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        |  Amida Ta
 German Mining and Manufacture Corp.
 
 
       | Posted - 2008.12.09 13:25:00 -
          [1] 
 It occured to me some days ago: Why doesn't have Eve something like achievements. Eve is already very heavily based on stats, why not have quantified stats on what you have done (and then maybe show that off if you like (could work like the certificates showing)).
 Even if you couldn't show them it would be very interesting to see and have measured what you have done. Ever wondered how many m3 of minerals you have mined in your live? How many NPCs you have killed, how many missions flown?
 Also having achievements would help the people that have problems with Eve having no obvious goals. They could at least try to get their achievements as high as possible.
 
 Eve seems to be super-suited for achievements. Here some things that immediatelly occur to you:
 
 
 Volume of ore mined (perhaps two achievements for low- and high-level ore
 Number of Jumps made
 Percent of Systems in the Galaxy visited
 Volume of goods transported
 Number of Modules salvaged
 Number of NPC ships killed (Maybe split up by tier)
 Number of Player ships killed (Maybe split up by tier)
 Number of Scanprobes used
 Number of Signatures found with scanprobes
 Number of combat missions completed
 Number of transport missions completed
 Number of storyline missions completed
 Percent of COSMOS missions completed
 Number of Loyalty Points gained
 Number of Research Points gained
 Number of Research Points spent
 Times of Products produced
 Times of Inventions/Research (split up by type)
 Volume of Products recycled
 Times of successful hacking
 Times of successful archeology
 Number of Market Trades
 Volume of Market Trades
 Number of Contracts used
 Volume of Contracts
 Number of Certificates gained
 Number of skills known
 Number of skill levels learned
 Number of achievements achieved
 Many more...
 You could make it so that an achivement has multiple levels (The devs seem to like the number 5 ;) and needs an initial volume/number/percentage to show at all (so that you only see that there is an achievement once you have done something in that direction and don't get overwhelmed from the beginning on).
 And obviously achivements (should there be a large number of them) should get somewhat grouped.
 
 Pros:
 
 
 Motivation for new players
 Motivation for older players
 Promotes trying of different aspects of Eve that a player hasn't tried out before
 Fits nicely into stats-heavy Eve
 Additional bragging rights
 Can be used regardeless of highsec/lowsec (carebaers rejoice)
 Provides (additional) long-time motivation
 Probably relatively easy to implement
 One thing more in Eve to do
 
 Cons:
 
 
 Types of achievements would have to be determined by CCP which does not fit well with a player-driven world
 For most things no backward data availability(everybody would start from zero)
 One thing more in Eve to do
 
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        |  Hewican
 Caldari
 EVE's STORM
 
 
       | Posted - 2008.12.09 14:03:00 -
          [2] 
 Why not just do it like Fable, keep track of all the "junk" you do for you
 
 Highest of this, most of that, total number of these.
 
 No real reason to have it, mostly just to see the numbers
 
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        |  Amida Ta
 German Mining and Manufacture Corp.
 
 
       | Posted - 2008.12.09 23:47:00 -
          [3] 
 
  Originally by: Hewican Why not just do it like Fable, keep track of all the "junk" you do for you
 
 Highest of this, most of that, total number of these.
 
 No real reason to have it, mostly just to see the numbers
 
 
 Well no real reason to play a game anyways, but we still do ;)
 
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        |  Grarr Dexx
 Amarr
 Paxton Industries
 Paxton Federation
 
 
       | Posted - 2008.12.10 00:15:00 -
          [4] 
 
  Originally by: Amida Ta 
  Originally by: Hewican Why not just do it like Fable, keep track of all the "junk" you do for you
 
 Highest of this, most of that, total number of these.
 
 No real reason to have it, mostly just to see the numbers
 
 
 Well no real reason to play a game anyways, but we still do ;)
 
 
 Do it yourself. Waste of time and coding, tbh.
 
 -----
 
 
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        |  Mika Meroko
 Minmatar
 Crayon Posting Inc
 
 
       | Posted - 2008.12.10 01:32:00 -
          [5] 
 and we all know Chribba will have the title "King of Veldspar" anyways..
 
