need to start from scratch |

Khoda Khan
Zantiu-Braun Corporation Zantiu-Braun Alliance
3
|
Posted - 2012.04.11 12:33:00 -
[36] - Quote
Who are you and where do you people come from? Has Neopets shut down and started sending all their account holders EVE's way?
Xercodo wrote:Here's a suggestion, let people buy SP but only up to a monthly limit based on their worst attribute training times. Once you hit that limit you are not allowed to train until the next 30 day period.
Don't think so... EVE is all about choices. And the consequences of the choices that we make. Consequences -- real consequences -- is (to me at least) the number one thing that sets EVE Online apart from all other games. Pretty much everything that makes EVE unique from other games can be considered a part of "consequences". They have already made EVE "easier" with the addition of skill queues, neural remaps, the removal of learning skills, etc.
Xercodo wrote:Acceleration for the kiddies but fairness to everyone else.
There's plenty of games out there that allow you to do things like this. Please, encourage the "kiddies" to go play one of those games instead of coming here and trying to change EVE Online. The reason a lot of people who play EVE are fanatical about our game is because it's not really like any other game out there. And a lot of us prefer to keep it that way.
Xercodo wrote:This would mean that EVE could become WAY more attractive for new players that have a bit of extra cash as they could accelerate the first 30 days to jump up to already training stuff like electronics, engineering, navigation, energy management, the boring but essential skills.
If you need to buy SP to make the game more attractive for you to play, EVE is the wrong game for you and goodbye and good riddance. EVE isn't for everyone. I don't want it to be for everyone. I hope to god CCP never tries to make it appeal to everyone. You want to eliminate one of the very core features that make EVE unique among the gaming industry. Why would you want to do that? Why would you want to change something in a way that would make the game you play (and more importantly, the game I play) less unique and more like other MMOs?
Xercodo wrote:Let them insta train to a BC so they don't have the agony of waiting. They won't care that they cant train for the rest of the month cause they already got the stuff they wanted. If they train something and then suddenly decide they want something else then too bad, you screwed up, live with your mistakes, this is EVE; have fun waiting 29 days to train anything new.
Let them insta train somewhere else, in some other game. I like that idea best. Or play EVE Online and if suddenly you decide you want to train AWU to level 5 to make that ultra tight fit work, have fun waiting 29 days (or however long) training it. |

Buzzy Warstl
The Strontium Asylum
104
|
Posted - 2012.04.11 13:28:00 -
[37] - Quote
Miss Whippy wrote:Confirming in thread that OP should go back to WoW. EVE is not Pay to Win. Neither is WoW.
Both games require that you actually log in and do something, then you win.
Frankly, WoW is just as complex a game to play as EvE is, and just like EvE, if you log in every now and then and do stuff you will eventually be max level.
What makes EvE different is it actually has a mechanism for player generated environmental content.
The Anchoring skill, and Sovereignty. That's *it*.
The skill system and the "Progress Quest" advancement system are just a backdrop, and if you read up on how Zynga designs their Facebook games you'll recognize the principles in action.
So while buying SP might not appeal to you, it is highly unlikely that it would "break the game".
Doubly so since "winning" in EvE doesn't depend on your character having a particular skill set.
It's not "Pay to Win" it's "Pay for Access", and that is a much more difficult concept to argue against. |

Simi Kusoni
HelloKittyFanclub
575
|
Posted - 2012.04.11 13:37:00 -
[38] - Quote
Buzzy Warstl wrote:Miss Whippy wrote:Confirming in thread that OP should go back to WoW. EVE is not Pay to Win. Neither is WoW. Both games require that you actually log in and do something, then you win. Frankly, WoW is just as complex a game to play as EvE is, and just like EvE, if you log in every now and then and do stuff you will eventually be max level. What makes EvE different is it actually has a mechanism for player generated environmental content. The Anchoring skill, and Sovereignty. That's *it*. The skill system and the "Progress Quest" advancement system are just a backdrop, and if you read up on how Zynga designs their Facebook games you'll recognize the principles in action. So while buying SP might not appeal to you, it is highly unlikely that it would "break the game". Doubly so since "winning" in EvE doesn't depend on your character having a particular skill set. It's not "Pay to Win" it's "Pay for Access", and that is a much more difficult concept to argue against. Not really, instant gratification and high player retention rates rarely go hand in hand.
--Will Support Your Terrible Forum Thread For ISK-- |

