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Vince Snetterton
Imperial Academy Amarr Empire
57
|
Posted - 2012.04.11 00:06:00 -
[1] - Quote
I have run VG's and Assaults and the occasional Mom
If cutting VG's by 10% and randomizing spawns is CCP's way of making them more inclusive, they are so sadly mistaken
Let me be clear. I applaud these changes, because I am a great believer in elitism in fleet skills and pilots The best Incursion FC's select the best pilots with the best skills and best ships for a couple good reasons Those reasons are competition and the safety of the entire fleet
If you have a weak attack boat pilot, the whole fleet suffers because their competition might not have that weak link and will win the site If you have a weak logi pilot, then the whole fleet can be in jeopardy
So what is CCP's solution to the whiners about "No one will let me play with them, and they all make money and I can't"? To increase the value of assaults so the elite players will take up the added risk of assaults? No
Instead, you dramatically decreased the value of VG's. The 10% nerf in pay was expected, even needed. Probably could have cut deeper than that. But the randomizing of the waves, plus wiping out all ships in a wave to get a payout has an immense impact In the hardest of the VG sites, the OTA's, that will boil down to a 40-60% hit in payouts Further, the last spawn in an OTA is murder. If that randomly might the FIRST spawn, and a fleet has to chew through all those ships, I imagine there will be a lot of OTA's left untouched
So guess where the elite 9 Legion/2 Oni's fleets hang out? Even more concentrated in the NCO's and NMC's And where does that leave the T1 BC's and the guys with their T1 fit Vindicators with Galllente and Minnie BS at level I? Since they are shut out of the NCO's even more so now, they will be driven into the welcoming Sansha arms of the OTA's, with their randomized spawns
The null sec zealots will love it, since the carnage will be nuts
So yeah CCP, way to go. You have managed to make Incursions even more demanding of the pilot and his skill set and ships. Frankly, this is a good thing since I think only the best should run Incursions.
But there are going to be an awful lot of unsatisfied poorly skilled pilots who thought this would be their chance to get into Incursions. |

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
136
|
Posted - 2012.04.11 00:14:00 -
[2] - Quote
I don't think you understand a single reason behind the incursion changes. |

Tippia
Sunshine and Lollipops
5985
|
Posted - 2012.04.11 00:16:00 -
[3] - Quote
Vince Snetterton wrote:If cutting VG's by 10% and randomizing spawns is CCP's way of making them more inclusive, they are so sadly mistaken They're not trying to make them more inclusive. They're trying to make them pay less. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Solstice Project
I'm So Meta Even This Acronym
1471
|
Posted - 2012.04.11 00:36:00 -
[4] - Quote
Quote:Let me be clear. I applaud these changes, because I am a great believer in elitism in fleet skills and pilots The best Incursion FC's select the best pilots with the best skills and best ships for a couple good reasons Those reasons are competition and the safety of the entire fleet
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHA
Edit: Dear Guy-who-made-this-thread, most people don't give a crap about boring NPC stuff, when there's plenty of totally unpredictive content out there, just waiting to get discovered.
Quote:But there are going to be an awful lot of unsatisfied poorly skilled pilots who thought this would be their chance to get into Incursions.
Also: Troll. Inappropriate signature removed. Spitfire |

Potamus Jenkins
The Lucky Bible Company
73
|
Posted - 2012.04.11 01:30:00 -
[5] - Quote
Vince Snetterton wrote:I have run VG's and Assaults and the occasional Mom
If cutting VG's by 10% and randomizing spawns is CCP's way of making them more inclusive, they are so sadly mistaken
Let me be clear. I applaud these changes, because I am a great believer in elitism in fleet skills and pilots The best Incursion FC's select the best pilots with the best skills and best ships for a couple good reasons Those reasons are competition and the safety of the entire fleet
If you have a weak attack boat pilot, the whole fleet suffers because their competition might not have that weak link and will win the site If you have a weak logi pilot, then the whole fleet can be in jeopardy
So what is CCP's solution to the whiners about "No one will let me play with them, and they all make money and I can't"? To increase the value of assaults so the elite players will take up the added risk of assaults? No
Instead, you dramatically decreased the value of VG's. The 10% nerf in pay was expected, even needed. Probably could have cut deeper than that. But the randomizing of the waves, plus wiping out all ships in a wave to get a payout has an immense impact In the hardest of the VG sites, the OTA's, that will boil down to a 40-60% hit in payouts Further, the last spawn in an OTA is murder. If that randomly might the FIRST spawn, and a fleet has to chew through all those ships, I imagine there will be a lot of OTA's left untouched
So guess where the elite 9 Legion/2 Oni's fleets hang out? Even more concentrated in the NCO's and NMC's And where does that leave the T1 BC's and the guys with their T1 fit Vindicators with Galllente and Minnie BS at level I? Since they are shut out of the NCO's even more so now, they will be driven into the welcoming Sansha arms of the OTA's, with their randomized spawns
The null sec zealots will love it, since the carnage will be nuts
So yeah CCP, way to go. You have managed to make Incursions even more demanding of the pilot and his skill set and ships. Frankly, this is a good thing since I think only the best should run Incursions.
But there are going to be an awful lot of unsatisfied poorly skilled pilots who thought this would be their chance to get into Incursions.
sounds good to me |

baltec1
1070
|
Posted - 2012.04.11 01:38:00 -
[6] - Quote
Patient 2428190 wrote:I don't think you understand a single reason behind the incursion changes.
|

