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AFTERMARKET
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Posted - 2008.12.09 22:34:00 -
[1]
I see these kill-mails where people have put ridiculous amounts of Isk into PVP boats. How do people generate such huge amounts of $ that they can splurge it onto a single PVP. If you fly a ship in PVP eventually its gonna die. Can someone who flies Officer/Deadspace fit PVP non-caps explain how putting that much money on a ship makes sense. I just don't get it. It looks to me like diminishing returns on every Isk spent past T2 gear.
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.12.09 22:39:00 -
[2]
Edited by: James Lyrus on 09/12/2008 22:39:48 An officer fit is better. It's eventually going to die, sure, but you'll win more fights in the meantime. Also, EVE is an adrenaline rush - disposable ships are less fun than ones that you're worried about losing.
And hey, there's still people who work in terms of 'if I found it, it's free'.
But there's a certain rush in collecting the perfect setup for your ship, and then going out and seeing how much you kill in it before you eventually, inevitably die. I haven't gone for officer fit yet, but I am gradually collecting the PvP 'all caldari navy' CNR, and I know it'll die, and I'll have blown a lot of isks for only marginal performance gains doing it, but I'll enjoy it whilst I do.
Also: there are people who buy isks, but don't understand that a 30billion fit on their CNR does not give them an I win button. -- 249km locking? |

Gladiator Jonny
Sniggerdly Pandemic Legion
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Posted - 2008.12.09 22:40:00 -
[3]
Purely for fun
alttle for ego.
Makes a bigger rush than playing with things you can keep loosing
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Zeba
Minmatar Pator Tech School
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Posted - 2008.12.09 22:42:00 -
[4]
Selling gtc for isk.
Being at or near the top of the food chain in a larger corp.
Trade alts.
Multi-account mission whoring.
0.0 exploration.
And probably many moar.
inappropriate signature. ~WeatherMan |

madaluap
Gallente Mercenary Forces
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Posted - 2008.12.09 22:51:00 -
[5]
Tbh, i think the other way around. Why spend so much money on npc setups, if you dont need an 'edge' over npc's?
In pvp having an edge over the other guys makes you die less. _________________________________________________ |

Winters Chill
Amarr 24th Imperial Crusade
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Posted - 2008.12.09 23:02:00 -
[6]
Edited by: Winters Chill on 09/12/2008 23:03:14 Your not doing it right.
You realise of course that ALL pirate faction modules come from space, thats means floating about in a can. The empire faction stuff comes from missions.
Some people don't sell GTC for isk, some people actually use the fancy modules they find/get from LP.
True we could sell the modules we find and buy ten times the amount in ships and tech 2, but wheres the fun in that.
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Evolyze
The Illuminati.
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Posted - 2008.12.09 23:06:00 -
[7]
its much more exciting to fly these ships into pvp as it makes the thought of loosing them and close fights much more interesting.
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Sidus Isaacs
Gallente
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Posted - 2008.12.09 23:14:00 -
[8]
Edited by: Sidus Isaacs on 09/12/2008 23:15:07
Originally by: AFTERMARKET I see these kill-mails where people have put ridiculous amounts of Isk into PVP boats. How do people generate such huge amounts of $ that they can splurge it onto a single PVP. If you fly a ship in PVP eventually its gonna die. Can someone who flies Officer/Deadspace fit PVP non-caps explain how putting that much money on a ship makes sense. I just don't get it. It looks to me like diminishing returns on every Isk spent past T2 gear.
Why?
Becaue they can! ^^
And when it comes down to it its a game, anf one gotta have fun, and what more rush know you got billions on the line?
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Siigari Kitawa
Gallente The Aduro Protocol Doctrine.
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Posted - 2008.12.10 00:44:00 -
[9]
Edited by: Siigari Kitawa on 10/12/2008 00:53:11
Originally by: Gladiator Jonny Purely for fun
alttle for ego.