Simi Kusoni
HelloKittyFanclub
575
|
Posted - 2012.04.11 13:41:00 -
[39] - Quote
Also, as someone that has played WoW pretty obsessively before returning to Eve, id like to point out that it really isn't very complex. All the theorycrafting can easily be done with the use of a few computer programs to get literally optimal set ups, and you can grind out a max skilled toon in under a week if you play enough.
Good luck doing that in Eve.
--Will Support Your Terrible Forum Thread For ISK-- |

DitchDigger
Perkone Caldari State
1
|
Posted - 2012.04.11 14:38:00 -
[40] - Quote
this is a bad idea. |

Tippia
Sunshine and Lollipops
6012
|
Posted - 2012.04.11 21:48:00 -
[41] - Quote
Buzzy Warstl wrote:So while buying SP might not appeal to you, it is highly unlikely that it would "break the game". GǪaside from it bypassing a number of game mechanics and letting people uncontrollably inject the one thing that actually has any value in the game: time. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Buzzy Warstl
The Strontium Asylum
104
|
Posted - 2012.04.11 22:56:00 -
[42] - Quote
Tippia wrote:Buzzy Warstl wrote:So while buying SP might not appeal to you, it is highly unlikely that it would "break the game". GǪaside from it bypassing a number of game mechanics and letting people uncontrollably inject the one thing that actually has any value in the game: time. Give me a break, most of the "time spent" training skills is waiting for the game to decide it's OK to give you access to content now that you've been a good kid and waited your turn.
Total patronizing nonsense. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
373
|
Posted - 2012.04.12 01:03:00 -
[43] - Quote
Buzzy Warstl wrote:Tippia wrote:Buzzy Warstl wrote:So while buying SP might not appeal to you, it is highly unlikely that it would "break the game". GǪaside from it bypassing a number of game mechanics and letting people uncontrollably inject the one thing that actually has any value in the game: time. Give me a break, most of the "time spent" training skills is waiting for the game to decide it's OK to give you access to content now that you've been a good kid and waited your turn. Total patronizing nonsense.
So you're fine with me rolling around jita with a swarm of one day old tornado alts? or an influx of one day old titan pilots? |

Astroniomix
EliteTroll
39
|
Posted - 2012.04.12 01:08:00 -
[44] - Quote
Danika Princip wrote:Buzzy Warstl wrote:Tippia wrote:Buzzy Warstl wrote:So while buying SP might not appeal to you, it is highly unlikely that it would "break the game". GǪaside from it bypassing a number of game mechanics and letting people uncontrollably inject the one thing that actually has any value in the game: time. Give me a break, most of the "time spent" training skills is waiting for the game to decide it's OK to give you access to content now that you've been a good kid and waited your turn. Total patronizing nonsense. So you're fine with me rolling around jita with a swarm of one day old tornado alts? or an influx of one day old titan pilots? That's an interesting point..... LET MY BUY SP PLEASE!!! |

Tippia
Sunshine and Lollipops
6024
|
Posted - 2012.04.12 02:28:00 -
[45] - Quote
Buzzy Warstl wrote:Give me a break, most of the "time spent" training skills is waiting for the game to decide it's OK to give you access to content now that you've been a good kid and waited your turn. GǪand that time spent is a hard limiting factor to who and how many can do what at any given time, and is a part of the core balancing mechanics of the game.
You can call it patronising as much as you like, but the fact remains: time is the only resource in EVE that is actually worth anything, and this suggestion asks that we should be able to inject as much of that resource as we'd like on a whim, bypassing all those balancing mechanics if you have the cash.
It's a bad idea in pretty much every way imaginable. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Buzzy Warstl
The Strontium Asylum
104
|
Posted - 2012.04.12 02:51:00 -
[46] - Quote
Tippia, I know you think your analysis of this is sound, but I've seen enough games rise and fall to have a strong suspicion (admittedly unproven) that what makes a game sustainable isn't character progression but player progression.
What are the most durable and popular games on the planet?
Nothing on-line, that's for certain.
Draughts, chess, go, various physical sports like soccer and baseball.
Even the tabletop RPG ancestors of the modern on-line RPG by and large have had considerable staying power.
These games and sports last because they challenge their players without restricting them beyond their own abilities.
Doing the same in an on-line game is a challenge that has only been attempted a scant handful of times. I only know of one game that tried, and they pulled back from complete player freedom and unlimited reward for skill, I have a suspicion that their steadily shrinking player base is due to that.
I see every sign that EvE is following the same path. It's a fun game (for now), but with the current paradigm new players will get steadily scarcer and more experienced players will simply get bored and drop off until there isn't enough of a player base to keep the servers running.
At that point few will mourn it's passing, and they'll go play a nice game of draughts. |