Kahega Amielden
Rifterlings
179
|
Posted - 2012.04.11 01:50:00 -
[7] - Quote
EVE mechanics have never favored random pick up groups. EVE has always been about cooperation with friends/corpmates.
I see absolutely no reason why CCP would design mechanics to make pick up groups more desirable. |

KrakizBad
Eve Defence Force Fatal Ascension
563
|
Posted - 2012.04.11 01:52:00 -
[8] - Quote
Should have been 75% but 10% was a good start. http://blog.beyondreality.se/Incursion-hose Remove all incursions from hisec |

Virgil Travis
GWA Corp
142
|
Posted - 2012.04.11 02:08:00 -
[9] - Quote
No magic pony sauce for you Roses are red. Bacon is also red. Poems are hard. Bacon. |

Sokniw
Dead Pod Syndrome MORE.DPS
19
|
Posted - 2012.04.11 03:01:00 -
[10] - Quote
You do know that Shield BS fleets run OTA's like a legion fleet runs NCO's, do you even run incursions?
There trying to make people want to run Assaults and not hug the VG's, i think that nerfing the payout and making assaults more desirable was goot, but why get rid of the Triggers and make it so they have to clear the room :(
oh well, i guess ill see how it goes. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
105
|
Posted - 2012.04.11 03:07:00 -
[11] - Quote
Makes me wonder, in OTA's specifically I understand there to be waves that you don't want to spawn and as such avoid those triggers. Will those be necessary to complete the site now? |

Sokniw
Dead Pod Syndrome MORE.DPS
19
|
Posted - 2012.04.11 03:09:00 -
[12] - Quote
Tyberius Franklin wrote:Makes me wonder, in OTA's specifically I understand there to be waves that you don't want to spawn and as such avoid those triggers. Will those be necessary to complete the site now?
yes now you have to clear the entire rooms and spawns will be random, maybe they will get rid of the niarja and tama spawns or something in OTA's or these VG's will will seem like 10man assaults. |

Kengutsi Akira
Ministry of War Amarr Empire
377
|
Posted - 2012.04.11 03:29:00 -
[13] - Quote
Vince Snetterton wrote: Let me be clear. I applaud these changes, because I am a great believer in elitism in fleet skills and pilots
Doesnt this mean "ur doin it wrong"?
Given youre doing incursions in high sec and not PVP in 0.0? https://forums.eveonline.com/default.aspx?g=posts&m=255722#post255722
My stance on WiS |

Sokniw
Dead Pod Syndrome MORE.DPS
19
|
Posted - 2012.04.11 03:42:00 -
[14] - Quote
Kengutsi Akira wrote:Vince Snetterton wrote: Let me be clear. I applaud these changes, because I am a great believer in elitism in fleet skills and pilots
Doesnt this mean "ur doin it wrong"? Given youre doing incursions in high sec and not PVP in 0.0? BTW is this a peminant game feature? Jeez that Sansha guy has infinite resources... Why the hell isnt he throwing all his guys at once then?
than there would be no eve!!!! |

Roime
Shiva Furnace
451
|
Posted - 2012.04.11 03:50:00 -
[15] - Quote
lol @ elite PVE
|

Kengutsi Akira
Ministry of War Amarr Empire
380
|
Posted - 2012.04.11 04:27:00 -
[16] - Quote
Sokniw wrote:Kengutsi Akira wrote:Vince Snetterton wrote: Let me be clear. I applaud these changes, because I am a great believer in elitism in fleet skills and pilots
Doesnt this mean "ur doin it wrong"? Given youre doing incursions in high sec and not PVP in 0.0? BTW is this a peminant game feature? Jeez that Sansha guy has infinite resources... Why the hell isnt he throwing all his guys at once then? than there would be no eve!!!!
Kinda how in Star Trek I always wondered if one Cube made it all the way to Earth and the Borg have a metric shitload of them why they didnt just send as few hundred to Earth and finish off the humans. https://forums.eveonline.com/default.aspx?g=posts&m=255722#post255722
My stance on WiS |

