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whohuhwhat
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Posted - 2004.07.15 14:36:00 -
[31]
Here is a fairly good thread for Blasterax set ups for lvl3 agent missions.
Linkage
Hope it helps some  whohuhwhat Director, WWJD
'STRIPPING A BELT NEAR YOU'
w00t for patch day 2004.08.10 18:19:08combatYour Inferno Torpedo I hits Serpentis Guard, do |

whohuhwhat
|
Posted - 2004.07.15 14:36:00 -
[32]
Here is a fairly good thread for Blasterax set ups for lvl3 agent missions.
Linkage
Hope it helps some  whohuhwhat Director, WWJD
'STRIPPING A BELT NEAR YOU'
w00t for patch day 2004.08.10 18:19:08combatYour Inferno Torpedo I hits Serpentis Guard, do |

FuPhal
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Posted - 2004.07.15 14:41:00 -
[33]
'STRIPING A BELT NEAR YOU'
what kinda stripes? :/ tiger? zebra? ooh and what colours? :P
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FuPhal
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Posted - 2004.07.15 14:41:00 -
[34]
'STRIPING A BELT NEAR YOU'
what kinda stripes? :/ tiger? zebra? ooh and what colours? :P
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whohuhwhat
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Posted - 2004.07.15 14:50:00 -
[35]
Thanks FuPhal  whohuhwhat Director, WWJD
'STRIPPING A BELT NEAR YOU'
w00t for patch day 2004.08.10 18:19:08combatYour Inferno Torpedo I hits Serpentis Guard, do |

whohuhwhat
|
Posted - 2004.07.15 14:50:00 -
[36]
Thanks FuPhal  whohuhwhat Director, WWJD
'STRIPPING A BELT NEAR YOU'
w00t for patch day 2004.08.10 18:19:08combatYour Inferno Torpedo I hits Serpentis Guard, do |

Hornymatt
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Posted - 2004.07.15 14:59:00 -
[37]
Originally by: FuPhal Yeah but ratting is there purely to make cash and possibly get decent items, if i want fun i do pvp ;) but for ratting, gimme easy and safer any day.
Long range also leaves u less vulnerable when ure ratting in low sec space. Id rather be 30-60km from the rats if a player pirate appears then sat next to a few cruiser rats ;)
Then again, caldari ships seem to be made for ranged fighting where as gallente ships have damage mods rather than range mods on ship skills so i guess gallente ships are a bit more flexible when it comes to combat strategies.
Still, npc's don't pod so "all" you'll use your ship and mods, for those who have the means but not the PvP experience this is a way of trying out blasterthron / thrax in combat before going up against those that might pod you so relieving you of any implants. As i understand it from numerous threads the blaster route is the highest risk particularly for those with no experience who think to just load up with the blasters and sweep all before them... took me a week of intensive mining before i could rebuild my 'thron
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Hornymatt
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Posted - 2004.07.15 14:59:00 -
[38]
Originally by: FuPhal Yeah but ratting is there purely to make cash and possibly get decent items, if i want fun i do pvp ;) but for ratting, gimme easy and safer any day.
Long range also leaves u less vulnerable when ure ratting in low sec space. Id rather be 30-60km from the rats if a player pirate appears then sat next to a few cruiser rats ;)
Then again, caldari ships seem to be made for ranged fighting where as gallente ships have damage mods rather than range mods on ship skills so i guess gallente ships are a bit more flexible when it comes to combat strategies.
Still, npc's don't pod so "all" you'll use your ship and mods, for those who have the means but not the PvP experience this is a way of trying out blasterthron / thrax in combat before going up against those that might pod you so relieving you of any implants. As i understand it from numerous threads the blaster route is the highest risk particularly for those with no experience who think to just load up with the blasters and sweep all before them... took me a week of intensive mining before i could rebuild my 'thron
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FuPhal
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Posted - 2004.07.15 15:11:00 -
[39]
Yeah, just depends whos trying. If its some noob in his first cruiser then they should definitly stick to long range fighting. Blaster setups do require much better skills and a certain ammount of experience too :) i dont really care about what setups they use etc etc, just as long as they dont come and whine about losing theyre first cruiser to rats on here :P
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FuPhal
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Posted - 2004.07.15 15:11:00 -
[40]
Yeah, just depends whos trying. If its some noob in his first cruiser then they should definitly stick to long range fighting. Blaster setups do require much better skills and a certain ammount of experience too :) i dont really care about what setups they use etc etc, just as long as they dont come and whine about losing theyre first cruiser to rats on here :P
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Gariuys
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Posted - 2004.07.15 15:48:00 -
[41]
Originally by: FuPhal Yeah, just depends whos trying. If its some noob in his first cruiser then they should definitly stick to long range fighting. Blaster setups do require much better skills and a certain ammount of experience too :) i dont really care about what setups they use etc etc, just as long as they dont come and whine about losing theyre first cruiser to rats on here :P
I fondly remember Shadowstrike MKI MII & MKIII (my first three attempts at running a blasterrax ) :D ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2004.07.15 15:48:00 -
[42]
Originally by: FuPhal Yeah, just depends whos trying. If its some noob in his first cruiser then they should definitly stick to long range fighting. Blaster setups do require much better skills and a certain ammount of experience too :) i dont really care about what setups they use etc etc, just as long as they dont come and whine about losing theyre first cruiser to rats on here :P
I fondly remember Shadowstrike MKI MII & MKIII (my first three attempts at running a blasterrax ) :D ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Dianabolic
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Posted - 2004.07.15 16:12:00 -
[43]
Originally by: Judicator
Originally by: FuPhal I still think ranged setups are better for npcs :) alot easier to manage
Close range are more fun, loot is easier to pickup and did I mention it's more fun?
WORD!
Incidentally, if you deck your ship up properly there's no reason why people can't take on 2.5 - 3m worth of bountied craft, solo. I can do 2 x Gurista Destroyers and assorted cruiser / frigates, solo.
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Dianabolic
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Posted - 2004.07.15 16:12:00 -
[44]
Originally by: Judicator
Originally by: FuPhal I still think ranged setups are better for npcs :) alot easier to manage
Close range are more fun, loot is easier to pickup and did I mention it's more fun?
WORD!
Incidentally, if you deck your ship up properly there's no reason why people can't take on 2.5 - 3m worth of bountied craft, solo. I can do 2 x Gurista Destroyers and assorted cruiser / frigates, solo.
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Rivek
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Posted - 2004.07.15 17:14:00 -
[45]
Ive taken a 3.5mil elder guardian enforcer, 2x 500k executioner, and 6x interceptor spawn with large blasters/drones w/o to much hassle. It helps if you can get them to spread out. |