Tippia
Sunshine and Lollipops
6025
|
Posted - 2012.04.12 03:09:00 -
[47] - Quote
Buzzy Warstl wrote:Tippia, I know you think your analysis of this is sound, but I've seen enough games rise and fall to have a strong suspicion (admittedly unproven) that what makes a game sustainable isn't character progression but player progression. Completely removing character progression and gutting the game of some of its core balancing features sure doesn't help with player progression, since it's consistently the draw of these kinds of games.
This idea doesn't solve any actual problem, but rather creates a whole bunch of them since it wreaks havoc with those core mechanics. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Buzzy Warstl
The Strontium Asylum
104
|
Posted - 2012.04.12 03:23:00 -
[48] - Quote
Tippia wrote:Buzzy Warstl wrote:Tippia, I know you think your analysis of this is sound, but I've seen enough games rise and fall to have a strong suspicion (admittedly unproven) that what makes a game sustainable isn't character progression but player progression. Completely removing character progression and gutting the game of some of its core balancing features sure doesn't help with player progression, since it's consistently the draw of these kinds of games. This idea doesn't solve any actual problem, but rather creates a whole bunch of them since it wreaks havoc with those core mechanics. If character progression that takes years to finish for full player access to the game is a "core mechanic" required for continuation of the game, that is an indication that the actual content being restricted is too weak to be compelling in the long term.
Which means the game dies in the end, since the weakness is being propped up by an artificial restriction that people can and do see through pretty quickly. |

Sigras
Conglomo IMPERIAL LEGI0N
99
|
Posted - 2012.04.12 03:30:00 -
[49] - Quote
What we have now in the character bazaar is akin to you purchasing a PLEX from CCP and selling it on the market for ISK.
What you're suggesting is giving CCP money and having them spawn ISK in game from nowhere for you.
These two things are VASTLY different, there is a reason most people are ok with PLEX but never want CCP to directly sell isk.
Allow me to illustrate this economy in a different way: If I had a lot of ISK, like trillions, and I began to buy up all the characters on the character bazaar, what would begin to happen? the price would go up right? because im creating artificial demand, the price per SP would increase because it is an economy.
Likewise, if CCP gave each player 20 billion, what would happen to the price of everything? It would go through the roof! especially the faction/deadspace/officer items, they would go up like crazy because everyone suddenly has more isk to throw around, Economists call this inflation, and it works in every system.
It happened when the drone metals were introduced into the game, the price of Zydrine fell like a stone because they introduced a ton of it into the market, thats economics 101.
But the secondary effect is that youre decreasing the value of all the items (in this case zydrine) that people are holding, they're now worth less because there are now more of them than there used to be . . . thats the problem with your suggestion |

Tippia
Sunshine and Lollipops
6026
|
Posted - 2012.04.12 03:39:00 -
[50] - Quote
Buzzy Warstl wrote:If character progression that takes years to finish for full player access to the game is a "core mechanic" required for continuation of the game, that is an indication that the actual content being restricted is too weak to be compelling in the long term. Good thing, then, that it doesn't take that long to access the gameGǪ it takes about a month or so. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Katie Frost
Asgard. Exodus.
37
|
Posted - 2012.04.12 04:40:00 -
[51] - Quote
For all the valid counter-arguments in this thread, one universal truth should reign supreme in this game as much as it reigns in every aspect of our life: You cannot buy time. It ticks away incessantly and unrelenting to anything that you may put in its way.
Your argument, which screams for a healthy dose or Ritalin more so than to make any applicable sense in EvE, is fundamentally flawed. Instant gratification, or the pursuit thereof; besides it being game-breaking (again I refer you to other posters in this thread for details), would also trample all over the one basic, universal concept to which EvE skill-training holds true - if you want to learn a skill, then spend time learning it.
If this fosters a content-witholding, patronising environment... then welcome to EvE and also, welcome to life. |