DarthNefarius
Minmatar Heavy Industries
146
|
Posted - 2012.04.11 16:55:00 -
[17] - Quote
Patient 2428190 wrote:I don't think you understand a single reason behind the incursion changes.
I don't think you understand the fleet mechanics of Incursions and why they were set up as they were. If you flew them you would. If CCP was really smart about it they'd have made the individual sites in Incursions Vanguards pay out differently!
Sokniw wrote:Tyberius Franklin wrote:Makes me wonder, in OTA's specifically I understand there to be waves that you don't want to spawn and as such avoid those triggers. Will those be necessary to complete the site now? yes now you have to clear the entire rooms and spawns will be random, maybe they will get rid of the niarja and tama spawns or something in OTA's or these VG's will will seem like 10man assaults.
I predict the OTA's will become the NCNs of Vanguards and will stack up just like they used to in the beginning of Incursions. An' then [email protected], he come scramblin outta the Terminal room screaming "The system's crashing! The system's-á crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'-á |

Benny Ohu
The Lazy Dragoons True Apathy
50
|
Posted - 2012.04.11 17:06:00 -
[18] - Quote
I think the changes are just to make incursion sites more difficult to farm and more interesting.
Elitism in ship fittings and things like the private incursion channels (which can be seen as cartels in some respects even though I think the intentions are just anti-grief and easy-to-organise fleets) are very important player-created content :D |

Rico Minali
Sons Of 0din Fatal Ascension
537
|
Posted - 2012.04.11 17:13:00 -
[19] - Quote
Concord should show up and kill all incursions. Trust me, I almost know what I'm doing. |

Lyron-Baktos
Selective Pressure Rote Kapelle
86
|
Posted - 2012.04.11 17:16:00 -
[20] - Quote
These nerfs were not to make incursions more accessible to noobs On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton. -áWhere the dripping patchouli was more than scent. -á It was a sun |

Kengutsi Akira
Ministry of War Amarr Empire
388
|
Posted - 2012.04.11 18:16:00 -
[21] - Quote
Benny Ohu wrote:I think the changes are just to make incursion sites more difficult to farm and more interesting.
Elitism in ship fittings and things like the private incursion channels (which can be seen as cartels in some respects even though I think the intentions are just anti-grief and easy-to-organise fleets) are very important player-created content :D
Roime wrote:lol @ elite PVE
hee hee
https://forums.eveonline.com/default.aspx?g=posts&m=1109909#post1109909
My stance on WiS (updated) |

Fractal Muse
Republic University Minmatar Republic
18
|
Posted - 2012.04.11 18:27:00 -
[22] - Quote
Are you, OP, suggesting that these changes will make incursions harder or just make the fleets generate less ISK per hour?
I am hoping that the changes make fleets pay attention to how they are playing.
In a typical VG fleet most people are semi-AFK. In "elite" (shiny) fleets that I've been in I've had the pleasure of messing about with my companions and not paying much attention to the game at all. In comms people are joking, talking about what they are doing other than EVE, and just messing around. Don't get me wrong, it's a ton of fun, but it is also indicative that VGs are ridiculously simple in their current form.
With CCP introducing some elements of randomization then, perhaps, people may have to pay attention a little more.
In my view, if Incursions are meant to be "raid" zones then CCP should study what makes a good raid instance. Things like randomness and rewards are a good start. The best players should get the best rewards. And best isn't 100% dictated by the most SP or the most expensive ship. There is the ability to adapt on the fly and to react to changes on grid.
Currently, the only people that really need to pay a lot of attention in incursions are logi pilots and, usually, fleets over stack their logis so even logis don't have to be 100% on the ball.
I am hopeful for these changes and I am really looking forward to seeing Incursions evolve into fun and rewarding experiences for player fleets.
|

Pak Narhoo
Knights of Kador
433
|
Posted - 2012.04.11 18:39:00 -
[23] - Quote
Vince Snetterton wrote: In the hardest of the VG sites, the OTA's, that will boil down to a 40-60% hit in payouts Further, the last spawn in an OTA is murder. If that randomly might the FIRST spawn, and a fleet has to chew through all those ships, I imagine there will be a lot of OTA's left untouched
Few days ago I looked at some killboard with high sec PVE losses just after incursions where released. The losses where staggering. I mean, that was really like .
Yet you adapted and overcame. I'm sure you'll figure this out too.
See it from the positive side, it was getting boring and predictable like mission running. 
Who needs television when you have EVE? EVE drama, best drama. |
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CCP Phantom
C C P C C P Alliance
1140

|
Posted - 2012.04.11 20:26:00 -
[24] - Quote
Please do not create multiple threads about the same topic as this is not productive and doesn't help our developers in reading and replying to player suggestions and feedback.
Thread locked.
Discussions about the plans for Incursion adjustments can be continued here. CCP Phantom - German Community Coordinator |
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