Makes a bigger rush than playing with things you can keep loosing
/thread
Actually, I'll go a bit further. Someone here said "why do you need an edge against NPCs?" Well initially, having a few faction modules is great as it boosts your tank sustainability (let's admit, most people use faction tank for missioning if they are going to faction at all). But what starts to happen is they crave more and more faction, to pimp their ship out. Well pretty soon you get highly diminishing returns (there is no feasible reason to put a Pith X-Type Shield Boost Amplifier on your level 4 mission raven). So what happens?
People need bigger tank tests. PVP offers that. When you PVP you have to put your tank up to a variety of damage and that means you need to drop literally billions of isk into your ship before you can start seeing significant returns. The return on a FACTION eanm for example is small, but the return on a Corpus A-Type EANM is almost 8% difference against the faction. That means you can effectively take a large amount of damage extra before going down.
Realize this lust for more expensive modules comes from the adrenaline rush that is offered by flying it around. Multiple times before losing any of my faction-fitted ships have I been in situations where I have literally had a pulse over the top. I have felt my heart pounding out of my chest before when either tackled and in a crappy situation, or when fighting, or when ever. Fact is it feels good.
Another additional bonus is being able to do things your enemy doesn't expect. On my Sin for example, I could swat and kill any interceptor between 0 and 30km without even thinking. Most interceptors believe they are "safe" anything past 26km due to neutralizers, but a they're in store for a rude suprise when they get zapped by a neut from 30km then have me microwarpdriving in for a web. It's just intense. It makes your ships do extraordinary things and that is why it is fun.
It is fun. Period.
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Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2008.12.10 00:57:00 -
[10]
Originally by: madaluap Tbh, i think the other way around. Why spend so much money on npc setups, if you dont need an 'edge' over npc's?
In pvp having an edge over the other guys makes you die less.
Because you make missions faster, and therefore it is an investment.
Now the guy who pays 4 Billion ISK for a ship that won't last a week is:
1) A noob who just bought a character on e-bay 2) A pitiful guy who spends hundreds of dollars to make for his lack of brains and appear to be good at a game he is not. 3) A big alliance CEO who explores the stupid people under him and do whatever he wishes.
From the 3 alternatives the last one is the least demeaning. at least the guy is smart, that can't be said from the stupid people bellow him though (see BoB or IAC for reference) =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Terianna Eri
Amarr Scrutari
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Posted - 2008.12.10 01:05:00 -
[11]
It's also important to note that there are different uses to different faction items. Few people would spend the money on faction tanking mods - because in general if they're taking fire, living a few seconds longer isn't worth it, and they probably won't come into a situation where the extra 8% tank is going to make a difference. Ditto on faction damage mods - they're nice, and more useful than faction tanking mods (faction damage mods help when you shoot things, and you're never not shooting things, but faction tank only helps when being shot), but 50 mil or something for an extra few % of damage is... IMHO, not worth it.
Consider instead faction neuts, faction webs, and faction warp scramblers and disruptors. Rather than applying a few % more effect, these provide a few KM more range, and with the ability to overload (on points and webs) you can put effects on your target before they can, and more importantly, before they expect you to.
Let's say I have a 13km faction web. I overload it and get 20% more range - 13*1.2 = 13+2.6 = 15.6 km. This means that when most people are expecting the standard web range of 10km and fly towards me in a blasterboat from 20km away, I can web them at about 16km, and if I can avoid being webbed myself dictate range long enough for that single fact to decide the fight. Overloaded faction points are great, especially for gallente recon pilots and for ships that want to be as far away from what they're pointing as possible (Zealots, for example - 35km scorch range is meh if your point is forcing you to be at 24km). As siig said, faction neuts have extra range which catches people by surprise, and I'd believe him when he says that zapping a ceptor's cap when they're not expecting you to even be able to is going to result in bad things for the ceptor. __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Tashiell Gao
Caldari Heretic Army Heretic Nation
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Posted - 2008.12.10 01:07:00 -
[12]
FOR FUN.