2ofSpades
Exploration and Intelligence Agency
3
|
Posted - 2012.04.12 06:57:00 -
[52] - Quote
I would support a PVP package for brand new players only that would cost extra and is a one time thing.They could select one package between the four race packages. Players would have their basic fittings skills(Electronics, Engineering) trained to 5. Depending on the race they pick the new player will get the minimum skills needed to fit T2 tanking mods, T2 small weapons, and T2 prop mods. The frig and dessi skill would both be trained to lvl 4 also for the selected race. Thats about 1-2 months of SP. I dont support buying skillpoints but if I was a brand new palyer I would support anything that had to do with more sp for me. |

lanyaie
28
|
Posted - 2012.04.12 08:09:00 -
[53] - Quote
Because we want you to have ******* experience instead of seeing 12 y olds with maxed out chars cause mommy gave them a creditcard I dont post often, but when I do i'm probably trolling you |

Buzzy Warstl
The Strontium Asylum
104
|
Posted - 2012.04.12 11:55:00 -
[54] - Quote
Tippia wrote:Buzzy Warstl wrote:If character progression that takes years to finish for full player access to the game is a "core mechanic" required for continuation of the game, that is an indication that the actual content being restricted is too weak to be compelling in the long term. Good thing, then, that it doesn't take that long to access the gameGǪ it takes about a month or so. A month?
Pull the other one, it's got bells on it.
There's more than enough progression built into EvE just learning how all the bits fit together, they could just hand everyone a full set of L5 skills out of the gate and noobs would still be noobs and it would take at least 6 months for a normal player to get good enough at the game to compete with experienced players.
|

Tippia
Sunshine and Lollipops
6036
|
Posted - 2012.04.12 13:48:00 -
[55] - Quote
Buzzy Warstl wrote:A month? Yes, about a month. That's how long it takes to get the base set of skills together so you can really start doing something competently. You see, this isn't a game where things start when you're GÇ£finishedGÇ¥, as is the case with many (if not most) level-based systems GÇö this is a game where things start when you start, and where the trip is all the fun (because if it isn't, then the end won't be any fun either since it's exactly the same thing as the trip itself).
You most certainly don't need to train for years to GÇ£finishGÇ£ anything, and you don't need to be GÇ£finishedGÇ¥ to access anything either. Of course, the key problem is that GÇ£finishingGÇ¥ isn't really an applicable concept to EVE.
Your problem is that you're thinking in terms of GÇ£finishingGÇ¥ and GÇ£catching upGÇ¥, and you're asking for solutions to those problems. It's just that those problems don't exist GÇö they are already solved by the way the skill system works. As a result, the proposed solution doesn't actually solve anything, and instead just breaks the game in several places. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Simi Kusoni
HelloKittyFanclub
584
|
Posted - 2012.04.12 14:17:00 -
[56] - Quote
Buzzy Warstl wrote:Tippia, I know you think your analysis of this is sound, but I've seen enough games rise and fall to have a strong suspicion (admittedly unproven) that what makes a game sustainable isn't character progression but player progression. I think you are really underestimating the power of character investment, it's not a matter of progression. Progression is ephemeral, investment is tangible and works excellently to tie a player into a game once they have already invested significant amounts of time.
Every one playing at the moment has something they are aiming for, we are always training towards that one perfect setup, by the time we reach it we normally have a new skill plan laid out and a new ship to obsess over one day being able to fly. In that time between planning for a ship and being capable of flying it a player is extremely unlikely to unsub.
There may be some who are too impatient, and who can not wait a week or two to fly a battle cruiser. But then, this is Eve, do you really think they would have lasted in this game anyway? Sure, you could change the game to suit them. But then us older players would abuse the crap out of the system you introduce, ruin the game, and then quit ourselves due to the number of 3 day old titan pilots running around.
Buzzy Warstl wrote:What are the most durable and popular games on the planet?
Nothing on-line, that's for certain.
Draughts, chess, go, various physical sports like soccer and baseball. Wait, wait... you're comparing an online MMORPG to chess, soccer and basketball. Because these games all totally use the same psychological hooks to enthrall their users.
These games are durable and popular for completely different reasons to Eve online, comparing them is stupid.
Buzzy Warstl wrote:These games and sports last because they challenge their players without restricting them beyond their own abilities. This statement, when you actually try and analyse it, doesn't even mean anything. What if someone has good technical knowledge in terms of football, but is physically unfit? HURR DURR FOOTBALL TOTALLY RESTRICTS ME BEYOND MY ABILITY NERF FOOOOOTBALLZ.
Buzzy Warstl wrote:I see every sign that EvE is following the same path. It's a fun game (for now), but with the current paradigm new players will get steadily scarcer and more experienced players will simply get bored and drop off until there isn't enough of a player base to keep the servers running.
At that point few will mourn it's passing, and they'll go play a nice game of draughts. Draughts: The new Eve online.
I agree with you on one point, and one point only. Eve's current trajectory in terms of skills is slightly worrying, but not because of some imagined new player inadequacy, because of SP proliferation. More and more players have higher and higher SP as time goes on, we become more and more efficient as a group at logistics/farming ISK/mining/building.
This creates issues with super capital proliferation, titan fleets, over simplified logistics etc. I mean seriously, ever seen a modern alliance's logistics? We have so many JF pilots and carrier pilots that we can move hundreds of players and their ships across Eve in a single session with zero risk, and almost every player either has access to their own carrier/JF or knows someone with one in order to move personal assets and loot.
Anyway, IMHO, that is the only issue with SP in it's current form. And it's not really one that can be fixed very easily.
--Will Support Your Terrible Forum Thread For ISK-- |

