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Thread Statistics | Show CCP posts - 1 post(s) |
Andres Talas
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Posted - 2008.12.15 06:04:00 -
[91]
Edited by: Andres Talas on 15/12/2008 06:27:12 OK, the current holders of high value moons and the big cap fleets that defend them are talking their book, as you'd expect *waves to Goonswarm and Pandemic Legion*.
Their argument of 'Dont wanna rescan moons. Thats boring. Dont wanna have to move space - we won it, its ours' is understandable, given their interests.
However, dynamic is good, and if you dont want to rescan gobs of territory, either dont own it, or hire some pets or pubbies to do it for you, and rely on them telling you the truth about the scans.
Personally, I think that 0.0 *space* should be useful as something other than the unimportant gaps between a jump bridge/carrier/jump freighter network that goes from POS to POS, and that actually physically being in and patrolling that space, ideally in small gangs, should be an important part of 0.0 life.
Therefore, the Comets idea is good. Make em scannable by the existing Multispec Exploration probe, and have ship-minable Rogue Moon Fragments as an alternative Gravimetric site (up to R 8 in hisec, R16 in losec, R32 in NPC 0.0 and R64 in true 0.0) .
Oh Noes. 0.0 Mining Operations. That might result in a role for Black Ops gangs, or perhaps even 0.0 Ninja Mining.
Oh Noes.
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Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
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Posted - 2008.12.15 06:37:00 -
[92]
Quote: Surely logic would dictate that any resource you mine is finite in quantity.
yeah, in hundreds of years. =====
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Mr Manufacture
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Posted - 2008.12.15 15:08:00 -
[93]
Originally by: Barbara Nichole
Quote: Surely logic would dictate that any resource you mine is finite in quantity.
yeah, in hundreds of years.
wouldn't that rather depend on
a) the size of the mineral deposits (which under a dynamic system can vary)
and
b) the rate at which those deposits are mined
not a hard concept to grasp when you think about it...
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Marduk Kilrathi
Lions Of Judah Veritas Immortalis
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Posted - 2008.12.15 17:19:00 -
[94]
Comets are a kinda cool idea, but most comets are made up of ice. Exploration plexes would be a much better idea. Discover a dyspro or promethium or what ever. There remains the problem of why you couldnt see it on the scanner and additionally, how long would a moon plex last? And god help you if you forgot to bookmark your pos.
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Mr Manufacture
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Posted - 2008.12.19 14:33:00 -
[95]
u lub this idea in this thread
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.12.19 16:42:00 -
[96]
Originally by: Arthur Pewty My biggest concern as both a producer and user of T2 ships is that the current moons within the game can support the current rate of loss of T2 ships.
It is not like Tritanium, where I can go and mine it myself, if the price goes to high. If Moon Minerals lost is greater than Moon Minerals harvestable, then we will see a rapid T2 ship cost rise.
A Dynamic system should be easy for CCP to tweek, to cover the previous months losses and allow for new T2 Pilots to buy ships.
Arthur
That'd mean that economy guy actually has to come in to work a day or two every month.
Should/would/could have, HAVE you chav!
Also Known As |
Mafaka
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Posted - 2008.12.20 07:27:00 -
[97]
the idea is good , finite moons sounds realistic
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Anarich
Caldari Perkone
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Posted - 2008.12.21 02:32:00 -
[98]
I agree there should be some limit to what posses produce. Just take the recent pos exploit. Moons are this unlimited resource and you just set it up and rank in the money. And you have to feed it ice on the occasion or not if you used the exploit. Defend it from hostiles.
Real miners just get shafted. Asteriods are a semi-finite resource(respawns at some downtimes) and you have to actively mine the resource. You fill up your hull, sometimes using cargo containers or secure container or some sort of industrial or orca for hauling. Any serious asteriod/ice mining ends up alot more work than pos mining and the profits for pos based mining are so much greater than asteriod/ice mining.
I think it would make things all the more interesting if your enemy suddenly ends with a good moon in their territory after you have depleted yours. I think a week is long enough to have the resource before it starts giving up diminishing returns.
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Mr Manufacture
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Posted - 2008.12.22 13:35:00 -
[99]
bump till i get a dev repsonse acknowledging what a great, game balancing idea this is which will help shake up stagnant 0.0 powerblocs
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Esiel
Caldari
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Posted - 2008.12.22 23:16:00 -
[100]
I disagree - this would have to be applied to all moon mining which means that the low end stuff would also become harder to get and smaller corps would loose out. Setting up and using a POS for a small corp is alot bigger deal than it is for a large alliance. By making it finite you are basically telling smaller corps to not even bother trying because they are going to loose thier POS at some point because they just don't have the manpower to protect it while it is setting up and going down and setting up and going down. Getting manpower for 1 setup is doable, every month thou would be too much of a strain.