  Originally by: CCP Atropos I pod people because there's money to be made in selling tears.
 
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        |  Lady ISK
 Gallente
 Garoun Investment Bank
 
 
       | Posted - 2008.12.10 02:02:00 -
          [6] 
 If you want achievements go back to the WoW you play
 
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        |  Sir Substance
 Minmatar
 MagiTech Alliance Inc.
 MagiTech Corp
 
 
       | Posted - 2008.12.10 04:14:00 -
          [7] 
 no.
 
 certificates are bad enough.
 
 the devs have much better things to do then code achievements. i would get the vast majority of them instantly, and never see any mention of them again.
 
 you must understand, you could train for TWO DECADES real time and not have all the skills in the game to lvl V. on that time frame, no matter how many achievements you put in, they will mean nothing. everyone will get all of them, sooner or later.
 -
 PvPers always say "GB2WoW". the message is that EVE is hard, and people just need to deal with it. wasn't it funny how when nano's started making it hard for *them*, that all went out the window?
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        |  Amida Ta
 German Mining and Manufacture Corp.
 
 
       | Posted - 2008.12.10 08:13:00 -
          [8] 
 
  Originally by: Lady ISK If you want achievements go back to the WoW you play
 
 I only played WOW during it's Beta (and it sucked) and it surely didn't have any achievements or anything similar to what I have proposed here.
 
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        |  Amida Ta
 German Mining and Manufacture Corp.
 
 
       | Posted - 2008.12.10 08:19:00 -
          [9] 
 
  Originally by: Sir Substance 
 the devs have much better things to do then code achievements. i would get the vast majority of them instantly, and never see any mention of them again.
 
 
 Did you even read the post? With a very few (debatable) exceptions you wouldn't get ANYTHING instantly.
 
 
  Originally by: Sir Substance 
 you must understand, you could train for TWO DECADES real time and not have all the skills in the game to lvl V. on that time frame, no matter how many achievements you put in, they will mean nothing. everyone will get all of them, sooner or later.
 
 Achievements have basically NOTHING to do with reaching certain skills (that would be the certificates) it has to do with reaching certain goals in-game. I know lots of people from the beginning of Eve that have never really used Scanprobes, that never did the COSMOS missions, that haven't ever used hacking or archeology (of course some would have the skills, but they don't). Some of them don't manufacture at all and so on and so forth...
 
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        |  Joe Starbreaker
 Starbreaker Frigateers
 Tear Extraction And Reclamation Service
 
 
       | Posted - 2008.12.10 09:13:00 -
          [10] 
 Does "achievements" mean you get like an award after mining your first billion units of veldspar? That, I would reject. The idea of being able to see the statistic, though, I think is fine and I like it. Let me set my own goals and make my own comparisons, but sure, let me see the stats.
 
 One problem: unless CCP has been recording this stuff all along, we would all start from zero. Even Chribba would started from zero Veldspar on the day they added this feature.
 
 .............
 Now recruiting like-minded pilots.
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        |  ShdwCypher
 
 
 
       | Posted - 2008.12.10 14:34:00 -
          [11] 
 To be honest... Achivements are just a cheap way for Dev's to extend gameplay (IE making players replay the game, purely to get boasting-rights). COMPLETLY unneccesary for MMOs IMO.
 
 I'd make an assumption that 95% of EVE players don't really care about their lifetime stats, short of DPS or income per hour or so.
 
 It really dosent need dumbing down by adding 'achivements'
 ...and when wizards stay up late, new worlds are born
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        |  Captator
 Universal Securities
 Pirate Coalition
 
 
       | Posted - 2008.12.10 14:37:00 -
          [12] 
 Waste of time imo, Certificates I can accept because when implemented correctly at least they serve a useful game purpose, but what is the benefit to gameplay of your suggestion?
 
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        |  ShadowDraqon
 The Quantum Company
 
 
       | Posted - 2008.12.10 16:45:00 -
          [13] 
 
  Originally by: Sir Substance you could train for TWO DECADES real time and not have all the skills in the game to lvl V.
 