Simi Kusoni
HelloKittyFanclub
584
|
Posted - 2012.04.12 14:21:00 -
[57] - Quote
Buzzy Warstl wrote:A month?
Pull the other one, it's got bells on it.
There's more than enough progression built into EvE just learning how all the bits fit together, they could just hand everyone a full set of L5 skills out of the gate and noobs would still be noobs and it would take at least 6 months for a normal player to get good enough at the game to compete with experienced players. When I'd been in this game 6 months I'd already grinded enough ISK to buy myself a super capital alt off the character bazaar, and the only person in my alliance with even close to the amount of ISK I have joined Eve around September last year. He's also the second highest on our KBs pretty regularly (after me, naturlich).
--Will Support Your Terrible Forum Thread For ISK-- |

Tippia
Sunshine and Lollipops
6036
|
Posted - 2012.04.12 14:23:00 -
[58] - Quote
Simi Kusoni wrote:Anyway, IMHO, that is the only issue with SP in it's current form. And it's not really one that can be fixed very easily. GǪit is also the exact opposite of the GǣproblemGǥ suggested here, and would only be made worse by the proposed solution.
But yes, the problem with EVE is more and more becoming one where we have too few skills and too much SP, rather than the other way around. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Simi Kusoni
HelloKittyFanclub
589
|
Posted - 2012.04.12 14:44:00 -
[59] - Quote
Tippia wrote:Simi Kusoni wrote:Anyway, IMHO, that is the only issue with SP in it's current form. And it's not really one that can be fixed very easily. GǪit is also the exact opposite of the GǣproblemGǥ suggested here, and would only be made worse by the proposed solution. But yes, the problem with EVE is more and more becoming one where we have too few skills and too much SP, rather than the other way around. Indeed, the issue with the OP's suggestion is that it would accelerate this process and effectively "end Eve early".
Finding a price that is affordable enough for new players, yet expensive enough to avoid abuse by older players would also be completely impossible. There is just such an enormous gap in terms of in game finances between us.
--Will Support Your Terrible Forum Thread For ISK-- |

Buzzy Warstl
The Strontium Asylum
104
|
Posted - 2012.04.12 14:46:00 -
[60] - Quote
Simi Kusoni wrote:Buzzy Warstl wrote:A month?
Pull the other one, it's got bells on it.
There's more than enough progression built into EvE just learning how all the bits fit together, they could just hand everyone a full set of L5 skills out of the gate and noobs would still be noobs and it would take at least 6 months for a normal player to get good enough at the game to compete with experienced players. When I'd been in this game 6 months I'd already grinded enough ISK to buy myself a super capital alt off the character bazaar, and the only person in my alliance with even close to the amount of ISK I have joined Eve around September last year. He's also the second highest on our KBs pretty regularly (after me, naturlich). You are obviously not an average player, and it sounds like you also had training from other exceptional players.
So you would judge the quality of the game by your personal experience at the top of it.
I know of EvE subscribers who *right now* are not playing the game because they are waiting for skills to train on their characters so they can access the content they want to play in the way they want to play it. CCP is getting their money for now, but if they get distracted by some other game it's quite likely they will unsubscribe, and if they do that they probably won't come back any time soon.
They obviously aren't you, and aren't playing the same game you have experienced, but their experience is just as real as yours. |

Buzzy Warstl
The Strontium Asylum
104
|
Posted - 2012.04.12 14:47:00 -
[61] - Quote
Simi Kusoni wrote: Indeed, the issue with the OP's suggestion is that it would accelerate this process and effectively "end Eve early".
If having access to the whole game at peak ability ends the game for you, what does that say about the game? |