Rather than distroying the whole system make some explorable astroids that can be mined for the high end stuff. This stuff can be finite and would create more supply of the stuff that is needed. It would expand rather than limit.
Stop trying to take stuff away and figure out ways to make things bigger.
* * *
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Mr Manufacture
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Posted - 2008.12.24 11:04:00 -
[101]
Originally by: Esiel I disagree - this would have to be applied to all moon mining
No it wouldn't
the system is dynamic and can be set up any way imaginable
I'd really only propose that 4 rarest minerals are finite in quantity and respawn in various quantities in various locations
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Dhejay Centrix
Caldari The Wailing Doom
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Posted - 2008.12.24 11:34:00 -
[102]
This idea is horrible. As I understand it, the level of minerals in a moon is defined by the actual security of the system just as the rat spawns and asteroid minerals are. This means there are only a handful of systems that could actually have these high end moons and these are already under the control of big alliances. This would change nothing because all that would happen is moon mining POSes would be anchored offline at every moon in the system waiting for the mineral spawn. The end result of implementation of your idea would just be a slightly longer and more annoying version of what already exists. This is unless you're proposing to allow prometheum, dyspro etc spawn anywhere... If this is the case then it's a worse idea than I first thought.
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Andres Talas
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Posted - 2008.12.24 11:59:00 -
[103]
Originally by: Dhejay Centrix This idea is horrible. As I understand it, the level of minerals in a moon is defined by the actual security of the system just as the rat spawns and asteroid minerals are.
Not quite. There are top-end mins in losec, for example the Dyspro in
Khanid - Irmalin - VIII 5 (sec 0.06) Khanid - Nakis - VII 10 (sec 0.23)
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Torothanax
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Posted - 2008.12.24 12:07:00 -
[104]
Originally by: Karille There needs to be something to fight over don't you think?
Not really. Most players I know fight cause it's entertaining. Isk for free just allows certain entities to control vast tracts of space with little effort.
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Dhejay Centrix
Caldari The Wailing Doom
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Posted - 2008.12.24 12:17:00 -
[105]
Originally by: Andres Talas
Not quite. There are top-end mins in losec, for example the Dyspro in
Khanid - Irmalin - VIII 5 (sec 0.06) Khanid - Nakis - VII 10 (sec 0.23)
I stand corrected!
The idea is still horrible though
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Mr Manufacture
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Posted - 2008.12.24 23:26:00 -
[106]
Originally by: Dhejay Centrix This idea is horrible. As I understand it, the level of minerals in a moon is defined by the actual security of the system just as the rat spawns and asteroid minerals are. This means there are only a handful of systems that could actually have these high end moons and these are already under the control of big alliances. This would change nothing because all that would happen is moon mining POSes would be anchored offline at every moon in the system waiting for the mineral spawn. The end result of implementation of your idea would just be a slightly longer and more annoying version of what already exists. This is unless you're proposing to allow prometheum, dyspro etc spawn anywhere... If this is the case then it's a worse idea than I first thought.
Security status does not currently effect the location of good moons, there are loads of high ends in lowsec.
So yes I would propose that this does not change, but we instead have dynamic rather than static system for the many reasons outlined very well by many people in this thread.
Why do you feel that is not a good idea, given that your original point was factually incorrect?
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yonpytr
Amarr
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Posted - 2008.12.25 12:24:00 -
[107]
Edited by: yonpytr on 25/12/2008 12:26:01 I had the idea of introducing planetoids, but rogue moon fragments is a cool name.
Here is my idea.
Planetoids
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2008.12.25 23:06:00 -
[108]
thinking about this there are points
Some large low sec cap battles take place defending and attacking these moons they provide key points of battle and a isk sink.
Alternative source of moon materials is another option. This could tie in with planetary interaction in some way or simply involve something like commets containing these materials and could be temp mined along the lines of exploration. Perhaps a sub capital module u can deploy perhaps a higher rate of hourly intake ( say 500 units per hour) u could attach modules it would be of corse a player that would have to be there while it mines, scanned out rare and all that stuff.
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Kordel Trask
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Posted - 2008.12.26 00:18:00 -
[109]
Bottom line for me, If a newer character can't start in an MMO and hope to reach one of the most profitable items in the game because all of the resources are locked by a large corps or alliances with no hope of getting around their current strangle hold then the game is stagnant in itself and Requires a Change.
Bring on that mining a Comet idea!
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