Tashiell Gao, Minmatar Inside.
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Felix Dzerzhinsky
Caldari Wreckless Abandon G00DFELLAS
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Posted - 2008.12.10 01:26:00 -
[13]
after flying the same ship for some time - you can actually use the edge those mods give you and pull of wins. But ya, better mods are just better. ----
ECCM is a Counter-measure not a defense. |

Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2008.12.10 02:48:00 -
[14]
While not very proficient in obtaining officer/deadspace stuffz, I will often fit a portion of the stuff I loot and sell the choice bits (especially the cheaper stuff, I have alts ratting with DB hardeners, etc, on just because there were not t2 ones on the market or some such). I would imagine that there are people who obtain large quantities of officer/deadspace stuff and have a similar outlook, also you'd be suprised how rich some players are.
People who have had industry chars with t2 bpos since the early lottery days often have fantastic mountains of isk, not to mention those players who at some point in history have managed to hold on to a personal dysp or prom moon for a while or something. There are all kinds of ways to make a lot of isk if you are dilligent, smart, and have a lot of spare time.... --
Originally by: CCP Oveur Just donæt forget the reach-around.
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Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2008.12.10 04:38:00 -
[15]
Originally by: Haradgrim (snipe) There are all kinds of ways to make a lot of isk if you are dilligent, smart, and have a lot of spare time....
Yes, one can make a lot of money in Eve, even without much spare time. But never enough to make for the constant loss of oficer fitted ships, that much I assure you. Only the richest guys in eve could aford this and and even they would likely see their wallet shrinking as they do it. No matter how rich you are, losing several billions each few days is an expense that can't be compensated easily. =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.10 04:52:00 -
[16]
Originally by: Etho Demerzel
Originally by: Haradgrim (snipe) There are all kinds of ways to make a lot of isk if you are dilligent, smart, and have a lot of spare time....
Yes, one can make a lot of money in Eve, even without much spare time. But never enough to make for the constant loss of oficer fitted ships, that much I assure you. Only the richest guys in eve could aford this and and even they would likely see their wallet shrinking as they do it. No matter how rich you are, losing several billions each few days is an expense that can't be compensated easily.
most of the guys who fit their ships like that don't lose them every few days. 
and/or have more isk than god
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.10 04:54:00 -
[17]
Originally by: Terianna Eri It's also important to note that there are different uses to different faction items. Few people would spend the money on faction tanking mods - because in general if they're taking fire, living a few seconds longer isn't worth it, and they probably won't come into a situation where the extra 8% tank is going to make a difference. Ditto on faction damage mods - they're nice, and more useful than faction tanking mods (faction damage mods help when you shoot things, and you're never not shooting things, but faction tank only helps when being shot), but 50 mil or something for an extra few % of damage is... IMHO, not worth it.
Consider instead faction neuts, faction webs, and faction warp scramblers and disruptors. Rather than applying a few % more effect, these provide a few KM more range, and with the ability to overload (on points and webs) you can put effects on your target before they can, and more importantly, before they expect you to.
Let's say I have a 13km faction web. I overload it and get 20% more range - 13*1.2 = 13+2.6 = 15.6 km. This means that when most people are expecting the standard web range of 10km and fly towards me in a blasterboat from 20km away, I can web them at about 16km, and if I can avoid being webbed myself dictate range long enough for that single fact to decide the fight. Overloaded faction points are great, especially for gallente recon pilots and for ships that want to be as far away from what they're pointing as possible (Zealots, for example - 35km scorch range is meh if your point is forcing you to be at 24km). As siig said, faction neuts have extra range which catches people by surprise, and I'd believe him when he says that zapping a ceptor's cap when they're not expecting you to even be able to is going to result in bad things for the ceptor.
gallente navy webs, 14km -60% under 50mil 
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Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2008.12.10 05:06:00 -
[18]
Originally by: Chainsaw Plankton
most of the guys who fit their ships like that don't lose them every few days. 
and/or have more isk than god
I don't believe either of us have enough data to make such an afirmation or disprove it. What we have are some comic kill mails of horribly fit ships with officer and faction modules.