Simi Kusoni
HelloKittyFanclub
589
|
Posted - 2012.04.12 14:55:00 -
[62] - Quote
Buzzy Warstl wrote:Simi Kusoni wrote: Indeed, the issue with the OP's suggestion is that it would accelerate this process and effectively "end Eve early".
If having access to the whole game at peak ability ends the game for you, what does that say about the game? Ever turned the cheats on on GTA?
It's really fun at first, but you get bored and it completely spoils the game after a few hours. This is essentially the same concept, hopefully phrased in a way you can understand.
--Will Support Your Terrible Forum Thread For ISK-- |

Tippia
Sunshine and Lollipops
6038
|
Posted - 2012.04.12 15:12:00 -
[63] - Quote
Buzzy Warstl wrote:I know of EvE subscribers who *right now* are not playing the game because they are waiting for skills to train on their characters so they can access the content they want to play in the way they want to play it. GǪand the fact remains that they are just fooling themselves. Anything they can do after those skills finish will be no different from what they can do right now. If they don't feel like playing right now, they will not feel like playing afterwards either.
Allowing them to have their stuff earlier will make zero difference because it's the exact same thing: they will still not be happy and will just move the goal posts further down the field.
Quote:If having access to the whole game at peak ability ends the game for you, what does that say about the game? It says that there is something as GÇ£peak abilityGÇ¥ and that there is an GÇ£end-gameGÇ¥. Fortunately for EVE, it has neither. You are suggesting the introduction of both, or rather, you are assuming that both exist and are suggesting a way to get to them more quickly. In EVE, all there is is the voyage, and you're asking for a way to skip that voyage, leaving nothing.
The problem you're trying to solve doesn't exist. The actual problem lies with perception and expectations that EVE work like any other game out there, where you have to get to point X before the game really begins. Changing the mechanics (or, as in this case, breaking the mechanics and injecting willy-nilly the one thing that has any value in the game) won't solve that problem because it doesn't actually address any of the causes: the perceptions and expectations will be the same and they will be just as false as ever. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Astroniomix
EliteTroll
39
|
Posted - 2012.04.12 15:13:00 -
[64] - Quote
Buzzy Warstl wrote:Simi Kusoni wrote: Indeed, the issue with the OP's suggestion is that it would accelerate this process and effectively "end Eve early".
If having access to the whole game at peak ability ends the game for you, what does that say about the game? There is a reason that nearly EVERY GAME (I'm sure there is an exception) involves some form of character progression. It gives us something to work towards, as well as a sense of accomplishment. Also for a new player that has done his homework and/or gets into a decent corp early on, it is easily possible to access most of the content eve has available within a few weeks. I myself recently created an alt and am using him to mess around in the amarr militia. It only took a few days to get him able to use enough mods to be pvp capable and has so far killed 2 rifters and a (shitfit) thorax. All of wich had pilots easily several months his senior. |

Buzzy Warstl
The Strontium Asylum
104
|
Posted - 2012.04.12 16:26:00 -
[65] - Quote
There is at least one game billed as an RPG that has no character progression, and most FPS games have little to no character progression. These games all rely on player skill, just like most of EvE does.
The parts of EvE that a new player can access are closest to FPS games already, which is why a new player can actually work well with them.
So skill points are redundant at the same time they are so important that allowing people to buy them (by any means, look at every other thread on this topic) would break the game.
This contradiction indicates that allowing people to acquire skill points more quickly (even instantly) wouldn't actually change anything at all but making it clear to people much more rapidly if EvE was a bad fit for them as a game. |

Astroniomix
EliteTroll
40
|
Posted - 2012.04.12 16:36:00 -
[66] - Quote
Buzzy Warstl wrote:There is at least one game billed as an RPG that has no character progression, and most FPS games have little to no character progression. These games all rely on player skill, just like most of EvE does.
The parts of EvE that a new player can access are closest to FPS games already, which is why a new player can actually work well with them.
So skill points are redundant at the same time they are so important that allowing people to buy them (by any means, look at every other thread on this topic) would break the game.
This contradiction indicates that allowing people to acquire skill points more quickly (even instantly) wouldn't actually change anything at all but making it clear to people much more rapidly if EvE was a bad fit for them as a game. Confirming that COD and BF3 have no character progression. |