 
 I remember an article in EVE-Tribune about this, where the time for all skills was calculated. If you made a character for the single purpose of getting all the skill points in the game, it would take you about 5 years, if I remember correctly.
 ---
 Player Deadspace: http://oldforums.eveonline.com/?a=topic&threadID=940302
 Multiplayer missions: http://oldforums.eveonline.com/?a=topic&threadID=944091
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        |  Amida Ta
 German Mining and Manufacture Corp.
 
 
       | Posted - 2008.12.10 17:20:00 -
          [14] 
 Edited by: Amida Ta on 10/12/2008 17:21:16
 
  Originally by: Joe Starbreaker Does "achievements" mean you get like an award after mining your first billion units of veldspar? That, I would reject. The idea of being able to see the statistic, though, I think is fine and I like it. Let me set my own goals and make my own comparisons, but sure, let me see the stats.
 
 Well currently it's just an idea. I could see at least three options for that part:
 
 
 Just give you the stats but no other function
 Give out titles based on the stats that you reach with defined values (thats what you wrote)
 Give out titles based on your stats in comparison to the other players in the world (Titles for the "best" people in the respective categoty, indirect competitive aspect)
 In fact I personally would prefer a mixture of 2 and 3. So assuming that there would be an achievement for mining common ore:
 You would get a value that shows you how much m3 of common ore you already mined. Once you have reached (numbers made up) 1 billion m3 you receive a title like "Basic common ore miner", if you reach 100 billion m3 you get "Experienced common ore miner" after that you have to "compete" with other people on the server. To get the title "Top common ore miner" you would have to be Top-10% in the galaxy and to get "King of the common ore miners" you need to be the single highest rank in the universe.
 
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        |  Amida Ta
 German Mining and Manufacture Corp.
 
 
       | Posted - 2008.12.11 07:55:00 -
          [15] 
 
  Originally by: ShdwCypher 
 I'd make an assumption that 95% of EVE players don't really care about their lifetime stats, short of DPS or income per hour or so.
 
 
 IMO there would be quite a few people interested in that. Granted there won't be 100% of the server population using that feature, but I assume it would be at least 50% (I'd also assume that it might be slightly more intersting for carebaers).
 
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        |  Washell Olivaw
 
 
 
       | Posted - 2008.12.11 09:18:00 -
          [16] 
 
  Originally by: ShadowDraqon 
  Originally by: Sir Substance you could train for TWO DECADES real time and not have all the skills in the game to lvl V.
 
 
 I remember an article in EVE-Tribune about this, where the time for all skills was calculated. If you made a character for the single purpose of getting all the skill points in the game, it would take you about 5 years, if I remember correctly.
 
 
 Must be a really old article then. The fastest it can be done with the current skills is 19 years and a bit.
 
  Originally by: Signature Everybody has a photographic memory, some people just don't have film.
 
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        |  Hewican
 Caldari
 EVE's STORM
 
 
       | Posted - 2008.12.11 19:08:00 -
          [17] 
 Edited by: Hewican on 11/12/2008 19:09:34
 I still say CCP should take the Fable route... think about it
 
 ~number of warp gates used
 ~number of astroids mined
 ~number of exotic dancers owend
 ~number of ships lost
 ~number of insta pops
 ~number of p*** sites surfed in browser
 
 stuff like that, no body realy cares for the most part, but its there if you get bored enough
 
 *edit p-o-rn is a dirty word
  
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        |  Antihrist Pripravnik
 Gallente
 The 13th Gallentean Armed Response
 
 
       | Posted - 2008.12.13 04:04:00 -
          [18] 
 bad idea... ccp is trying to reduce the lag, not boost it
 
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        |  Richard Cryshaw
 Fable - Mining ops
 
 
       | Posted - 2008.12.13 08:44:00 -
          [19] 
 Hmm, as far as I know, some of these are already in the game. For example, "systems visited" in starmap. So, I guess CCP really have been recording some of this information all along so I see no reason why it would be such a big leap to bring it in.
 
 Anyone talking about Fable??
  
 I like the idea of having some stats about rat kills and tag reward stats etc...
 
 Fly Safe!
 R. Cryshaw
 More Cowbell To The People!!
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