That may as well be a good hint that the people who formerly bought this stuff for use in empire, generally old players, have given up on eve and ebayed their accounts to less wise and mostly noobish people.
I am quite sure that there are competent people who use oficer gear in subcapital ships at times. But I sincerelly doubt those same people do it in every single ship they fly or at all if they expect to be in a situation of which they lack control. =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Siigari Kitawa
Gallente The Aduro Protocol Doctrine.
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Posted - 2008.12.10 05:09:00 -
[19]
Edited by: Siigari Kitawa on 10/12/2008 05:11:14
Originally by: Etho Demerzel
I don't believe either of us have enough data to make such an afirmation or disprove it. What we have are some comic kill mails of horribly fit ships with officer and faction modules.
That may as well be a good hint that the people who formerly bought this stuff for use in empire, generally old players, have given up on eve and ebayed their accounts to less wise and mostly noobish people.
I am quite sure that there are competent people who use oficer gear in subcapital ships at times. But I sincerelly doubt those same people do it in every single ship they fly or at all if they expect to be in a situation of which they lack control.
Well.. heh, I have a tendency to fit expensive stuff to underpowered ships for some reason. Call it anti-FOTM if you will.
So far, I've pimped out a Navy Comet, Dominix, Sin, Eos, Navy Exequror, Ishtar and a number of ships for corpmates including a Cruor, Ashimmu, Firetail, Hookbill, Cynabal, Navy Omen Drake and more.
It's addictive. It really is. I dunno, it is sort of disappointing that every time I get into a ship CCP beats it over the head with a nerf. Part of the challenge though is to see just how good you can make the ship after everyone else stops flying it.
Just a thought.
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Qanael Radlari
Caldari Kinetic Vector
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Posted - 2008.12.10 05:46:00 -
[20]
For fun. For the rush.
Also, who said that most people who lose an officer-fit ship can afford to lose one regularly?
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techzer0
IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.10 05:51:00 -
[21]
Originally by: Chainsaw Plankton
most of the guys who fit their ships like that don't lose them every few days. 
and/or have more isk than god
If they have more isk than god... I'm gonna start praying to them.
/me looks for Elliott Manchild ITT ------------
Originally by: Nexus Kinnon I could outgay you even without my pink tutu. >.>
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The Djego
Minmatar merovinger inc
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Posted - 2008.12.10 12:29:00 -
[22]
Edited by: The Djego on 10/12/2008 12:30:51
Originally by: Chainsaw Plankton
gallente navy webs, 14km -60% under 50mil 
Lets see, range on Webs was the main selling point for Recons and Nano Ships for her power to catch Nano Ships. Domination Web was nice on expensive Blasterships because of the CPU and you also had to catch Ships since you was quite limited with your range.
Now Nano Ships are mostly gone and im more worried about stuff comming to close than keeping out of range nowerdays in my Blasterthron, also the Gallente one don¦t saves much CPU. The extra 4km with 60% Web power won¦t realy stop a ship from getting under 10km if he burns straigt in your direction. If anything I would call it overpriced for today. 
With the current amout of Falcons flying around, im also not likly to fit a new Ship in this style but I admit It was a blast taking on multiple BS at once and catching our local Nano Hacs.  At least my Navy Mega died in a very clasic way, under Sentry aggro against a heavy Tanked Neut Domi(dreaded dual 1600mm RT, Kin+Therm Hardner and ECM Drones on his Thorax alt). 
Faction/Officer Fits are a blast to fly and it¦s worth for the fun/adrenalin rush, not in therms of bang for the buck.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.12.10 12:46:00 -
[23]
more fun that way
Wyvern & Chimera fitting flowchart |

Qui Shon
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Posted - 2008.12.10 12:50:00 -
[24]
Originally by: madaluap Tbh, i think the other way around. Why spend so much money on npc setups, if you dont need an 'edge' over npc's?
