| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Naomi Knight
Amarr Imperial Academy
|
Posted - 2008.12.09 12:25:00 -
[1]
Hmm maybe change projectile dmg bonunses to dmg bonus for nuclear and fusion ammos. And change energy turret dmg bonus to em dmg bonus. That would be inline with missile ships.
|

Naomi Knight
Amarr Imperial Academy
|
Posted - 2008.12.09 14:32:00 -
[2]
Edited by: Naomi Knight on 09/12/2008 14:32:12 Gallente and amarr gunships can select their dmg too , nobody forces them to fit only hybrid or energy guns on them , so you can fit projectile or hybrid guns instead of energy guns on your zealot.You loose your ships bonuse,who cares i lose my ship bonust too if i dont fire kinetic missiles.
Oh and choosing dmg type in pvp does not work well.
|

Naomi Knight
Amarr Imperial Academy
|
Posted - 2008.12.09 21:45:00 -
[3]
Why is changeable dmg type is good in pvp? There is no answer for that question, because it isn't.
?ost of the ppl just fit for omni tank anyway. You cant even know what will be the best dmg to do , as most fleets consist of different type of ships with different resist holes,only exception when your gang ganks a lone bs somewhere but that would die anyway +-1-2sec. And even if you bring the other dmg type missiles in your cerb and reload it on a quess, which is the targets lowest resist it wont make you do more dmg.Most of the time you would be better off just fire kinetics with ship bonuses. So it is like there is only 2 ammo types for caldari missile ships , caldari navy kinetic and t2 high dmg for big targets as not kinetics dmg ammo leaves you unbonused and precision missiles are just plain useless.
I see no reason why not change caldari missile ships kinetic bonuses for dmg bonuses.
|

Naomi Knight
Amarr Imperial Academy
|
Posted - 2008.12.10 08:40:00 -
[4]
Originally by: Theron Gyrow
Originally by: BiggestT They say that gallente are confined to thermal, but they arent. They chose the higher dps drones sure, but they can still chose any other kind of drone and get the bonus.
Ppl that say caldari can "sort of" chose their damage type are just silly, as we LOSE a bonus doing that. Gallente dont.
So, to match the situation with drones, you suggest that thermal, EM and explosive missiles should lose some 15-25% of their damage output depending on their damage type but Caldari should get a damage bonus for all kinds of missiles? Fair enough.
So you are those eft warriors who only read dps stat? As less dmg drones are faster than tha snailslow thermal ones.
|

Naomi Knight
Amarr Imperial Academy
|
Posted - 2008.12.10 09:03:00 -
[5]
Originally by: Colonel Xaven
Originally by: Presidio Scorpion needs a damage bonus. It's not like it's going to be crazy dps with only 4 missile launchers.
I have to confess that flying a Falcon is smarter than flying a Scorpion. Weaker tank though but you are more agile / flexible. And a Falcon is cheaper. The role of both ships is not DPS.
So why do you say it needs a damage boost?
You are a razor member ,so i try to answer it clearly. Many ships are multirole ,so they can do tackle and dmg with the same fit like the vagabond. Falcon is a one role ship like most of the caldari ships, but if you give scorpion a dmg boost it would became a multirole ship and could do acceptable dmg while still able to jamm some targets.
|

Naomi Knight
Amarr Imperial Academy
|
Posted - 2008.12.11 11:38:00 -
[6]
Edited by: Naomi Knight on 11/12/2008 11:38:44
Originally by: Randgris the bonus is balanced because it applies to ALL missiles
so you get a bonus to frig sized weapons, cruiser sized weapons and bs sized weapons
same goes for missile rof bonus (cerb) and missile velocity bonus (cerb)
the versatility lies in the ability to fit undersized/oversized weapons and still be effective
So it is balanced ,because cerb gets is bonuses for missiles launchers it cant fit or shouldnt fit? Right.... Pls show me a good cruise missile fitted cerb or a good standard/rocket missile fitted cerb. Ccp should change these bonuses to only apply to HML HAML AL -s and double the bonuses because i lost my ability to get bonuse on Rocket L , standard L cruise L siege and citadel t L-s. I think that would be a fair trade.
So new cerb bonuses should look like these: Caldari Cruiser Skill Bonus: 10% bonus to Kinetic dmg for Standard/ Heavy/ Heavy assault missiles /lvl 20% bonus to missile velocity for Standard/ Heavy/ Heavy assault missiles /lvl
Heavy Assault Ship Skill Bonus: 10% bonus to Heavy Assault and Heavy Missile flight time and 10% bonus to Missile Launcher rate of fire for Assult/ Heavy/ Heavy assault missil launchers per level
This should work, and would be balanced.
|

Naomi Knight
Amarr Imperial Academy
|
Posted - 2008.12.11 11:53:00 -
[7]
Originally by: El Yatta There isn't a conceivable reason for Caldari to have ROF replace damage.
Its a fundamental part of the design - caldari can operate at longer range but have to take a DPS hit to pick damage type.
Amarr missile boats cant choose range unless they refit - and consequently take a DPS hit as they lose their bonus.
Its a tradeoff.
Drones are much the same - the Gallente racial damage type does the most, to get other types you have to take a DPS hit.
I've tought that the trade ofs for longer range ,should be enough without this specific kinetic bonus only. Lets see what trade ofs im speaking about: -slowest race -biggest signiture -biggest mass -slowest race when using mwd -no ability to fit tackler gear -no drone bay -below average dmg -delayed dmg -slowest targeting speed -bad resist against EM which is the most used dmg type usually -shield tank which increade sig even more -crappiest buffertank if you want to shoot at long range -cripling low pg and sometimes even cpu issues -fitting mwd usually makes it realy hard to fit anything else than its weapons and sensor boosters +bcus -useless missiles against smaller moving targets -small capacitor -small capacitor + high mass huge cap use with warps ,some systems need more than 1 warps while other races similar class ships can do it in 1 - one useless high slot which cant be fitted due to pg issue
what you get for this is : - +50% range - little more sensor range which is not enough for your range anyway so you still need sensor boosters
Thats all...
|
| |
|