Tippia
Sunshine and Lollipops
6041
|
Posted - 2012.04.12 16:36:00 -
[67] - Quote
Buzzy Warstl wrote:So skill points are redundant at the same time they are so important that allowing people to buy them (by any means, look at every other thread on this topic) would break the game. You're confusing two separate issues.
Buying SP breaks the game because it bypasses a number of important mechanics and it lets you inject unlimited amounts of the one thing that is valuable in the game: time. Time is what gives a sense of progression, of goal-setting, and of planning.
SP don't matter because this is not a level-based game where higher is inherently better GÇö this is why the solution isn't needed: because the problem it's supposed to solve doesn't actually exist.
There is no contradiction between these two unless you keep making the false assumption that SP = XP, and higher GÇ£levelGÇ¥ is better than lower GÇ£levelGÇ¥. Remove that assumption, and you'll notice that both are actually close to being the same thing: it's trying to solve a problem that doesn't exist, and in the process breaking the mechanics that cause the problem not to exist. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Katerwaul
The Scope Gallente Federation
1
|
Posted - 2012.04.12 17:33:00 -
[68] - Quote
We can -- it's called power of 2. Wait, but that wont' let us just buy our way into new ships...and the gear is so hard to train for...
OH -- we can release faction gear that's better than tier 2 equpiment and less skill intensive to aquire, then moan when someone blows it to space dust because we have no idea what we're doing with it!
Wait..that won't work..
Okay, then we'll ignore the continuity of the game world & say that even though we're downloading advanced training alogrithims into our brain as quickly as safely possible we can pay to have someone open up our head and put even more in...because that makes sense.
Or, I don't know, we can try to figure out why we would "need to" buy skill points and see if we can have a realistic & sustainable alternative. My idea would be using Ship Crews like the "normals" do when someone doesn't have the skills needed to do it themselves. |

Simi Kusoni
HelloKittyFanclub
593
|
Posted - 2012.04.12 19:19:00 -
[69] - Quote
Buzzy Warstl wrote:So skill points are redundant at the same time they are so important that allowing people to buy them (by any means, look at every other thread on this topic) would break the game. Skill points aren't redundant, they are incredibly important, but our point is that beyond a certain point they are redundant for ships that allow you to play the game.
For example a new player can get into an assault frigate pretty quickly, allowing them to PvP effectively. They can also get into T3s and HACs quite fast, probably faster than it takes to really learn to use them properly.
In this way skill points are not particularly important, a new low SP player can be very good in an AF, HAC or even T3 and through these ships have access to most of the content in the game. Similarly the tier 3 battle cruisers were introduced specifically with new players in mind, they were intentionally not released as battleships for that very reason. (Also, because four BS per race = meh)
The difference is that whilst SP in this regard is not particularly important, it is important when it comes to capitals. It allows us perfect production, perfect mining, jump freighters, super capitals, titans.
This game simply would not work if everyone had access to titans, super capitals, jump freighters etc. Already the issues caused by these things becoming to common is starting to be felt, as I said earlier the OP's suggestion merely accelerates this process to the point where the proliferation of these ships, and the streamlining of logistics/mining/industry, would very likely kill Eve.
Other games have died in the past due to unlimited resources/XP becoming freely available and saturating the market, I'd rather not see it happen to Eve.
Either way, it's a moot point. CCP won't implement it.
--Will Support Your Terrible Forum Thread For ISK-- |

Welsige
Amok. Goonswarm Federation
38
|
Posted - 2012.04.12 19:20:00 -
[70] - Quote
Zyress wrote:Personally I don't like the character market either, but to the core of the matter, Pay to win ruins the game. End of statement
In a way the market is pay to win.
As soon as i get the isk, i will be getting some skilled chars there anyway.
Only diference between buying SP and a character really is having to cope with awful portraits and fail cosmetic choices.
~ 10.058 ~
Free The Mittani |

