
Misanth
Amarr RABBLE RABBLE RABBLE Black Legion.
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Posted - 2008.12.08 11:21:00 -
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Originally by: Kal'Kalagan Back in the day we in Veritas had so many fights in the N-Rael to Scalding pipe with Red Alliance. We'd have travellers usning the pipe and so would they - they'd always be action there 24 hours a day in one form or another. The of course there were the freighter escorts which were always the catalysts for big fights and of course the plex's.
Nowdays everyone just jumps to whereever it is they need to go. No real risks involves at all. Jump Freighters and increasing carrier cargo bays to take BS's made it worse. If you want to fight you go to someones home systems and run the risk of getting blobbed, DD's, capital blobbed and probably all of the above. Small gangs have no chances in these situations and with little traffic in the pipes due to jump bridges its a fairly dull existance in most Eve regions.
If it wasnt for regiosn like Curse or Syndicate I'd probably have quit by now.
I was there, in Veritas, as well. Things were alot different in the size of gangs fighting yes, but there's not only the jumpbridges (pos/sov system in place) and titan jumpbridges that made logistics 'too easy'. It's a couple of other aspects as well.
POS was spammed then for another reason. The old system pre-sov was simply way better. Yes you could take a station in short time while roaming. Yes, there was no real fortress feeling when defending. But it was equally easy to take it back. And what was worth anything, was plexes. Today you want moons, and you won't lose an outpost if you don't lose sov warfare. I.e. everything that matters now is your POS, which generally is best fought at/defended with caps, which needs a support fleet, etc.
Imho the best way to make a more fluent 0.0 would simply be to remove the whole sov system that was implemented then. Moon minerals is too valuable as well. And we need more entry routes in 0.0, the bottlenecks should be in low sec. More entry points, less worth in moons, no sov system (anyone can build their supercaps anywhere, as long as they can keep their pos alive, will open opportunities but also create fights).
Outposts will be vulnerable. POS won't be the bread and butter. No jumpbridges. No cyno gens on POS, etc.
But no, even back in the time we're talking about, there was discussions about powerblocks taking over EVE. This game isn't dying. It's just way too easy to defend things, and it promotes blobbing in 0.0. Apart from that the game is fine.
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