
DrAtomic
Gallente Atomic Heroes Sex Drugs And Rock'N'Roll
|
Posted - 2008.12.09 18:19:00 -
[1]
Originally by: prefectro
From what I have been reading I would say JBs should at least be looked at. The intentions were good (giving an alliance an ability to defend borders), but it might have gone a little too far as it is possible to hold on huge blocs of space by moving multiple alliances across long stretches of space. Maybe limit a JB so only that alliance can use it or limit the jumping so it can only be in one region.
This is a good start imho; game mechanics should not encourage alliance coalitions. Eve has gone from corperations wanting to work together for bigger blobbage being given the ability to create alliances to alliance coalitions all for the greater blob.
Removing local doesnot encourage small gang play, it encourages blobbing, simply because in the long term nobody will be ratting/mining in 0.0 anymore unless it's well defended blue space (i.e. the kinda space the blobs control). Asking for local to be removed because you hate ratters safespotting is asking for ganking love (blobbing the solo pve-er).
Also if local gets removed and the scout role goes further, pvp will become even more boring sessions of waiting for a scout to find a gank target or other gang. You'll see increased gate camping as a result with in its turn leads to blob on blob again.
For the record, yes I hate it as well if i miss a gank but the current system is fairly balanced where a skilled player can get out in time most of the time but still can get caught with his pants down by a skilled scout. The issue we all see way to often is a certain hack ratters often use.
A sort of radar tool, showing you standing based information would be nicer then the silly localchat but efficivelly it would lead to the same information you have at the moment. The real argument behind wanting to get rid of local is that of being able to find easy ganks. The so called small gang warfare is nothing less then a babyblob since you'll end up doing 3-12 versus 1-3 pve-ers.
The issue of small gang pvp is the same issue as the blob issue. Solve the blob issue and small gang pvp could be viable as well.
An anti blob solution could be that all ships have some sort of basic eccm which prevents more then an x number (different per shiptype) non friendly locks on it. This would reward the smart target callers and smaller gangs over blobs. There is a maximum number of targets a FC can call out (squad 1 target 1 prefecto in a megathron, target 2 Oveur polaris frig, secondary Henk, squad 2 target 1 etc etc etc). Since this wont work it will come down to multiple small gangs working together each working at their own targets, however will end up finding targets unlockable thus creating more balance between the outnumbered blob and the major blob.
Removing DED pos mails make sense, with maybe giving people the option to fit a distress beacon that calls home (sends mail) if it hits reinforced. - - -
Originally by: CCP Wrangler If you can understand our goal, disagree with our solution and offer a solution that is equal or better your opinion has a better chance of being heard...
|