Welsige
Amok. Goonswarm Federation
38
|
Posted - 2012.04.12 19:23:00 -
[71] - Quote
Simi Kusoni wrote:Buzzy Warstl wrote:So skill points are redundant at the same time they are so important that allowing people to buy them (by any means, look at every other thread on this topic) would break the game. Skill points aren't redundant, they are incredibly important, but our point is that beyond a certain point they are redundant for ships that allow you to play the game. For example a new player can get into an assault frigate pretty quickly, allowing them to PvP effectively. They can also get into T3s and HACs quite fast, probably faster than it takes to really learn to use them properly. In this way skill points are not particularly important, a new low SP player can be very good in an AF, HAC or even T3 and through these ships have access to most of the content in the game. Similarly the tier 3 battle cruisers were introduced specifically with new players in mind, they were intentionally not released as battleships for that very reason. (Also, because four BS per race = meh) The difference is that whilst SP in this regard is not particularly important, it is important when it comes to capitals. It allows us perfect production, perfect mining, jump freighters, super capitals, titans. This game simply would not work if everyone had access to titans, super capitals, jump freighters etc. Already the issues caused by these things becoming to common is starting to be felt, as I said earlier the OP's suggestion merely accelerates this process to the point where the proliferation of these ships, and the streamlining of logistics/mining/industry, would very likely kill Eve. Other games have died in the past due to unlimited resources/XP becoming freely available and saturating the market, I'd rather not see it happen to Eve. Either way, it's a moot point. CCP won't implement it.
QFT.
The choice to buy "SP" already exists anyway, so why invest dev time on it... theres already a market set and the prices are there to those that can afford them. ~ 10.058 ~
Free The Mittani |

Simi Kusoni
HelloKittyFanclub
593
|
Posted - 2012.04.12 19:24:00 -
[72] - Quote
Welsige wrote:In a way the market is pay to win.
As soon as i get the isk, i will be getting some skilled chars there anyway.
Only diference between buying SP and a character really is having to cope with awful portraits and fail cosmetic choices.
Hehe, you know you can change the portraits right? 
But yeah, the character bazaar is pay to win. Unfortunately character trading occurred very frequently on illegal sites anyway, so IMHO I agree with CCP's decision to legitimize it.
If you cannot stop an illegal activity, you may as well legitimize it and make some money from it. If only our governments would take that approach with the drug trade 
--Will Support Your Terrible Forum Thread For ISK-- |

Astroniomix
EliteTroll
43
|
Posted - 2012.04.12 19:24:00 -
[73] - Quote
Welsige wrote:Zyress wrote:Personally I don't like the character market either, but to the core of the matter, Pay to win ruins the game. End of statement In a way the market is pay to win. As soon as i get the isk, i will be getting some skilled chars there anyway. Only diference between buying SP and a character really is having to cope with awful portraits and fail cosmetic choices. Can you no longer do a portrait swap? |

Welsige
Amok. Goonswarm Federation
38
|
Posted - 2012.04.12 19:26:00 -
[74] - Quote
Just to add, i would find more entertaining if there was some way to accelerate some skills other than character attributes.
Would be intereting to have some dificult pve sites that would drop boosters for specific skills that would make its way to the market, like 1 week bosters that would accelerate said skill 30%.
Just some toughts. ~ 10.058 ~
Free The Mittani |

Welsige
Amok. Goonswarm Federation
38
|
Posted - 2012.04.12 19:28:00 -
[75] - Quote
Astroniomix wrote:Welsige wrote:Zyress wrote:Personally I don't like the character market either, but to the core of the matter, Pay to win ruins the game. End of statement In a way the market is pay to win. As soon as i get the isk, i will be getting some skilled chars there anyway. Only diference between buying SP and a character really is having to cope with awful portraits and fail cosmetic choices. Can you no longer do a portrait swap?
Yeah but only poses. I would pay real cash to be able to change a charactrer completely including gender. ~ 10.058 ~
Free The Mittani |

Simi Kusoni
HelloKittyFanclub
593
|
Posted - 2012.04.12 19:34:00 -
[76] - Quote
Welsige wrote:Would be intereting to have some dificult pve sites that would drop boosters for specific skills that would make its way to the market, like 1 week bosters that would accelerate said skill 30%.
Just some toughts. To be honest I'd like it if attribute implants were removed and replaced with attribute boosters. The current system heavily penalizes null sec players and specifically PvP characters, in my opinion unnecessarily.
It would be nice to see them replaced with boosters, so the effects remain beyond the loss of a pod. And perhaps replace the current learning implants with a wider range of performance implants to go with hardwires.
--Will Support Your Terrible Forum Thread For ISK-- |

Tidurious
Eve Defence Force Fatal Ascension
208
|
Posted - 2012.04.12 19:51:00 -
[77] - Quote
Aranakas wrote:Zyress wrote:Personally I don't like the character market either, but to the core of the matter, Pay to win ruins the game. End of statement Then Character Bazaar should be done away with too.
This is absolutely correct - Pay to win would destroy EVE, and the Char Bazaar is slowly going that way and needs to be removed.
Please biomass yourself OP; may I suggest self-immolation? (in-game, of course) |
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