In pvp having an edge over the other guys makes you die less.
There is no "need" in Eve, only "want".
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Heikki
Gallente Wreckless Abandon G00DFELLAS
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Posted - 2008.12.10 13:24:00 -
[25]
Originally by: AFTERMARKET explain how putting that much money on a ship makes sense
With experience of losing four 4B+ fitted battleships:
Because the ISK in Eve is for getting experiences.
Thus if you find out something fun, and can somewhat afford it, it makes lot of sense to do it it, even if ISK vs risk math disagreed.
Think is this way: one day Eve closes down, or you grow apart from it. On that day you sure hoped you had fun, rather than just ISK on wallet.
-Lasse who did have lot of fun with officer smarties, and chasing ceptors in Vindicator(s)
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Norwood Franskly
Minmatar Fleet of the Damned Dark Trinity Alliance
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Posted - 2008.12.10 13:28:00 -
[26]
Some faction stuff I fit simply because of grid limitations by using faction stuff you can use different setups to what T2 allows, eg I use faction tank on my sleipnir so I can use the highest tier guns (425mm rather then 220) without needing coprocessor or implant, bigger guns gives more damage. More damage equals better performance, which means more chance of winning fights and/or not dying.
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Crellion
Art of War Exalted.
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Posted - 2008.12.10 13:35:00 -
[27]
Personally most of the time I just fly whatever ship I can get my hands on, fit it for a lot of DPS and tackle and use tactical awareness and experience to keep me alive. Tech II is more than enough 99% of the time and I never had complaints from gang m8s (as opposed to tears from targets).
I have never used officer stuff in pvp and wouldnt know what to do with it anyway...
Super caps might be an exception as well as Pali and Kronos pvp fits with expensive webs post QR (and I mean liek Gallente Navy web... 10x isk for a Mizuro for 3moar km range is plain stupid)... Other than that I do not see the point...
Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

Jin Entres
Sharks With Frickin' Laser Beams
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Posted - 2008.12.10 13:39:00 -
[28]
It's the logical progression, really. When you can afford better performance, why shouldn't you get it? It's no different from using T2 over T1, only the improvements are not as cost effective. But that's besides the point: if you can't afford it, don't use it. An additional reason is the fact that as you accumulate wealth, the amount of ISK you risk has to rise in order for the relative risk to stay the same. During your first months flying T1 frigs can be exciting but when you start to afford cruisers and battlecruisers, you also start to lose the excitement with flying the frigs. Why shouldn't the same hold true on the other end of the spectrum? ----------------------
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Kessiaan
Minmatar Army of One
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Posted - 2008.12.10 13:41:00 -
[29]
As someone who regularly fits complex modules and rigs 'useless' ships, my opinion is that if fitting a ship a certain way makes it cost twice as much, but it dies half as often, then it's still a cost-effective fit.
Since I mostly solo pvp, my metric of cost-effectiveness is really simple - if a setup destroys more ISK than it costs to replace it, it's a good setup. ... besides, I've said all I'm going to say. You're reading my sig now! Bwa!
-
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Crellion
Art of War Exalted.
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Posted - 2008.12.10 13:42:00 -
[30]
Originally by: Jin Entres It's the logical progression, really. When you can afford better performance, why shouldn't you get it? It's no different from using T2 over T1, only the improvements are not as cost effective. But that's besides the point: if you can't afford it, don't use it. An additional reason is the fact that as you accumulate wealth, the amount of ISK you risk has to rise in order for the relative risk to stay the same. During your first months flying T1 frigs can be exciting but when you start to afford cruisers and battlecruisers, you also start to lose the excitement with flying the frigs. Why shouldn't the same hold true on the other end of the spectrum?
Except that if you fancy urself pr0 pvp and want to measure performance in "war" situations then isk kill/loss ratio is THE indicator (IMO) and officer losses tend to ruin it...
Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |
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