Rivek
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Posted - 2004.07.15 17:14:00 -
[46]
Ive taken a 3.5mil elder guardian enforcer, 2x 500k executioner, and 6x interceptor spawn with large blasters/drones w/o to much hassle. It helps if you can get them to spread out. |

Wraeththu
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Posted - 2004.07.15 17:45:00 -
[47]
Originally by: Judicator
Close range are more fun, loot is easier to pickup and did I mention it's more fun?
It's also faster. Once you close, combat's done in a minute, one way or the other.
I use Ions though instead of the electrons. I may switch though, given recent tracking changes.
I find a good portion of my damage comes from the drones though. 8 heavy drones and 5 blasters make for some sound pantsing of NPCs.
-- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

Wraeththu
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Posted - 2004.07.15 17:45:00 -
[48]
Originally by: Judicator
Close range are more fun, loot is easier to pickup and did I mention it's more fun?
It's also faster. Once you close, combat's done in a minute, one way or the other.
I use Ions though instead of the electrons. I may switch though, given recent tracking changes.
I find a good portion of my damage comes from the drones though. 8 heavy drones and 5 blasters make for some sound pantsing of NPCs.
-- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

Bigby
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Posted - 2004.07.15 18:48:00 -
[49]
I'm trying a new basterax setup which uses 5*light neutrons and a couple of tech 1 damage mods (i'm poor). Seems to be going quite well so far, since the tracking means I can just sit there and pummel any frigates which orbit me.
some guy in a moa jumped me at a belt, and I toasted him pretty quickly when he let me get in close. Not sure how I'd hold up going one on one against another rax though.
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Bigby
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Posted - 2004.07.15 18:48:00 -
[50]
I'm trying a new basterax setup which uses 5*light neutrons and a couple of tech 1 damage mods (i'm poor). Seems to be going quite well so far, since the tracking means I can just sit there and pummel any frigates which orbit me.
some guy in a moa jumped me at a belt, and I toasted him pretty quickly when he let me get in close. Not sure how I'd hold up going one on one against another rax though.
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GenocidalSpliff
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Posted - 2004.07.16 03:01:00 -
[51]
You would probably do quite well, i smoked a rupture in a vexor, with 4 150mm rails, armor tanked, with 600 skill points. Thats was pre patch and the rupture was still launching cruise missiles at me :o 2004.08.22 21:03:00 combat Your Anode Light Neutron Particle Cannon I perfectly strikes callonious [BSC], wrecking for 236.9 damage. |

GenocidalSpliff
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Posted - 2004.07.16 03:01:00 -
[52]
You would probably do quite well, i smoked a rupture in a vexor, with 4 150mm rails, armor tanked, with 600 skill points. Thats was pre patch and the rupture was still launching cruise missiles at me :o 2004.08.22 21:03:00 combat Your Anode Light Neutron Particle Cannon I perfectly strikes callonious [BSC], wrecking for 236.9 damage. |
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